mirror of
https://github.com/KrisKennaway/ii-vision.git
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f3d03a1b87
make_edit_distance - use MASKED_DOTS since it does not have a simple relationship to the HEADER_BITS/BODY_BITS for HGR - try disabling transposition distances for Damerau-Levenshtein, this may give better quality screen - introduce separate notion of MASKED_DOTS which is the number of (coloured) pixels we can extract from MASKED_BITS. For HGR this is not the same. - fix bug in _fix_array_neighbours that was not fixing headers for HGR - don't cache everything in byte_pair_differences, it's effectively unbounded. Using 1M for LRU size seems to work just as well in practise, without leaking memory. - fix bug in _diff_weights when comparing content, we want to evaluate the effect of storing content byte in each offset separately, not cumulatively. - add a consistency check function (not currently wired up) to assert that headers/footers are in sync across columns - HGR should have 16 body bits, this was causing headers not to propagate correctly to/from neighbouring column - add test case for this bug video - Use 8 random bits consistently, using 16 in some places may have introduced bias - ignore palette bit when comparing 0x00 and 0x7f in sanity check
85 lines
2.3 KiB
Python
85 lines
2.3 KiB
Python
"""RGB palette values for rendering NominalColour pixels."""
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import enum
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from typing import Dict, Type
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import colormath.color_objects
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from colours import HGRColours
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# Type annotation
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RGB = colormath.color_objects.sRGBColor
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def rgb(r, g, b):
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return RGB(r, g, b, is_upscaled=True)
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class Palette(enum.Enum):
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"""BMP2DHR palette numbers."""
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UNKNOWN = -1
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IIGS = 0
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NTSC = 5
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class BasePalette:
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ID = Palette.UNKNOWN # type: Palette
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# Palette RGB map
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RGB = {} # type: Dict[HGRColours: RGB]
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class NTSCPalette(BasePalette):
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ID = Palette.NTSC
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# Palette RGB values taken from BMP2DHGR's default NTSC palette
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RGB = {
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HGRColours.BLACK: rgb(0, 0, 0),
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HGRColours.MAGENTA: rgb(148, 12, 125),
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HGRColours.BROWN: rgb(99, 77, 0),
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HGRColours.ORANGE: rgb(249, 86, 29),
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HGRColours.DARK_GREEN: rgb(51, 111, 0),
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HGRColours.GREY1: rgb(126, 126, 126),
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HGRColours.GREEN: rgb(67, 200, 0),
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HGRColours.YELLOW: rgb(221, 206, 23),
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HGRColours.DARK_BLUE: rgb(32, 54, 212),
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HGRColours.VIOLET: rgb(188, 55, 255),
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HGRColours.GREY2: rgb(126, 126, 126),
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HGRColours.PINK: rgb(255, 129, 236),
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HGRColours.MED_BLUE: rgb(7, 168, 225),
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HGRColours.LIGHT_BLUE: rgb(158, 172, 255),
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HGRColours.AQUA: rgb(93, 248, 133),
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HGRColours.WHITE: rgb(255, 255, 255)
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}
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class IIGSPalette(BasePalette):
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ID = Palette.IIGS
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# Palette RGB values taken from BMP2DHGR's KEGS32 palette
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RGB = {
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HGRColours.BLACK: rgb(0, 0, 0),
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HGRColours.MAGENTA: rgb(221, 0, 51),
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HGRColours.BROWN: rgb(136, 85, 34),
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HGRColours.ORANGE: rgb(255, 102, 0),
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HGRColours.DARK_GREEN: rgb(0, 119, 0),
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HGRColours.GREY1: rgb(85, 85, 85),
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HGRColours.GREEN: rgb(0, 221, 0),
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HGRColours.YELLOW: rgb(255, 255, 0),
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HGRColours.DARK_BLUE: rgb(0, 0, 153),
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HGRColours.VIOLET: rgb(221, 0, 221),
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HGRColours.GREY2: rgb(170, 170, 170),
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HGRColours.PINK: rgb(255, 153, 136),
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HGRColours.MED_BLUE: rgb(34, 34, 255),
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HGRColours.LIGHT_BLUE: rgb(102, 170, 255),
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HGRColours.AQUA: rgb(0, 255, 153),
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HGRColours.WHITE: rgb(255, 255, 255)
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}
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PALETTES = {
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Palette.IIGS: IIGSPalette,
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Palette.NTSC: NTSCPalette
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} # type: Dict[Palette, Type[BasePalette]]
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