jsbasic/samples/simple.pong.txt

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1 REM Newsgroups: comp.sys.apple2
2 REM From: mad.scientist.jr@gmail.com
3 REM Message-ID: <1193160910.224728.270640@z24g2000prh.googlegroups.com>
4 REM Subject: Re: woz' original "brick out" - source code , paddles
5 REM Date: Tue, 23 Oct 2007 17:35:10 -0000
10 REM APPLE II SIMPLE PONG V4
20 REM PASTE INTO Joshua Bell's EMULATOR AT inexorabletash.github.io/jsbasic/
25 REM ++++++++++++++++++++++++++++++++++++++++
30 REM TITLE SCREEN + PROMPT FOR CONTROLS
35 REM ++++++++++++++++++++++++++++++++++++++++
40 TEXT : PR#0 : HOME : REM ENTER TEXT MODE, CLEAR SCREEN
45 DEF FN pd(k) = (26 * pdl(k)) / 255 + 2 : REM DEFINE PADDLE-READING FUNCTION
46 REM DEF FN pr(k) = SGN(INT((pdl(k) - 55) / 146)) : REM (non-absolute) paddle function
49 PRINT "APPLE II SIMPLE PONG V4.1"
50 PRINT
51 PRINT "version 1 by aiiadict"
52 PRINT "tweaks by Mad Scientist Jr"
53 PRINT "and Alan Ratliff (2020)"
54 PRINT
55 PRINT "During game press Q to quit."
56 PRINT : HTAB 18 : PRINT "^ # ^" SPC(5) "^ # ^"
58 PRINT "TYPE K FOR KEYS" SPC(2) "A/S/D" SPC(5) "J/K/L" : HTAB 19 : PRINT "Z/X" SPC(7) "M/,"
59 PRINT " (# = STOP)" TAB(19) "v v" SPC(7) "v v" : PRINT : PRINT "OR P FOR PADDLES OR Q TO QUIT? ";
60 GET C$ : IF C$ <> "K" AND C$ <> "P" AND C$ <> "Q" GOTO 60
62 IF C$ = "Q" THEN VTAB 22 : GOTO 9000
65 REM
70 REM ++++++++++++++++++++++++++++++++++++++++
75 REM DRAW FIELD AND INITIALIZE GAME
80 REM ++++++++++++++++++++++++++++++++++++++++
85 HOME : GR: REM ENTER GRAPHIC MODE
90 COLOR= 7: VLIN 0,39 AT 0: VLIN 0,39 AT 39
95 HLIN 0,39 AT 0: HLIN 0,39 AT 39
100 bx = 10:by = 10:ox = 10:oy = 10: REM BALL START POSITION
102 dx = 1: dy = - 1: REM BALL DIRECTION
104 p1 = 10: o1 = 10: REM PLAYER 1 START POSITION
106 p2 = 10: o2 = 10: REM PLAYER 2 START POSITION
120 v1 = 0 : v2 = 0 : s1 = 0 : s2 = 0 : u1 = 0 : u2 = 0 :
125 PL = 8: REM PADDLE LENGTH
130 REM
145 REM ++++++++++++++++++++++++++++++++++++++++
150 REM BEGIN MAIN GAME LOOP
155 REM ++++++++++++++++++++++++++++++++++++++++
196 REM ++++++++++++++++++++++++++++++++++++++++
197 REM DRAW PADDLE1
198 REM ++++++++++++++++++++++++++++++++++++++++
200 IF o1 <> p1 THEN COLOR= 0: VLIN o1,o1 + PL AT 3
210 COLOR= 7: VLIN p1,p1 + PL AT 3
296 REM ++++++++++++++++++++++++++++++++++++++++
297 REM DRAW PADDLE2
298 REM ++++++++++++++++++++++++++++++++++++++++
300 IF o2 <> p2 THEN COLOR= 0: VLIN o2,o2 + PL AT 36
310 COLOR= 7: VLIN p2,p2 + PL AT 36
399 REM ++++++++++++++++++++++++++++++++++++++++
400 REM DRAW AND MOVE BALL
401 REM ++++++++++++++++++++++++++++++++++++++++
402 IF ox <> bx OR oy <> by THEN COLOR= 0: VLIN oy,oy + 1 AT ox
410 COLOR= 11: VLIN by,by + 1 AT bx
420 ox = bx : oy = by : bb = 1
470 bx = bx + dx
490 IF SCRN( bx,by) OR SCRN( bx, by + 1) THEN dx = -dx : k = (bx=3)*p1+(bx=36)*p2 : IF bx*2=39-dx*33 AND ((k>0)*by-PL/2-k+1)*dy > 0 THEN bb = 0
500 IF bx = 7 THEN u1 = 1
510 IF bx = 33 THEN u2 = 1
520 IF bx = 1 AND u1 THEN s2 = s2 + 1 : u1 = 0 : VTAB 22 : HTAB 41 - LEN(STR$(s2)) : PRINT s2;
530 IF bx = 38 AND u2 THEN s1 = s1 + 1 : u2 = 0 : VTAB 22 : HTAB 1 : PRINT s1
540 by = by + dy
840 IF (SCRN( bx,by) OR SCRN( bx, by + 1)) AND bb THEN dy = -dy
850 IF bx < 1 THEN bx = 1
860 IF bx > 38 THEN bx = 38
870 IF by < 1 THEN by = 1
880 IF by > 37 THEN by = 37
890 o1 = p1 : o2 = p2
900 REM ++++++++++++++++++++++++++++++++++++++++
901 REM GET PLAYER INPUT
902 REM ++++++++++++++++++++++++++++++++++++++++
903 IF PEEK ( - 16384) > 127 THEN GET K$: IF K$ = "Q" GOTO 9000 : REM SEE IF KEY PRESSED/Q FOR QUIT
904 IF C$ <> "K" THEN GOTO 921
905 REM
906 REM ----------------------------------------
907 REM KEYBOARD INPUT
909 REM ----------------------------------------
912 IF K$ = "A" OR K$ = "D" THEN v1 = -1
913 IF K$ = "S" THEN v1 = 0
914 IF K$ = "Z" OR K$ = "X" THEN v1 = 1
916 IF K$ = "J" OR K$ = "L" THEN v2 = -1
917 IF K$ = "K" THEN v2 = 0
918 IF K$ = "M" OR K$ = "," THEN v2 = 1
920 K$ = "" : p1 = p1 + v1 : p2 = p2 + v2 : GOTO 955
921 IF C$ <> "P" THEN GOTO 947
922 REM
923 REM ----------------------------------------
925 REM PADDLE INPUT
927 REM ----------------------------------------
930 REM simple (non-absolute) paddle input:
932 REM p1 = FN pr(0) + p1
934 REM p2 = FN pr(1) + p2
940 REM realtime (absolute position) paddle input:
944 p1 = FN pd(0)
945 p2 = FN pd(1)
947 REM
955 REM ++++++++++++++++++++++++++++++++++++++++
956 REM MAKE SURE PADDLES DON'T GO OFF SCREEN
958 REM ++++++++++++++++++++++++++++++++++++++++
960 IF p1 < 2 THEN p1 = 2
970 IF p1 > 28 THEN p1 = 28
980 IF p2 < 2 THEN p2 = 2
990 IF p2 > 28 THEN p2 = 28
999 GOTO 150
9000 REM
9010 REM ++++++++++++++++++++++++++++++++++++++++
9020 REM QUIT GAME
9030 REM ++++++++++++++++++++++++++++++++++++++++
9040 TEXT : REM HOME
9045 PRINT
9050 PRINT "FINISHED APPLE II SIMPLE PONG V4.1"