diff --git a/index.html b/index.html
index a11ef20..c5988fb 100644
--- a/index.html
+++ b/index.html
@@ -73,6 +73,7 @@ By Joshua Bell
+
@@ -94,6 +95,9 @@ By Joshua Bell
+
+
+
diff --git a/samples/sample.calculatedimage.txt b/samples/sample.calculatedimage.txt
new file mode 100644
index 0000000..edc4bb9
--- /dev/null
+++ b/samples/sample.calculatedimage.txt
@@ -0,0 +1,22 @@
+ 10 TEXT : HOME : REM Clear the screen
+ 20 VTAB 4 : HTAB 14 : PRINT "Calculated Image"
+ 30 VTAB 10 : HTAB 7 : PRINT "By Gregg Buntin - Dec 2, 2016"
+ 40 VTAB 12 : HTAB 5 : PRINT "Adapted from an ancient one liner"
+ 50 VTAB 19 : PRINT "Type a number from 2 to 9"
+ 60 GET NUM$ : REM read input
+ 70 IF NUM$ < "2" OR NUM$ > "9" THEN 10 : REM Check for 2 through 9
+ 200 P = VAL(NUM$) / 10 : REM Divide by 10 because we want a decimal
+ 210 HGR2 : REM Hires screen 2
+ 220 FOR Y = -95 TO 0 : REM roughly half the screen height
+ 230 Y2 = Y * Y : REM used in the math
+ 240 FOR X = -139 TO 0 : REM roughly half the screen width
+ 250 R = (1E7 - INT ((Y2 + X * X) ^ P)) / 2 : REM Math is fun
+ 260 HCOLOR= 3 * (R < > INT (R)) : REM White or Black
+ 270 X1 = X + 139 : REM so we plot X > 0 and start at the outsides
+ 280 Y1 = Y + 95 : REM so we plot Y > 0 and start at the top
+ 290 HPLOT X1,Y1 : REM Plot a dot from left to right (TOP)
+ 300 HPLOT 278 - X1,Y1 : REM Plot a dot from right to left (TOP)
+ 310 HPLOT X1,190 - Y1 : REM Plot a dot from left to right (Bottom)
+ 320 HPLOT 278 - X1,190 - Y1 : REM Plot a dot from right to left (Bottom)
+ 330 NEXT : REM next X
+ 340 NEXT : REM next Y
diff --git a/samples/sample.loresdrawing.txt b/samples/sample.loresdrawing.txt
new file mode 100644
index 0000000..720684c
--- /dev/null
+++ b/samples/sample.loresdrawing.txt
@@ -0,0 +1,45 @@
+ 10 TEXT : HOME : REM Clear the screen
+ 20 VTAB 4 : HTAB 14 : PRINT "LoRes Drawing"
+ 30 VTAB 10 : HTAB 7 : PRINT "By Gregg Buntin - Dec 2, 2016"
+ 40 VTAB 12 : HTAB 2 : PRINT "Adapted from ancient code (circa 1985)"
+ 50 VTAB 19 : PRINT "Do you want instructions?"
+ 60 GET ANS$ : REM read input
+ 70 IF ANS$ = "Y" OR ANS$ = "y" THEN 500
+ 200 X = 1:Y = 1:C = 2 : REM Set x,y and color defaults
+ 210 TEXT : HOME : GR : REM Clear screen and set graphics mode
+ 220 MESS$ = "Not Plotting" : GOSUB 800
+ 230 GOTO 400 : REM Jump to plot current dot then continue
+ 240 K = PEEK ( - 16384): IF K < 128 THEN 240 : REM Read Keyboard
+ 250 X1 = X:Y1 = Y: POKE - 16368,0 : REM Save last position
+ 260 IF K = 155 THEN TEXT : HOME : END : REM Esc
+ 270 IF K = 136 THEN X = X - 1: IF X < 0 THEN X = 39 : REM Left
+ 280 IF K = 149 THEN X = X + 1: IF X > 39 THEN X = 0 : REM Right
+ 290 IF K = 139 THEN Y = Y - 1: IF Y < 0 THEN Y = 39 : REM Up
+ 300 IF K = 138 THEN Y = Y + 1: IF Y > 39 THEN Y = 0 : REM Down
+ 310 IF K = 195 THEN VTAB 24: INPUT "COLOR:";C: COLOR= C : HOME : REM Color
+ 320 IF K = 208 THEN PL = 1 : MESS$ = "Plotting" : REM P (Plot)
+ 330 IF K = 206 THEN PL = 0 : MESS$ = "Not Plotting" :REM N (No Plot)
+ 340 IF K = 197 THEN PL = 2 : MESS$ = "Erasing" : REM E (Erase)
+ 350 IF K = 210 THEN GOSUB 700 : REM R (Reset / Clear)
+ 360 GOSUB 800
+ 370 IF PL = 0 THEN COLOR= OC: PLOT X1,Y1 : REM Plot the current position non destuctively
+ 380 IF PL = 2 THEN COLOR= 0: PLOT X1,Y1 : REM Erase the current positon
+ 390 OC = SCRN( X,Y) : REM Save current position Color
+ 400 COLOR= C: PLOT X,Y : REM Plot the current position
+ 410 GOTO 240 : REM go read another key
+ 500 TEXT : HOME
+ 510 PRINT "Arrow keys move up, down, left, right"
+ 520 PRINT "C key changes color"
+ 530 PRINT " (valid values are from 0 to 15)"
+ 540 PRINT "P plot dots (draw)"
+ 550 PRINT "N No plot dots (don't draw)"
+ 560 PRINT "E Erase dots"
+ 570 PRINT "R Reset (clear screen)"
+ 580 PRINT "Esc Quits"
+ 590 PRINT : PRINT "Press any key to continue"
+ 600 GET ANS$
+ 610 GOTO 200
+ 700 VTAB 23 : HTAB 1 : PRINT "Really clear screen?"; : GET ANS$ : IF ANS$ = "Y" OR ANS$ = "y" THEN TEXT : HOME : GR
+ 710 RETURN
+ 800 HOME : VTAB 23 : HTAB 1 : PRINT MESS$ : RETURN
+
diff --git a/samples/sample.miniindy.txt b/samples/sample.miniindy.txt
new file mode 100644
index 0000000..ae13494
--- /dev/null
+++ b/samples/sample.miniindy.txt
@@ -0,0 +1,27 @@
+ 10 TEXT : HOME : REM Clear the screen
+ 20 VTAB 4 : HTAB 15 : PRINT "Mini Indy"
+ 30 VTAB 10 : HTAB 7 : PRINT "By Gregg Buntin - Dec 2, 2016"
+ 40 VTAB 12 : HTAB 5 : PRINT "Adapted from an ancient one liner"
+ 50 VTAB 18 : HTAB 6 : PRINT "Left & Right Arrow Keys move"
+ 60 VTAB 19 : HTAB 7 : PRINT "any other key goes straight"
+ 70 VTAB 21 : PRINT "Press any key to play"
+ 80 GET KEY : TEXT : HOME : REM wait for keypress then clear screen and begin
+ 90 DIM RL(13) : DIM RR(13) : FOR X = 1 TO 13 : RL(X) = 1 : RR(X) = 35 : NEXT : REM Set default road width
+ 100 REM left & right arrow keys, any other straight
+ 110 W = (W = 0) * 10 + W - .01 + (W < 0) : REM determine width of road
+ 120 K = PEEK (49152) : REM read the keyboard
+ 130 X = X - (K = 136) + (K = 149) + (X = 0) * 10 : REM determine "car" position
+ 140 L = (L < 4) * 2 + L + SGN ( RND (1) - .5) - (L + W > 30) : REM Determine where road begins
+ 150 VTAB 23 : HTAB 1 : FOR I = 1 TO L : PRINT "@"; : NEXT : REM Draw left "grass"
+ 160 RS = L + W + 1 : REM deterine right start position
+ 170 VTAB 23 : HTAB RS : FOR I = RS TO 34 : PRINT "@"; : NEXT : REM Draw right "grass"
+ 180 C = 0 : IF X < RL(1) OR X > RR(1) THEN C = 1 : REM check for collision
+ 190 HTAB (X) : VTAB 10 : PRINT "V" : REM Draw "car"
+ 200 T = T + 1 : REM Increment score
+ 210 HTAB 35 : VTAB 24 : PRINT T : REM display score
+ 220 FOR MY = 2 TO 13 : RL(MY-1) = RL(MY) : RR(MY-1) = RR(MY) : NEXT : REM for collision detection
+ 230 RL(13) = L : RR(13) = RS : REM newest road position
+ 240 FOR MY = 1 TO 1000 : NEXT MY : REM Slow the emulator down some
+ 250 IF C = 0 THEN 100 : REM check if still on the road
+ 260 HOME : PRINT "YOUR SCORE WAS:"T : REM And you're done
+
\ No newline at end of file
diff --git a/samples/sample.xmastree.txt b/samples/sample.xmastree.txt
new file mode 100644
index 0000000..6bd3cf1
--- /dev/null
+++ b/samples/sample.xmastree.txt
@@ -0,0 +1,31 @@
+ 10 TEXT : HOME : REM Clear the screen
+ 20 VTAB 4 : HTAB 14 : PRINT "Christmas Tree"
+ 30 VTAB 10 : HTAB 1 : PRINT "By Gregg Buntin and Rich Orde (1983ish)"
+ 40 VTAB 12 : HTAB 5 : PRINT "Adapted for JSBasic Dec 2, 2016"
+ 50 VTAB 19 : PRINT "Press any key to continue"
+ 60 GET NUM$ : REM read input
+ 200 DIM X(20),Y(20)
+ 210 HGR : POKE - 16302,0: HCOLOR= 1 : REM Set Hires, full screen, color green
+ 220 FOR I = 40 TO 140 STEP 10: FOR J = 0 TO 9 : REM Loops for Tree
+ 230 HPLOT 140 - J * 1.4 + 20 - I / 2,I + J TO 140 + J * 1.4 - 20 + I / 2,I + J: NEXT : NEXT : REM Draw Tree
+ 240 HCOLOR= 0: HPLOT 100,149 TO 180,149: HPLOT 105,148 TO 175,148: HPLOT 125,147 TO 155,147 : REM Bottom of tree
+ 250 HCOLOR= 5: FOR I = 147 TO 160: HPLOT 132,I TO 148,I: NEXT : REM Tree Trunk
+ 260 HCOLOR= 2 : FOR I = 161 TO 163: HPLOT 0,I TO 279,I: NEXT : REM Ground
+ 270 HCOLOR= 6: HPLOT 140,30 TO 140,40: HPLOT 133,35 TO 147,35: HPLOT 135,30 TO 145,40: HPLOT 135,40 TO 145,30 : REM Star
+ 280 DATA 140,50,135,95,145,135,110,100,160,111 : REM Data for ornaments
+ 290 DATA 102,135,127,120,128,75,150,85,170,133 : REM Data for ornaments
+ 300 HCOLOR= 2: FOR I = 1 TO 10 : REM 10 purple ornaments
+ 310 READ X,Y: HPLOT X + 1,Y TO X + 3,Y: HPLOT X + 1,Y + 4 TO X + 3,Y + 4 : REM top & bottom of ornaments
+ 320 FOR J = Y + 1 TO Y + 3: HPLOT X,J TO X + 4,J: NEXT : NEXT : REM middle of Ornaments
+ 315 REM Start with 'random' snow
+ 330 DATA 20,20,70,50,30,100,60,130,10,60
+ 340 DATA 25,25,75,55,35,95,65,125,15,65
+ 350 DATA 210,50,270,60,220,130,255,100,240,20
+ 360 DATA 215,55,275,65,225,135,260,105,245,25
+ 370 FOR I = 1 TO 20: READ X(I),Y(I): NEXT : REM get snow starting locations
+ 380 FOR I = 1 TO 20: HCOLOR= 0: HPLOT X(I),Y(I) TO X(I) + 1,Y(I):Y(I) = Y(I) + 5: IF Y(I) > 158 THEN 400
+ 390 HCOLOR= 3: HPLOT X(I),Y(I) TO X(I) + 1,Y(I): NEXT : GOTO 380
+ 400 HCOLOR= 3: HPLOT X(I),160 TO X(I) + 1,160
+ 410 Y(I) = 0: IF X(I) > 140 THEN X(I) = INT ( RND (1) * 75) + 204
+ 420 IF X(I) < 140 THEN X(I) = INT ( RND (1) * 80)
+ 430 GOTO 390