0 REM 1 REM Newsgroups: comp.sys.apple2 2 REM From: mad.scientist.jr@gmail.com 3 REM Message-ID: <1193160910.224728.270640@z24g2000prh.googlegroups.com> 4 REM Subject: Re: woz' original "brick out" - source code , paddles 5 REM Date: Tue, 23 Oct 2007 17:35:10 -0000 6 REM 10 REM APPLE II SIMPLE PONG V4 20 REM PASTE INTO Joshua Bell s EMULATOR AT www.calormen.com/Applesoft/ 25 REM ++++++++++++++++++++++++++++++++++++++++ 30 REM TITLE SCREEN + PROMPT FOR CONTROLS 35 REM ++++++++++++++++++++++++++++++++++++++++ 40 TEXT : REM ENTER TEXT MODE 45 HOME : REM CLEAR TEXT SCREEN 49 PRINT "APPLE II SIMPLE PONG V4" 50 PRINT 51 PRINT "version 1 by aiiadict" 52 PRINT "tweaks by Mad Scientist Jr" 54 PRINT 55 PRINT "During game press Q to quit." 56 PRINT 58 INPUT "TYPE K FOR KEYS (A/Z, K/M) OR P FOR PADDLES OR Q TO QUIT? ";C$ 60 IF C$ <> "K" AND C$ <> "P" AND C$ <> "Q" THEN GOTO 58 62 IF C$ = "Q" THEN GOTO 9000 65 REM 70 REM ++++++++++++++++++++++++++++++++++++++++ 75 REM DRAW FIELD AND INITIALIZE GAME 80 REM ++++++++++++++++++++++++++++++++++++++++ 85 GR: REM ENTER GRAPHIC MODE 90 COLOR= 7: VLIN 0,39 AT 0: VLIN 0,39 AT 39 95 HLIN 0,39 AT 0: HLIN 0,39 AT 39 100 bx = 10:by = 10:ox = 10:oy = 10: REM BALL START POSITION 102 dx = 1: dy = - 1: REM BALL DIRECTION 104 p1 = 10: o1 = 10: REM PLAYER 1 START POSITION 106 p2 = 10: o2 = 10: REM PLAYER 2 START POSITION 120 PL = 8: REM PADDLE LENGTH 130 REM 145 REM ++++++++++++++++++++++++++++++++++++++++ 150 REM BEGIN MAIN GAME LOOP 155 REM ++++++++++++++++++++++++++++++++++++++++ 196 REM ++++++++++++++++++++++++++++++++++++++++ 197 REM DRAW PADDLE1 198 REM ++++++++++++++++++++++++++++++++++++++++ 200 IF o1 <> p1 THEN COLOR= 0: VLIN o1,o1 + PL AT 3 210 COLOR= 7: VLIN p1,p1 + PL AT 3 296 REM ++++++++++++++++++++++++++++++++++++++++ 297 REM DRAW PADDLE2 298 REM ++++++++++++++++++++++++++++++++++++++++ 300 IF o2 <> p2 THEN COLOR= 0: VLIN o2,o2 + PL AT 36 310 COLOR= 7: VLIN p2,p2 + PL AT 36 399 REM ++++++++++++++++++++++++++++++++++++++++ 400 REM DRAW AND MOVE BALL 401 REM ++++++++++++++++++++++++++++++++++++++++ 402 IF ox <> bx OR oy <> by THEN COLOR= 0: PLOT ox,oy: PLOT ox,oy + 1 410 COLOR= 5: PLOT bx,by: PLOT bx,by + 1 416 ox = bx:oy = by 830 bx = bx + dx 835 IF SCRN( bx,by) > 0 THEN dx = - dx 840 by = by + dy 845 IF SCRN( bx,by) > 0 THEN dy = - dy 850 IF bx < 1 THEN bx = 1 860 IF bx > 38 THEN bx = 38 870 IF by < 1 THEN by = 1 880 IF by > 38 THEN by = 38 881 REM 882 REM ---------------------------------------- 883 REM SAVE OLD SCREEN POSITION 884 REM ---------------------------------------- 885 o1 = p1 886 o2 = p2 889 REM 900 REM ++++++++++++++++++++++++++++++++++++++++ 901 REM GET PLAYER INPUT 902 REM ++++++++++++++++++++++++++++++++++++++++ 903 IF PEEK ( - 16384) > 127 THEN GET K$: REM SEE IF KEY(S) PRESSED. NEEDS FIX FOR MULTI KEY SIMULTANEOUS INPUT 904 IF C$ <> "K" THEN GOTO 921 905 REM 906 REM ---------------------------------------- 907 REM KEYBOARD INPUT 908 REM NOTE: NEEDS FIX TO DETECT MULTI KEYPRESSES 909 REM ---------------------------------------- 912 IF K$ = "A" THEN p1 = p1 - 1 914 IF K$ = "Z" THEN p1 = p1 + 1 916 IF K$ = "K" THEN p2 = p2 - 1 918 IF K$ = "M" THEN p2 = p2 + 1 920 GOTO 955 921 IF C$ <> "P" THEN GOTO 947 922 REM 923 REM ---------------------------------------- 925 REM PADDLE INPUT 927 REM ---------------------------------------- 930 REM simple (non-absolute) paddle input: 931 REM if pdl(0) > 200 then p1 = p1 + 1 932 REM if pdl(0) < 55 then p1 = p1 - 1 933 REM if pdl(1) > 200 then p2 = p2 + 1 934 REM if pdl(1) < 55 then p2 = p2 - 1 943 REM realtime (absolute position) paddle input: 944 GOSUB 3000: REM PLAYER 1 945 GOSUB 4000: REM PLAYER 2 947 REM 948 REM ---------------------------------------- 949 REM SEE IF PLAYER PRESSED Q TO QUIT 950 REM ---------------------------------------- 951 IF K$ = "Q" THEN GOTO 9000 954 REM 955 REM ++++++++++++++++++++++++++++++++++++++++ 956 REM MAKE SURE PADDLES DONT GO OFF SCREEN 958 REM ++++++++++++++++++++++++++++++++++++++++ 960 IF p1 < 2 THEN p1 = 2 970 IF p1 > 28 THEN p1 = 28 980 IF p2 < 2 THEN p2 = 2 990 IF p2 > 28 THEN p2 = 28 1000 REM 1010 REM ++++++++++++++++++++++++++++++++++++++++ 1020 REM CONTINUE GAME LOOP 1030 REM ++++++++++++++++++++++++++++++++++++++++ 1040 GOTO 150 3000 REM 3010 REM ++++++++++++++++++++++++++++++++++++++++ 3020 REM GET SCREEN POSITION FROM PADDLE 1 INPUT 3030 REM ++++++++++++++++++++++++++++++++++++++++ 3040 p1 = 26 * pdl(0) 3050 p1 = p1 / 255 3060 p1 = p1 + 2 3070 RETURN 4000 REM 4010 REM ++++++++++++++++++++++++++++++++++++++++ 4020 REM GET SCREEN POSITION FROM PADDLE 2 INPUT 4030 REM ++++++++++++++++++++++++++++++++++++++++ 4040 p2 = 26 * pdl(1) 4050 p2 = p2 / 255 4060 p2 = p2 + 2 4070 RETURN 9000 REM 9010 REM ++++++++++++++++++++++++++++++++++++++++ 9020 REM QUIT GAME 9030 REM ++++++++++++++++++++++++++++++++++++++++ 9040 TEXT : REM HOME 9045 PRINT 9050 PRINT "FINISHED APPLE II SIMPLE PONG V4." 9060 END