diff --git a/index.html b/index.html
index 10f6371..9bb5b47 100644
--- a/index.html
+++ b/index.html
@@ -31,7 +31,7 @@ By Joshua Bell
Related projects:
Logo in Javascript
- | Streaming video to an Apple II - vnIIc
+ | Streaming video to an Apple II - vnIIc
diff --git a/samples/sample.steve.txt b/samples/sample.steve.txt
index 6cb842a..872ba2c 100644
--- a/samples/sample.steve.txt
+++ b/samples/sample.steve.txt
@@ -11,7 +11,7 @@
11 REM something more exciting.
12
13 REM You can run this program via the URL below
-14 REM https://www.calormen.com/jsbasic/.
+14 REM https://inexorabletash.github.io/jsbasic/
16 REM
18 HOME
19 HGR
diff --git a/samples/simple.pong.txt b/samples/simple.pong.txt
index 779bfcf..72538c0 100644
--- a/samples/simple.pong.txt
+++ b/samples/simple.pong.txt
@@ -1,142 +1,142 @@
-0 REM
-1 REM Newsgroups: comp.sys.apple2
-2 REM From: mad.scientist.jr@gmail.com
-3 REM Message-ID: <1193160910.224728.270640@z24g2000prh.googlegroups.com>
-4 REM Subject: Re: woz' original "brick out" - source code , paddles
-5 REM Date: Tue, 23 Oct 2007 17:35:10 -0000
-6 REM
-
-10 REM APPLE II SIMPLE PONG V4
-20 REM PASTE INTO Joshua Bell s EMULATOR AT www.calormen.com/Applesoft/
-25 REM ++++++++++++++++++++++++++++++++++++++++
-30 REM TITLE SCREEN + PROMPT FOR CONTROLS
-35 REM ++++++++++++++++++++++++++++++++++++++++
-40 TEXT : REM ENTER TEXT MODE
-45 HOME : REM CLEAR TEXT SCREEN
-49 PRINT "APPLE II SIMPLE PONG V4"
-50 PRINT
-51 PRINT "version 1 by aiiadict"
-52 PRINT "tweaks by Mad Scientist Jr"
-54 PRINT
-55 PRINT "During game press Q to quit."
-56 PRINT
-58 INPUT "TYPE K FOR KEYS (A/Z, K/M) OR P FOR PADDLES OR Q TO QUIT? ";C$
-60 IF C$ <> "K" AND C$ <> "P" AND C$ <> "Q" THEN GOTO 58
-62 IF C$ = "Q" THEN GOTO 9000
-65 REM
-70 REM ++++++++++++++++++++++++++++++++++++++++
-75 REM DRAW FIELD AND INITIALIZE GAME
-80 REM ++++++++++++++++++++++++++++++++++++++++
-85 GR: REM ENTER GRAPHIC MODE
-90 COLOR= 7: VLIN 0,39 AT 0: VLIN 0,39 AT 39
-95 HLIN 0,39 AT 0: HLIN 0,39 AT 39
-100 bx = 10:by = 10:ox = 10:oy = 10: REM BALL START POSITION
-102 dx = 1: dy = - 1: REM BALL DIRECTION
-104 p1 = 10: o1 = 10: REM PLAYER 1 START POSITION
-106 p2 = 10: o2 = 10: REM PLAYER 2 START POSITION
-120 PL = 8: REM PADDLE LENGTH
-130 REM
-145 REM ++++++++++++++++++++++++++++++++++++++++
-150 REM BEGIN MAIN GAME LOOP
-155 REM ++++++++++++++++++++++++++++++++++++++++
-196 REM ++++++++++++++++++++++++++++++++++++++++
-197 REM DRAW PADDLE1
-198 REM ++++++++++++++++++++++++++++++++++++++++
-200 IF o1 <> p1 THEN COLOR= 0: VLIN o1,o1 + PL AT 3
-210 COLOR= 7: VLIN p1,p1 + PL AT 3
-296 REM ++++++++++++++++++++++++++++++++++++++++
-297 REM DRAW PADDLE2
-298 REM ++++++++++++++++++++++++++++++++++++++++
-300 IF o2 <> p2 THEN COLOR= 0: VLIN o2,o2 + PL AT 36
-310 COLOR= 7: VLIN p2,p2 + PL AT 36
-399 REM ++++++++++++++++++++++++++++++++++++++++
-400 REM DRAW AND MOVE BALL
-401 REM ++++++++++++++++++++++++++++++++++++++++
-402 IF ox <> bx OR oy <> by THEN COLOR= 0: PLOT ox,oy: PLOT ox,oy + 1
-410 COLOR= 5: PLOT bx,by: PLOT bx,by + 1
-416 ox = bx:oy = by
-830 bx = bx + dx
-835 IF SCRN( bx,by) > 0 THEN dx = - dx
-840 by = by + dy
-845 IF SCRN( bx,by) > 0 THEN dy = - dy
-850 IF bx < 1 THEN bx = 1
-860 IF bx > 38 THEN bx = 38
-870 IF by < 1 THEN by = 1
-880 IF by > 38 THEN by = 38
-881 REM
-882 REM ----------------------------------------
-883 REM SAVE OLD SCREEN POSITION
-884 REM ----------------------------------------
-885 o1 = p1
-886 o2 = p2
-889 REM
-900 REM ++++++++++++++++++++++++++++++++++++++++
-901 REM GET PLAYER INPUT
-902 REM ++++++++++++++++++++++++++++++++++++++++
-903 IF PEEK ( - 16384) > 127 THEN GET K$: REM SEE IF KEY(S) PRESSED. NEEDS FIX FOR MULTI KEY SIMULTANEOUS INPUT
-904 IF C$ <> "K" THEN GOTO 921
-905 REM
-906 REM ----------------------------------------
-907 REM KEYBOARD INPUT
-908 REM NOTE: NEEDS FIX TO DETECT MULTI KEYPRESSES
-909 REM ----------------------------------------
-912 IF K$ = "A" THEN p1 = p1 - 1
-914 IF K$ = "Z" THEN p1 = p1 + 1
-916 IF K$ = "K" THEN p2 = p2 - 1
-918 IF K$ = "M" THEN p2 = p2 + 1
-920 GOTO 955
-921 IF C$ <> "P" THEN GOTO 947
-922 REM
-923 REM ----------------------------------------
-925 REM PADDLE INPUT
-927 REM ----------------------------------------
-930 REM simple (non-absolute) paddle input:
-931 REM if pdl(0) > 200 then p1 = p1 + 1
-932 REM if pdl(0) < 55 then p1 = p1 - 1
-933 REM if pdl(1) > 200 then p2 = p2 + 1
-934 REM if pdl(1) < 55 then p2 = p2 - 1
-943 REM realtime (absolute position) paddle input:
-944 GOSUB 3000: REM PLAYER 1
-945 GOSUB 4000: REM PLAYER 2
-947 REM
-948 REM ----------------------------------------
-949 REM SEE IF PLAYER PRESSED Q TO QUIT
-950 REM ----------------------------------------
-951 IF K$ = "Q" THEN GOTO 9000
-954 REM
-955 REM ++++++++++++++++++++++++++++++++++++++++
-956 REM MAKE SURE PADDLES DONT GO OFF SCREEN
-958 REM ++++++++++++++++++++++++++++++++++++++++
-960 IF p1 < 2 THEN p1 = 2
-970 IF p1 > 28 THEN p1 = 28
-980 IF p2 < 2 THEN p2 = 2
-990 IF p2 > 28 THEN p2 = 28
-1000 REM
-1010 REM ++++++++++++++++++++++++++++++++++++++++
-1020 REM CONTINUE GAME LOOP
-1030 REM ++++++++++++++++++++++++++++++++++++++++
-1040 GOTO 150
-3000 REM
-3010 REM ++++++++++++++++++++++++++++++++++++++++
-3020 REM GET SCREEN POSITION FROM PADDLE 1 INPUT
-3030 REM ++++++++++++++++++++++++++++++++++++++++
-3040 p1 = 26 * pdl(0)
-3050 p1 = p1 / 255
-3060 p1 = p1 + 2
-3070 RETURN
-4000 REM
-4010 REM ++++++++++++++++++++++++++++++++++++++++
-4020 REM GET SCREEN POSITION FROM PADDLE 2 INPUT
-4030 REM ++++++++++++++++++++++++++++++++++++++++
-4040 p2 = 26 * pdl(1)
-4050 p2 = p2 / 255
-4060 p2 = p2 + 2
-4070 RETURN
-9000 REM
-9010 REM ++++++++++++++++++++++++++++++++++++++++
-9020 REM QUIT GAME
-9030 REM ++++++++++++++++++++++++++++++++++++++++
-9040 TEXT : REM HOME
-9045 PRINT
-9050 PRINT "FINISHED APPLE II SIMPLE PONG V4."
-9060 END
\ No newline at end of file
+0 REM
+1 REM Newsgroups: comp.sys.apple2
+2 REM From: mad.scientist.jr@gmail.com
+3 REM Message-ID: <1193160910.224728.270640@z24g2000prh.googlegroups.com>
+4 REM Subject: Re: woz' original "brick out" - source code , paddles
+5 REM Date: Tue, 23 Oct 2007 17:35:10 -0000
+6 REM
+
+10 REM APPLE II SIMPLE PONG V4
+20 REM PASTE INTO Joshua Bell s EMULATOR AT inexorabletash.github.io/jsbasic/
+25 REM ++++++++++++++++++++++++++++++++++++++++
+30 REM TITLE SCREEN + PROMPT FOR CONTROLS
+35 REM ++++++++++++++++++++++++++++++++++++++++
+40 TEXT : REM ENTER TEXT MODE
+45 HOME : REM CLEAR TEXT SCREEN
+49 PRINT "APPLE II SIMPLE PONG V4"
+50 PRINT
+51 PRINT "version 1 by aiiadict"
+52 PRINT "tweaks by Mad Scientist Jr"
+54 PRINT
+55 PRINT "During game press Q to quit."
+56 PRINT
+58 INPUT "TYPE K FOR KEYS (A/Z, K/M) OR P FOR PADDLES OR Q TO QUIT? ";C$
+60 IF C$ <> "K" AND C$ <> "P" AND C$ <> "Q" THEN GOTO 58
+62 IF C$ = "Q" THEN GOTO 9000
+65 REM
+70 REM ++++++++++++++++++++++++++++++++++++++++
+75 REM DRAW FIELD AND INITIALIZE GAME
+80 REM ++++++++++++++++++++++++++++++++++++++++
+85 GR: REM ENTER GRAPHIC MODE
+90 COLOR= 7: VLIN 0,39 AT 0: VLIN 0,39 AT 39
+95 HLIN 0,39 AT 0: HLIN 0,39 AT 39
+100 bx = 10:by = 10:ox = 10:oy = 10: REM BALL START POSITION
+102 dx = 1: dy = - 1: REM BALL DIRECTION
+104 p1 = 10: o1 = 10: REM PLAYER 1 START POSITION
+106 p2 = 10: o2 = 10: REM PLAYER 2 START POSITION
+120 PL = 8: REM PADDLE LENGTH
+130 REM
+145 REM ++++++++++++++++++++++++++++++++++++++++
+150 REM BEGIN MAIN GAME LOOP
+155 REM ++++++++++++++++++++++++++++++++++++++++
+196 REM ++++++++++++++++++++++++++++++++++++++++
+197 REM DRAW PADDLE1
+198 REM ++++++++++++++++++++++++++++++++++++++++
+200 IF o1 <> p1 THEN COLOR= 0: VLIN o1,o1 + PL AT 3
+210 COLOR= 7: VLIN p1,p1 + PL AT 3
+296 REM ++++++++++++++++++++++++++++++++++++++++
+297 REM DRAW PADDLE2
+298 REM ++++++++++++++++++++++++++++++++++++++++
+300 IF o2 <> p2 THEN COLOR= 0: VLIN o2,o2 + PL AT 36
+310 COLOR= 7: VLIN p2,p2 + PL AT 36
+399 REM ++++++++++++++++++++++++++++++++++++++++
+400 REM DRAW AND MOVE BALL
+401 REM ++++++++++++++++++++++++++++++++++++++++
+402 IF ox <> bx OR oy <> by THEN COLOR= 0: PLOT ox,oy: PLOT ox,oy + 1
+410 COLOR= 5: PLOT bx,by: PLOT bx,by + 1
+416 ox = bx:oy = by
+830 bx = bx + dx
+835 IF SCRN( bx,by) > 0 THEN dx = - dx
+840 by = by + dy
+845 IF SCRN( bx,by) > 0 THEN dy = - dy
+850 IF bx < 1 THEN bx = 1
+860 IF bx > 38 THEN bx = 38
+870 IF by < 1 THEN by = 1
+880 IF by > 38 THEN by = 38
+881 REM
+882 REM ----------------------------------------
+883 REM SAVE OLD SCREEN POSITION
+884 REM ----------------------------------------
+885 o1 = p1
+886 o2 = p2
+889 REM
+900 REM ++++++++++++++++++++++++++++++++++++++++
+901 REM GET PLAYER INPUT
+902 REM ++++++++++++++++++++++++++++++++++++++++
+903 IF PEEK ( - 16384) > 127 THEN GET K$: REM SEE IF KEY(S) PRESSED. NEEDS FIX FOR MULTI KEY SIMULTANEOUS INPUT
+904 IF C$ <> "K" THEN GOTO 921
+905 REM
+906 REM ----------------------------------------
+907 REM KEYBOARD INPUT
+908 REM NOTE: NEEDS FIX TO DETECT MULTI KEYPRESSES
+909 REM ----------------------------------------
+912 IF K$ = "A" THEN p1 = p1 - 1
+914 IF K$ = "Z" THEN p1 = p1 + 1
+916 IF K$ = "K" THEN p2 = p2 - 1
+918 IF K$ = "M" THEN p2 = p2 + 1
+920 GOTO 955
+921 IF C$ <> "P" THEN GOTO 947
+922 REM
+923 REM ----------------------------------------
+925 REM PADDLE INPUT
+927 REM ----------------------------------------
+930 REM simple (non-absolute) paddle input:
+931 REM if pdl(0) > 200 then p1 = p1 + 1
+932 REM if pdl(0) < 55 then p1 = p1 - 1
+933 REM if pdl(1) > 200 then p2 = p2 + 1
+934 REM if pdl(1) < 55 then p2 = p2 - 1
+943 REM realtime (absolute position) paddle input:
+944 GOSUB 3000: REM PLAYER 1
+945 GOSUB 4000: REM PLAYER 2
+947 REM
+948 REM ----------------------------------------
+949 REM SEE IF PLAYER PRESSED Q TO QUIT
+950 REM ----------------------------------------
+951 IF K$ = "Q" THEN GOTO 9000
+954 REM
+955 REM ++++++++++++++++++++++++++++++++++++++++
+956 REM MAKE SURE PADDLES DONT GO OFF SCREEN
+958 REM ++++++++++++++++++++++++++++++++++++++++
+960 IF p1 < 2 THEN p1 = 2
+970 IF p1 > 28 THEN p1 = 28
+980 IF p2 < 2 THEN p2 = 2
+990 IF p2 > 28 THEN p2 = 28
+1000 REM
+1010 REM ++++++++++++++++++++++++++++++++++++++++
+1020 REM CONTINUE GAME LOOP
+1030 REM ++++++++++++++++++++++++++++++++++++++++
+1040 GOTO 150
+3000 REM
+3010 REM ++++++++++++++++++++++++++++++++++++++++
+3020 REM GET SCREEN POSITION FROM PADDLE 1 INPUT
+3030 REM ++++++++++++++++++++++++++++++++++++++++
+3040 p1 = 26 * pdl(0)
+3050 p1 = p1 / 255
+3060 p1 = p1 + 2
+3070 RETURN
+4000 REM
+4010 REM ++++++++++++++++++++++++++++++++++++++++
+4020 REM GET SCREEN POSITION FROM PADDLE 2 INPUT
+4030 REM ++++++++++++++++++++++++++++++++++++++++
+4040 p2 = 26 * pdl(1)
+4050 p2 = p2 / 255
+4060 p2 = p2 + 2
+4070 RETURN
+9000 REM
+9010 REM ++++++++++++++++++++++++++++++++++++++++
+9020 REM QUIT GAME
+9030 REM ++++++++++++++++++++++++++++++++++++++++
+9040 TEXT : REM HOME
+9045 PRINT
+9050 PRINT "FINISHED APPLE II SIMPLE PONG V4."
+9060 END