mirror of
https://github.com/inexorabletash/jsbasic.git
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61 lines
3.5 KiB
Plaintext
61 lines
3.5 KiB
Plaintext
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0 clear : text : normal : home
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1 rem BUILDING GAME BY MELVIN ROSARIO
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2 rem Use Arrow keys to look around, Use wasd to move
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3 rem Press E to place a block and Q to remove one
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4 rem Use N and M to scroll through block type
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5 inverse : htab 3 : vtab 3 : print " BUILDING GAME " : normal : htab 3 : vtab 5 : print "press any key to start" : get unused$ : gr
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6 etp = 4 : ctp = 0
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7 if unused$="0" or unused$="U" then blk=5000
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8 if unused$><"U" then elevation=20
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9 if unused$="U" then elevation=10
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10 px=20 : py=1 : pr=0 : bkg=6 : for i = 0 to 39 : color=4 : vlin 1,38 at i : next i
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11 for i = 0 to 39 : color=bkg : vlin 1,elevation at i : color=13 : vlin elevation+3,38 at i
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12 rand=val(mid$(str$(rnd(-1*(peek(78)+256*peek(79)))*10),1,1))
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13 if unused$><"U" and rand = 8 and elevation < 34 then elevation=elevation+2 : goto 20
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14 if unused$><"U" and rand > 2 and elevation < 34 then elevation=elevation+1 : goto 20
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15 if unused$><"U" and rand = 1 then elevation=elevation-2 : goto 20
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16 if unused$><"U" and rand < 4 then elevation=elevation-1
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20 next i
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30 home : rand=val(mid$(str$(rnd(-1*(peek(78)+256*peek(79)))*10),1,1))
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40 gosub 350
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50 if pr=0 then print "facing left |"
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51 if pr=1 then print "facing right|"
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52 if pr=2 then print "facing up |"
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53 if pr=3 then print "facing down |"
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100 if ctp=0 then ptb$ = "grass" : pldtp = 4
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101 if ctp=1 then ptb$ = "dirt" : pldtp = 13
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102 if ctp=2 then ptb$ = "brick" : pldtp = 11
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103 if ctp=3 then ptb$ = "platform" : pldtp = 2
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104 if ctp=4 then ptb$ = "glass" : pldtp = 15
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300 htab 15 : vtab 21 : print "blocks:" ; blks : print "block type: [" ; ctp ; "] " ; ptb$ : get btn$ : goto 30
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350 color=bkg: plot px, py
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351 if btn$="D" and px=39 and scrn(0,py) = bkg then px=0 : goto 500
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352 if btn$="A" and px=0 and scrn(39,py) = bkg then px=39 : goto 500
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401 if btn$=chr$(21) then pr=1
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402 if btn$=chr$(8) then pr=0
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403 if btn$=chr$(10) then pr=3
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404 if btn$=chr$(11) then pr=2
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405 if btn$="E" and pr=0 and px><0 and scrn(px-1,py) = bkg and blks>0 then color=pldtp: plot px-1,py : blks=blks-1
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406 if btn$="E" and pr=1 and px><39 and scrn(px+1,py) = bkg and blks>0 then color=pldtp: plot px+1,py : blks=blks-1
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407 if btn$="E" and pr=2 and scrn(px,py-1) = bkg and blks>0 then color=pldtp: plot px,py-1 : blks=blks-1
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408 if btn$="E" and pr=3 and scrn(px,py+1) = bkg and blks>0 then color=pldtp: plot px,py+1 : blks=blks-1
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409 if btn$="Q" and pr=1 and px><39 and scrn(px+1,py) >< bkg and scrn(px+1,py) >< 0 then color=bkg: plot px+1,py : blks=blks+1
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410 if btn$="Q" and pr=2 and scrn(px,py-1) >< bkg and scrn(px,py-1) >< 0 then color=bkg: plot px,py-1 : blks=blks+1
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411 if btn$="Q" and pr=3 and scrn(px,py+1) >< bkg and scrn(px,py+1) >< 0 then color=bkg: plot px,py+1 : blks=blks+1
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412 if btn$="Q" and pr=0 and px><0 and scrn(px-1,py) >< bkg and scrn(px-1,py) >< 0 then color=bkg: plot px-1,py : blks=blks+1
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413 if btn$="D" and px><39 and scrn(px+1,py) = bkg then px=px+1 : goto 415
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414 if btn$="D" and px><39 and scrn(px+1,py) >< bkg and scrn(px+1,py-1) = bkg then px=px+1 : py=py-1
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415 if btn$="S" and scrn(px,py+1) = 2 and scrn(px,py+2) = bkg then py=py+2
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418 if btn$="A" and px><0 and scrn(px-1,py) = bkg then px=px-1 : goto 420
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419 if btn$="A" and px><0 and scrn(px-1,py) >< bkg and scrn(px-1,py-1) = bkg then px=px-1 : py=py-1
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420 if btn$="M" then ctp = ctp + 1
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421 if btn$="N" then ctp = ctp - 1
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489 if ctp > etp then ctp = 0
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490 if ctp < 0 then ctp = etp
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497 if btn$="W" and py><0 and scrn(px,py-1) = 2 and scrn(px,py-2) = bkg then py=py-2 : goto 500
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498 if scrn(px,py+1) = bkg then py=py+1 : goto 500
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499 if btn$="W" and scrn(px,py-1) = bkg then py=py-1
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500 color=0: plot px, py : return
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