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* Applesoft Basic Columns Game Columns Game using lores graphics. * Update index.html Added links to Tetris and Columns games
357 lines
11 KiB
Plaintext
357 lines
11 KiB
Plaintext
10 rem Columns for Applesoft BASIC
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20 rem Programed by Arthur Allen
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30 rem Based on Columns by Jay Geertsen
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60 dim array(50, 50), erase(25)
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70 dim shape(2), nshape(3), check(50, 50)
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90 gosub 2830: rem Interactive pre-screen
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350 home
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360 rem Fill in borders in array
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370 rem Fill bottom row
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380 for fill = 0 to width + 6
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390 array(fill, height+1) = 15
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400 next fill
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410 rem Fill left and right sides
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420 for fill = 0 to height + 3
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430 array(left, fill) = 15
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440 array(left+width+1, fill) = 15
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450 next fill
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455 if renew then vtab 21 : htab left + int(width/2) + 1 : print "^" : rem print only if replay selected
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460 rem Prefill board
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465 gosub 4320 : rem blank out part of screen above prefill
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470 guess = 1
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480 if rows = 0 goto 720 : rem Skip if rows = 0, otherwise loop will still execute once
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540 for i = 3 to width + 2
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550 for j = height - rows to height
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555 cycle = 0
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570 rem Top of while flag loop
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580 flag = 0
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583 rem Set i back by one if a stable cell (one that won't trip a three in a row) isn't found in 10 attempts. Set i to 3 if i is less than 3
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585 cycle = cycle + 1
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587 if cycle > 10 then guess = guess + 1 : vtab 22 : print "Attempt: "; guess; ", x pos: "; i; " " : i = i - 1 : if i < 3 then i = 3
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590 candidate = 1 + int (symbols * rnd(sd))
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600 rem Proximity checking
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610 if array(i - 1, j) = candidate then if array(i - 2, j) = candidate then flag = 1 : rem same symbol horz left
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620 if array(i, j - 1) = candidate then if array(i, j - 2) = candidate then flag = 1 : rem same symbol up
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630 if array(i - 1, j - 1) = candidate then if array(i - 2, j - 2) = candidate then flag = 1 : rem same symbol diag left & up
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640 if array(i - 1, j + 1) = candidate then if array(i - 2, j + 2) = candidate then flag = 1 : rem same symbol diag left & down
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660 if flag then goto 570 : rem Back to top of while flag loop
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670 array(i, j) = candidate
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680 color= candidate
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690 plot i, j
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700 next j
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710 next i
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720 rem Pick piece for initial Next window
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730 rem Pick shape
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740 for s = 0 to 2
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750 nshape(s) = 1 + int (symbols * rnd(sd))
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780 next s
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790 rem Make turn
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800 x = 2 + int(width/2)
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810 y = 0
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820 rem Copy Next to current shape
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830 for s = 0 to 2
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840 shape(s) = nshape(s)
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850 next s
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890 rem pick next Next
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900 for s = 0 to 2
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910 nshape(s) = 1 + int (symbols * rnd(sd))
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920 color= nshape(s)
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930 plot width + 5 , y+s
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940 next s
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1020 t1 = time
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1050 bot = 0
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1060 drop = 0
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1120 rem Check for end of play
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1130 rem Check for conflict
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1140 if array(x, y) or array(x, y+1) or array(x, y+3) then goto 90 : rem end of game, go to front end
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1150 rem Make move loop
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1160 if drop then t1 = 1
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1170 for clock = 0 to t1
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1180 if peek (49152) > 127 then gosub 1320 : rem Process input if input detected
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1190 next clock
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1200 y1 = y : x1 = x
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1210 y = y + 1
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1220 cfl = 0
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1240 if not bot then gosub 1630 : rem Move piece
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1260 if cfl then goto 2060 : rem Add to shape & check for complete three in a row
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1270 if not bot then 1150 : rem Back to top of Make move loop, else force to bottom
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1280 y = y - 1 : xdr = 1
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1290 gosub 1920 : rem Draw shape (erase)
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1300 y = y + 1 : xdr = 0
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1310 goto 1530 : rem Send piece to bottom
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1320 rem Process input
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1330 a = PEEK (49152)
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1340 get g$
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1350 if g$ = " " then gosub 1960 : return : rem Check for rotate
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1360 if g$ = "J" or a = 136 then gosub 1430 : return : rem Check for move left
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1370 if g$ = "K" or a = 149 then gosub 1480 : return : rem Check for move right
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1380 if g$ = "D" or a = 138 then gosub 1580 : return : rem Force down
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1390 if g$ = "M" then bot = 1 : return : rem Send piece to bottom
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1400 if g$ = "S" then drop = 1 : rem Speed up piece
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1410 if g$ = "P" then gosub 2580 : return : rem Pause game
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1415 if g$ = "R" then goto 460 : rem restart at prefill
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1420 return
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1430 rem Check for move left
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1440 x1 = x : y1 = y
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1450 x = x - 1
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1460 gosub 1630 : rem Move piece
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1470 return
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1480 rem Check for move right
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1490 x1 = x : y1 = y
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1500 x = x + 1
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1510 gosub 1630 : rem Move piece
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1520 return
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1530 rem Send piece to bottom
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1540 y = y + 1
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1545 cfl = 0
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1550 if array(x, y+2) then cfl = 1 : rem Check for conflict
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1560 if cfl then y = y - 1 : gosub 2010 : goto 2060 : rem Draw, then Add to bottom
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1570 goto 1530
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1580 rem Force piece down
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1590 y1 = y : x1 = x
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1600 y = y + 1
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1610 gosub 1630 : rem Move piece
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1620 return
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1630 rem move piece
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1670 cfl = 0
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1680 if array(x, y) or array(x, y+1) or array(x, y+2) then cfl = 1 : rem Check for conflict
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1700 if cfl then gosub 1820 : return : rem Return old values
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1710 color= 0
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1720 vlin y1, y1+2 at x1
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1730 for s = 0 to 2
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1740 color= shape(s)
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1750 plot x, y+s
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1760 next s
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1770 return
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1820 rem Return old values
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1880 x = x1
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1890 y = y1
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1910 return
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1920 rem Erase piece
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1930 color=0
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1940 vlin y, y+2 at x
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1950 return
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1960 rem Rotate
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1970 swap = shape (2)
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1980 shape (2) = shape (1)
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1990 shape (1) = shape (0)
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2000 shape (0) = swap
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2010 for s = 0 to 2 : rem Draw shape, called from 1560
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2020 color= shape(s)
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2030 plot x, y+s
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2040 next s
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2050 return
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2060 rem Check field
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2070 rem Add shape to board
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2080 for s = 0 to 2
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2090 array(x, y + s) = shape(s)
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2100 next s
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2110 rem While found (contol at line 2340. End of loop at 2560)
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2120 found = 0
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2130 rem Initialize array
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2140 for i = 3 to width + 3
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2150 for j = 0 to height
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2160 check(i, j) = 0
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2170 next j
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2180 next i
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2190 rem Start checking for three in a row
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2200 for j = 2 to height
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2210 for i = 3 to width + 2
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2220 if array(i, j) = 0 then goto 2310 : rem Skip dead cells
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2230 rem Check horizontal
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2240 if array(i, j) = array(i - 1, j) and array(i, j) = array(i + 1, j) then check(i - 1, j) = 1 : check(i, j) = 1 : check(i + 1, j) =1 : found = 1
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2250 rem Check vertical
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2260 if array(i, j) = array(i, j - 1) and array(i, j) = array(i, j + 1) then check(i, j - 1) = 1 : check(i, j) = 1 : check(i, j + 1) = 1 : found = 1 : rem vtab 21 : htab 1 : print "2260 found vertical, j+1 = "; j+1; : rem temp code
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2270 rem Check diagonal left
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2280 if array(i, j) = array(i - 1, j - 1) and array(i, j) = array(i + 1, j + 1) then check(i - 1, j - 1) = 1 : check(i, j) = 1 : check(i + 1, j + 1) = 1 : found = 1
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2290 rem Check diagonal right
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2300 if array(i, j) = array(i + 1, j - 1) and array(i, j) = array(i - 1, j + 1) then check(i + 1, j - 1) = 1 : check(i, j) = 1 : check(i - 1, j + 1) = 1 : found = 1
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2310 rem End if skip dead cells
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2320 next i
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2330 next j
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2335 gosub 2740 : rem Count cells to be removed.
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2357 rem while not found control:
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2340 if not found then goto 790 : rem Goto Make turn
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2350 rem Flash cells
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2355 rem gosub 2610 : rem Draw parallel field of check cells
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2360 for blink = 0 to 1
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2370 color= 0
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2380 for j = 2 to height
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2390 for i = 3 to width + 2
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2400 if check(i, j) then plot i, j
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2410 next i
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2420 next j
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2430 for j = 2 to height
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2440 for i = 3 to width + 2
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2450 if check(i, j) then color= array(i, j) : plot i, j
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2460 next i
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2470 next j
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2480 next blink
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2490 rem Remove cells from board
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2500 for i = 3 to width + 2
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2505 offset = 0
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2510 for j = height to 0 step -1
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2520 if not check(i,j) then array(i, j + offset) = array(i, j) : color= array(i, j): plot i, j + offset
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2530 if check(i, j) then offset = offset + 1
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2540 next j
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2550 next i
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2555 if renew then if rows > 0 then if check(left + int(width/2) ,height) then goto 460 : rem end of screen, go to prefill board
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2560 goto 2110 : rem To top of while found loop
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2570 rem End of Check field subroutine
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2580 rem Pause game
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2590 if peek (49152) = 141 then get g$ : null = peek (49168) : return
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2600 goto 2580
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2740 rem Count deleted cells
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2745 nowdead = 0
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2750 for j = 2 to height
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2760 for i = 3 to width + 2
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2770 if check (i, j) then dead = dead + 1: nowdead = nowdead + 1
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2780 next i
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2790 next j
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2800 vtab 22 : htab 1 : print "Cleared: "; nowdead; " "
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2810 vtab 23 : htab 1 : print "Total: "; dead
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2820 return
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2830 rem Front end screen
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2840 rem gosub ? : rem Future animated splash screen
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2860 rem setup default values and screen
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2870 rows = 20 : rem Prefill rows
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2880 width = 6
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2890 symbols = 5
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2900 renew = 1 : rem replay value (yes = 1/no = 0)
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2905 choice = 21 : rem vtab position of menu choice
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2910 time = 500
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2920 height = 39 : rem Full GR screen with text window. Cannot be larger than 47
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2930 left = 2
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2935 rem End of game gosubs to here, past splash screen and default values
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2940 gr
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2950 home
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2970 color= 15 : rem Draw white borders
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2980 vlin 0, height at left
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2990 vlin 0, height at left + width + 1
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2995 gosub 4240 : rem draw top line to indicate height.
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3000 vtab 21 : print " Replay on cleared cell above ^ ";
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3003 if renew then print "YES"
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3005 if not renew then print "NO "
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3007 if rows = 0 then vtab 21 : htab 36 : print "N/A"
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3010 print " Width (3 - 34) "; width; : print " [ENTER] to start"
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3020 print " Prefill (0 - 30) "; rows
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3030 print " Colors (3 - 14) "; symbols;
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3035 vtab choice : htab 1 : print "-->"; : rem draw arrow
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3040 rem Combine the random number seed with a loop that polls for input for game options
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3050 for sd = 0 to 32767
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3060 if peek (49152) > 127 then goto 4000 : rem Process input if input detected
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3070 a = rnd (sd * -1) : rem Dummy variable, just used to increment random number
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3080 next sd
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3090 goto 3050 : REM Return to top of sd to begin poll again
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4000 rem Process Input
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4010 a = PEEK (49152)
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4020 get g$
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4030 if g$ = "J" or a = 136 then gosub 4120 : rem left option
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4040 if g$ = "K" or a = 149 then gosub 4180: rem right option
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4050 if g$ = "D" or g$ = "M" or a = 138 then choice = choice + 1: rem down
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4060 if g$ = "I" or a = 139 then choice = choice - 1: rem up
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4070 if a = 141 then return : rem enter/return to start the game. This is why Process Input is not a subroutine
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4080 if choice < 21 then choice = 24
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4090 if choice > 24 then choice = 21
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4110 goto 2940 : rem redraw screen
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4120 rem Left Choice
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4130 if choice = 21 then renew = 1 + renew * (-1): rem toggle Renew
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4140 if choice = 22 then if width > 3 then width = width - 1: rem width
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4150 if choice = 23 then if rows > 0 then rows = rows - 1 : rem prefill height
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4160 if choice = 24 then if symbols > 3 then symbols = symbols - 1 : rem colors
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4170 return
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4180 rem Right Choice
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4190 if choice = 21 then renew = 1 + renew * (-1): rem toggle Renew
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4200 if choice = 22 then if width < 34 then width = width + 1: rem width
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4210 if choice = 23 then if rows < 30 then rows = rows + 1 : rem prefill height
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4220 if choice = 24 then if symbols < 14 then symbols = symbols + 1 : rem colors
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4230 return
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4240 rem Draw top line to indicate prefill height.
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4250 if rows = 0 then return
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4260 for i = 3 to width + 2
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4270 candidate = 1 + int (symbols * rnd(sd))
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4280 color= candidate
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4290 plot i, 39 - rows
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4300 next i
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4310 return
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4320 rem Blank out the part of screen above prefill. Called at start of every screen, and on an "R" press
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4330 color = 0 : rem black
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4340 for j = left + 1 to width + 2
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4350 vlin 0, height - rows - 1 at j
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4560 next j
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4570 return
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