2020-06-20 22:49:59 +00:00
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0 REM Nicdem25's awesome game
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100 REM Catch the raindrop
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101 rem Game design by Nicholas Merchant, age 10
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102 rem Programming mostly by his dad with Nicholas
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103 rem version 1.7, August 2011
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111 PR# 0:TEXT: home
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115 print " Nicdem25games":?:?" CATCH THE RAINDROP":?
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116 print " Version 1.7":? " August 2011":?
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117 rem print " Programmed by JRM":?
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118 rem print " Concept by Nicholas Merchant"
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121 ?:?"Game controls: ":?
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122 ?" Left arrow (move left)"
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123 ?" Right arrow (move right)":?" Down arrow (stop movement)"
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124 ?" <SPACEBAR> (pause game)
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125 ?" Q (quit)."
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126 ?
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130 ?"Powerdrops:"
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131 ?" + = extra life"
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132 ?" E = expanded paddle":REM WAS NOT LISTED BECAUSE DISABLED
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133 ?" $ = 10 points"
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134 ?" s = slow down"
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140 ?: Input "Press <RETURN> to begin.";A$
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150 home:a = RND (-PEEK(79)*999 - PEEK(78)):REM RESEED RANDOM NUMBER AT START OF GAME
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151 let level = 1:score = 0
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152 let lives = 4:REM RENUMBER lives 4 TO 1 INSTEAD OF 3 TO 0
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155 let D$="*": rem default raindrop character
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156 let pwl = 2:pdec = 0: rem length of paddle expansion when "E" powerup is caught
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170 let bottomofscreen = 17: rem variable for how far the rain falls
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180 let sp = 2000: rem sp is the variable that controls speed of rain
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182 REM draw the bottom of screen
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184 vtab bottomofscreen +1:for a = 1 to 40:?"^";:next a
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186 vtab bottomofscreen +3:?" Nicdem25: Catch the raindrop"
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188 vtab 23:print "Score: "score" Level: "level" Lives: "lives;
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191 REM Initial paddle position variable: p1 is the horizontal offset
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192 REM PL is the paddle length in characters
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193 let p1 = 18
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194 let oldpos = p1
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195 let PL = 10:let OPL = PL: rem OPL is the original paddle length
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200 REM ++++++++++++++++++++++++++++
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201 rem subroutine: falling raindrop
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202 rem ++++++++++++++++++++++++++++
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220 REM LINES 135, 230, 316-317, 400-410, 515-600, 1212-1550 DELETED
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240 let x = int(rnd(1)*31)+5:REM OLD MULTIPLIER 30 MADE x=35 IMPOSSIBLE
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241 rem assign a random x axis value for drop, 5<=x<=35
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250 for y = 1 to bottomofscreen - 1
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260 htab x: vtab y + 1
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270 print D$;:rem draw drop at position <x,y>
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271 rem delay loop controls speed: speed increases with level up to max
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275 for n = 1 to sp: next n
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276 gosub 900: rem do paddle subroutine
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278 htab x: vtab y + 1: ?" ":rem erase old drop
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279 next y
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280 REM did you catch the raindrop?
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284 rem missed the drop
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285 if x < p1 or x > p1+PL then lives = lives -1:goto 340
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290 rem caught the drop
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291 print chr$(7): REM make a sound for catching the drop
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292 let score = score + 1
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293 if D$ = "+" then let lives = lives + 1
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294 if D$ = "E" then gosub 2000: rem expand paddle, set power timer
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295 if D$ = "s" then let sp=sp+350: rem s slows down drops
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296 if D$ = "$" then let score = score + 9: if score/10 <> int(score/10) then let level = level + 1
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300 rem check if score is a multiple of 10: if so, level up
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303 if score/10 = int(score/10) then let level = level + 1:let counter=1
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304 rem every five levels, add a life
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305 if counter =1 and level/5 = int(level/5) then let counter=0:gosub 700
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309 rem speed up if score is a multiple of 10
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310 if score/10 = int(score/10) then gosub 800
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314 rem powertime counter: expanded paddle length lasts five raindrops
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315 if ptime then ptime = ptime - pdec: if ptime < pdec then VTAB bott:HTAB p1:?SPC(1):HTAB p1 + PL:?" ":p1 = p1 + 1:PL = PL - pwl:pdec = pdec - 6 ^ ((PL - OPL) / pwl)
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340 vtab 23
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350 print "Score: "score" Level: "level" Lives: "lives" ";
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360 if NOT lives goto 9000:rem lost last life: go to end routine
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420 let n = INT(RND(1)*10+.5):REM CONVERT RANDOM NUMBER TO INTEGERS 0-10 (NEW LINE #420 FROM #511)
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425 REM OLD LOGIC EXCLUDED "E" EXPANSION POWER-UP OWING TO BUGS THEREWITH (NOW FIXED)
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430 powerup = (n < (sp < 990) + 4) * n + NOT n:REM NEW IN-LINE FORMULATION, INCLUDING powerup FOR "E", "SLOW DOWN" ONLY WHEN FAST
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440 D$ = MID$("*+$Es",powerup + 1,1):GOTO 200:REM SET CHAR FROM STRING, GO BACK TO START NEW RAINDROP
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700 rem ++++++
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710 rem lives up subroutine
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720 rem ++++++
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730 if (int(score/10)+1)/5 = (int(int(score/10)+1))/5 then let lives = lives +2
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750 return
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800 rem +++++++
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810 rem speed up subroutine
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820 rem ++++++
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850 let sp = sp - ((level-1)*100)
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855 if sp < 400 then let sp = 400
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890 return
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900 REM ++++++++++++++++
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901 REM GET PLAYER INPUT
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902 REM ++++++++++++++++
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903 IF PEEK (49152) > 127 THEN K$=CHR$(PEEK (49152)-128): REM SEE IF KEY(S) PRESSED
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904 IF K$ = "Q" THEN goto 9000
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905 if K$ = " " then gosub 5000
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924 let oldpos = p1
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935 if K$ = CHR$(8) then let p1 = p1 - 1
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946 if K$ = CHR$(21) then let p1 = p1 + 1
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950 if p1 < 1 then let p1 = 1
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965 if p1 > 40-PL then let p1 = 40-PL
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979 POKE 49168,0: REM reset keyboard input address (clear keyboard strobe)
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999 REM +++++++++++
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1000 REM Draw paddle
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1001 rem +++++++++++
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1200 vtab bottomofscreen: b = oldpos < p1:htab p1 - b:?SPC(b)
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1205 for b = 0 to PL:?"-";
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1210 next b:?SPC(oldpos > p1):RETURN
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2000 REM increase paddle length; set power timer to five drops
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2010 let PL=PL+pwl
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2020 let ptime = ptime * 6 + 5:pdec = 6 ^ ((PL - OPL) / pwl - 1) + pdec:REM HANDLE MULTIPLE EXPANSION
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2025 p1 = p1 - (p1 > 1) - (p1 + PL = 40):REM REPOSITION PADDLE LEFTWARD AS NEEDED
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2030 return
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5000 rem pause
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5010 htab 4:vtab 4:input "Paused: press <RETURN> to resume";K$
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5020 htab 4:vtab 4: CALL -868:?:REM ERASE PAUSE-MESSAGE LINE
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5040 let K$ = ""
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5050 return
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9000 vtab 11:htab 16:print "GAME OVER":?
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9010 print " Play again (Y/N)?"
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9015 get A$
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9020 if A$ = "Y" then goto 150
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9030 if A$ = "N" then ?" Bye!":end
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9040 goto 9000
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