2016-12-03 19:21:04 +00:00
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10 TEXT : HOME : REM Clear the screen
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20 VTAB 4 : HTAB 15 : PRINT "Mini Indy"
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30 VTAB 10 : HTAB 7 : PRINT "By Gregg Buntin - Dec 2, 2016"
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40 VTAB 12 : HTAB 5 : PRINT "Adapted from an ancient one liner"
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50 VTAB 18 : HTAB 6 : PRINT "Left & Right Arrow Keys move"
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60 VTAB 19 : HTAB 7 : PRINT "any other key goes straight"
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70 VTAB 21 : PRINT "Press any key to play"
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2016-12-03 23:28:45 +00:00
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80 GET KEY$ : TEXT : HOME : REM wait for keypress then clear screen and begin
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2016-12-03 19:21:04 +00:00
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90 DIM RL(13) : DIM RR(13) : FOR X = 1 TO 13 : RL(X) = 1 : RR(X) = 35 : NEXT : REM Set default road width
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100 REM left & right arrow keys, any other straight
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110 W = (W = 0) * 10 + W - .01 + (W < 0) : REM determine width of road
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120 K = PEEK (49152) : REM read the keyboard
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130 X = X - (K = 136) + (K = 149) + (X = 0) * 10 : REM determine "car" position
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140 L = (L < 4) * 2 + L + SGN ( RND (1) - .5) - (L + W > 30) : REM Determine where road begins
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150 VTAB 23 : HTAB 1 : FOR I = 1 TO L : PRINT "@"; : NEXT : REM Draw left "grass"
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160 RS = L + W + 1 : REM deterine right start position
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170 VTAB 23 : HTAB RS : FOR I = RS TO 34 : PRINT "@"; : NEXT : REM Draw right "grass"
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180 C = 0 : IF X < RL(1) OR X > RR(1) THEN C = 1 : REM check for collision
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190 HTAB (X) : VTAB 10 : PRINT "V" : REM Draw "car"
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200 T = T + 1 : REM Increment score
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210 HTAB 35 : VTAB 24 : PRINT T : REM display score
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220 FOR MY = 2 TO 13 : RL(MY-1) = RL(MY) : RR(MY-1) = RR(MY) : NEXT : REM for collision detection
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230 RL(13) = L : RR(13) = RS : REM newest road position
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240 FOR MY = 1 TO 1000 : NEXT MY : REM Slow the emulator down some
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250 IF C = 0 THEN 100 : REM check if still on the road
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260 HOME : PRINT "YOUR SCORE WAS:"T : REM And you're done
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