mirror of
https://github.com/KrisKennaway/ii-vision.git
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280 lines
9.7 KiB
Python
280 lines
9.7 KiB
Python
"""Encode a sequence of images as an optimized stream of screen changes."""
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import heapq
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import random
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from typing import List, Iterator, Tuple
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import numpy as np
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import opcodes
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import screen
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from frame_grabber import FrameGrabber
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from palette import Palette
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from video_mode import VideoMode
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class Video:
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"""Apple II screen memory map encoding a bitmapped frame."""
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CLOCK_SPEED = 1024 * 1024 # type: int
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def __init__(
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self,
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frame_grabber: FrameGrabber,
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ticks_per_second: float,
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mode: VideoMode = VideoMode.HGR,
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palette: Palette = Palette.NTSC
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):
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self.mode = mode # type: VideoMode
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self.frame_grabber = frame_grabber # type: FrameGrabber
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self.ticks_per_second = ticks_per_second # type: float
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self.ticks_per_frame = (
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self.ticks_per_second / frame_grabber.input_frame_rate
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) # type: float
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self.frame_number = 0 # type: int
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self.palette = palette # type: Palette
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# Initialize empty screen
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self.memory_map = screen.MemoryMap(
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screen_page=1) # type: screen.MemoryMap
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if self.mode == mode.DHGR:
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self.aux_memory_map = screen.MemoryMap(
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screen_page=1) # type: screen.MemoryMap
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self.pixelmap = screen.DHGRBitmap(
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palette=palette,
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main_memory=self.memory_map,
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aux_memory=self.aux_memory_map
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)
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else:
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self.pixelmap = screen.HGRBitmap(
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palette=palette,
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main_memory=self.memory_map,
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)
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# Accumulates pending edit weights across frames
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self.update_priority = np.zeros((32, 256), dtype=np.int)
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if self.mode == mode.DHGR:
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self.aux_update_priority = np.zeros((32, 256), dtype=np.int)
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def tick(self, ticks: int) -> bool:
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if ticks >= (self.ticks_per_frame * self.frame_number):
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self.frame_number += 1
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return True
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return False
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def encode_frame(
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self,
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target: screen.MemoryMap,
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is_aux: bool,
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) -> Iterator[opcodes.Opcode]:
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"""Update to match content of frame within provided budget."""
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if is_aux:
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memory_map = self.aux_memory_map
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update_priority = self.aux_update_priority
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else:
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memory_map = self.memory_map
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update_priority = self.update_priority
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# Make sure nothing is leaking into screen holes
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assert np.count_nonzero(
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memory_map.page_offset[screen.SCREEN_HOLES]) == 0
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print("Similarity %f" % (update_priority.mean()))
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yield from self._index_changes(
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memory_map, target, update_priority, is_aux)
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def _index_changes(
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self,
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source: screen.MemoryMap,
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target: screen.MemoryMap,
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update_priority: np.array,
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is_aux: True
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) -> Iterator[Tuple[int, int, List[int]]]:
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"""Transform encoded screen to sequence of change tuples."""
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if self.mode == VideoMode.DHGR:
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if is_aux:
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target_pixelmap = screen.DHGRBitmap(
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main_memory=self.memory_map,
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aux_memory=target,
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palette=self.palette
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)
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else:
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target_pixelmap = screen.DHGRBitmap(
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main_memory=target,
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aux_memory=self.aux_memory_map,
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palette=self.palette
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)
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else:
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target_pixelmap = screen.HGRBitmap(
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main_memory=target,
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palette=self.palette
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)
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diff_weights = target_pixelmap.diff_weights(self.pixelmap, is_aux)
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# Don't bother storing into screen holes
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diff_weights[screen.SCREEN_HOLES] = 0
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# Clear any update priority entries that have resolved themselves
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# with new frame
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update_priority[diff_weights == 0] = 0
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update_priority += diff_weights
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assert np.count_nonzero(update_priority[screen.SCREEN_HOLES]) == 0
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priorities = self._heapify_priorities(update_priority)
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content_deltas = {}
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while priorities:
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pri, _, page, offset = heapq.heappop(priorities)
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assert not screen.SCREEN_HOLES[page, offset], (
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"Attempted to store into screen hole at (%d, %d)" % (
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page, offset))
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# Check whether we've already cleared this diff while processing
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# an earlier opcode
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if update_priority[page, offset] == 0:
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continue
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offsets = [offset]
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content = target.page_offset[page, offset]
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if self.mode == VideoMode.DHGR:
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# DHGR palette bit not expected to be set
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assert content < 0x80
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# Clear priority for the offset we're emitting
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update_priority[page, offset] = 0
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diff_weights[page, offset] = 0
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# Update memory maps
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source.page_offset[page, offset] = content
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self.pixelmap.apply(page, offset, is_aux, content)
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# Make sure we don't emit this offset as a side-effect of some
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# other offset later.
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for cd in content_deltas.values():
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cd[page, offset] = 0
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# TODO: what if we add another content_deltas entry later?
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# We might clobber it again
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# Need to find 3 more offsets to fill this opcode
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for err, o in self._compute_error(
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page,
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content,
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target_pixelmap,
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diff_weights,
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content_deltas,
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is_aux
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):
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assert o != offset
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assert not screen.SCREEN_HOLES[page, o], (
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"Attempted to store into screen hole at (%d, %d)" % (
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page, o))
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if update_priority[page, o] == 0:
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# print("Skipping page=%d, offset=%d" % (page, o))
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continue
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# Make sure we don't end up considering this (page, offset)
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# again until the next image frame. Even if a better match
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# comes along, it's probably better to fix up some other byte.
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# TODO: or should we recompute it with new error?
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for cd in content_deltas.values():
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cd[page, o] = 0
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byte_offset = target_pixelmap.byte_offset(o, is_aux)
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old_packed = target_pixelmap.packed[page, o // 2]
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p = target_pixelmap.byte_pair_difference(
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byte_offset, old_packed, content)
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# Update priority for the offset we're emitting
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update_priority[page, o] = p # 0
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source.page_offset[page, o] = content
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self.pixelmap.apply(page, o, is_aux, content)
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if p:
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# This content byte introduced an error, so put back on the
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# heap in case we can get back to fixing it exactly
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# during this frame. Otherwise we'll get to it later.
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heapq.heappush(
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priorities, (-p, random.getrandbits(16), page, o))
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offsets.append(o)
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if len(offsets) == 3:
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break
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# Pad to 4 if we didn't find enough
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for _ in range(len(offsets), 4):
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offsets.append(offsets[0])
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yield (page + 32, content, offsets)
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# TODO: there is still a bug causing residual diffs when we have
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# apparently run out of work to do
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if not np.array_equal(source.page_offset, target.page_offset):
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diffs = np.nonzero(source.page_offset != target.page_offset)
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for i in range(len(diffs[0])):
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diff_p = diffs[0][i]
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diff_o = diffs[1][i]
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print("Diff at (%d, %d): %d != %d" % (
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diff_p, diff_o, source.page_offset[diff_p, diff_o],
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target.page_offset[diff_p, diff_o]
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))
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# assert False
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# If we run out of things to do, pad forever
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content = target.page_offset[0, 0]
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while True:
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yield (32, content, [0, 0, 0, 0])
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@staticmethod
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def _heapify_priorities(update_priority: np.array) -> List:
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pages, offsets = update_priority.nonzero()
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priorities = [tuple(data) for data in np.stack((
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-update_priority[pages, offsets],
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# Don't use deterministic order for page, offset
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np.random.randint(0, 2 ** 8, size=pages.shape[0]),
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pages,
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offsets)
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).T.tolist()]
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heapq.heapify(priorities)
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return priorities
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_OFFSETS = np.arange(256)
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def _compute_error(self, page, content, target_pixelmap, old_error,
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content_deltas, is_aux):
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# TODO: move this up into parent
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delta_screen = content_deltas.get(content)
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if delta_screen is None:
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delta_screen = target_pixelmap.compute_delta(
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content, old_error, is_aux)
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content_deltas[content] = delta_screen
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delta_page = delta_screen[page]
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cond = delta_page < 0
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candidate_offsets = self._OFFSETS[cond]
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priorities = delta_page[cond]
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deltas = [
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(priorities[i], random.getrandbits(16), candidate_offsets[i])
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for i in range(len(candidate_offsets))
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]
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heapq.heapify(deltas)
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while deltas:
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pri, _, o = heapq.heappop(deltas)
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assert pri < 0
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assert o <= 255
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yield -pri, o
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