mirror of
https://github.com/inexorabletash/jsbasic.git
synced 2024-12-04 11:49:51 +00:00
362 lines
10 KiB
Plaintext
362 lines
10 KiB
Plaintext
10 rem Tetris code
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80 DEF FN SHCOLR(a) = ASC(MID$("@ACFIKLM",a + 1,1)) - 64
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90 gosub 4550 : rem Title screen
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100 time = 500
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110 height = 39 : rem Cannot be larger than 47 (REALLY 39)
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120 left = 0
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130 width = 9
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140 dim array(width + 1, height + 1), erase(height)
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145 dim sp(7), tl(4)
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150 gr
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160 home
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165 gosub 1850 : rem Set up shapes at bottom of screen
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170 gosub 4240 : rem Set up total line labels
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180 color= 15 : rem Draw borders
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190 vlin 0, height at left
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200 vlin 0, height at left + width + 1
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210 rem Fill in borders in array
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215 rem Fill bottom row
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220 for fill = 0 to width + 1
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230 array(fill, height+1) = 15
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240 next fill
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245 rem Fill left and right sides
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250 for fill = 0 to height
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260 array(0, fill) = 15 : erase(fill) = 0
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265 FOR a = 1 TO width : array(a,fill) = 0 : NEXT
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270 array(width+1, fill) = 15
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275 next fill
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280 sd = RND (-PEEK(79) * 999 - PEEK(78)): rem random number seed
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285 eg=0 : tt = 0
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290 gosub 3250: rem Choose piece
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295 lshape = shape
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300 rem Start playing
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310 gosub 2020: rem Make turn
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320 if not eg then 310
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325 REM END OF GAME
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330 VTAB 23 : HTAB 21 : PRINT "GAME OVER"
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340 HTAB 20 : PRINT "PLAY AGAIN?";
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350 a = PEEK(49152) : IF a < 128 GOTO 350
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360 POKE 49168,0 : a = a - (a > 223) * 32
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365 IF a = 206 THEN HTAB 20 : PRINT " GOODBYE FOR NOW!"; : END
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370 IF a <> 217 GOTO 350
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380 COLOR= 0 : FOR a = 1 TO width : VLIN 0,height AT a : NEXT
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390 GOSUB 1700 : HOME : GOTO 170
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395 REM CREATE SHAPE ARRAYS, READ SHAPE DATA (VARIANT OF OLD SUGGESTION)
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400 DIM D1(7,4),D2(7,4),D3(7,4),D4(7,4),E1(7,4),E2(7,4),E3(7,4),E4(7,4)
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410 FOR x = 1 TO 7
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420 FOR y = 1 TO (x > 1 AND x < 5) * 2 + (x <> 5) + 1
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430 READ D1(x,y),E1(x,y), D2(x,y),E2(x,y), D3(x,y),E3(x,y), D4(x,y),E4(x,y)
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440 NEXT y,x
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450 RETURN
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490 rem Shape data
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500 DATA -2,0, -1,0, 0,0, 1,0: rem Shape 1, rot 1; straight piece horizontal
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510 DATA 0,-1, 0,0, 0,1, 0,2: rem Shape 1, rot 2; straight piece vertical
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520 DATA -1,0, 0,0, 1,0, 1,-1: rem Shape 2, rot 1; L shape horizontal
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530 DATA -1,-1, 0,-1, 0,0, 0,1:rem Shape 2, rot 2; L shape vertical
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590 DATA -1,1, -1,0, 0,0, 1,0: rem Shape 2, rot 3
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650 DATA 0,-1, 0,0, 0,1, 1,1: rem Shape 2, rot 4
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710 DATA -1,0, 0,0, 1,0, 1,1: rem shape 3, rot 1; Reverse L shape
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770 DATA 1,-1, 0,-1, 0,0, 0,1: rem shape 3, rot 2
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830 DATA -1,-1, -1,0, 0,0, 1,0:rem shape 3, rot 3
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840 DATA 0,-1, 0,0, 0,1, -1,1: rem shape 3, rot 4
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850 DATA 0,-1, -1,0, 0,0, 1,0: rem shape 4, rot 1; T shape
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860 DATA 0,-1, -1,0, 0,0, 0,1: rem shape 4, rot 2
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870 DATA -1,0, 0,0, 1,0, 0,1: rem shape 4, rot 3
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880 DATA 0,-1, 0,0, 1,0, 0,1: rem shape 4, rot 4
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890 DATA 0,-1, 1,-1, 0,0, 1,0: rem shape 5; square
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900 DATA 0,0, 1,0, -1,1, 0,1: rem shape 6, rot 1; S shape
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910 DATA 0,-1, 0,0, 1,0, 1,1: rem shape 6, rot 2
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920 DATA -1,-1, 0,-1, 0,0, 1,0:rem shape 7, rot 1; Z shape
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930 DATA 0,-1, -1,0, 0,0, -1,1:rem shape 7, rot 2
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1490 rem Shape "directory"
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1500 a1 = D1(shape,rt) + x : b1 = E1(shape,rt) + y
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1510 a2 = D2(shape,rt) + x : b2 = E2(shape,rt) + y
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1520 a3 = D3(shape,rt) + x : b3 = E3(shape,rt) + y
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1530 a4 = D4(shape,rt) + x : b4 = E4(shape,rt) + y
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1540 return
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1590 rem PAUSE
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1600 VTAB 23 : HTAB 20 : PRINT "== PAUSED =="; : HTAB 20
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1610 FOR a = 0 TO 1 : a = PEEK(49152) > 127 : NEXT
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1620 POKE 49168,0 : CALL -868
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1630 RETURN
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1690 REM ERASE SHAPE IN "NEXT" WINDOW
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1700 x = left + width + 5 : rem Offset shape for drawing in Next window
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1710 y = 1 : rt = 1
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1720 shape = lshape
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1730 xdr = 1 : rem Set variable for erasing shape in last "next" window
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1760 rem Draw shape
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1770 color= 0 : if not xdr then color= FN SHCOLR(shape)
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1790 gosub 1500 : rem get shape from directory
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1800 plot a1, b1
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1810 plot a2, b2
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1820 plot a3, b3
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1830 plot a4, b4
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1840 return
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1850 rem Set up shapes at bottom of screen
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1860 rt = 1
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1870 x = 14
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1880 for shape = 1 to 7
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1890 y = 38 - (shape = 3 OR shape = 6)
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1900 gosub 1770 : rem Draw shape
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1910 x = x + 4
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1920 next shape
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1930 return
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1940 rem Check conflict
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1945 rem Called from 4450 (Send piece to bottom) and 4790 (Move piece)
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1950 cfl = 0
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1960 gosub 1500 : rem Shape directory
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1965 if a1 < 0 or b1 < 0 or a2 < 0 or b2 < 0 or a3 < 0 or b3 < 0 or a4 < 0 or b4 < 0 then cfl = 1 : return
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1970 cfl = array(a1, b1) or array(a2, b2) or array(a3, b3) or array(a4, b4)
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2010 return
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2020 rem Make turn
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2030 null = peek (49168) : rem Reset keyboard strobe
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2040 t1 = time
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2050 bot = 0
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2060 drop = 0
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2070 gosub 1700 : rem Draw (erase) shape in "next" window
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2080 xdr = 0
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2090 ns = lshape
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2100 gosub 3250 : rem Pick shape
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2110 gosub 1770 : rem Draw shape in "next" window
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2120 lshape = shape
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2130 shape = ns
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2135 gosub 4160 : rem Calculate & print total shapes picked
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2140 rem (Arbitrary numbering shift to 3000s due to typo)
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3140 x = 1 + int(width/2) : rem Set x to middle of field for start of round
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3150 rem Check for end of play
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3160 gosub 1940 : rem Check for conflict
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3170 if cfl then eg = 1 : return
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3175 gosub 1770 : rem Draw shape
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3180 rem Make move loop
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3185 if drop then t1 = 1
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3187 for clock = 0 to t1
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3190 if peek (49152) > 127 then gosub 3280 : rem Process input if input detected
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3200 next clock
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3205 y1 = y : x1 = x : r1 = rt
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3210 y = y + 1
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3215 cfl = 0
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3220 if not bot then gosub 4740 : rem Move piece
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3230 if cfl goto 3660 : rem Add to shape & check for complete line
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3233 if not bot goto 3180 : rem Back to top of Make move loop, else force to bottom
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3235 y = y - 1 : xdr = 1
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3239 gosub 1770 : rem Draw shape (erase)
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3242 y = y + 1 : xdr = 0
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3245 goto 4440 : rem Send piece to bottom
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3250 rem Pick shape
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3260 shape = int (rnd(sd) * 7) + 1
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3270 return
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3280 rem Process input
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3285 a = PEEK (49152)
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3290 get g$
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3300 if g$ = " " goto 3480 : rem Check for rotate
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3310 if g$ = "J" or a = 136 then a = -1 : goto 4720 : rem Check for move left
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3320 if g$ = "K" or a = 149 then a = 1 : goto 4720 : rem Check for move right
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3325 if g$ = "D" or a = 138 goto 4480 : rem Force down
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3330 if g$ = "M" then bot = 1 : return : rem Send piece to bottom
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3335 if g$ = "S" then drop = 1 : rem Speed up piece
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3337 if g$ = "P" then goto 1600 : rem Pause game
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3340 return
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3470 rem Check for rotate (SHAPE 5 DOES NOT CHANGE)
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3480 if shape = 5 then return
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3490 r1 = rt : x1 = x : y1 = y
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3500 gosub 3600 : rem Rotate directory
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3510 goto 4740 : rem Move piece
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3590 rem Rotate directory
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3600 if shape = 1 or shape > 5 then rt = 3 - rt : return : rem Two way rotate
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3610 if shape < 5 then rt = (rt < 4) * rt + 1 : rem Four way rotate
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3620 return
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3660 rem Check for complete line
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3665 gosub 3770 : rem Add piece to board
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3670 line = 0
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3673 if y + 2 < height then dw = y + 2
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3677 if y + 2 = > height then dw = height
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3680 for row = y - 1 to dw
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3690 hit = 0
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3700 for c = 1 to width
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3710 if not array (c, row) then hit = 1
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3720 next c
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3730 if not hit then erase(row) = 1 : line = line + 1
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3740 next row
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3750 if line goto 3850 : rem Blink & erase lines
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3760 return
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3770 rem Add to board
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3790 gosub 1500 : rem Shape directory
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3800 array (a1, b1) = shape
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3810 array (a2, b2) = shape
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3820 array (a3, b3) = shape
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3830 array (a4, b4) = shape
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3840 return
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3850 rem Blink & erase lines
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3853 gosub 4310 : rem Calculate & print total lines cleared
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3860 for blink = 0 to 3
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3865 color= 0
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3870 for row = y - 1 to dw
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3880 if erase (row) then hlin left + 1, left + width at row
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3890 next row
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3895 for zz = 0 to 300 : next zz : rem Time delay
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3900 for row = y - 1 to dw
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3910 if erase(row) then gosub 3950 : rem redraw line
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3920 next row
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3925 for zz = 0 to 300 : next zz : rem Time delay
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3930 next blink
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3933 goto 4020 : rem Restack shape
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3950 rem Redraw line
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3960 for c = 1 to width
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3980 color= FN SHCOLR(array(c, row))
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3990 plot c, row
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4000 next c
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4010 return
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4020 rem Restack shape
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4025 l1 = 0
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4030 sh = 0
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4040 row = dw
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4043 rem Top of loop
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4044 if row < 0 then gosub 4980 : goto 4060 : rem Clear top of shape
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4045 if not erase (row) then gosub 4080 : goto 4060 : rem Shift row
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4050 if erase (row) then sh = sh + 1 : erase (row) = 0
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4060 row = row - 1
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4065 if row + sh > 0 then 4044
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4070 return
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4080 rem Shift row
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4085 hit = 0
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4090 for c = 1 to width
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4095 if array (c, row) then hit = 1 :rem If there is an active cell, it's not a completely blank line.
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4100 array (c, row + sh) = array (c, row)
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4110 color= FN SHCOLR(array (c, row))
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4120 plot c, row + sh
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4130 next c
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4135 if not hit then l1 = l1 + 1 : rem If the line is completely blank
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4140 if l1 > line then row = -4
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4150 return
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4160 rem calculate & print total shapes picked
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4170 sp (shape) = sp (shape) + 1
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4190 vtab 21
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4200 htab shape * 4 + 10
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4210 print sp(shape);
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4230 return
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4240 rem set up total line labels
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4250 htab 1: vtab 21 : print "SIN"
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4260 print "DOU" : print "TRI"
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4270 print "TET" tab (10) "TOT";
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4280 FOR a = 0 TO 4 : tl(a) = 0 : NEXT
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4290 FOR a = 1 TO 7 : sp(a) = 0 : NEXT
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4300 return
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4310 rem calculate & print total lines cleared
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4320 tl(line) = tl(line) + 1 : tt = tt + line
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4350 htab 6
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4360 vtab 20 + line
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4370 print tl(line);
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4390 htab 15
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4400 vtab 24
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4410 print tt;
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4420 return
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4430 rem Send piece to bottom - DROP IT DOWN UNTIL "CONFLICT" OCCURS (HITS OTHER PIECES OR BOTTOM)
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4440 y = y + 1
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4450 gosub 1940 : rem Check for conflict
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4460 if cfl then y = y - 1 : gosub 1770 : goto 3660 : rem Draw, Add to bottom
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4470 goto 4440
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4480 rem Force piece down
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4490 y1 = y : x1 = x : r1 = rt
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4500 y = y + 1
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4510 goto 4740 : rem Move piece
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4550 rem Title screen
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4555 pr#0
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4560 text : home
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4570 print "Tetris for Applesoft BASIC"
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4580 print "Programmed by Arthur Allen"
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4590 print "Based on Tetris by Alexey Pajitnov"
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4600 print : print : print "Keys:"
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4610 print "<-- or J to move piece left"
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4620 print "--> or K to move piece right"
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4630 print "<SPACE> to rotate piece anti-clockwise"
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4640 print " | M to send piece to bottom"
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4650 print " | or D to force piece down"
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4660 print "\|/ S to speed up piece"
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4670 htab 7 : print "P to pause game"
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4680 print : GOSUB 400 : REM READ SHAPE DATA
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4690 INPUT "Press Enter to begin";g$
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4695 RETURN
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4710 rem PREPARE TO MOVE PIECE LEFT OR RIGHT, THEN MOVE IT
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4720 x1 = x : y1 = y : r1 = rt : x = x + a
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4730 rem move piece
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4740 c1 = a1 : d1 = b1
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4760 c2 = a2 : d2 = b2
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4770 c3 = a3 : d3 = b3
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4780 c4 = a4 : d4 = b4
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4790 gosub 1940 : rem Check for conflict
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4800 if cfl goto 4900 : rem Return old values
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4805 color= 0
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4810 plot c1, d1
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4820 plot c2, d2
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4830 plot c3, d3
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4840 plot c4, d4
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4845 color= FN SHCOLR(shape)
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4850 plot a1, b1
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4860 plot a2, b2
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4870 plot a3, b3
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4880 plot a4, b4
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4885 return
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4890 rem Return old values
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4900 a1 = c1 : b1 = d1
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4910 a2 = c2 : b2 = d2
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4920 a3 = c3 : b3 = d3
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4930 a4 = c4 : b4 = d4
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4940 rt = r1
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4950 x = x1
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4960 y = y1
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4965 goto 1500 : rem Shape directory
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4980 rem Clear top of shape
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4990 color= 0
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5000 hlin 1, width at row + sh
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5010 for c = 1 to width
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5020 array (c, row + sh) = 0
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5030 next c
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5040 return
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5050 rem End of listing
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