Update main.s

Fix last-minute typo
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KrisKennaway 2019-03-28 23:29:10 +00:00 committed by GitHub
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@ -340,7 +340,7 @@ init_mainloop:
;
; i.e. we get about 14364 player opcodes/second, with the op_ack + CHECKRECV + op_nop
; "slow path" costing 2 opcodes. Each of the "fat" audio/video opcodes results in storing
4 video bytes, so we store about 56KB of video data per second.
; 4 video bytes, so we store about 56KB of video data per second.
;
; With 192x40 = 7680 visible bytes on the hires screen, this means we can do about 7.5 full
; page redraws/sec; but the effective frame rate will usually be much higher than this