<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<gameData xmlns="outlaw">
    <global>
        <scripts>
            <script name="Help">
                <block inline="false" type="procedures_defreturn" id="1" x="30" y="6">
                    <mutation/>
                    <field name="NAME">Help</field>
                    <statement name="STACK">
                        <block inline="false" type="text_println" id="2">
                            <value name="VALUE">
<block type="text" id="3">
    <field name="TEXT">=======Help Screen!=======</field>
</block>
                            </value>
                            <next>
<block inline="false" type="text_println" id="4">
    <value name="VALUE">
        <block type="text" id="5">
            <field name="TEXT">Travel on 2d/3d maps:</field>
        </block>
    </value>
    <next>
        <block inline="false" type="text_println" id="6">
            <value name="VALUE">
                <block type="text" id="7">
                    <field name="TEXT">Left-hand: W A D S</field>
                </block>
            </value>
            <next>
                <block inline="false" type="text_println" id="8">
                    <value name="VALUE">
                        <block type="text" id="9">
                            <field name="TEXT">Right-hand: J I L K</field>
                        </block>
                    </value>
                    <next>
                        <block inline="false" type="text_println" id="10">
                            <value name="VALUE">
<block type="text" id="11">
    <field name="TEXT">3D Z&amp;C/M&amp;. Strafe</field>
</block>
                            </value>
                            <next>
<block inline="false" type="text_println" id="14">
    <value name="VALUE">
        <block type="text" id="15">
            <field name="TEXT">CTRL+S to save / CTRL+L to reload</field>
        </block>
    </value>
    <next>
        <block inline="false" type="text_println" id="16">
            <value name="VALUE">
                <block type="text" id="17">
                    <field name="TEXT">-------------------------------</field>
                </block>
            </value>
            <next>
                <block inline="false" type="text_println" id="18">
                    <value name="VALUE">
                        <block type="text" id="19">
                            <field name="TEXT">1 for stats &amp; inventory</field>
                        </block>
                    </value>
                    <next>
                        <block inline="false" type="text_println" id="22">
                            <value name="VALUE">
<block type="text" id="23">
    <field name="TEXT">Inventory options:</field>
</block>
                            </value>
                            <next>
<block inline="false" type="text_println" id="24">
    <value name="VALUE">
        <block type="text" id="25">
            <field name="TEXT">E Equip/unequip</field>
        </block>
    </value>
    <next>
        <block inline="false" type="text_println" id="26">
            <value name="VALUE">
                <block type="text" id="27">
                    <field name="TEXT">U Use</field>
                </block>
            </value>
            <next>
                <block inline="false" type="text_println" id="28">
                    <value name="VALUE">
                        <block type="text" id="29">
                            <field name="TEXT">D Drop (gone forever!)</field>
                        </block>
                    </value>
                    <next>
                        <block type="text_getanykey" id="30"/>
                    </next>
                </block>
            </next>
        </block>
    </next>
</block>
                            </next>
                        </block>
                    </next>
                </block>
            </next>
        </block>
    </next>
</block>
                            </next>
                        </block>
                    </next>
                </block>
            </next>
        </block>
    </next>
</block>
                            </next>
                        </block>
                    </statement>
                </block>
            </script>
            <script name="New game">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">New game</field>
                    <statement name="STACK">
                        <block type="interaction_increase_stat" id="12">
                            <field name="NAME">gold</field>
                            <field name="AMOUNT">25</field>
                            <next>
<block type="events_set_map" id="2">
    <field name="NAME">Merkania - 2D</field>
    <field name="X">7</field>
    <field name="Y">7</field>
    <field name="FACING">7</field>
</block>
                            </next>
                        </block>
                    </statement>
                </block>
            </script>
        </scripts>
        <sheets>
            <sheet name="Ammo">
                <columns>
                    <column name="name"/>
                    <column name="type"/>
                    <column name="price"/>
                    <column name="max"/>
                    <column name="loot-code"/>
                    <column name="loot-amount"/>
                    <column name="store-code"/>
                    <column name="store-amount"/>
                </columns>
                <rows>
                    <row store-code="1" max="50" price="5" loot-amount="1d6" name="Arrows" type="Arrow" loot-code="1" store-amount="1d6"/>
                    <row store-code="1" max="50" price="5" loot-amount="1d6" name="Bolt(s)" type="Bolt" loot-code="1" store-amount="1d6"/>
                    <row store-code="1" max="50" price="20" loot-amount="1d6" name="Power Crystal(s)" type="Ammo" loot-code="1" store-amount="1d6"/>
                </rows>
            </sheet>
            <sheet name="Armor">
                <columns>
                    <column name="name"/>
                    <column name="armor-kind"/>
                    <column name="armor-value"/>
                    <column name="bonus-attribute"/>
                    <column name="bonus-value"/>
                    <column name="number-of-uses"/>
                    <column name="price"/>
                    <column name="loot-code"/>
                    <column name="store-code"/>
                </columns>
                <rows>
                    <row store-code="1" price="" armor-kind="shoes" number-of-uses="" name="Boots" bonus-value="" armor-value="2" bonus-attribute="" loot-code="1"/>
                    <row store-code="1" price="" armor-kind="pants" number-of-uses="" name="Cotton Pants" bonus-value="" armor-value="1" bonus-attribute="" loot-code="1"/>
                    <row store-code="1" price="" armor-kind="shirt" number-of-uses="" name="Cotton Shirt" bonus-value="" armor-value="1" bonus-attribute="" loot-code="1"/>
                    <row store-code="1" price="" armor-kind="shoes" number-of-uses="" name="Leather Boots" bonus-value="" armor-value="2" bonus-attribute="" loot-code="1"/>
                    <row store-code="1" price="" armor-kind="coat" number-of-uses="" name="Leather Jacket" bonus-value="" armor-value="2" bonus-attribute="" loot-code="1"/>
                    <row store-code="1" price="" armor-kind="pants" number-of-uses="" name="Leather Pants " bonus-value="" armor-value="2" bonus-attribute="" loot-code="1"/>
                    <row store-code="1" price="" armor-kind="shoes" number-of-uses="" name="Leather Shoes" bonus-value="" armor-value="2" bonus-attribute="" loot-code="1"/>
                    <row store-code="1" price="" armor-kind="shoes" number-of-uses="" name="Shoes" bonus-value="" armor-value="1" bonus-attribute="" loot-code="1"/>
                    <row store-code="1" price="" armor-kind="shoes" number-of-uses="" name="Steel boots" bonus-value="" armor-value="4" bonus-attribute="" loot-code="1"/>
                    <row store-code="1" price="" armor-kind="hat" number-of-uses="" name="Shaman Headress" bonus-value="" armor-value="2" bonus-attribute="" loot-code="1"/>
                    <row store-code="1" price="" armor-kind="shirt" number-of-uses="" name="Chain Mail" bonus-value="" armor-value="4" bonus-attribute="" loot-code="1"/>
                    <row store-code="1" price="" armor-kind="shirt" number-of-uses="" name="Plate Mail" bonus-value="" armor-value="5" bonus-attribute="" loot-code="1"/>
                    <row store-code="1" price="" armor-kind="hat" number-of-uses="" name="Leather Helm" bonus-value="" armor-value="1" bonus-attribute="" loot-code="1"/>
                    <row store-code="1" price="" armor-kind="hat" number-of-uses="" name="Iron Helm" bonus-value="" armor-value="2" bonus-attribute="" loot-code="1"/>
                    <row store-code="1" price="" armor-kind="hat" number-of-uses="" name="LegenDOS Helm" bonus-value="1" armor-value="5" bonus-attribute="luck" loot-code="1"/>
                    <row store-code="1" price="" armor-kind="shirt" number-of-uses="" name="LegenDOS Plate" bonus-value="1" armor-value="7" bonus-attribute="Stamina" loot-code="1"/>
                    <row store-code="1" price="" armor-kind="shoes" number-of-uses="" name="LegenDOS Boots" bonus-value="1" armor-value="3" bonus-attribute="Agility" loot-code="1"/>
                    <row store-code="1" price="" armor-kind="pants" number-of-uses="" name="Peter Pants" bonus-value="" armor-value="4" bonus-attribute="" loot-code="1"/>
                    <row store-code="1" price="" armor-kind="gloves" number-of-uses="" name="Iron Gloves" bonus-value="" armor-value="2" bonus-attribute="" loot-code="1"/>
                    <row store-code="1" price="" armor-kind="pants" number-of-uses="" name="Chain Pants" bonus-value="" armor-value="3" bonus-attribute="" loot-code="1"/>
                    <row store-code="1" price="" armor-kind="Shirt" number-of-uses="" name="Cloaked Shirt" bonus-value="" armor-value="3" bonus-attribute="" loot-code="1"/>
                    <row store-code="1" price="" armor-kind="shirt" number-of-uses="" name="Mage Robes" bonus-value="" armor-value="2" bonus-attribute="" loot-code="1"/>
                    <row store-code="1" price="" armor-kind="shoes" number-of-uses="" name="Sandles" bonus-value="" armor-value="1" bonus-attribute="" loot-code="1"/>
                </rows>
            </sheet>
            <sheet name="Enemies">
                <columns>
                    <column name="name"/>
                    <column name="image1"/>
                    <column name="image2"/>
                    <column name="hit-points"/>
                    <column name="attack-type"/>
                    <column name="attack-text"/>
                    <column name="range"/>
                    <column name="chance-to-hit"/>
                    <column name="damage"/>
                    <column name="experience"/>
                    <column name="map-code"/>
                    <column name="group-size"/>
                    <column name="loot-class-code"/>
                    <column name="gold-loot"/>
                </columns>
                <rows>
                    <row loot-class-code="1" attack-text="pokes" damage="1d6" gold-loot="1d6" hit-points="1d6" range="5'" image1="Evil Gnome" attack-type="melee" experience="1d6" image2="Evil Gnome" chance-to-hit="15" name="Evil Gnome(s)" map-code="1, T1" group-size="1d2"/>
                    <row loot-class-code="2" attack-text="stabs" damage="2d6" gold-loot="2d6" hit-points="2d6" range="10'" image1="Evil Gnome" attack-type="Melee" experience="2d6" image2="Evil Gnome" chance-to-hit="20" name="Elf/Elves" map-code="2, D1, T1" group-size="1d6"/>
                    <row loot-class-code="3" attack-text="stabs" damage="3d6" gold-loot="3d6" hit-points="3d6" range="10" image1="Evil Gnome" attack-type="Melee" experience="3d6" image2="Evil Gnome" chance-to-hit="40" name="Brownie(s)" map-code="3" group-size="1d6"/>
                    <row loot-class-code="4" attack-text="slashes" damage="4d6" gold-loot="4d6" hit-points="4d6" range="10'" image1="Evil Gnome" attack-type="Melee" experience="4d6" image2="Evil Gnome" chance-to-hit="50" name="Master Gnome(s)" map-code="4" group-size="1d6"/>
                    <row loot-class-code="5" attack-text="slashes" damage="5d6" gold-loot="5d6" hit-points="5d6" range="10" image1="Evil Gnome" attack-type="Melee" experience="5d6" image2="Evil Gnome" chance-to-hit="60" name="Gnome Lord(s)" map-code="5" group-size="1d6"/>
                    <row loot-class-code="1" attack-text="pokes" damage="1d6" gold-loot="1d6" hit-points="1d6" range="5'" image1="Bard" attack-type="Melee" experience="1d6" image2="Bard" chance-to-hit="15" name="Beggar(s)" map-code="1, T1" group-size="1d2"/>
                    <row loot-class-code="2" attack-text="stabs" damage="2d6" gold-loot="2d6" hit-points="2d6" range="10'" image1="Bard" attack-type="Melee" experience="2d6" image2="Bard" chance-to-hit="20" name="Bard(s)" map-code="2, T1" group-size="1d6"/>
                    <row loot-class-code="3" attack-text="stabs" damage="3d6" gold-loot="3d6" hit-points="3d6" range="10" image1="Bard" attack-type="Melee" experience="3d6" image2="Bard" chance-to-hit="40" name="WannaBe(s)" map-code="3" group-size="1d6"/>
                    <row loot-class-code="4" attack-text="slashes" damage="4d6" gold-loot="4d6" hit-points="4d6" range="10" image1="Bard" attack-type="Melee" experience="4d6" image2="Bard" chance-to-hit="50" name="Metal Slayer(s)" map-code="4" group-size="1d6"/>
                    <row loot-class-code="5" attack-text="slashes" damage="5d6" gold-loot="5d6" hit-points="5d6" range="10" image1="Bard" attack-type="Melee" experience="5d6" image2="Bard" chance-to-hit="60" name="Bard Lord(s)" map-code="5" group-size="1d6"/>
                    <row loot-class-code="1" attack-text="bites" damage="1d6" gold-loot="1d6" hit-points="1d6" range="5'" image1="Bugman" attack-type="Melee" experience="1d6" image2="Bugman" chance-to-hit="15" name="Bugman/men" map-code="1" group-size="1d2"/>
                    <row loot-class-code="2" attack-text="bites" damage="2d6" gold-loot="2d6" hit-points="2d6" range="10'" image1="Bugman" attack-type="Melee" experience="2d6" image2="Bugman" chance-to-hit="20" name="Buggie(s)" map-code="2, D1" group-size="1d6"/>
                    <row loot-class-code="3" attack-text="bites" damage="3d6" gold-loot="3d6" hit-points="3d6" range="10" image1="Bugman" attack-type="Melee" experience="3d6" image2="Bugman" chance-to-hit="40" name="Monquito(s)" map-code="3, D3" group-size="1d6"/>
                    <row loot-class-code="4" attack-text="bites" damage="4d7" gold-loot="4d6" hit-points="4d6" range="10" image1="Bugman" attack-type="Melee" experience="4d6" image2="Bugman" chance-to-hit="50" name="Bug Master(s)" map-code="4" group-size="1d6"/>
                    <row loot-class-code="5" attack-text="spits" damage="5d8" gold-loot="5d6" hit-points="6d8" range="10" image1="Bugman" attack-type="Projectile" experience="5d6" image2="Bugman" chance-to-hit="60" name="Bug Queen(s)" map-code="5" group-size="1d6"/>
                    <row loot-class-code="1" attack-text="clobbers" damage="1d6" gold-loot="1d6" hit-points="1d6" range="5'" image1="Dark Unicorn" attack-type="Projectile" experience="1d6" image2="Dark Unicorn" chance-to-hit="15" name="Dark Unicorn" map-code="D1" group-size="1d2"/>
                    <row loot-class-code="2" attack-text="clobbers" damage="2d8" gold-loot="2d6" hit-points="2d6" range="10'" image1="Dark Unicorn" attack-type="Melee" experience="2d6" image2="Dark Unicorn" chance-to-hit="20" name="Dark Horse(s)" map-code="2, D1" group-size="1d6"/>
                    <row loot-class-code="3" attack-text="beams light at" damage="3d6" gold-loot="3d6" hit-points="3d6" range="10" image1="Dark Unicorn" attack-type="Projectile" experience="3d6" image2="Dark Unicorn" chance-to-hit="40" name="Nightmare(s)" map-code="D3" group-size="1d6"/>
                    <row loot-class-code="4" attack-text="tramples" damage="4d6" gold-loot="4d6" hit-points="4d6" range="10" image1="Dark Unicorn" attack-type="Melee" experience="4d6" image2="Dark Unicorn" chance-to-hit="50" name="Horned Mare(s)" map-code="4" group-size="1d6"/>
                    <row loot-class-code="5" attack-text="tramples" damage="6d6" gold-loot="5d6" hit-points="7d6" range="10" image1="Dark Unicorn" attack-type="Melee" experience="5d6" image2="Dark Unicorn" chance-to-hit="60" name="Black Unicorn " map-code="5" group-size="1d6"/>
                    <row loot-class-code="4" attack-text="slashes" damage="4d6" gold-loot="4d6" hit-points="4d6" range="10" image1="Death" attack-type="Melee" experience="4d6" image2="Death" chance-to-hit="50" name="Reaper(s)" map-code="4" group-size="1d6"/>
                    <row loot-class-code="5" attack-text="throws darkness at" damage="5d8" gold-loot="5d6" hit-points="7d6" range="10" image1="Death" attack-type="Projectile" experience="5d10" image2="Death" chance-to-hit="60" name="Reaper Lord(s)" map-code="5" group-size="1d6"/>
                    <row loot-class-code="1" attack-text="slashes" damage="1d6" gold-loot="1d6" hit-points="2d6" range="5'" image1="Dragon" attack-type="Melee" experience="1d6" image2="Dragon" chance-to-hit="15" name="Baby Dragon(s)" map-code="D1" group-size="1d2"/>
                    <row loot-class-code="2" attack-text="breathes fire at" damage="2d6" gold-loot="2d6" hit-points="3d6" range="10'" image1="Dragon" attack-type="Projectile" experience="2d6" image2="Dragon" chance-to-hit="20" name="Young Dragon(s)" map-code="D2" group-size="1d6"/>
                    <row loot-class-code="3" attack-text="breathes fire at" damage="3d6" gold-loot="3d6" hit-points="4d8" range="10" image1="Dragon" attack-type="Projectile" experience="3d6" image2="Dragon" chance-to-hit="40" name="Dragon(s)" map-code="D3" group-size="1d6"/>
                    <row loot-class-code="4" attack-text="breathes fire at" damage="4d7" gold-loot="4d6" hit-points="5d8" range="10" image1="Dragon" attack-type="Projectile" experience="4d6" image2="Dragon" chance-to-hit="50" name="Elder Dragon(s)" map-code="4" group-size="1d6"/>
                    <row loot-class-code="5" attack-text="breathes fire at" damage="5d8" gold-loot="5d6" hit-points="6d8" range="10" image1="Dragon" attack-type="Projectile" experience="5d6" image2="Dragon" chance-to-hit="60" name="Arcane Dragon(s)" map-code="5" group-size="1d6"/>
                    <row loot-class-code="1" attack-text="slams" damage="1d6" gold-loot="1d6" hit-points="1d6" range="5'" image1="Dwarf" attack-type="Melee" experience="1d6" image2="Dwarf" chance-to-hit="15" name="Young Dwarf(s)" map-code="1, T1" group-size="1d2"/>
                    <row loot-class-code="2" attack-text="pummles" damage="2d6" gold-loot="2d6" hit-points="2d6" range="10'" image1="Dwarf" attack-type="Melee" experience="2d6" image2="Dwarf" chance-to-hit="20" name="Dwarf(s)" map-code="2, D1, T1" group-size="1d6"/>
                    <row loot-class-code="3" attack-text="bashes" damage="3d6" gold-loot="3d6" hit-points="3d6" range="10" image1="Dwarf" attack-type="Melee" experience="3d6" image2="Dwarf" chance-to-hit="40" name="Viking(s)" map-code="3, D3" group-size="1d6"/>
                    <row loot-class-code="3" attack-text="bashes" damage="3d6" gold-loot="3d6" hit-points="6d6" range="10" image1="Dwarf" attack-type="Melee" experience="3d6" image2="Dwarf" chance-to-hit="50" name="Hewdrus" map-code="B1" group-size="1"/>
                    <row loot-class-code="4" attack-text="bashes" damage="4d6" gold-loot="4d6" hit-points="8d6" range="10" image1="Dwarf" attack-type="Melee" experience="4d6" image2="Dwarf" chance-to-hit="50" name="Dewdrus" map-code="B2" group-size="1"/>
                    <row loot-class-code="5" attack-text="slams" damage="5d6" gold-loot="5d6" hit-points="10d8" range="10" image1="Dwarf" attack-type="Melee" experience="5d6" image2="Dwarf" chance-to-hit="60" name="Lewdrus" map-code="B3" group-size="1"/>
                    <row loot-class-code="5" attack-text="pokes" damage="5d6" gold-loot="5d6" hit-points="5d6" range="10" image1="Empty1" attack-type="Melee" experience="5d6" image2="Empty1" chance-to-hit="60" name="Chairrie(s)" map-code="5" group-size="1d6"/>
                    <row loot-class-code="1" attack-text="crushes" damage="1d6" gold-loot="1d6" hit-points="1d6" range="5'" image1="Grabber" attack-type="Melee" experience="1d6" image2="Grabber" chance-to-hit="15" name="Grabber(s)" map-code="D1" group-size="1d2"/>
                    <row loot-class-code="2" attack-text="crushes" damage="2d6" gold-loot="2d6" hit-points="2d6" range="10'" image1="Grabber" attack-type="Melee" experience="2d6" image2="Grabber" chance-to-hit="20" name="Man Handler(s)" map-code="D2" group-size="1d6"/>
                    <row loot-class-code="3" attack-text="crushes" damage="3d6" gold-loot="3d6" hit-points="3d6" range="10" image1="Grabber" attack-type="Melee" experience="3d6" image2="Grabber" chance-to-hit="40" name="Lurker(s)" map-code="D3" group-size="1d6"/>
                    <row loot-class-code="4" attack-text="beams light at" damage="4d7" gold-loot="4d6" hit-points="4d8" range="10" image1="Grabber" attack-type="Projectile" experience="4d6" image2="Grabber" chance-to-hit="50" name="Watcher(s)" map-code="4" group-size="1d6"/>
                    <row loot-class-code="5" attack-text="crushes" damage="5d8" gold-loot="5d6" hit-points="5d10" range="10" image1="Grabber" attack-type="Melee" experience="5d6" image2="Grabber" chance-to-hit="60" name="Crusher(s)" map-code="5" group-size="1d6"/>
                    <row loot-class-code="1" attack-text="swipes at" damage="1d6" gold-loot="1d6" hit-points="1d6" range="5'" image1="Knight" attack-type="Melee" experience="1d6" image2="Warrioress" chance-to-hit="15" name="Squire(s)" map-code="1, T1" group-size="1d2"/>
                    <row loot-class-code="2" attack-text="swooshes at" damage="2d6" gold-loot="2d6" hit-points="2d6" range="10'" image1="Knight" attack-type="Melee" experience="2d6" image2="Warrioress2" chance-to-hit="20" name="Kenighet(s)" map-code="1, 2, D2, T1" group-size="1d6"/>
                    <row loot-class-code="3" attack-text="stabs" damage="3d6" gold-loot="3d6" hit-points="3d6" range="10" image1="Knight" attack-type="Melee" experience="3d6" image2="Warrioress2" chance-to-hit="40" name="Knight(s)" map-code="3, D3" group-size="1d6"/>
                    <row loot-class-code="4" attack-text="stabs" damage="4d6" gold-loot="4d6" hit-points="4d6" range="10" image1="Knight" attack-type="Melee" experience="4d6" image2="Warrioress2" chance-to-hit="50" name="Swordsmen/women" map-code="4" group-size="1d6"/>
                    <row loot-class-code="5" attack-text="slashes" damage="5d6" gold-loot="5d6" hit-points="5d6" range="10" image1="Knight" attack-type="Melee" experience="5d6" image2="Warrioress2" chance-to-hit="60" name="King's Guard" map-code="5" group-size="1d6"/>
                    <row loot-class-code="1" attack-text="flicks" damage="1d6" gold-loot="1d6" hit-points="1d6" range="5'" image1="Kobold" attack-type="Melee" experience="1d6" image2="Kobold" chance-to-hit="15" name="Kid Kobold(s)" map-code="1, KT" group-size="1d3"/>
                    <row loot-class-code="2" attack-text="pokes" damage="2d6" gold-loot="2d6" hit-points="2d6" range="10'" image1="Kobold" attack-type="Melee" experience="2d6" image2="Kobold" chance-to-hit="20" name="Kobold Squire(s)" map-code="2, KT, D1" group-size="1d3"/>
                    <row loot-class-code="3" attack-text="thumps" damage="3d6" gold-loot="3d6" hit-points="3d6" range="10" image1="Kobold" attack-type="Melee" experience="3d6" image2="Kobold" chance-to-hit="40" name="Kobold Knight(s)" map-code="3, KT" group-size="1d6"/>
                    <row loot-class-code="4" attack-text="smacks" damage="4d6" gold-loot="4d6" hit-points="4d6" range="10" image1="Kobold" attack-type="Melee" experience="4d6" image2="Kobold" chance-to-hit="50" name="Kobold Bride(s)" map-code="4, KT" group-size="1d6"/>
                    <row loot-class-code="5" attack-text="clobbers" damage="6d6" gold-loot="5d6" hit-points="7d6" range="10" image1="Kobold" attack-type="Melee" experience="5d6" image2="Kobold" chance-to-hit="60" name="Kobold Lord" map-code="KV" group-size="1"/>
                    <row loot-class-code="1" attack-text="throws fire at" damage="1d6" gold-loot="1d6" hit-points="1d6" range="5'" image1="MAGE" attack-type="Projectile" experience="1d6" image2="Sorceress" chance-to-hit="15" name="Perry Hotter(s)" map-code="1, T1" group-size="1d2"/>
                    <row loot-class-code="2" attack-text="casts spell at" damage="2d6" gold-loot="2d6" hit-points="2d6" range="10" image1="MAGE" attack-type="Projectile" experience="2d6" image2="Sorceress" chance-to-hit="20" name="Acolyte(s)" map-code="2, T1" group-size="1d3"/>
                    <row loot-class-code="3" attack-text="casts spell at" damage="3d6" gold-loot="3d6" hit-points="3d6" range="20'" image1="MAGE" attack-type="Projectile" experience="3d6" image2="Sorceress" chance-to-hit="40" name="Mage(s)" map-code="3, D3" group-size="1d6"/>
                    <row loot-class-code="4" attack-text="casts spell at" damage="4d6" gold-loot="4d6" hit-points="4d6" range="10" image1="MAGE" attack-type="Projectile" experience="4d6" image2="Sorceress" chance-to-hit="50" name="Evil Wizard(s)" map-code="4" group-size="1d6"/>
                    <row loot-class-code="5" attack-text="casts spell at" damage="5d7" gold-loot="5d6" hit-points="5d8" range="10" image1="MAGE" attack-type="Projectile" experience="5d6" image2="Sorceress" chance-to-hit="60" name="Dark Mage Lord(s)" map-code="5" group-size="1d6"/>
                    <row loot-class-code="1" attack-text="crushes" damage="1d6" gold-loot="1d6" hit-points="1d6" range="5'" image1="Pit Beast" attack-type="Melee" experience="1d6" image2="Pit Beast" chance-to-hit="15" name="Elemental Baby(s)" map-code="D1" group-size="1d2"/>
                    <row loot-class-code="2" attack-text="crushes" damage="2d6" gold-loot="2d6" hit-points="2d6" range="10'" image1="Pit Beast" attack-type="Melee" experience="2d6" image2="Pit Beast" chance-to-hit="20" name="Pit Beast(s)" map-code="D2" group-size="1d3"/>
                    <row loot-class-code="3" attack-text="breathes fire at" damage="3d6" gold-loot="3d6" hit-points="3d6" range="10" image1="Pit Beast" attack-type="Projectile" experience="3d6" image2="Pit Beast" chance-to-hit="40" name="Pit Lord(s)" map-code="B" group-size="1d6"/>
                    <row loot-class-code="4" attack-text="crushes" damage="4d6" gold-loot="4d6" hit-points="4d6" range="10" image1="Pit Beast" attack-type="Melee" experience="4d6" image2="Pit Beast" chance-to-hit="50" name="Elemental(s)" map-code="D3" group-size="1d6"/>
                    <row loot-class-code="5" attack-text="breathes fire at" damage="5d6" gold-loot="5d6" hit-points="5d6" range="10" image1="Pit Beast" attack-type="Projectile" experience="5d6" image2="Pit Beast" chance-to-hit="60" name="Elemental God(s)" map-code="5" group-size="1d6"/>
                    <row loot-class-code="5" attack-text="breathes fire at" damage="5d6" gold-loot="5d6" hit-points="5d10" range="10" image1="Pit Beast" attack-type="Projectile" experience="5d6" image2="Pit Beast" chance-to-hit="60" name="Korak" map-code="K" group-size="1"/>
                    <row loot-class-code="5" attack-text="casts spell at" damage="6d8" gold-loot="5d6" hit-points="12d8" range="10" image1="Queen" attack-type="Projectile" experience="5d6" image2="Queen" chance-to-hit="60" name="Thaedra" map-code="Q" group-size="1"/>
                    <row loot-class-code="1" attack-text="strike" damage="1d6" gold-loot="1d6" hit-points="1d6" range="5'" image1="Skeleton" attack-type="Melee" experience="1d6" image2="Skeleton" chance-to-hit="15" name="Skeleton(s)" map-code="D1" group-size="1d2"/>
                    <row loot-class-code="2" attack-text="strike" damage="2d6" gold-loot="2d6" hit-points="2d6" range="10'" image1="Skeleton" attack-type="Melee" experience="2d6" image2="Skeleton" chance-to-hit="20" name="Bone(s)" map-code="D2" group-size="1d3"/>
                    <row loot-class-code="3" attack-text="strike" damage="3d6" gold-loot="3d6" hit-points="3d6" range="10" image1="Skeleton" attack-type="Melee" experience="3d6" image2="Skeleton" chance-to-hit="40" name="Possessed" map-code="D3" group-size="1d6"/>
                    <row loot-class-code="4" attack-text="strike" damage="4d6" gold-loot="4d6" hit-points="4d6" range="10" image1="Skeleton" attack-type="Melee" experience="4d6" image2="Skeleton" chance-to-hit="50" name="Unearthed" map-code="4" group-size="1d6"/>
                    <row loot-class-code="5" attack-text="strike" damage="6d6" gold-loot="5d6" hit-points="6d10" range="10" image1="Skeleton" attack-type="Melee" experience="5d6" image2="Skeleton" chance-to-hit="60" name="Skull Warrior(s)" map-code="5, Y" group-size="1d6"/>
                    <row loot-class-code="4" attack-text="casts spell at" damage="5d6" gold-loot="4d6" hit-points="4d6" range="10" image1="Sorceress" attack-type="Projectile" experience="4d6" image2="Sorceress" chance-to-hit="50" name="Sorceress" map-code="4" group-size="1d6"/>
                    <row loot-class-code="5" attack-text="casts spell at" damage="7d6" gold-loot="5d6" hit-points="5d8" range="10" image1="Sorceress" attack-type="Projectile" experience="5d6" image2="Sorceress" chance-to-hit="60" name="Sorcery Queen" map-code="5" group-size="1d6"/>
                    <row loot-class-code="1" attack-text="casts spell at" damage="1d6" gold-loot="1d6" hit-points="1d6" range="5'" image1="Tree" attack-type="Melee" experience="1d6" image2="Tree" chance-to-hit="15" name="Sprout(s)" map-code="D1, D2, R" group-size="1d2"/>
                    <row loot-class-code="2" attack-text="crushes" damage="2d6" gold-loot="2d6" hit-points="2d6" range="10'" image1="Tree" attack-type="Melee" experience="2d6" image2="Tree" chance-to-hit="20" name="Treemen/man" map-code="D1, D2, R" group-size="1d3"/>
                    <row loot-class-code="3" attack-text="crushes" damage="3d6" gold-loot="3d6" hit-points="3d8" range="10" image1="Tree" attack-type="Melee" experience="3d6" image2="Tree" chance-to-hit="40" name="Shrubbery(s)" map-code="3, D1, D2, D3, R" group-size="1d6"/>
                    <row loot-class-code="4" attack-text="crushes" damage="4d8" gold-loot="4d6" hit-points="4d10" range="10" image1="Tree" attack-type="Melee" experience="4d6" image2="Tree" chance-to-hit="50" name="Oakmen/man" map-code="4" group-size="1d6"/>
                    <row loot-class-code="5" attack-text="crushes" damage="5d8" gold-loot="5d6" hit-points="5d12" range="10" image1="Tree" attack-type="Melee" experience="5d6" image2="Tree" chance-to-hit="60" name="Petrified Treemen/man" map-code="5" group-size="1d6"/>
                    <row loot-class-code="1" attack-text="strikes" damage="1d6" gold-loot="1d6" hit-points="1d6" range="5'" image1="Knight" attack-type="Melee" experience="1d6" image2="Warrioress" chance-to-hit="15" name="Cutthroat(s)" map-code="1, T1" group-size="1d2"/>
                    <row loot-class-code="2" attack-text="strikes" damage="2d6" gold-loot="2d6" hit-points="2d6" range="10'" image1="Warrioress2" attack-type="Melee" experience="2d6" image2="Warrioress" chance-to-hit="20" name="Warrioress(')" map-code="2, T1" group-size="1d3"/>
                    <row loot-class-code="3" attack-text="knifes" damage="3d6" gold-loot="3d6" hit-points="3d6" range="10" image1="Knight" attack-type="Melee" experience="3d6" image2="Warrioress" chance-to-hit="40" name="Thieve(s)" map-code="3, D3" group-size="1d6"/>
                    <row loot-class-code="4" attack-text="knifes" damage="4d7" gold-loot="4d6" hit-points="4d6" range="10" image1="Knight" attack-type="Melee" experience="4d6" image2="Warrioress" chance-to-hit="50" name="Rogue(s)" map-code="4" group-size="1d6"/>
                    <row loot-class-code="5" attack-text="cuts" damage="5d8" gold-loot="5d6" hit-points="5d8" range="10" image1="Knight" attack-type="Melee" experience="5d6" image2="Warrioress2" chance-to-hit="60" name="Mercenary(s)" map-code="5" group-size="1d6"/>
                    <row loot-class-code="1" attack-text="whips" damage="1d6" gold-loot="1d6" hit-points="1d6" range="5'" image1="Toady" attack-type="Melee" experience="1d6" image2="Toady" chance-to-hit="15" name="Toad(s)" map-code="D1" group-size="1d2"/>
                    <row loot-class-code="2" attack-text="whips" damage="2d6" gold-loot="2d6" hit-points="2d6" range="10'" image1="Toady" attack-type="Melee" experience="2d6" image2="Toady" chance-to-hit="20" name="Glutton(s)" map-code="D2" group-size="1d3"/>
                    <row loot-class-code="3" attack-text="whips" damage="3d6" gold-loot="3d6" hit-points="3d6" range="10" image1="Toady" attack-type="Melee" experience="3d6" image2="Toady" chance-to-hit="40" name="Chum Eater(s)" map-code="D3" group-size="1d6"/>
                    <row loot-class-code="4" attack-text="whips" damage="4d7" gold-loot="4d6" hit-points="4d6" range="10" image1="Toady" attack-type="Melee" experience="4d6" image2="Toady" chance-to-hit="50" name="Tickler(s)" map-code="4" group-size="1d6"/>
                    <row loot-class-code="5" attack-text="whips" damage="5d8" gold-loot="5d6" hit-points="5d6" range="10" image1="Toady" attack-type="Melee" experience="5d6" image2="Toady" chance-to-hit="60" name="Green Grosser(s)" map-code="5" group-size="1d6"/>
                    <row loot-class-code="1" attack-text="bites" damage="1d6" gold-loot="1d6" hit-points="1d6" range="5'" image1="Zombie" attack-type="Melee" experience="1d6" image2="Zombie" chance-to-hit="15" name="Zombie(s)" map-code="1" group-size="1d2"/>
                    <row loot-class-code="2" attack-text="bites" damage="2d6" gold-loot="2d6" hit-points="2d6" range="10'" image1="Zombie" attack-type="Melee" experience="2d6" image2="Zombie" chance-to-hit="20" name="Dead Undead(s)" map-code="2, D1" group-size="1d3"/>
                    <row loot-class-code="3" attack-text="bites" damage="3d6" gold-loot="3d6" hit-points="3d6" range="10" image1="Zombie" attack-type="Melee" experience="3d6" image2="Zombie" chance-to-hit="40" name="Bottom Feeder(s)" map-code="3, D3" group-size="1d6"/>
                    <row loot-class-code="4" attack-text="vomits at" damage="4d6" gold-loot="4d6" hit-points="4d6" range="10" image1="Zombie" attack-type="Projectile" experience="4d6" image2="Zombie" chance-to-hit="50" name="Zombie Lord" map-code="4" group-size="1d6"/>
                    <row loot-class-code="5" attack-text="vomits at" damage="5d7" gold-loot="5d6" hit-points="5d6" range="10" image1="Zombie" attack-type="Projectile" experience="5d6" image2="Zombie" chance-to-hit="60" name="Born Again" map-code="5" group-size="1d6"/>
                </rows>
            </sheet>
            <sheet name="Items">
                <columns>
                    <column name="name"/>
                    <column name="price"/>
                    <column name="bonus-attribute"/>
                    <column name="bonus-value"/>
                    <column name="numofuses"/>
                    <column name="loot-code"/>
                    <column name="store-code"/>
                </columns>
                <rows>
                    <row store-code="0" price="0" name="Stone Hand" bonus-value="" bonus-attribute="" loot-code="0" numofuses=""/>
                    <row store-code="0" price="0" name="Fire Amulet" bonus-value="" bonus-attribute="" loot-code="0" numofuses=""/>
                    <row store-code="0" price="0" name="Family Amulet" bonus-value="" bonus-attribute="" loot-code="0" numofuses=""/>
                    <row store-code="0" price="0" name="Napkin" bonus-value="" bonus-attribute="" loot-code="0" numofuses=""/>
                    <row store-code="0" price="0" name="Empty Flask" bonus-value="" bonus-attribute="" loot-code="0" numofuses=""/>
                    <row store-code="0" price="0" name="Flask of Blood" bonus-value="" bonus-attribute="" loot-code="0" numofuses=""/>
                    <row store-code="0" price="0" name="Stone foot" bonus-value="" bonus-attribute="" loot-code="0" numofuses=""/>
                    <row store-code="0" price="0" name="Stone Head" bonus-value="" bonus-attribute="" loot-code="0" numofuses=""/>
                    <row store-code="1" price="100" name="Healing Orb" bonus-value="200" bonus-attribute="health" loot-code="1" numofuses="1"/>
                    <row store-code="0" price="0" name="LegenDOS Door" loot-code="0"/>
                    <row store-code="0" price="0" name="Relic" loot-code="0"/>
                    <row store-code="0" price="0" name="Dream Door" loot-code="0"/>
                    <row store-code="0" price="0" name="Stone" loot-code="0"/>
                    <row store-code="0" price="0" name="Stone Feet" loot-code="0"/>
                    <row store-code="0" price="0" name="Xez's Ring" loot-code="0"/>
                    <row store-code="0" price="0" name="Thaedra's Ring" loot-code="0"/>
                </rows>
            </sheet>
            <sheet name="Players">
                <columns>
                    <column name="name"/>
                    <column name="starting-party"/>
                    <column name="intelligence"/>
                    <column name="strength"/>
                    <column name="agility"/>
                    <column name="stamina"/>
                    <column name="charisma"/>
                    <column name="spirit"/>
                    <column name="luck"/>
                    <column name="health"/>
                    <column name="aiming"/>
                    <column name="hand-to-hand"/>
                    <column name="dodging"/>
                    <column name="skill-bow"/>
                    <column name="skill-blade"/>
                    <column name="item-1"/>
                    <column name="item-2"/>
                    <column name="item-3"/>
                    <column name="item-4"/>
                    <column name="item-5"/>
                </columns>
                <rows>
                    <row luck="5" strength="5" item-5="Family Amulet" item-4="Axe" item-3="Shoes" stamina="5" item-2="Cotton Pants" spirit="5" item-1="Cotton Shirt" health="50" charisma="5" intelligence="5" skill-bow="4" name="Quinn " hand-to-hand="3" starting-party="yes" agility="5" aiming="3" skill-blade="4" dodging="3"/>
                </rows>
            </sheet>
            <sheet name="Weapons">
                <columns>
                    <column name="name"/>
                    <column name="weapon-kind"/>
                    <column name="single-use"/>
                    <column name="single-shot"/>
                    <column name="semi-auto-shots"/>
                    <column name="auto-shots"/>
                    <column name="melee-damage"/>
                    <column name="projectile-damage"/>
                    <column name="whole-group"/>
                    <column name="range"/>
                    <column name="ammo-kind"/>
                    <column name="clip-size"/>
                    <column name="bonus-value"/>
                    <column name="bonus-attribute"/>
                    <column name="combat-text"/>
                    <column name="price"/>
                    <column name="loot-code"/>
                    <column name="store-code"/>
                </columns>
                <rows>
                    <row single-use="" range="10" weapon-kind="blade" semi-auto-shots="" projectile-damage="" clip-size="" store-code="1" price="" name="Big Axe" ammo-kind="" combat-text="hacks" single-shot="" whole-group="" bonus-value="" auto-shots="" bonus-attribute="" loot-code="1" melee-damage="2d6+10"/>
                    <row single-use="" range="70'" weapon-kind="bow" semi-auto-shots="" projectile-damage="1d6" clip-size="" store-code="1" price="" name="Bow" ammo-kind="arrow" combat-text="shoots" single-shot="1" whole-group="" bonus-value="" auto-shots="" bonus-attribute="" loot-code="1" melee-damage="1d6"/>
                    <row single-use="" range="10" weapon-kind="blade" semi-auto-shots="" projectile-damage="" clip-size="" store-code="1" price="" name="Cult Knife" ammo-kind="" combat-text="stabs" single-shot="" whole-group="" bonus-value="" auto-shots="" bonus-attribute="" loot-code="1" melee-damage="1d6"/>
                    <row single-use="" range="10" weapon-kind="blade" semi-auto-shots="" projectile-damage="" clip-size="" store-code="1" price="" name="Cult Sword" ammo-kind="" combat-text="slices" single-shot="" whole-group="" bonus-value="1" auto-shots="" bonus-attribute="Blades" loot-code="1" melee-damage="2d6+4"/>
                    <row single-use="" range="10" weapon-kind="blade" semi-auto-shots="" projectile-damage="" clip-size="" store-code="1" price="" name="Dragon Saber" ammo-kind="" combat-text="slices" single-shot="" whole-group="" bonus-value="1" auto-shots="" bonus-attribute="dodging" loot-code="1" melee-damage="3d6"/>
                    <row single-use="" range="60'" weapon-kind="bow" semi-auto-shots="" projectile-damage="2d6" clip-size="10" store-code="1" price="" name="Crossbow" ammo-kind="bolt" combat-text="shoots" single-shot="1" whole-group="" bonus-value="" auto-shots="" bonus-attribute="" loot-code="1" melee-damage="1d6+2"/>
                    <row single-use="" range="10" weapon-kind="blade" semi-auto-shots="" projectile-damage="" clip-size="" store-code="1" price="" name="Cudgel" ammo-kind="" combat-text="slices" single-shot="" whole-group="" bonus-value="" auto-shots="" bonus-attribute="" loot-code="1" melee-damage="1d6+12"/>
                    <row single-use="" range="10" weapon-kind="blade" semi-auto-shots="" projectile-damage="" clip-size="" store-code="1" price="" name="Knife" ammo-kind="" combat-text="stabs" single-shot="" whole-group="" bonus-value="" auto-shots="" bonus-attribute="" loot-code="1" melee-damage="1d6"/>
                    <row single-use="" range="90'" weapon-kind="bow" semi-auto-shots="" projectile-damage="2d6+6" clip-size="12" store-code="1" price="" name="Long Bow" ammo-kind="arrow" combat-text="shoots" single-shot="1" whole-group="" bonus-value="" auto-shots="" bonus-attribute="" loot-code="1" melee-damage="1d6"/>
                    <row single-use="" range="10'" weapon-kind="blade" semi-auto-shots="" projectile-damage="" clip-size="" store-code="1" price="" name="Elvish Sword" ammo-kind="" combat-text="slices" single-shot="" whole-group="" bonus-value="1" auto-shots="" bonus-attribute="Aiming" loot-code="1" melee-damage="6d6"/>
                    <row single-use="" range="100'" weapon-kind="bow" semi-auto-shots="" projectile-damage="2d6+5" clip-size="12" store-code="1" price="" name="Spirit Bow" ammo-kind="arrow" combat-text="shoots" single-shot="1" whole-group="YES" bonus-value="" auto-shots="3" bonus-attribute="" loot-code="1" melee-damage="3d6"/>
                    <row single-use="" range="10'" weapon-kind="blade" semi-auto-shots="" projectile-damage="" clip-size="" store-code="1" price="" name="LegenDOS Sword" ammo-kind="" combat-text="slices" single-shot="" whole-group="" bonus-value="1" auto-shots="" bonus-attribute="strength" loot-code="1" melee-damage="6d8"/>
                    <row single-use="" range="10'" weapon-kind="blade" semi-auto-shots="" projectile-damage="" clip-size="" store-code="1" price="" name="Axe" ammo-kind="" combat-text="slices" single-shot="" whole-group="" bonus-value=" " auto-shots="" bonus-attribute="" loot-code="1" melee-damage="2d6"/>
                    <row single-use="" range="100'" weapon-kind="bow" semi-auto-shots="" projectile-damage="2d6+5" clip-size="12" store-code="1" price="" name="Mythos Bow" ammo-kind="arrow" combat-text="shoots" single-shot="1" whole-group="YES" bonus-value="1" auto-shots="3" bonus-attribute="agility" loot-code="1" melee-damage="3d6"/>
                    <row single-use="" range="10'" weapon-kind="blade" semi-auto-shots="" projectile-damage="" clip-size="" store-code="1" price="" name="Angry Stick" ammo-kind="" combat-text="slices" single-shot="" whole-group="" bonus-value=" " auto-shots="" bonus-attribute="" loot-code="1" melee-damage="4d6+3"/>
                    <row single-use="" range="10'" weapon-kind="blade" semi-auto-shots="" projectile-damage="" clip-size="" store-code="1" price="" name="Red Hot Poker" ammo-kind="" combat-text="slices" single-shot="" whole-group="" bonus-value=" " auto-shots="" bonus-attribute="" loot-code="1" melee-damage="5d6+3"/>
                    <row single-use="" range="10'" weapon-kind="blade" semi-auto-shots="" projectile-damage="" clip-size="" store-code="1" price="" name="Bladded Mage Staff" ammo-kind="" combat-text="slices" single-shot="" whole-group="" bonus-value=" " auto-shots="" bonus-attribute="" loot-code="1" melee-damage="2d6+3"/>
                    <row single-use="" range="10'" weapon-kind="blade" semi-auto-shots="" projectile-damage="" clip-size="" store-code="1" price="" name="Kobold Slayer" ammo-kind="" combat-text="c" single-shot="" whole-group="" bonus-value=" " auto-shots="" bonus-attribute="" loot-code="1" melee-damage="1d6+1"/>
                    <row single-use="" range="50'" weapon-kind="wand" semi-auto-shots="" projectile-damage="2d6+6" clip-size="9" store-code="1" price="" name="Fire Wand" ammo-kind="crystal" combat-text="burns" single-shot="1" whole-group="YES" bonus-value="" auto-shots="" bonus-attribute="" loot-code="1" melee-damage="1d6"/>
                    <row single-use="" range="50'" weapon-kind="wand" semi-auto-shots="" projectile-damage="3d8+5" clip-size="9" store-code="1" price="" name="Ice Wand" ammo-kind="crystal" combat-text="freezes" single-shot="1" whole-group="YES" bonus-value="" auto-shots="" bonus-attribute="" loot-code="1" melee-damage="1d6"/>
                    <row single-use="" range="50'" weapon-kind="wand" semi-auto-shots="" projectile-damage="3d10+6" clip-size="9" store-code="1" price="" name="Lightning Wand" ammo-kind="crystal" combat-text="electrocutes" single-shot="1" whole-group="YES" bonus-value="" auto-shots="" bonus-attribute="" loot-code="1" melee-damage="3d6"/>
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    <map name="Castle Yrral - 3D" width="512" height="512">
        <scripts>
            <script name="Init">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">Init</field>
                    <statement name="STACK">
                        <block type="events_set_sky" id="2">
                            <field name="COLOR">17</field>
                            <next>
<block type="events_set_ground" id="3">
    <field name="COLOR">9</field>
</block>
                            </next>
                        </block>
                    </statement>
                </block>
            </script>
            <script name="Abandoned chappel">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">Abandoned chappel</field>
                    <statement name="STACK">
                        <block inline="false" type="text_print" id="2">
                            <value name="VALUE">
<block type="text" id="3">
    <field name="TEXT">This, the royal temple of worship, is where rituals were carried out in honor of gods now long forgotten. Only dust and mice frequent this room.</field>
</block>
                            </value>
                        </block>
                    </statement>
                </block>
                <locationTrigger x="13" y="2"/>
                <locationTrigger x="15" y="4"/>
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            <script name="Chefsqtrs">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">Chefsqtrs</field>
                    <statement name="STACK">
                        <block inline="false" type="text_print" id="2">
                            <value name="VALUE">
<block type="text" id="3">
    <field name="TEXT">The head chef has a multitude of cooking books and scrolls from every corner of the realm! One title catches your keen eye,"How to serve Manannan" with a red feathered cap in it as a book mark.</field>
</block>
                            </value>
                        </block>
                    </statement>
                </block>
                <locationTrigger x="11" y="14"/>
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            <script name="Cookstuff">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">Cookstuff</field>
                    <statement name="STACK">
                        <block inline="false" type="text_print" id="2">
                            <value name="VALUE">
<block type="text" id="3">
    <field name="TEXT">A crate sits out of place here amongst the food stores. Open it?</field>
</block>
                            </value>
                            <next>
<block inline="false" type="controls_if" id="4">
    <value name="IF0">
        <block type="text_getboolean" id="5"/>
    </value>
    <statement name="DO0">
        <block inline="false" type="controls_if" id="6">
            <mutation else="1"/>
            <value name="IF0">
                <block type="interaction_has_item" id="7">
                    <field name="NAME">Cudgel</field>
                </block>
            </value>
            <statement name="DO0">
                <block type="text_clear_window" id="8">
                    <next>
                        <block inline="false" type="text_print" id="9">
                            <value name="VALUE">
<block type="text" id="10">
    <field name="TEXT">The crate smells like wood, yay?</field>
</block>
                            </value>
                            <next>
<block type="text_getanykey" id="11"/>
                            </next>
                        </block>
                    </next>
                </block>
            </statement>
            <statement name="ELSE">
                <block type="text_clear_window" id="12">
                    <next>
                        <block inline="false" type="text_print" id="13">
                            <value name="VALUE">
<block type="text" id="14">
    <field name="TEXT">You open the crate to find a Cudgel!</field>
</block>
                            </value>
                            <next>
<block type="interaction_give_item" id="15">
    <field name="NAME">Cudgel</field>
    <next>
        <block type="text_getanykey" id="16"/>
    </next>
</block>
                            </next>
                        </block>
                    </next>
                </block>
            </statement>
        </block>
    </statement>
    <next>
        <block type="events_move_backward" id="17"/>
    </next>
</block>
                            </next>
                        </block>
                    </statement>
                </block>
                <locationTrigger x="12" y="12"/>
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            <script name="DarkClue3">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">DarkClue3</field>
                    <statement name="STACK">
                        <block inline="false" type="text_print" id="2">
                            <value name="VALUE">
<block type="text" id="3">
    <field name="TEXT">You see a torn tapestry barely holding together on the stone wall. You can make out the words: silence is so fragile that it can be broken with a single word.</field>
</block>
                            </value>
                        </block>
                    </statement>
                </block>
                <locationTrigger x="5" y="1"/>
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            <script name="Dining room">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">Dining room</field>
                    <statement name="STACK">
                        <block inline="false" type="text_print" id="2">
                            <value name="VALUE">
<block type="text" id="3">
    <field name="TEXT">The royal dining room is a sight to see. A long oak table sits in the center of the room outlined with lavishly decorated plates and place settings.</field>
</block>
                            </value>
                        </block>
                    </statement>
                </block>
                <locationTrigger x="15" y="8"/>
                <locationTrigger x="15" y="8"/>
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            <script name="DonotEnter">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">DonotEnter</field>
                    <statement name="STACK">
                        <block type="graphics_set_portrait" id="2">
                            <field name="NAME">Knight</field>
                            <next>
<block inline="false" type="text_print" id="3">
    <value name="VALUE">
        <block type="text" id="6">
            <field name="TEXT">Your attempt to enter the rest of the decaying castle is halted by one of the kings guard who motions you to stop with his hand and says, "Halt, you are not permitted here! Return to where you came from at once!"</field>
        </block>
    </value>
    <next>
        <block type="text_getanykey" id="4">
            <next>
                <block type="events_move_backward" id="5"/>
            </next>
        </block>
    </next>
</block>
                            </next>
                        </block>
                    </statement>
                </block>
                <locationTrigger x="9" y="3"/>
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            <script name="Exit">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">Exit</field>
                    <statement name="STACK">
                        <block inline="false" type="text_print" id="2">
                            <value name="VALUE">
<block type="text" id="3">
    <field name="TEXT">Leave the deserted castle? Y/N</field>
</block>
                            </value>
                            <next>
<block inline="false" type="controls_if" id="4">
    <value name="IF0">
        <block type="text_getboolean" id="5"/>
    </value>
    <statement name="DO0">
        <block type="events_set_map" id="6">
            <field name="NAME">Merkania - 2D</field>
            <field name="X">18</field>
            <field name="Y">43</field>
            <field name="FACING">0</field>
        </block>
    </statement>
    <next>
        <block type="events_move_backward" id="7"/>
    </next>
</block>
                            </next>
                        </block>
                    </statement>
                </block>
                <locationTrigger x="9" y="16"/>
            </script>
            <script name="Gaurd Room1">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">Gaurd Room1</field>
                    <statement name="STACK">
                        <block type="graphics_set_portrait" id="2">
                            <field name="NAME">Knight</field>
                            <next>
<block inline="false" type="text_print" id="3">
    <value name="VALUE">
        <block type="text" id="4">
            <field name="TEXT">Your attempt to enter the royal barracks is halted by one of the king's guard in full armor who motions you to stop with his hand. After an awkward moment, the guard says in a strange gravelly voice, "Go..." Enter Anyway? Y/N</field>
        </block>
    </value>
    <next>
        <block inline="false" type="controls_if" id="5">
            <mutation else="1"/>
            <value name="IF0">
                <block type="text_getboolean" id="6"/>
            </value>
            <statement name="DO0">
                <block type="events_start_encounter" id="7">
                    <field name="CODE">y</field>
                </block>
            </statement>
            <statement name="ELSE">
                <block type="events_move_backward" id="8"/>
            </statement>
        </block>
    </next>
</block>
                            </next>
                        </block>
                    </statement>
                </block>
                <locationTrigger x="3" y="11"/>
                <locationTrigger x="8" y="14"/>
            </script>
            <script name="Grandview">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">Grandview</field>
                    <statement name="STACK">
                        <block inline="false" type="text_print" id="2">
                            <value name="VALUE">
<block type="text" id="3">
    <field name="TEXT">You enter the dim throne room and are immediately taken aback by the magnitude of the room. Oh how it must have looked in its glory days. The royal guard surrounding the room are undead soldiers.</field>
</block>
                            </value>
                        </block>
                    </statement>
                </block>
                <locationTrigger x="9" y="12"/>
            </script>
            <script name="Guestroom">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">Guestroom</field>
                    <statement name="STACK">
                        <block type="graphics_set_portrait" id="2">
                            <field name="NAME">Empty1</field>
                            <next>
<block inline="false" type="text_print" id="3">
    <value name="VALUE">
        <block type="text" id="6">
            <field name="TEXT">This royal guest suite is empty.</field>
        </block>
    </value>
    <next>
        <block type="text_getanykey" id="4">
            <next>
                <block type="events_move_backward" id="5"/>
            </next>
        </block>
    </next>
</block>
                            </next>
                        </block>
                    </statement>
                </block>
                <locationTrigger x="2" y="5"/>
                <locationTrigger x="2" y="4"/>
                <locationTrigger x="0" y="5"/>
                <locationTrigger x="0" y="4"/>
                <locationTrigger x="0" y="3"/>
                <locationTrigger x="2" y="3"/>
                <locationTrigger x="0" y="2"/>
                <locationTrigger x="0" y="1"/>
                <locationTrigger x="2" y="2"/>
                <locationTrigger x="2" y="1"/>
            </script>
            <script name="King Yrral">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">King Yrral</field>
                    <statement name="STACK">
                        <block type="graphics_set_portrait" id="2">
                            <field name="NAME">Yrral</field>
                            <next>
<block inline="false" type="controls_if" id="3">
    <mutation else="1" elseif="2"/>
    <value name="IF0">
        <block type="interaction_has_item" id="4">
            <field name="NAME">Relic</field>
        </block>
    </value>
    <statement name="DO0">
        <block inline="false" type="text_println" id="5">
            <value name="VALUE">
                <block type="text" id="6">
                    <field name="TEXT">King Yrral stops his mumbling and his gaze fixes upon you for a moment before saying, "You have it! Give it, give it to me now peasant!" Give King Yrral the Relic Box? Y/N</field>
                </block>
            </value>
            <next>
                <block inline="false" type="controls_if" id="7">
                    <mutation else="1"/>
                    <value name="IF0">
                        <block type="text_getboolean" id="8"/>
                    </value>
                    <statement name="DO0">
                        <block type="interaction_take_item" id="9">
                            <field name="NAME">Relic</field>
                            <next>
<block type="text_clear_window" id="10">
    <next>
        <block inline="false" type="text_println" id="11">
            <value name="VALUE">
                <block type="text" id="12">
                    <field name="TEXT">You hand over the relic to the eager king. The King's hands tremble as they snatch the box from you. His eyes are wild with anticipation as he opens the ancient chest.</field>
                </block>
            </value>
            <next>
                <block inline="false" type="text_print" id="13">
                    <value name="VALUE">
                        <block type="text" id="14">
                            <field name="TEXT">(press any key)</field>
                        </block>
                    </value>
                    <next>
                        <block type="text_getanykey" id="15">
                            <next>
<block type="text_clear_window" id="16">
    <next>
        <block inline="false" type="text_println" id="17">
            <value name="VALUE">
                <block type="text" id="18">
                    <field name="TEXT">King Yrral reaches in and removes a intricately woven cloth...a napkin. "Yess," he moans softly to himself. He seems calm and more aware than before. He asks, "Where did you find my sacred relic?"</field>
                </block>
            </value>
            <next>
                <block inline="false" type="text_print" id="19">
                    <value name="VALUE">
                        <block type="text" id="20">
                            <field name="TEXT">(press any key)</field>
                        </block>
                    </value>
                    <next>
                        <block type="text_getanykey" id="21">
                            <next>
<block type="text_clear_window" id="22">
    <next>
        <block inline="false" type="text_println" id="23">
            <value name="VALUE">
                <block type="text" id="24">
                    <field name="TEXT">You explain that you were given the box by Queen Zandra. "Zandra! My dearest..." He pauses in reflection. "You must find the Door of Dreams. It's the only way into the Sorceress' enchanted tower."</field>
                </block>
            </value>
            <next>
                <block inline="false" type="text_print" id="25">
                    <value name="VALUE">
                        <block type="text" id="26">
                            <field name="TEXT">(press any key)</field>
                        </block>
                    </value>
                    <next>
                        <block type="text_getanykey" id="27">
                            <next>
<block type="text_clear_window" id="28">
    <next>
        <block inline="false" type="text_println" id="29">
            <value name="VALUE">
                <block type="text" id="30">
                    <field name="TEXT">"Here," he removes an amulet he's wearing and hands it to you. "I took this from Korak the Fire God when I drove the beast back to his volcanic home. Find and defeat Korak to discover any clues to the door. Now go!!"</field>
                </block>
            </value>
            <next>
                <block inline="false" type="text_print" id="31">
                    <value name="VALUE">
                        <block type="text" id="32">
                            <field name="TEXT">(press any key)</field>
                        </block>
                    </value>
                    <next>
                        <block type="text_getanykey" id="33">
                            <next>
<block type="interaction_give_item" id="34">
    <field name="NAME">Fire Amulet</field>
    <next>
        <block type="text_clear_window" id="35">
            <next>
                <block inline="false" type="text_println" id="36">
                    <value name="VALUE">
                        <block type="text" id="37">
                            <field name="TEXT">"For returning my sacred relic here is a gift!" He waves his magic scepter, you feel stronger and with more luck! You thank him but you notice he has begun mumbling to himself again.</field>
                        </block>
                    </value>
                    <next>
                        <block inline="false" type="text_print" id="38">
                            <value name="VALUE">
<block type="text" id="39">
    <field name="TEXT">(press any key)</field>
</block>
                            </value>
                            <next>
<block type="interaction_increase_stat" id="40">
    <field name="NAME">Strength</field>
    <field name="AMOUNT">1</field>
    <next>
        <block type="interaction_increase_stat" id="41">
            <field name="NAME">Luck</field>
            <field name="AMOUNT">1</field>
            <next>
                <block type="text_getanykey" id="42">
                    <next>
                        <block type="text_clear_window" id="43">
                            <next>
<block inline="false" type="text_println" id="44">
    <value name="VALUE">
        <block type="text" id="45">
            <field name="TEXT">"Now go and return to me with the door. Then you can defeat the sorceress! Break the curse that keeps me from Zanda!"</field>
        </block>
    </value>
    <next>
        <block inline="false" type="text_print" id="46">
            <value name="VALUE">
                <block type="text" id="47">
                    <field name="TEXT">(press any key)</field>
                </block>
            </value>
            <next>
                <block type="text_getanykey" id="48"/>
            </next>
        </block>
    </next>
</block>
                            </next>
                        </block>
                    </next>
                </block>
            </next>
        </block>
    </next>
</block>
                            </next>
                        </block>
                    </next>
                </block>
            </next>
        </block>
    </next>
</block>
                            </next>
                        </block>
                    </next>
                </block>
            </next>
        </block>
    </next>
</block>
                            </next>
                        </block>
                    </next>
                </block>
            </next>
        </block>
    </next>
</block>
                            </next>
                        </block>
                    </next>
                </block>
            </next>
        </block>
    </next>
</block>
                            </next>
                        </block>
                    </next>
                </block>
            </next>
        </block>
    </next>
</block>
                            </next>
                        </block>
                    </statement>
                    <statement name="ELSE">
                        <block inline="false" type="text_println" id="49">
                            <value name="VALUE">
<block type="text" id="50">
    <field name="TEXT">"Fine, then I shall take it from you!" King Yrral commands his guards to attack!</field>
</block>
                            </value>
                            <next>
<block inline="false" type="text_print" id="51">
    <value name="VALUE">
        <block type="text" id="52">
            <field name="TEXT">(press any key)</field>
        </block>
    </value>
    <next>
        <block type="text_getanykey" id="53">
            <next>
                <block type="events_start_encounter" id="54">
                    <field name="CODE">Y</field>
                    <next>
                        <block type="events_move_backward" id="55"/>
                    </next>
                </block>
            </next>
        </block>
    </next>
</block>
                            </next>
                        </block>
                    </statement>
                </block>
            </next>
        </block>
    </statement>
    <value name="IF1">
        <block type="interaction_has_item" id="56">
            <field name="NAME">Dream Door</field>
        </block>
    </value>
    <statement name="DO1">
        <block inline="false" type="controls_if" id="57">
            <value name="IF0">
                <block type="interaction_has_item" id="58">
                    <field name="NAME">LegenDOS Plate</field>
                </block>
            </value>
            <statement name="DO0">
                <block type="text_clear_window" id="59">
                    <next>
                        <block inline="false" type="text_println" id="60">
                            <value name="VALUE">
<block type="text" id="61">
    <field name="TEXT">"You've found it! Now defeat the sorceress! HURRY!"</field>
</block>
                            </value>
                            <next>
<block inline="false" type="text_print" id="62">
    <value name="VALUE">
        <block type="text" id="63">
            <field name="TEXT">(press any key)</field>
        </block>
    </value>
    <next>
        <block type="text_getanykey" id="64">
            <next>
                <block type="events_move_backward" id="65"/>
            </next>
        </block>
    </next>
</block>
                            </next>
                        </block>
                    </next>
                </block>
            </statement>
            <next>
                <block type="text_clear_window" id="66">
                    <next>
                        <block inline="false" type="text_println" id="67">
                            <value name="VALUE">
<block type="text" id="68">
    <field name="TEXT">"You've found it! Here, take my aromor and defeat the sorceress! HURRY!"</field>
</block>
                            </value>
                            <next>
<block inline="false" type="text_print" id="69">
    <value name="VALUE">
        <block type="text" id="70">
            <field name="TEXT">(press any key)</field>
        </block>
    </value>
    <next>
        <block type="interaction_give_item" id="71">
            <field name="NAME">LegenDOS Plate</field>
            <next>
                <block type="interaction_give_item" id="72">
                    <field name="NAME">LegenDOS Helm</field>
                    <next>
                        <block type="text_getanykey" id="73">
                            <next>
<block type="events_move_backward" id="74"/>
                            </next>
                        </block>
                    </next>
                </block>
            </next>
        </block>
    </next>
</block>
                            </next>
                        </block>
                    </next>
                </block>
            </next>
        </block>
    </statement>
    <value name="IF2">
        <block type="interaction_has_item" id="75">
            <field name="NAME">Fire Amulet</field>
        </block>
    </value>
    <statement name="DO2">
        <block type="text_clear_window" id="76">
            <next>
                <block inline="false" type="text_println" id="77">
                    <value name="VALUE">
                        <block type="text" id="78">
                            <field name="TEXT">"Do not waste time, go find the dream door and stop the sorceress!" He points to the door!</field>
                        </block>
                    </value>
                    <next>
                        <block inline="false" type="text_print" id="79">
                            <value name="VALUE">
<block type="text" id="80">
    <field name="TEXT">(press any key)</field>
</block>
                            </value>
                            <next>
<block type="text_getanykey" id="81">
    <next>
        <block type="events_move_backward" id="82"/>
    </next>
</block>
                            </next>
                        </block>
                    </next>
                </block>
            </next>
        </block>
    </statement>
    <statement name="ELSE">
        <block inline="false" type="text_println" id="83">
            <value name="VALUE">
                <block type="text" id="84">
                    <field name="TEXT">You stand before the mad King Yrral. He is a handsome man, for his age. He is constantly muttering to himself while clenching his scepter and looking you over. Speak to his highness? Y/N</field>
                </block>
            </value>
            <next>
                <block inline="false" type="controls_if" id="85">
                    <value name="IF0">
                        <block type="text_getboolean" id="86"/>
                    </value>
                    <statement name="DO0">
                        <block type="text_clear_window" id="87">
                            <next>
<block inline="false" type="text_println" id="88">
    <value name="VALUE">
        <block type="text" id="89">
            <field name="TEXT">"YOU, yes you, do you have my sacred relic?" He roars with impatience.</field>
        </block>
    </value>
    <next>
        <block inline="true" type="variables_set" id="90">
            <field name="VAR">response</field>
            <value name="VALUE">
                <block type="text_getstring" id="91"/>
            </value>
            <next>
                <block inline="false" type="controls_if" id="92">
                    <mutation else="1" elseif="1"/>
                    <value name="IF0">
                        <block inline="true" type="logic_compare" id="93">
                            <field name="OP">EQ</field>
                            <value name="A">
<block type="variables_get" id="94">
    <field name="VAR">response</field>
</block>
                            </value>
                            <value name="B">
<block type="text" id="95">
    <field name="TEXT">relic</field>
</block>
                            </value>
                        </block>
                    </value>
                    <statement name="DO0">
                        <block type="text_clear_window" id="96">
                            <next>
<block inline="false" type="text_println" id="97">
    <value name="VALUE">
        <block type="text" id="98">
            <field name="TEXT">"YES, MY SACRED RELIC! It's missing!" He scoffs at you "Well...go FIND IT!" and he goes back to muttering to himself.</field>
        </block>
    </value>
    <next>
        <block inline="false" type="text_print" id="99">
            <value name="VALUE">
                <block type="text" id="100">
                    <field name="TEXT">(press any key)</field>
                </block>
            </value>
            <next>
                <block type="text_getanykey" id="101"/>
            </next>
        </block>
    </next>
</block>
                            </next>
                        </block>
                    </statement>
                    <value name="IF1">
                        <block inline="true" type="logic_compare" id="102">
                            <field name="OP">EQ</field>
                            <value name="A">
<block type="variables_get" id="103">
    <field name="VAR">response</field>
</block>
                            </value>
                            <value name="B">
<block type="text" id="104">
    <field name="TEXT">Thaedra</field>
</block>
                            </value>
                        </block>
                    </value>
                    <statement name="DO1">
                        <block type="text_clear_window" id="105">
                            <next>
<block inline="false" type="text_println" id="106">
    <value name="VALUE">
        <block type="text" id="107">
            <field name="TEXT">"WHAT DID YOU SAY?!" He shouts at you "Say it again and I will have you bludgeoned and fed to my undead subjects!" and he stares at you intensely until he eventually calms himself.</field>
        </block>
    </value>
    <next>
        <block inline="false" type="text_print" id="108">
            <value name="VALUE">
                <block type="text" id="109">
                    <field name="TEXT">(press any key)</field>
                </block>
            </value>
            <next>
                <block type="text_getanykey" id="110">
                    <next>
                        <block inline="false" type="text_println" id="111">
                            <value name="VALUE">
<block type="text" id="112">
    <field name="TEXT">"Now what were you saying?"</field>
</block>
                            </value>
                            <next>
<block inline="true" type="variables_set" id="113">
    <field name="VAR">response</field>
    <value name="VALUE">
        <block type="text_getstring" id="114"/>
    </value>
    <next>
        <block inline="false" type="controls_if" id="115">
            <mutation else="1" elseif="1"/>
            <value name="IF0">
                <block inline="true" type="logic_compare" id="116">
                    <field name="OP">EQ</field>
                    <value name="A">
                        <block type="variables_get" id="117">
                            <field name="VAR">response</field>
                        </block>
                    </value>
                    <value name="B">
                        <block type="text" id="118">
                            <field name="TEXT">relic</field>
                        </block>
                    </value>
                </block>
            </value>
            <statement name="DO0">
                <block type="text_clear_window" id="119">
                    <next>
                        <block inline="false" type="text_println" id="120">
                            <value name="VALUE">
<block type="text" id="121">
    <field name="TEXT">"YES, MY SACRED RELIC! It's missing!" He scoffs at you "Well...go FIND IT!" and he goes back to muttering to himself.</field>
</block>
                            </value>
                            <next>
<block inline="false" type="text_print" id="122">
    <value name="VALUE">
        <block type="text" id="123">
            <field name="TEXT">(press any key)</field>
        </block>
    </value>
    <next>
        <block type="text_getanykey" id="124"/>
    </next>
</block>
                            </next>
                        </block>
                    </next>
                </block>
            </statement>
            <value name="IF1">
                <block inline="true" type="logic_compare" id="125">
                    <field name="OP">EQ</field>
                    <value name="A">
                        <block type="variables_get" id="126">
                            <field name="VAR">response</field>
                        </block>
                    </value>
                    <value name="B">
                        <block type="text" id="127">
                            <field name="TEXT">Thaedra</field>
                        </block>
                    </value>
                </block>
            </value>
            <statement name="DO1">
                <block type="text_clear_window" id="128">
                    <next>
                        <block inline="false" type="text_println" id="129">
                            <value name="VALUE">
<block type="text" id="130">
    <field name="TEXT">"Guards, cut this idiot's BLOODY tongue out!" King Yrral summons his guards to dispatch you.</field>
</block>
                            </value>
                            <next>
<block inline="false" type="text_print" id="131">
    <value name="VALUE">
        <block type="text" id="132">
            <field name="TEXT">(press any key)</field>
        </block>
    </value>
    <next>
        <block type="text_getanykey" id="133">
            <next>
                <block type="events_start_encounter" id="134">
                    <field name="CODE">y</field>
                </block>
            </next>
        </block>
    </next>
</block>
                            </next>
                        </block>
                    </next>
                </block>
            </statement>
            <statement name="ELSE">
                <block type="text_clear_window" id="135">
                    <next>
                        <block inline="false" type="text_println" id="136">
                            <value name="VALUE">
<block type="text" id="137">
    <field name="TEXT">"I have no time for such trivial matters, be gone!" the king roars with distain.</field>
</block>
                            </value>
                            <next>
<block inline="false" type="text_print" id="138">
    <value name="VALUE">
        <block type="text" id="139">
            <field name="TEXT">(press any key)</field>
        </block>
    </value>
    <next>
        <block type="text_getanykey" id="140">
            <next>
                <block type="events_move_backward" id="141"/>
            </next>
        </block>
    </next>
</block>
                            </next>
                        </block>
                    </next>
                </block>
            </statement>
        </block>
    </next>
</block>
                            </next>
                        </block>
                    </next>
                </block>
            </next>
        </block>
    </next>
</block>
                            </next>
                        </block>
                    </statement>
                    <statement name="ELSE">
                        <block type="text_clear_window" id="142">
                            <next>
<block inline="false" type="text_println" id="143">
    <value name="VALUE">
        <block type="text" id="144">
            <field name="TEXT">"I have no time for such trivial matters, be gone!" the king roars with disdain.</field>
        </block>
    </value>
    <next>
        <block inline="false" type="text_print" id="145">
            <value name="VALUE">
                <block type="text" id="146">
                    <field name="TEXT">(press any key)</field>
                </block>
            </value>
            <next>
                <block type="text_getanykey" id="147"/>
            </next>
        </block>
    </next>
</block>
                            </next>
                        </block>
                    </statement>
                </block>
            </next>
        </block>
    </next>
</block>
                            </next>
                        </block>
                    </statement>
                </block>
            </next>
        </block>
    </statement>
    <next>
        <block type="events_move_backward" id="148"/>
    </next>
</block>
                            </next>
                        </block>
                    </statement>
                </block>
                <locationTrigger x="9" y="9"/>
            </script>
            <script name="KingdRoom">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">KingdRoom</field>
                    <statement name="STACK">
                        <block inline="false" type="text_print" id="17">
                            <value name="VALUE">
<block type="text" id="18">
    <field name="TEXT">There are two royal guards stationed outside the doors of the royal bedroom. They motion you to "move along..."</field>
</block>
                            </value>
                        </block>
                    </statement>
                </block>
                <locationTrigger x="9" y="2"/>
            </script>
            <script name="Kitchen">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">Kitchen</field>
                    <statement name="STACK">
                        <block inline="false" type="text_print" id="2">
                            <value name="VALUE">
<block type="text" id="3">
    <field name="TEXT">The kitchen is bustling with activity as the undead Royal Chef himself choreographs the other laborers in a cacophony of cooking! Something smells goood...Who knew the dead could cook?</field>
</block>
                            </value>
                        </block>
                    </statement>
                </block>
                <locationTrigger x="15" y="12"/>
            </script>
            <script name="Library">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">Library</field>
                    <statement name="STACK">
                        <block inline="false" type="text_print" id="2">
                            <value name="VALUE">
<block type="text" id="3">
    <field name="TEXT">This is the royal library. Ancient books and scrolls fill the ornately decorated yet age worn wood shelves appear to have been undisturbed for ages. There is an unusual tapestry in the center north wall.</field>
</block>
                            </value>
                        </block>
                    </statement>
                </block>
                <locationTrigger x="5" y="5"/>
                <locationTrigger x="6" y="2"/>
            </script>
            <script name="Treasure1">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">Treasure1</field>
                    <statement name="STACK">
                        <block inline="false" type="text_print" id="2">
                            <value name="VALUE">
<block type="text" id="3">
    <field name="TEXT">You see a dusty old chest. Open it? Y/N</field>
</block>
                            </value>
                            <next>
<block inline="false" type="controls_if" id="4">
    <value name="IF0">
        <block type="text_getboolean" id="5"/>
    </value>
    <statement name="DO0">
        <block inline="false" type="controls_if" id="6">
            <mutation else="1"/>
            <value name="IF0">
                <block type="interaction_has_item" id="7">
                    <field name="NAME">Cloaked Shirt</field>
                </block>
            </value>
            <statement name="DO0">
                <block type="text_clear_window" id="8">
                    <next>
                        <block inline="false" type="text_print" id="9">
                            <value name="VALUE">
<block type="text" id="10">
    <field name="TEXT">You open it to find a wet sock, lovely.</field>
</block>
                            </value>
                            <next>
<block type="text_getanykey" id="11"/>
                            </next>
                        </block>
                    </next>
                </block>
            </statement>
            <statement name="ELSE">
                <block type="text_clear_window" id="12">
                    <next>
                        <block inline="false" type="text_print" id="13">
                            <value name="VALUE">
<block type="text" id="14">
    <field name="TEXT">You open the chest to reveal a Cloaked Shirt!</field>
</block>
                            </value>
                            <next>
<block type="interaction_give_item" id="15">
    <field name="NAME">Cloaked Shirt</field>
    <next>
        <block type="text_getanykey" id="16"/>
    </next>
</block>
                            </next>
                        </block>
                    </next>
                </block>
            </statement>
        </block>
    </statement>
    <next>
        <block type="events_move_backward" id="17"/>
    </next>
</block>
                            </next>
                        </block>
                    </statement>
                </block>
                <locationTrigger x="2" y="15"/>
            </script>
            <script name="intro">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">intro</field>
                    <statement name="STACK">
                        <block inline="false" type="text_print" id="2">
                            <value name="VALUE">
<block type="text" id="3">
    <field name="TEXT">The floor is flooded with seawater from the castle slowly receding into the ocean. You smell rotting flesh, mildew, and feel as though your life force is slowing being drained...</field>
</block>
                            </value>
                        </block>
                    </statement>
                </block>
                <locationTrigger x="9" y="14"/>
            </script>
            <script name="signs1">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">signs1</field>
                    <statement name="STACK">
                        <block inline="false" type="text_print" id="2">
                            <value name="VALUE">
<block type="text" id="3">
    <field name="TEXT">You see two signs: one to the north saying dining chamber and one to the south saying kitchen.</field>
</block>
                            </value>
                        </block>
                    </statement>
                </block>
                <locationTrigger x="15" y="10"/>
            </script>
        </scripts>
        <chunk x="0" y="0">
            <row>TILE8bcf6 TILE8bd48 TILE8bcf6 TILE8bcf6 TILE8bd48 TILE8bcf6 TILE8bd48 TILE8bd48 TILE8bcf6 TILE8bcf6 TILE8bcf6 TILE8bcf6 TILE8bcf6 TILE8bcf6 TILE8bcf6 TILE8bcf6 TILE8bcf6 TILE8bcf6 TILE8bcf6 _</row>
            <row>TILE99c98 TILE2eb52 TILE99c98 TILEd7b61 TILE27c3f TILE2eb52 TILE2eb52 TILEd7b61 TILE8bcf6 TILE8bcf6 TILE8bcf6 TILE8bcf6 TILE8bcf6 TILE8bd48 TILE93c4e TILEea355 TILE93c4e TILE8bd48 TILE8bd48 _</row>
            <row>TILE99c98 TILE2eb52 TILE99c98 TILEd7b61 TILE2eb52 TILE93c4e TILE2eb52 TILE99c98 TILE2eb52 TILE93c4e TILE2eb52 TILE2eb52 TILE99c98 TILE93c4e TILE2eb52 TILE27c3f TILE2eb52 TILE93c4e TILE8bcf6 _</row>
            <row>TILE99c98 TILE93c4e TILE99c98 TILEd7b61 TILE2eb52 TILE2eb52 _ TILEd7b61 TILE8bcf6 _ TILE8bcf6 TILE8bcf6 TILE8bcf6 _ TILE93c4e TILE2eb52 TILE93c4e TILE2eb52 TILE8bd48 _</row>
            <row>TILE99c98 _ TILE99c98 TILEd7b61 _ TILE93c4e TILE2eb52 TILEd7b61 _ TILE99c98 TILE2eb52 TILE27c3f TILE8bcf6 TILE8bd48 _ _ _ TILE8bd48 TILE8bcf6 _</row>
            <row>TILE99c98 _ TILE99c98 TILEd7b61 _ _ _ TILEd7b61 TILE93c4e TILE2eb52 TILE93c4e _ TILE8bcf6 TILE8bcf6 TILE8bcf6 TILE99c98 TILE8bcf6 TILE8bcf6 TILE8bcf6 _</row>
            <row>TILE8bcf6 TILE99c98 TILE8bcf6 TILE8bcf6 TILE8bcf6 TILE99c98 TILE8bcf6 TILE8bcf6 _ _ _ TILE8bcf6 TILE8bcf6 TILE93c4e _ TILE93c4e _ TILE93c4e TILE8bcf6 _</row>
            <row>TILE8bcf6 TILE2eb52 TILE27c3f TILE93c4e TILE2eb52 _ TILE8bcf6 TILE8bcf6 TILE8bcf6 TILE8bcf6 TILE8bcf6 TILE8bcf6 TILE8bcf6 _ TILE27c3f TILE27c3f TILE27c3f _ TILE8bd48 _</row>
            <row>TILE8bd48 TILE93c4e _ _ _ TILE93c4e TILE8bcf6 TILE8bcf6 TILEea355 TILE34486 TILEea355 TILE8bcf6 TILE8bcf6 TILE93c4e _ TILE93c4e TILE2eb52 TILE93c4e TILE8bcf6 _</row>
            <row>TILE8bcf6 TILE8bcf6 TILE8bcf6 TILE99c98 TILE8bcf6 TILE8bcf6 TILE8bcf6 TILE2eb52 TILE93c4e _ TILE93c4e _ TILE8bcf6 TILE8bcf6 TILE8bcf6 TILE99c98 TILE8bcf6 TILE8bcf6 TILE8bcf6 _</row>
            <row>TILE8bd48 _ _ TILE93c4e _ _ TILE99c98 _ _ _ _ TILE2eb52 TILE99c98 _ TILE2eb52 TILE93c4e _ _ TILE8bd48 _</row>
            <row>TILE8bcf6 TILE8bcf6 TILE8bcf6 TILE99c98 TILE8bcf6 TILE8bcf6 TILE8bcf6 _ TILE93c4e TILE2eb52 TILE93c4e _ TILE8bcf6 TILE8bcf6 TILE8bcf6 TILE99c98 TILE8bcf6 TILE8bcf6 TILE8bcf6 _</row>
            <row>TILE8bcf6 TILE8bd48 _ _ TILE27c3f _ _ TILE8bcf6 _ _ TILE2eb52 TILE8bcf6 TILE9d98c TILE8bcf6 TILE8bd48 _ _ TILE8bd48 TILE8bcf6 _</row>
            <row>TILE8bd48 _ TILE93c4e _ _ _ _ _ TILE8bcf6 TILE93c4e TILE8bcf6 TILE27c3f _ TILE8bcf6 TILE2eb52 TILE93c4e TILE27c3f _ TILE8bd48 _</row>
            <row>TILE8bcf6 _ _ _ TILE93c4e _ TILE93c4e _ TILE99c98 _ TILE8bcf6 _ _ TILE99c98 _ TILE27c3f TILE93c4e TILE2eb52 TILE8bcf6 _</row>
            <row>TILE8bd48 TILE8bd48 TILE9d98c _ _ _ _ TILE27c3f TILE8bcf6 TILE2eb52 TILE8bcf6 TILEd7b61 TILEd7b61 TILE8bcf6 TILE8bd48 _ _ TILE8bd48 TILE8bd48 _</row>
            <row>TILE8bcf6 TILE8bcf6 TILE8bd48 TILE8bcf6 TILE8bd48 TILE8bcf6 TILE8bd48 TILE8bcf6 TILE8bcf6 _ TILE8bcf6 TILE8bcf6 TILE8bd48 TILE8bcf6 TILE8bd48 TILE8bcf6 TILE8bd48 TILE8bcf6 TILE8bcf6 _</row>
            <row>_ _ _ _ _ _ _ _ _ TILE99c98 _ _ _ _ _ _ _ _ _ _</row>
        </chunk>
    </map>
    <map name="Castle Zandra - 3D" width="512" height="512">
        <scripts>
            <script name="Init">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">Init</field>
                    <statement name="STACK">
                        <block type="events_set_sky" id="2">
                            <field name="COLOR">16</field>
                            <next>
<block type="events_set_ground" id="3">
    <field name="COLOR">1</field>
</block>
                            </next>
                        </block>
                    </statement>
                </block>
            </script>
            <script name="Atrium">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">Atrium</field>
                    <statement name="STACK">
                        <block inline="false" type="text_print" id="15">
                            <value name="VALUE">
<block type="text" id="29">
    <field name="TEXT">The garden atrium is lush and full of life. Large mystical trees and colorful plants fill the space.</field>
</block>
                            </value>
                        </block>
                    </statement>
                </block>
                <locationTrigger x="9" y="10"/>
            </script>
            <script name="Bathroom">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">Bathroom</field>
                    <statement name="STACK">
                        <block type="graphics_set_portrait" id="2">
                            <field name="NAME">Empty1</field>
                            <next>
<block inline="false" type="text_print" id="3">
    <value name="VALUE">
        <block type="text" id="4">
            <field name="TEXT">This is the guest bathroom. You think to yourself, "Lovely toilet!"</field>
        </block>
    </value>
    <next>
        <block type="text_getanykey" id="5">
            <next>
                <block type="events_move_backward" id="6"/>
            </next>
        </block>
    </next>
</block>
                            </next>
                        </block>
                    </statement>
                </block>
                <locationTrigger x="3" y="1"/>
            </script>
            <script name="Dining">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">Dining</field>
                    <statement name="STACK">
                        <block inline="false" type="text_print" id="2">
                            <value name="VALUE">
<block type="text" id="3">
    <field name="TEXT">The Royal dining chamber is set up for up to 100 guests!</field>
</block>
                            </value>
                        </block>
                    </statement>
                </block>
                <locationTrigger x="16" y="11"/>
            </script>
            <script name="Exit">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">Exit</field>
                    <statement name="STACK">
                        <block inline="false" type="text_print" id="2">
                            <value name="VALUE">
<block type="text" id="3">
    <field name="TEXT">You are at the foot of the castle's massive wooden gates. Enter the forest? Y/N</field>
</block>
                            </value>
                            <next>
<block inline="false" type="controls_if" id="4">
    <value name="IF0">
        <block type="text_getboolean" id="5"/>
    </value>
    <statement name="DO0">
        <block type="events_set_map" id="6">
            <field name="NAME">Merkania - 2D</field>
            <field name="X">49</field>
            <field name="Y">11</field>
            <field name="FACING">4</field>
        </block>
    </statement>
</block>
                            </next>
                        </block>
                    </statement>
                </block>
                <locationTrigger x="9" y="16"/>
            </script>
            <script name="Guardsrooms">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">Guardsrooms</field>
                    <statement name="STACK">
                        <block inline="false" type="text_print" id="17">
                            <value name="VALUE">
<block type="text" id="18">
    <field name="TEXT">A garrison of royal guards stand at attention here, ready to thwart any invaders.</field>
</block>
                            </value>
                        </block>
                    </statement>
                </block>
                <locationTrigger x="7" y="14"/>
                <locationTrigger x="11" y="14"/>
            </script>
            <script name="Guests">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">Guests</field>
                    <statement name="STACK">
                        <block inline="false" type="text_print" id="17">
                            <value name="VALUE">
<block type="text" id="18">
    <field name="TEXT">To the west are guest quarters.</field>
</block>
                            </value>
                        </block>
                    </statement>
                </block>
                <locationTrigger x="3" y="3"/>
            </script>
            <script name="Inside">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">Inside</field>
                    <statement name="STACK">
                        <block type="events_set_sky" id="2">
                            <field name="COLOR">16</field>
                            <next>
<block type="events_set_ground" id="3">
    <field name="COLOR">1</field>
</block>
                            </next>
                        </block>
                    </statement>
                </block>
                <locationTrigger x="9" y="4"/>
                <locationTrigger x="9" y="12"/>
            </script>
            <script name="Kitchen">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">Kitchen</field>
                    <statement name="STACK">
                        <block inline="false" type="text_print" id="17">
                            <value name="VALUE">
<block type="text" id="18">
    <field name="TEXT">Cooks whirl around the room with the grace of ballet dancers whilst preparing the Queen's next meal.</field>
</block>
                            </value>
                        </block>
                    </statement>
                </block>
                <locationTrigger x="15" y="14"/>
            </script>
            <script name="NewCastle">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">NewCastle</field>
                    <statement name="STACK">
                        <block inline="false" type="text_print" id="2">
                            <value name="VALUE">
<block type="text" id="3">
    <field name="TEXT">As you pass through the entry hall you can't help but notice how new the castle and everything in it appears. The massive marble blocks in each wall look less then a century old.</field>
</block>
                            </value>
                        </block>
                    </statement>
                </block>
                <locationTrigger x="9" y="14"/>
            </script>
            <script name="Outside">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">Outside</field>
                    <statement name="STACK">
                        <block type="events_set_sky" id="2">
                            <field name="COLOR">11</field>
                            <next>
<block type="events_set_ground" id="3">
    <field name="COLOR">2</field>
</block>
                            </next>
                        </block>
                    </statement>
                </block>
                <locationTrigger x="9" y="11"/>
                <locationTrigger x="9" y="5"/>
            </script>
            <script name="RoyalBedroom">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">RoyalBedroom</field>
                    <statement name="STACK">
                        <block inline="false" type="text_print" id="17">
                            <value name="VALUE">
<block type="text" id="18">
    <field name="TEXT">Several guards are stationed at the entrance of the Queen's private chambers. They motion you away politely.</field>
</block>
                            </value>
                            <next>
<block type="text_getanykey" id="34">
    <next>
        <block type="events_move_backward" id="56"/>
    </next>
</block>
                            </next>
                        </block>
                    </statement>
                </block>
                <locationTrigger x="5" y="1"/>
                <locationTrigger x="13" y="1"/>
            </script>
            <script name="Statue1">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">Statue1</field>
                    <statement name="STACK">
                        <block type="graphics_set_portrait" id="2">
                            <field name="NAME">Statue</field>
                            <next>
<block inline="false" type="text_println" id="22">
    <value name="VALUE">
        <block type="text" id="4">
            <field name="TEXT">The statue is of a young and beautiful princess. The plaque at the base reads "Princess Zandra"</field>
        </block>
    </value>
    <next>
        <block inline="false" type="text_print" id="3">
            <value name="VALUE">
                <block type="text" id="38">
                    <field name="TEXT">(press any key)</field>
                </block>
            </value>
            <next>
                <block type="text_getanykey" id="5">
                    <next>
                        <block type="events_move_backward" id="6"/>
                    </next>
                </block>
            </next>
        </block>
    </next>
</block>
                            </next>
                        </block>
                    </statement>
                </block>
                <locationTrigger x="8" y="8"/>
            </script>
            <script name="Statue2">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">Statue2</field>
                    <statement name="STACK">
                        <block type="graphics_set_portrait" id="2">
                            <field name="NAME">Statue</field>
                            <next>
<block inline="false" type="text_println" id="22">
    <value name="VALUE">
        <block type="text" id="4">
            <field name="TEXT">The statue is of a young and handsome prince. The plaque at the base has been removed.</field>
        </block>
    </value>
    <next>
        <block inline="false" type="text_print" id="3">
            <value name="VALUE">
                <block type="text" id="38">
                    <field name="TEXT">(press any key)</field>
                </block>
            </value>
            <next>
                <block type="text_getanykey" id="5">
                    <next>
                        <block type="events_move_backward" id="6"/>
                    </next>
                </block>
            </next>
        </block>
    </next>
</block>
                            </next>
                        </block>
                    </statement>
                </block>
                <locationTrigger x="10" y="8"/>
            </script>
            <script name="Statues">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">Statues</field>
                    <statement name="STACK">
                        <block inline="false" type="text_println" id="24">
                            <value name="VALUE">
<block type="text" id="3">
    <field name="TEXT">In the center are two large statues of a man and a woman, both youthful in appearance. As you step closer you see that the woman is Queen Zandra as a young woman.</field>
</block>
                            </value>
                            <next>
<block inline="false" type="text_print" id="2">
    <value name="VALUE">
        <block type="text" id="40">
            <field name="TEXT">(press any key)</field>
        </block>
    </value>
    <next>
        <block type="text_getanykey" id="4">
            <next>
                <block type="text_clear_window" id="5">
                    <next>
                        <block inline="false" type="text_println" id="56">
                            <value name="VALUE">
<block type="text" id="7">
    <field name="TEXT">You have heard stories of her grace and beauty since you were a child. Across from her is a statue of a handsome young man. At the foot of his pedestal is a single rose, freshly cut.</field>
</block>
                            </value>
                            <next>
<block inline="false" type="text_print" id="6">
    <value name="VALUE">
        <block type="text" id="72">
            <field name="TEXT">(press any key)</field>
        </block>
    </value>
    <next>
        <block type="text_getanykey" id="8"/>
    </next>
</block>
                            </next>
                        </block>
                    </next>
                </block>
            </next>
        </block>
    </next>
</block>
                            </next>
                        </block>
                    </statement>
                </block>
                <locationTrigger x="9" y="8"/>
            </script>
            <script name="Treasure1">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">Treasure1</field>
                    <statement name="STACK">
                        <block inline="false" type="text_print" id="2">
                            <value name="VALUE">
<block type="text" id="3">
    <field name="TEXT">You see a beautiful oak chest. Open it? Y/N</field>
</block>
                            </value>
                            <next>
<block inline="false" type="controls_if" id="4">
    <value name="IF0">
        <block type="text_getboolean" id="5"/>
    </value>
    <statement name="DO0">
        <block inline="false" type="controls_if" id="6">
            <mutation else="1"/>
            <value name="IF0">
                <block type="interaction_has_item" id="7">
                    <field name="NAME">Long Bow</field>
                </block>
            </value>
            <statement name="DO0">
                <block type="text_clear_window" id="8">
                    <next>
                        <block inline="false" type="text_print" id="9">
                            <value name="VALUE">
<block type="text" id="10">
    <field name="TEXT">This is the nicest empty chest you have ever seen!</field>
</block>
                            </value>
                            <next>
<block type="text_getanykey" id="11"/>
                            </next>
                        </block>
                    </next>
                </block>
            </statement>
            <statement name="ELSE">
                <block type="text_clear_window" id="12">
                    <next>
                        <block inline="false" type="text_print" id="13">
                            <value name="VALUE">
<block type="text" id="14">
    <field name="TEXT">You open the chest to find a Long Bow!</field>
</block>
                            </value>
                            <next>
<block type="interaction_give_item" id="15">
    <field name="NAME">Long Bow</field>
    <next>
        <block type="text_getanykey" id="16"/>
    </next>
</block>
                            </next>
                        </block>
                    </next>
                </block>
            </statement>
        </block>
    </statement>
</block>
                            </next>
                        </block>
                    </statement>
                </block>
                <locationTrigger x="2" y="15"/>
            </script>
            <script name="Zandra">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">Zandra</field>
                    <statement name="STACK">
                        <block type="graphics_set_portrait" id="2">
                            <field name="NAME">Zandra</field>
                            <next>
<block inline="false" type="controls_if" id="3">
    <mutation else="1" elseif="1"/>
    <value name="IF0">
        <block type="interaction_has_item" id="4">
            <field name="NAME">Relic</field>
        </block>
    </value>
    <statement name="DO0">
        <block inline="false" type="text_println" id="5">
            <value name="VALUE">
                <block type="text" id="6">
                    <field name="TEXT">"Welcome back friend. Please make your way to Yrral's Castle and give him the Relic, time is running out!"</field>
                </block>
            </value>
            <next>
                <block inline="false" type="text_print" id="7">
                    <value name="VALUE">
                        <block type="text" id="8">
                            <field name="TEXT">(press any key)</field>
                        </block>
                    </value>
                    <next>
                        <block type="text_getanykey" id="9">
                            <next>
<block type="events_move_backward" id="10"/>
                            </next>
                        </block>
                    </next>
                </block>
            </next>
        </block>
    </statement>
    <value name="IF1">
        <block type="interaction_has_item" id="11">
            <field name="NAME">Fire Amulet</field>
        </block>
    </value>
    <statement name="DO1">
        <block type="text_clear_window" id="12">
            <next>
                <block inline="false" type="text_println" id="13">
                    <value name="VALUE">
                        <block type="text" id="14">
                            <field name="TEXT">Queen Zandra sees your Fire Amulet and says, "You succeeded! What word do you bring me?" You explain that King Yrral became temporarily coherent and sent you to find the Dream Door. "Thank you adventurer, good luck!"</field>
                        </block>
                    </value>
                    <next>
                        <block inline="false" type="text_print" id="15">
                            <value name="VALUE">
<block type="text" id="16">
    <field name="TEXT">(press any key)</field>
</block>
                            </value>
                            <next>
<block type="text_getanykey" id="17">
    <next>
        <block type="events_move_backward" id="18"/>
    </next>
</block>
                            </next>
                        </block>
                    </next>
                </block>
            </next>
        </block>
    </statement>
    <statement name="ELSE">
        <block inline="false" type="text_println" id="19">
            <value name="VALUE">
                <block type="text" id="20">
                    <field name="TEXT">You stop and kneel before the queen. As you look up and meet her gaze you feel calm and unusually comfortable. This must be why she is known as Queen Zandra the good!</field>
                </block>
            </value>
            <next>
                <block inline="false" type="text_print" id="21">
                    <value name="VALUE">
                        <block type="text" id="22">
                            <field name="TEXT">(press any key)</field>
                        </block>
                    </value>
                    <next>
                        <block type="text_getanykey" id="23">
                            <next>
<block type="text_clear_window" id="24">
    <next>
        <block inline="false" type="text_println" id="25">
            <value name="VALUE">
                <block type="text" id="26">
                    <field name="TEXT">She nods to you in acknowledgement of your presence. The queen looks you over and after a moment speaks, "Why have you come before me, child?" She waits for a response:</field>
                </block>
            </value>
            <next>
                <block inline="true" type="variables_set" id="27">
                    <field name="VAR">response</field>
                    <value name="VALUE">
                        <block type="text_getstring" id="28"/>
                    </value>
                    <next>
                        <block inline="false" type="controls_if" id="29">
                            <mutation else="1" elseif="1"/>
                            <value name="IF0">
<block inline="true" type="logic_compare" id="30">
    <field name="OP">EQ</field>
    <value name="A">
        <block type="variables_get" id="31">
            <field name="VAR">response</field>
        </block>
    </value>
    <value name="B">
        <block type="text" id="32">
            <field name="TEXT">YRRAL</field>
        </block>
    </value>
</block>
                            </value>
                            <statement name="DO0">
<block type="text_clear_window" id="33">
    <next>
        <block inline="false" type="text_println" id="34">
            <value name="VALUE">
                <block type="text" id="35">
                    <field name="TEXT">"Yes, my true love, who was taken from me by an evil sorceress. He is cursed by her, now nothing natural can live near him. Someone must vanquish the sorceress in her tower."</field>
                </block>
            </value>
            <next>
                <block inline="false" type="text_print" id="36">
                    <value name="VALUE">
                        <block type="text" id="37">
                            <field name="TEXT">(press any key)</field>
                        </block>
                    </value>
                    <next>
                        <block type="text_getanykey" id="38">
                            <next>
<block type="text_clear_window" id="39">
    <next>
        <block inline="false" type="text_println" id="40">
            <value name="VALUE">
                <block type="text" id="41">
                    <field name="TEXT">"King Yrral thought he may know of a way to enter her tower protected by the darkest of magic. Give him this sacred relic and perhaps he'll have enough clarity to help you get into the Sorceress' tower."</field>
                </block>
            </value>
            <next>
                <block inline="false" type="text_print" id="42">
                    <value name="VALUE">
                        <block type="text" id="43">
                            <field name="TEXT">(press any key)</field>
                        </block>
                    </value>
                    <next>
                        <block type="interaction_give_item" id="44">
                            <field name="NAME">Relic</field>
                            <next>
<block type="text_getanykey" id="45"/>
                            </next>
                        </block>
                    </next>
                </block>
            </next>
        </block>
    </next>
</block>
                            </next>
                        </block>
                    </next>
                </block>
            </next>
        </block>
    </next>
</block>
                            </statement>
                            <value name="IF1">
<block inline="true" type="logic_compare" id="46">
    <field name="OP">EQ</field>
    <value name="A">
        <block type="variables_get" id="47">
            <field name="VAR">response</field>
        </block>
    </value>
    <value name="B">
        <block type="text" id="48">
            <field name="TEXT">Thaedra</field>
        </block>
    </value>
</block>
                            </value>
                            <statement name="DO1">
<block type="text_clear_window" id="49">
    <next>
        <block inline="false" type="text_println" id="50">
            <value name="VALUE">
                <block type="text" id="51">
                    <field name="TEXT">"Yes, I know this sorceress. She lives in a single tower to the west in the mountains. We were friends as children, we taught each other magic each had discovered."</field>
                </block>
            </value>
            <next>
                <block inline="false" type="text_print" id="52">
                    <value name="VALUE">
                        <block type="text" id="53">
                            <field name="TEXT">(press any key)</field>
                        </block>
                    </value>
                    <next>
                        <block type="text_getanykey" id="54">
                            <next>
<block type="text_clear_window" id="55">
    <next>
        <block inline="false" type="text_println" id="56">
            <value name="VALUE">
                <block type="text" id="57">
                    <field name="TEXT">"After war broke out between the kingdoms, she changed and began to study dark magic. That was the end of our friendship. Find clues to enter her tower and defeat her! Break the curse and ye shall be rewarded!"</field>
                </block>
            </value>
            <next>
                <block inline="false" type="text_print" id="58">
                    <value name="VALUE">
                        <block type="text" id="59">
                            <field name="TEXT">(press any key)</field>
                        </block>
                    </value>
                    <next>
                        <block type="text_getanykey" id="60"/>
                    </next>
                </block>
            </next>
        </block>
    </next>
</block>
                            </next>
                        </block>
                    </next>
                </block>
            </next>
        </block>
    </next>
</block>
                            </statement>
                            <statement name="ELSE">
<block type="text_clear_window" id="61">
    <next>
        <block inline="false" type="text_println" id="62">
            <value name="VALUE">
                <block type="text" id="63">
                    <field name="TEXT">Queen Zandra says, "I am sorry, but more pressing matters take precedence. Be well and travel safely adventurer. Please return if you discover anything."</field>
                </block>
            </value>
            <next>
                <block inline="false" type="text_print" id="64">
                    <value name="VALUE">
                        <block type="text" id="65">
                            <field name="TEXT">(press any key)</field>
                        </block>
                    </value>
                    <next>
                        <block type="text_getanykey" id="66"/>
                    </next>
                </block>
            </next>
        </block>
    </next>
</block>
                            </statement>
                        </block>
                    </next>
                </block>
            </next>
        </block>
    </next>
</block>
                            </next>
                        </block>
                    </next>
                </block>
            </next>
        </block>
    </statement>
    <next>
        <block type="events_move_backward" id="67"/>
    </next>
</block>
                            </next>
                        </block>
                    </statement>
                </block>
                <locationTrigger x="9" y="2"/>
            </script>
            <script name="artroom">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">artroom</field>
                    <statement name="STACK">
                        <block inline="false" type="text_print" id="2">
                            <value name="VALUE">
<block type="text" id="3">
    <field name="TEXT">This small chamber is the Queen's collection of rare art and tapestries. The room looks as though you are its first visitor in ages.</field>
</block>
                            </value>
                        </block>
                    </statement>
                </block>
                <locationTrigger x="3" y="14"/>
            </script>
            <script name="empty">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">empty</field>
                    <statement name="STACK">
                        <block type="graphics_set_portrait" id="2">
                            <field name="NAME">Empty1</field>
                            <next>
<block inline="false" type="text_print" id="3">
    <value name="VALUE">
        <block type="text" id="6">
            <field name="TEXT">This guest room is vacant.</field>
        </block>
    </value>
    <next>
        <block type="text_getanykey" id="4">
            <next>
                <block type="events_move_backward" id="5"/>
            </next>
        </block>
    </next>
</block>
                            </next>
                        </block>
                    </statement>
                </block>
                <locationTrigger x="1" y="5"/>
                <locationTrigger x="0" y="4"/>
                <locationTrigger x="0" y="3"/>
                <locationTrigger x="0" y="2"/>
                <locationTrigger x="1" y="1"/>
            </script>
            <script name="study">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">study</field>
                    <statement name="STACK">
                        <block inline="false" type="text_print" id="17">
                            <value name="VALUE">
<block type="text" id="18">
    <field name="TEXT">The royal study looks fairly new, not many books look time worn at all.</field>
</block>
                            </value>
                        </block>
                    </statement>
                </block>
                <locationTrigger x="2" y="11"/>
            </script>
            <script name="temple">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">temple</field>
                    <statement name="STACK">
                        <block inline="false" type="text_print" id="17">
                            <value name="VALUE">
<block type="text" id="18">
    <field name="TEXT">The small temple here makes you feel warm and content. Someone has been here worshipping recently.</field>
</block>
                            </value>
                        </block>
                    </statement>
                </block>
                <locationTrigger x="16" y="3"/>
            </script>
        </scripts>
        <chunk x="0" y="0">
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            <row>TILE8bcf6 TILE99c98 TILE8bcf6 TILE99c98 TILE8bcf6 _ TILEea355 TILE8bcf6 TILEea355 TILE34486 TILEea355 TILE8bcf6 TILEea355 _ TILE8bcf6 TILE8bcf6 TILEea355 TILE8bcf6 TILE8bcf6 _</row>
            <row>TILE99c98 _ TILE8bcf6 _ TILE99c98 _ _ _ TILE93c4e _ TILE93c4e _ _ _ TILE99c98 TILE93c4e TILE27c3f TILE93c4e TILE8bd48 _</row>
            <row>TILE99c98 TILE93c4e TILE99c98 _ TILE8bcf6 TILE8bcf6 TILE8bcf6 TILEea355 _ _ _ TILEea355 TILE8bcf6 TILE8bcf6 TILE8bcf6 _ TILE93c4e _ TILE8bcf6 _</row>
            <row>TILE99c98 _ TILE8bcf6 TILE93c4e TILE8bcf6 TILE7f287 TILE8bcf6 TILE8bd48 TILE8bcf6 TILE99c98 TILE8bcf6 TILE8bd48 TILE8bcf6 TILE7f287 TILE8bcf6 TILE8bcf6 TILE99c98 TILE8bcf6 TILE8bcf6 _</row>
            <row>TILE8bcf6 TILE99c98 TILE8bcf6 _ TILE8bcf6 _ _ TILE7f287 TILE8bcf6 TILE99c98 TILE8bcf6 TILE7f287 _ _ TILE8bcf6 _ TILE93c4e _ TILE8bcf6 _</row>
            <row>TILE8bd48 TILE8bcf6 _ _ TILE8bd48 TILE7f287 _ _ TILE7f287 _ TILE7f287 _ TILE2eb52 TILE7f287 TILE8bd48 _ TILE27c3f _ TILE8bd48 _</row>
            <row>TILE8bcf6 TILE8bcf6 TILE99c98 TILE8bcf6 TILE8bcf6 _ TILE2eb52 _ _ _ _ _ _ _ TILE8bcf6 _ TILE27c3f _ TILE8bcf6 _</row>
            <row>TILE8bcf6 TILEd7b61 _ TILEd7b61 TILE8bcf6 _ TILE7f287 _ TILEdfcd5 _ TILEdfcd5 _ TILE7f287 _ TILE8bcf6 TILE93c4e TILE27c3f TILE93c4e TILE8bcf6 _</row>
            <row>TILE8bcf6 _ TILE93c4e _ TILE8bcf6 _ _ _ TILE2eb52 _ _ _ _ _ TILE8bcf6 _ TILE27c3f _ TILE8bcf6 _</row>
            <row>TILE8bd48 _ TILE93c4e _ TILE8bd48 TILE7f287 _ _ TILE7f287 _ TILE7f287 _ _ TILE7f287 TILE8bd48 _ TILE27c3f _ TILE8bd48 _</row>
            <row>TILE8bcf6 TILEd7b61 _ TILEd7b61 TILE8bcf6 _ _ TILE7f287 TILE8bcf6 TILE99c98 TILE8bcf6 TILE7f287 _ _ TILE8bcf6 _ TILE93c4e _ TILE8bcf6 _</row>
            <row>TILE8bcf6 TILE8bcf6 TILE99c98 TILE8bcf6 TILE8bcf6 TILE7f287 TILE8bd48 TILE8bcf6 TILE8bcf6 TILE99c98 TILE8bcf6 TILE8bcf6 TILE8bd48 TILE7f287 TILE8bcf6 TILE8bcf6 TILE99c98 TILE8bcf6 TILE8bcf6 _</row>
            <row>TILE8bcf6 TILE27c3f _ _ TILE8bcf6 TILE8bcf6 _ TILE27c3f TILE8bcf6 _ TILE8bcf6 _ _ TILE8bcf6 TILE8bcf6 _ _ TILE27c3f TILE8bcf6 _</row>
            <row>TILE8bd48 _ TILE93c4e _ TILE99c98 _ TILE93c4e _ TILE99c98 _ TILE99c98 _ TILE93c4e _ TILE99c98 _ TILE93c4e TILE27c3f TILE8bd48 _</row>
            <row>TILE8bcf6 TILE8bcf6 TILE187c2 _ TILE8bcf6 _ _ TILE8bcf6 TILE8bcf6 _ TILE8bcf6 TILE8bcf6 _ _ TILE8bcf6 TILE27c3f TILE27c3f TILE8bcf6 TILE8bcf6 _</row>
            <row>TILE8bcf6 TILE8bcf6 TILE8bd48 TILE8bcf6 TILE8bcf6 TILE8bcf6 TILE8bd48 TILE8bcf6 TILE8bcf6 _ TILE8bcf6 TILE8bcf6 TILE8bd48 TILE8bcf6 TILE8bcf6 TILE8bcf6 TILE8bd48 TILE8bcf6 TILE8bcf6 _</row>
            <row>_ _ _ _ _ _ _ _ _ TILE99c98 _ _ _ _ _ _ _ _ _ _</row>
        </chunk>
    </map>
    <map name="Dark Depths - 3D" width="512" height="512">
        <scripts>
            <script name="Init">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">Init</field>
                    <statement name="STACK">
                        <block type="events_add_encounter_zone" id="2">
                            <field name="CODE">4</field>
                            <field name="X">5</field>
                            <field name="Y">6</field>
                            <field name="MAXDIST">6</field>
                            <field name="CHANCE">5</field>
                            <next>
<block type="events_add_encounter_zone" id="3">
    <field name="CODE">3</field>
    <field name="X">18</field>
    <field name="Y">4</field>
    <field name="MAXDIST">6</field>
    <field name="CHANCE">5</field>
    <next>
        <block type="events_add_encounter_zone" id="4">
            <field name="CODE">5</field>
            <field name="X">5</field>
            <field name="Y">16</field>
            <field name="MAXDIST">6</field>
            <field name="CHANCE">5</field>
            <next>
                <block type="events_add_encounter_zone" id="5">
                    <field name="CODE">5</field>
                    <field name="X">18</field>
                    <field name="Y">16</field>
                    <field name="MAXDIST">6</field>
                    <field name="CHANCE">5</field>
                    <next>
                        <block type="events_set_sky" id="6">
                            <field name="COLOR">9</field>
                            <next>
<block type="events_set_ground" id="7">
    <field name="COLOR">10</field>
</block>
                            </next>
                        </block>
                    </next>
                </block>
            </next>
        </block>
    </next>
</block>
                            </next>
                        </block>
                    </statement>
                </block>
            </script>
            <script name="3Statues">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">3Statues</field>
                    <statement name="STACK">
                        <block inline="false" type="text_print" id="2">
                            <value name="VALUE">
<block type="text" id="3">
    <field name="TEXT">In this chamber you see three nearly identical statues. At the foot of each one is a silver plaque with a name etched into it.</field>
</block>
                            </value>
                        </block>
                    </statement>
                </block>
                <locationTrigger x="12" y="9"/>
            </script>
            <script name="Clue1">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">Clue1</field>
                    <statement name="STACK">
                        <block inline="false" type="text_print" id="2">
                            <value name="VALUE">
<block type="text" id="3">
    <field name="TEXT">The chamber is a massive hall with pillars of obsidian forming a forest of cold stone. A voice echos out from the darkness, "Welcome, fools...watch your step..."</field>
</block>
                            </value>
                        </block>
                    </statement>
                </block>
                <locationTrigger x="9" y="10"/>
            </script>
            <script name="Clue4">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">Clue4</field>
                    <statement name="STACK">
                        <block inline="false" type="text_print" id="2">
                            <value name="VALUE">
<block type="text" id="3">
    <field name="TEXT">The hallway seems deserted, if it weren't for the strange sounds of unseen creatures further down...</field>
</block>
                            </value>
                        </block>
                    </statement>
                </block>
                <locationTrigger x="15" y="10"/>
            </script>
            <script name="Clue5">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">Clue5</field>
                    <statement name="STACK">
                        <block inline="false" type="text_print" id="2">
                            <value name="VALUE">
<block type="text" id="3">
    <field name="TEXT">A message written in blood says, "Which door do I pick? Number one, Number two, or Number...50?!" Just below is a skeleton in shredded leather armor.</field>
</block>
                            </value>
                        </block>
                    </statement>
                </block>
                <locationTrigger x="12" y="13"/>
            </script>
            <script name="Dewdrus">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">Dewdrus</field>
                    <statement name="STACK">
                        <block inline="false" type="controls_if" id="2">
                            <mutation else="1"/>
                            <value name="IF0">
<block type="interaction_has_item" id="3">
    <field name="NAME">Stone Feet</field>
</block>
                            </value>
                            <statement name="DO0">
<block inline="false" type="text_println" id="4">
    <value name="VALUE">
        <block type="text" id="5">
            <field name="TEXT">You stand before a worn statue of a hulking man missing feet. The stone feet in your pack glow and you are allowed to pass.</field>
        </block>
    </value>
</block>
                            </statement>
                            <statement name="ELSE">
<block inline="false" type="text_println" id="6">
    <value name="VALUE">
        <block type="text" id="7">
            <field name="TEXT">You stand before a worn statue of a hulking man missing feet. At the base of the figure is a plaque with a name etched into it "Dewdrus".</field>
        </block>
    </value>
    <next>
        <block type="text_getanykey" id="8">
            <next>
                <block type="events_move_backward" id="9"/>
            </next>
        </block>
    </next>
</block>
                            </statement>
                        </block>
                    </statement>
                </block>
                <locationTrigger x="13" y="10"/>
            </script>
            <script name="Dewdrus2">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">Dewdrus2</field>
                    <statement name="STACK">
                        <block inline="false" type="controls_if" id="2">
                            <mutation else="1"/>
                            <value name="IF0">
<block type="interaction_has_item" id="3">
    <field name="NAME">Stone Head</field>
</block>
                            </value>
                            <statement name="DO0">
<block type="text_clear_window" id="4">
    <next>
        <block inline="false" type="text_print" id="5">
            <value name="VALUE">
                <block type="text" id="6">
                    <field name="TEXT">The giant body of Dewdrus lies here, with rats feasting upon his rotting flesh.</field>
                </block>
            </value>
        </block>
    </next>
</block>
                            </statement>
                            <statement name="ELSE">
<block type="graphics_set_portrait" id="7">
    <field name="NAME">Dwarf</field>
    <next>
        <block inline="false" type="text_println" id="8">
            <value name="VALUE">
                <block type="text" id="9">
                    <field name="TEXT">A large man sits on a pristine white throne. "You fools, you broke the seal! You may have defeated my brother but you will not survive me. Come get your reward, DEATH!"</field>
                </block>
            </value>
            <next>
                <block inline="false" type="text_print" id="10">
                    <value name="VALUE">
                        <block type="text" id="11">
                            <field name="TEXT">(press any key)</field>
                        </block>
                    </value>
                    <next>
                        <block type="text_getanykey" id="12">
                            <next>
<block type="events_start_encounter" id="13">
    <field name="CODE">B2</field>
    <next>
        <block type="graphics_set_portrait" id="14">
            <field name="NAME">Combatwin</field>
            <next>
                <block type="text_clear_window" id="15">
                    <next>
                        <block inline="false" type="text_println" id="16">
                            <value name="VALUE">
<block type="text" id="17">
    <field name="TEXT">Dewdrus falls to his knees and say "My brother will avenge me!" then slumps forward to his death. You find another small box. There's a stone head inside! Guess what, you take it with you!</field>
</block>
                            </value>
                            <next>
<block inline="false" type="text_print" id="18">
    <value name="VALUE">
        <block type="text" id="19">
            <field name="TEXT">(press any key)</field>
        </block>
    </value>
    <next>
        <block type="text_getanykey" id="20">
            <next>
                <block type="text_clear_window" id="21">
                    <next>
                        <block inline="false" type="text_println" id="22">
                            <value name="VALUE">
<block type="text" id="23">
    <field name="TEXT">A strange white mist leaves the body and enters your lungs! You feel healthier and with a tad more luck!</field>
</block>
                            </value>
                            <next>
<block inline="false" type="text_print" id="24">
    <value name="VALUE">
        <block type="text" id="25">
            <field name="TEXT">(press any key)</field>
        </block>
    </value>
    <next>
        <block type="interaction_increase_stat" id="26">
            <field name="NAME">Luck</field>
            <field name="AMOUNT">1</field>
            <next>
                <block type="interaction_increase_stat" id="27">
                    <field name="NAME">Max Health</field>
                    <field name="AMOUNT">25</field>
                    <next>
                        <block type="interaction_increase_stat" id="28">
                            <field name="NAME">Health</field>
                            <field name="AMOUNT">25</field>
                            <next>
<block type="interaction_give_item" id="29">
    <field name="NAME">Stone Head</field>
    <next>
        <block type="text_getanykey" id="30"/>
    </next>
</block>
                            </next>
                        </block>
                    </next>
                </block>
            </next>
        </block>
    </next>
</block>
                            </next>
                        </block>
                    </next>
                </block>
            </next>
        </block>
    </next>
</block>
                            </next>
                        </block>
                    </next>
                </block>
            </next>
        </block>
    </next>
</block>
                            </next>
                        </block>
                    </next>
                </block>
            </next>
        </block>
    </next>
</block>
                            </statement>
                        </block>
                    </statement>
                </block>
                <locationTrigger x="18" y="4"/>
            </script>
            <script name="Exit">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">Exit</field>
                    <statement name="STACK">
                        <block inline="false" type="text_print" id="2">
                            <value name="VALUE">
<block type="text" id="6">
    <field name="TEXT">You are at the gateway to the surface above. Exit dungeon? Y/N</field>
</block>
                            </value>
                            <next>
<block inline="false" type="controls_if" id="3">
    <value name="IF0">
        <block type="text_getboolean" id="4"/>
    </value>
    <statement name="DO0">
        <block type="events_set_map" id="5">
            <field name="NAME">Merkania - 2D</field>
            <field name="X">55</field>
            <field name="Y">42</field>
            <field name="FACING">12</field>
        </block>
    </statement>
</block>
                            </next>
                        </block>
                    </statement>
                </block>
                <locationTrigger x="12" y="1"/>
                <locationTrigger x="12" y="2"/>
            </script>
            <script name="Hewdrus">
                <block inline="false" type="procedures_defreturn" id="1" x="40" y="16">
                    <mutation/>
                    <field name="NAME">Hewdrus</field>
                    <statement name="STACK">
                        <block inline="false" type="controls_if" id="2">
                            <mutation else="1"/>
                            <value name="IF0">
<block type="interaction_has_item" id="3">
    <field name="NAME">Stone Hand</field>
</block>
                            </value>
                            <statement name="DO0">
<block inline="false" type="text_print" id="4">
    <value name="VALUE">
        <block type="text" id="5">
            <field name="TEXT">You stand before a worn, statue of a hulking man missing a hand. The stone hand in your pack glows and you may pass.</field>
        </block>
    </value>
</block>
                            </statement>
                            <statement name="ELSE">
<block inline="false" type="text_print" id="6">
    <value name="VALUE">
        <block type="text" id="7">
            <field name="TEXT">You stand before a worn statue of a hulking man missing a hand. At the base of the figure is a plaque with a name etched into it "Dewdrus".</field>
        </block>
    </value>
    <next>
        <block type="text_getanykey" id="8">
            <next>
                <block type="events_move_backward" id="9"/>
            </next>
        </block>
    </next>
</block>
                            </statement>
                        </block>
                    </statement>
                </block>
                <locationTrigger x="11" y="10"/>
            </script>
            <script name="Hewdrus2">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">Hewdrus2</field>
                    <statement name="STACK">
                        <block inline="false" type="controls_if" id="2">
                            <mutation else="1"/>
                            <value name="IF0">
<block type="interaction_has_item" id="3">
    <field name="NAME">Stone Feet</field>
</block>
                            </value>
                            <statement name="DO0">
<block type="text_clear_window" id="4">
    <next>
        <block inline="false" type="text_print" id="5">
            <value name="VALUE">
                <block type="text" id="6">
                    <field name="TEXT">The rotting corpse of Hewdrus lies here.</field>
                </block>
            </value>
        </block>
    </next>
</block>
                            </statement>
                            <statement name="ELSE">
<block type="graphics_set_portrait" id="7">
    <field name="NAME">Dwarf</field>
    <next>
        <block inline="false" type="text_println" id="8">
            <value name="VALUE">
                <block type="text" id="9">
                    <field name="TEXT">You stand before a hulking man sitting on a white throne. "Who was stupid enough to break my seal? Come forward, for your death will mean my freedom from this prison!"</field>
                </block>
            </value>
            <next>
                <block inline="false" type="text_print" id="10">
                    <value name="VALUE">
                        <block type="text" id="11">
                            <field name="TEXT">(press any key)</field>
                        </block>
                    </value>
                    <next>
                        <block type="text_getanykey" id="12">
                            <next>
<block type="events_start_encounter" id="13">
    <field name="CODE">B1</field>
    <next>
        <block type="graphics_set_portrait" id="14">
            <field name="NAME">Combatwin</field>
            <next>
                <block type="text_clear_window" id="15">
                    <next>
                        <block inline="false" type="text_println" id="16">
                            <value name="VALUE">
<block type="text" id="17">
    <field name="TEXT">Hedrus falls to the ground like a bloody ragdoll. You search him and discover a small box. Upon opening the box you find a stone foot and take it with you.</field>
</block>
                            </value>
                            <next>
<block inline="false" type="text_print" id="18">
    <value name="VALUE">
        <block type="text" id="19">
            <field name="TEXT">(press any key)</field>
        </block>
    </value>
    <next>
        <block type="text_getanykey" id="20">
            <next>
                <block type="text_clear_window" id="21">
                    <next>
                        <block inline="false" type="text_println" id="22">
                            <value name="VALUE">
<block type="text" id="23">
    <field name="TEXT">A strange orange vapor leaves the body and enters your lungs. You feel healthier and more agile!</field>
</block>
                            </value>
                            <next>
<block inline="false" type="text_print" id="24">
    <value name="VALUE">
        <block type="text" id="25">
            <field name="TEXT">(press any key)</field>
        </block>
    </value>
    <next>
        <block type="interaction_increase_stat" id="26">
            <field name="NAME">Agility</field>
            <field name="AMOUNT">1</field>
            <next>
                <block type="interaction_increase_stat" id="27">
                    <field name="NAME">Max Health</field>
                    <field name="AMOUNT">25</field>
                    <next>
                        <block type="interaction_increase_stat" id="28">
                            <field name="NAME">Health</field>
                            <field name="AMOUNT">25</field>
                            <next>
<block type="interaction_give_item" id="29">
    <field name="NAME">Stone Feet</field>
    <next>
        <block type="text_getanykey" id="30"/>
    </next>
</block>
                            </next>
                        </block>
                    </next>
                </block>
            </next>
        </block>
    </next>
</block>
                            </next>
                        </block>
                    </next>
                </block>
            </next>
        </block>
    </next>
</block>
                            </next>
                        </block>
                    </next>
                </block>
            </next>
        </block>
    </next>
</block>
                            </next>
                        </block>
                    </next>
                </block>
            </next>
        </block>
    </next>
</block>
                            </statement>
                        </block>
                    </statement>
                </block>
                <locationTrigger x="5" y="2"/>
            </script>
            <script name="Invisawall">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">Invisawall</field>
                    <statement name="STACK">
                        <block inline="false" type="text_print" id="2">
                            <value name="VALUE">
<block type="text" id="4">
    <field name="TEXT">BOING~!</field>
</block>
                            </value>
                            <next>
<block type="events_move_backward" id="3"/>
                            </next>
                        </block>
                    </statement>
                </block>
                <locationTrigger x="5" y="10"/>
                <locationTrigger x="8" y="8"/>
                <locationTrigger x="5" y="6"/>
                <locationTrigger x="9" y="4"/>
                <locationTrigger x="3" y="5"/>
                <locationTrigger x="6" y="4"/>
            </script>
            <script name="Lewdrus">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">Lewdrus</field>
                    <statement name="STACK">
                        <block inline="false" type="controls_if" id="2">
                            <mutation else="1"/>
                            <value name="IF0">
<block type="interaction_has_item" id="3">
    <field name="NAME">Stone Head</field>
</block>
                            </value>
                            <statement name="DO0">
<block inline="false" type="text_print" id="4">
    <value name="VALUE">
        <block type="text" id="5">
            <field name="TEXT">You stand before a worn, statue of a hulking man missing a head. The stone head in your pack gows and you may pass.</field>
        </block>
    </value>
</block>
                            </statement>
                            <statement name="ELSE">
<block inline="false" type="text_print" id="6">
    <value name="VALUE">
        <block type="text" id="7">
            <field name="TEXT">You stand before a worn statue of a hulking man a head. At the base of the figure is a plaque with a name etched into it "Dewdrus".</field>
        </block>
    </value>
    <next>
        <block type="text_getanykey" id="8">
            <next>
                <block type="events_move_backward" id="9"/>
            </next>
        </block>
    </next>
</block>
                            </statement>
                        </block>
                    </statement>
                </block>
                <locationTrigger x="12" y="11"/>
            </script>
            <script name="Lewdrus2">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">Lewdrus2</field>
                    <statement name="STACK">
                        <block inline="false" type="controls_if" id="2">
                            <mutation else="1"/>
                            <value name="IF0">
<block type="interaction_has_item" id="3">
    <field name="NAME">Dream Door</field>
</block>
                            </value>
                            <statement name="DO0">
<block type="text_clear_window" id="4">
    <next>
        <block inline="false" type="text_print" id="5">
            <value name="VALUE">
                <block type="text" id="6">
                    <field name="TEXT">The rotting corpse of the once mighty Lewdrus lies still, his throne blackened with dried blood.</field>
                </block>
            </value>
        </block>
    </next>
</block>
                            </statement>
                            <statement name="ELSE">
<block type="graphics_set_portrait" id="7">
    <field name="NAME">Dwarf</field>
    <next>
        <block inline="false" type="text_println" id="8">
            <value name="VALUE">
                <block type="text" id="9">
                    <field name="TEXT">A giant sits upon a huge throne. "Come forward, you were kind enough to break all three seals, thank you. However, I cannot leave my prison without avenging my brothers!"</field>
                </block>
            </value>
            <next>
                <block inline="false" type="text_print" id="10">
                    <value name="VALUE">
                        <block type="text" id="11">
                            <field name="TEXT">(press any key)</field>
                        </block>
                    </value>
                    <next>
                        <block type="text_getanykey" id="12">
                            <next>
<block type="events_start_encounter" id="13">
    <field name="CODE">B3</field>
    <next>
        <block type="graphics_set_portrait" id="14">
            <field name="NAME">Dwarf</field>
            <next>
                <block type="text_clear_window" id="15">
                    <next>
                        <block inline="false" type="text_println" id="16">
                            <value name="VALUE">
<block type="text" id="17">
    <field name="TEXT">Lewdrus falls forward onto one hand and looks at you saying, "Perhaps you CAN defeat the Sorceress! Kill her!! Kill her for tricking us and imprisoning us here!!" He collapses and is dead.</field>
</block>
                            </value>
                            <next>
<block inline="false" type="text_print" id="18">
    <value name="VALUE">
        <block type="text" id="19">
            <field name="TEXT">(press any key)</field>
        </block>
    </value>
    <next>
        <block type="graphics_set_portrait" id="20">
            <field name="NAME">Combatwin</field>
            <next>
                <block type="text_getanykey" id="21">
                    <next>
                        <block type="text_clear_window" id="22">
                            <next>
<block inline="false" type="text_println" id="23">
    <value name="VALUE">
        <block type="text" id="24">
            <field name="TEXT">You search his room and find a large object under a sheet behind the throne. You remove the sheet to discover the Dream Door! As you touch it it shrinks! You take it with you.</field>
        </block>
    </value>
    <next>
        <block inline="false" type="text_print" id="25">
            <value name="VALUE">
                <block type="text" id="26">
                    <field name="TEXT">(press any key)</field>
                </block>
            </value>
            <next>
                <block type="text_getanykey" id="27">
                    <next>
                        <block type="text_clear_window" id="28">
                            <next>
<block inline="false" type="text_println" id="29">
    <value name="VALUE">
        <block type="text" id="30">
            <field name="TEXT">A strange red mist leavs the body and enters your lungs! You feel healthier and faster!</field>
        </block>
    </value>
    <next>
        <block inline="false" type="text_print" id="31">
            <value name="VALUE">
                <block type="text" id="32">
                    <field name="TEXT">(press any key)</field>
                </block>
            </value>
            <next>
                <block type="interaction_increase_stat" id="33">
                    <field name="NAME">Max Health</field>
                    <field name="AMOUNT">25</field>
                    <next>
                        <block type="interaction_increase_stat" id="34">
                            <field name="NAME">Health</field>
                            <field name="AMOUNT">25</field>
                            <next>
<block type="interaction_increase_stat" id="35">
    <field name="NAME">Agility</field>
    <field name="AMOUNT">1</field>
    <next>
        <block type="text_getanykey" id="36">
            <next>
                <block type="interaction_give_item" id="37">
                    <field name="NAME">Dream Door</field>
                    <next>
                        <block type="text_getanykey" id="38"/>
                    </next>
                </block>
            </next>
        </block>
    </next>
</block>
                            </next>
                        </block>
                    </next>
                </block>
            </next>
        </block>
    </next>
</block>
                            </next>
                        </block>
                    </next>
                </block>
            </next>
        </block>
    </next>
</block>
                            </next>
                        </block>
                    </next>
                </block>
            </next>
        </block>
    </next>
</block>
                            </next>
                        </block>
                    </next>
                </block>
            </next>
        </block>
    </next>
</block>
                            </next>
                        </block>
                    </next>
                </block>
            </next>
        </block>
    </next>
</block>
                            </statement>
                        </block>
                    </statement>
                </block>
                <locationTrigger x="3" y="18"/>
            </script>
            <script name="Riddle1">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">Riddle1</field>
                    <statement name="STACK">
                        <block inline="false" type="controls_if" id="2">
                            <mutation else="1"/>
                            <value name="IF0">
<block type="interaction_get_flag" id="3">
    <field name="NAME">1</field>
</block>
                            </value>
                            <statement name="DO0">
<block inline="false" type="text_print" id="4">
    <value name="VALUE">
        <block type="text" id="5">
            <field name="TEXT">You pass through vapors.</field>
        </block>
    </value>
</block>
                            </statement>
                            <statement name="ELSE">
<block type="graphics_set_portrait" id="6">
    <field name="NAME">Death</field>
    <next>
        <block inline="false" type="text_println" id="7">
            <value name="VALUE">
                <block type="text" id="8">
                    <field name="TEXT">A vision of Death in vaporous form appears and says, "I am what you think, I am not what you see. what am I?"</field>
                </block>
            </value>
            <next>
                <block inline="true" type="variables_set" id="9">
                    <field name="VAR">response</field>
                    <value name="VALUE">
                        <block type="text_getstring" id="10"/>
                    </value>
                    <next>
                        <block inline="false" type="controls_if" id="11">
                            <mutation else="1"/>
                            <value name="IF0">
<block inline="true" type="logic_compare" id="12">
    <field name="OP">EQ</field>
    <value name="A">
        <block type="variables_get" id="13">
            <field name="VAR">response</field>
        </block>
    </value>
    <value name="B">
        <block type="text" id="14">
            <field name="TEXT">IMAGINATION</field>
        </block>
    </value>
</block>
                            </value>
                            <statement name="DO0">
<block type="text_clear_window" id="15">
    <next>
        <block inline="false" type="text_print" id="16">
            <value name="VALUE">
                <block type="text" id="17">
                    <field name="TEXT">"Imagination indeed, you may pass..."</field>
                </block>
            </value>
            <next>
                <block type="interaction_set_flag" id="18">
                    <field name="NAME">1</field>
                </block>
            </next>
        </block>
    </next>
</block>
                            </statement>
                            <statement name="ELSE">
<block type="text_clear_window" id="19">
    <next>
        <block inline="false" type="text_print" id="20">
            <value name="VALUE">
                <block type="text" id="21">
                    <field name="TEXT">Seek wisdom and return with another answer.</field>
                </block>
            </value>
            <next>
                <block type="text_getanykey" id="22">
                    <next>
                        <block type="events_move_backward" id="23"/>
                    </next>
                </block>
            </next>
        </block>
    </next>
</block>
                            </statement>
                        </block>
                    </next>
                </block>
            </next>
        </block>
    </next>
</block>
                            </statement>
                        </block>
                    </statement>
                </block>
                <locationTrigger x="23" y="5"/>
            </script>
            <script name="Riddle2">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">Riddle2</field>
                    <statement name="STACK">
                        <block inline="false" type="controls_if" id="2">
                            <mutation else="1"/>
                            <value name="IF0">
<block type="interaction_get_flag" id="3">
    <field name="NAME">2</field>
</block>
                            </value>
                            <statement name="DO0">
<block inline="false" type="text_print" id="4">
    <value name="VALUE">
        <block type="text" id="5">
            <field name="TEXT">You pass through vapors.</field>
        </block>
    </value>
</block>
                            </statement>
                            <statement name="ELSE">
<block type="graphics_set_portrait" id="6">
    <field name="NAME">Death</field>
    <next>
        <block inline="false" type="text_println" id="7">
            <value name="VALUE">
                <block type="text" id="8">
                    <field name="TEXT">A vision of Death in vaporous form appears and says, "I am weightless, but you can see me. Put me in a bucket, and I'll make it lighter. What am I?"</field>
                </block>
            </value>
            <next>
                <block inline="true" type="variables_set" id="9">
                    <field name="VAR">response</field>
                    <value name="VALUE">
                        <block type="text_getstring" id="10"/>
                    </value>
                    <next>
                        <block inline="false" type="controls_if" id="11">
                            <mutation else="1"/>
                            <value name="IF0">
<block inline="true" type="logic_compare" id="12">
    <field name="OP">EQ</field>
    <value name="A">
        <block type="variables_get" id="13">
            <field name="VAR">response</field>
        </block>
    </value>
    <value name="B">
        <block type="text" id="14">
            <field name="TEXT">HOLE</field>
        </block>
    </value>
</block>
                            </value>
                            <statement name="DO0">
<block type="text_clear_window" id="15">
    <next>
        <block inline="false" type="text_print" id="16">
            <value name="VALUE">
                <block type="text" id="17">
                    <field name="TEXT">"on the whole, you are correct and may pass..."</field>
                </block>
            </value>
            <next>
                <block type="interaction_set_flag" id="18">
                    <field name="NAME">2</field>
                </block>
            </next>
        </block>
    </next>
</block>
                            </statement>
                            <statement name="ELSE">
<block type="text_clear_window" id="19">
    <next>
        <block inline="false" type="text_print" id="20">
            <value name="VALUE">
                <block type="text" id="21">
                    <field name="TEXT">"Seek wisdom and return with another answer."</field>
                </block>
            </value>
            <next>
                <block type="text_getanykey" id="22">
                    <next>
                        <block type="events_move_backward" id="23"/>
                    </next>
                </block>
            </next>
        </block>
    </next>
</block>
                            </statement>
                        </block>
                    </next>
                </block>
            </next>
        </block>
    </next>
</block>
                            </statement>
                        </block>
                    </statement>
                </block>
                <locationTrigger x="18" y="1"/>
            </script>
            <script name="Riddle3">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">Riddle3</field>
                    <statement name="STACK">
                        <block inline="false" type="controls_if" id="2">
                            <mutation else="1"/>
                            <value name="IF0">
<block type="interaction_get_flag" id="3">
    <field name="NAME">3</field>
</block>
                            </value>
                            <statement name="DO0">
<block inline="false" type="text_print" id="4">
    <value name="VALUE">
        <block type="text" id="5">
            <field name="TEXT">You pass through vapors.</field>
        </block>
    </value>
</block>
                            </statement>
                            <statement name="ELSE">
<block type="graphics_set_portrait" id="6">
    <field name="NAME">Death</field>
    <next>
        <block inline="false" type="text_println" id="7">
            <value name="VALUE">
                <block type="text" id="8">
                    <field name="TEXT">A vision of Death in vaporous form appears and says, "when you speak, I break. what am I?"</field>
                </block>
            </value>
            <next>
                <block inline="true" type="variables_set" id="9">
                    <field name="VAR">response</field>
                    <value name="VALUE">
                        <block type="text_getstring" id="10"/>
                    </value>
                    <next>
                        <block inline="false" type="controls_if" id="11">
                            <mutation else="1"/>
                            <value name="IF0">
<block inline="true" type="logic_compare" id="12">
    <field name="OP">EQ</field>
    <value name="A">
        <block type="variables_get" id="13">
            <field name="VAR">response</field>
        </block>
    </value>
    <value name="B">
        <block type="text" id="14">
            <field name="TEXT">SILENCE</field>
        </block>
    </value>
</block>
                            </value>
                            <statement name="DO0">
<block type="text_clear_window" id="15">
    <next>
        <block inline="false" type="text_print" id="16">
            <value name="VALUE">
                <block type="text" id="17">
                    <field name="TEXT">"Silence is golden, you may pass..."</field>
                </block>
            </value>
            <next>
                <block type="interaction_set_flag" id="18">
                    <field name="NAME">3</field>
                </block>
            </next>
        </block>
    </next>
</block>
                            </statement>
                            <statement name="ELSE">
<block type="text_clear_window" id="19">
    <next>
        <block inline="false" type="text_print" id="20">
            <value name="VALUE">
                <block type="text" id="21">
                    <field name="TEXT">"Seek wisdom and return with another answer."</field>
                </block>
            </value>
            <next>
                <block type="text_getanykey" id="22">
                    <next>
                        <block type="events_move_backward" id="23"/>
                    </next>
                </block>
            </next>
        </block>
    </next>
</block>
                            </statement>
                        </block>
                    </next>
                </block>
            </next>
        </block>
    </next>
</block>
                            </statement>
                        </block>
                    </statement>
                </block>
                <locationTrigger x="18" y="7"/>
            </script>
            <script name="Treasure1">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">Treasure1</field>
                    <statement name="STACK">
                        <block inline="false" type="text_print" id="2">
                            <value name="VALUE">
<block type="text" id="3">
    <field name="TEXT">A dusty chest rests here at your feet. Open it? Y/N</field>
</block>
                            </value>
                            <next>
<block inline="false" type="controls_if" id="4">
    <mutation else="1"/>
    <value name="IF0">
        <block type="text_getboolean" id="5"/>
    </value>
    <statement name="DO0">
        <block inline="false" type="controls_if" id="6">
            <mutation else="1"/>
            <value name="IF0">
                <block type="interaction_has_item" id="7">
                    <field name="NAME">LegenDOS Sword</field>
                </block>
            </value>
            <statement name="DO0">
                <block type="text_clear_window" id="8">
                    <next>
                        <block inline="false" type="text_print" id="9">
                            <value name="VALUE">
<block type="text" id="10">
    <field name="TEXT">You kneel down and carefully open the old wooden chest to find...dirt.</field>
</block>
                            </value>
                            <next>
<block type="text_getanykey" id="11"/>
                            </next>
                        </block>
                    </next>
                </block>
            </statement>
            <statement name="ELSE">
                <block type="text_clear_window" id="12">
                    <next>
                        <block inline="false" type="text_print" id="13">
                            <value name="VALUE">
<block type="text" id="14">
    <field name="TEXT">You kneel down and carefully open the old wooden chest to find...a LegenDOS Sword! As you claim it a disembodied voice says "Master!"</field>
</block>
                            </value>
                            <next>
<block type="interaction_give_item" id="15">
    <field name="NAME">LegenDOS Sword</field>
    <next>
        <block type="text_getanykey" id="16"/>
    </next>
</block>
                            </next>
                        </block>
                    </next>
                </block>
            </statement>
        </block>
    </statement>
    <statement name="ELSE">
        <block type="events_move_backward" id="17"/>
    </statement>
</block>
                            </next>
                        </block>
                    </statement>
                </block>
                <locationTrigger x="9" y="1"/>
            </script>
            <script name="Treasure2">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">Treasure2</field>
                    <statement name="STACK">
                        <block inline="false" type="text_print" id="2">
                            <value name="VALUE">
<block type="text" id="3">
    <field name="TEXT">A dusty chest rests here at your feet. Open it? Y/N</field>
</block>
                            </value>
                            <next>
<block inline="false" type="controls_if" id="4">
    <mutation else="1"/>
    <value name="IF0">
        <block type="text_getboolean" id="5"/>
    </value>
    <statement name="DO0">
        <block inline="false" type="controls_if" id="6">
            <mutation else="1"/>
            <value name="IF0">
                <block type="interaction_has_item" id="7">
                    <field name="NAME">LegenDOS Boots</field>
                </block>
            </value>
            <statement name="DO0">
                <block type="text_clear_window" id="8">
                    <next>
                        <block inline="false" type="text_print" id="9">
                            <value name="VALUE">
<block type="text" id="10">
    <field name="TEXT">The chest is empty.</field>
</block>
                            </value>
                            <next>
<block type="text_getanykey" id="11"/>
                            </next>
                        </block>
                    </next>
                </block>
            </statement>
            <statement name="ELSE">
                <block type="text_clear_window" id="12">
                    <next>
                        <block inline="false" type="text_print" id="13">
                            <value name="VALUE">
<block type="text" id="14">
    <field name="TEXT">You kneel down and carefully open the old wooden chest to find...LegenDOS Boots! As you claim it a disembodied voice says "Step up your game!"</field>
</block>
                            </value>
                            <next>
<block type="interaction_give_item" id="15">
    <field name="NAME">LegenDOS Boots</field>
    <next>
        <block type="text_getanykey" id="16"/>
    </next>
</block>
                            </next>
                        </block>
                    </next>
                </block>
            </statement>
        </block>
    </statement>
    <statement name="ELSE">
        <block type="events_move_backward" id="17"/>
    </statement>
</block>
                            </next>
                        </block>
                    </statement>
                </block>
                <locationTrigger x="14" y="8"/>
            </script>
            <script name="Treasure3">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">Treasure3</field>
                    <statement name="STACK">
                        <block inline="false" type="text_print" id="2">
                            <value name="VALUE">
<block type="text" id="3">
    <field name="TEXT">A dusty chest rests here at your feet. Open it? Y/N</field>
</block>
                            </value>
                            <next>
<block inline="false" type="controls_if" id="4">
    <mutation else="1"/>
    <value name="IF0">
        <block type="text_getboolean" id="5"/>
    </value>
    <statement name="DO0">
        <block inline="false" type="controls_if" id="6">
            <mutation else="1"/>
            <value name="IF0">
                <block type="interaction_has_item" id="7">
                    <field name="NAME">Lightning Wand</field>
                </block>
            </value>
            <statement name="DO0">
                <block type="text_clear_window" id="8">
                    <next>
                        <block inline="false" type="text_print" id="9">
                            <value name="VALUE">
<block type="text" id="10">
    <field name="TEXT">You kneel down and carefully open the old wooden chest to find...more dirt!</field>
</block>
                            </value>
                            <next>
<block type="text_getanykey" id="11"/>
                            </next>
                        </block>
                    </next>
                </block>
            </statement>
            <statement name="ELSE">
                <block type="text_clear_window" id="12">
                    <next>
                        <block inline="false" type="text_print" id="13">
                            <value name="VALUE">
<block type="text" id="14">
    <field name="TEXT">You kneel down and carefully open the old wooden chest to find...a Lightning Wand! As you claim it a disembodied voice says "Avenge!"</field>
</block>
                            </value>
                            <next>
<block type="interaction_give_item" id="15">
    <field name="NAME">Lightning Wand</field>
    <next>
        <block type="text_getanykey" id="16"/>
    </next>
</block>
                            </next>
                        </block>
                    </next>
                </block>
            </statement>
        </block>
    </statement>
    <statement name="ELSE">
        <block type="events_move_backward" id="17"/>
    </statement>
</block>
                            </next>
                        </block>
                    </statement>
                </block>
                <locationTrigger x="23" y="10"/>
            </script>
            <script name="crypts">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">crypts</field>
                    <statement name="STACK">
                        <block type="events_set_sky" id="42">
                            <field name="COLOR">10</field>
                            <next>
<block type="events_set_ground" id="64">
    <field name="COLOR">17</field>
</block>
                            </next>
                        </block>
                    </statement>
                </block>
                <locationTrigger x="3" y="17"/>
                <locationTrigger x="5" y="2"/>
                <locationTrigger x="19" y="4"/>
            </script>
            <script name="dungeon">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">dungeon</field>
                    <statement name="STACK">
                        <block type="events_set_sky" id="2">
                            <field name="COLOR">9</field>
                            <next>
<block type="events_set_ground" id="3">
    <field name="COLOR">10</field>
</block>
                            </next>
                        </block>
                    </statement>
                </block>
                <locationTrigger x="3" y="16"/>
                <locationTrigger x="20" y="4"/>
                <locationTrigger x="5" y="3"/>
            </script>
            <script name="quick exit">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">quick exit</field>
                    <statement name="STACK">
                        <block inline="false" type="text_print" id="89">
                            <value name="VALUE">
<block type="text" id="90">
    <field name="TEXT">A strange portal of green energy swirls here. Enter it? Y/N</field>
</block>
                            </value>
                            <next>
<block inline="false" type="controls_if" id="91">
    <mutation else="1"/>
    <value name="IF0">
        <block type="text_getboolean" id="92"/>
    </value>
    <statement name="DO0">
        <block type="text_clear_window" id="127">
            <next>
                <block inline="false" type="text_print" id="110">
                    <value name="VALUE">
                        <block type="text" id="111">
                            <field name="TEXT">You cautiously step through the portal... (press any key)</field>
                        </block>
                    </value>
                    <next>
                        <block type="text_getanykey" id="151">
                            <next>
<block type="events_set_map" id="93">
    <field name="NAME">Merkania - 2D</field>
    <field name="X">55</field>
    <field name="Y">42</field>
    <field name="FACING">0</field>
</block>
                            </next>
                        </block>
                    </next>
                </block>
            </next>
        </block>
    </statement>
    <statement name="ELSE">
        <block type="events_move_backward" id="94"/>
    </statement>
</block>
                            </next>
                        </block>
                    </statement>
                </block>
                <locationTrigger x="2" y="13"/>
            </script>
        </scripts>
        <chunk x="0" y="0">
            <row>_ TILE155d2 _ _ TILE8bcf6 TILE8bcf6 TILE8bcf6 _ _ TILE155d2 _ TILE155d2 TILE155d2 TILE155d2 _ TILE155d2 TILE155d2 TILE155d2 TILE155d2 TILE155d2 TILE155d2 TILE155d2 TILE155d2 _ _ _</row>
            <row>TILE155d2 _ TILE155d2 TILE8bcf6 TILEea355 TILE34486 TILEea355 TILE8bcf6 TILE155d2 TILE9d98c TILE155d2 TILE155d2 TILE439c9 TILE155d2 TILE155d2 _ _ _ _ _ _ _ _ TILE155d2 _ _</row>
            <row>TILE155d2 _ _ TILE8bcf6 _ TILE99c98 _ TILE8bcf6 _ _ _ TILE155d2 _ TILE155d2 _ _ TILE8bcf6 TILE8bcf6 TILE8bcf6 TILE8bcf6 TILE155d2 TILE155d2 _ _ TILE155d2 _</row>
            <row>_ TILE155d2 _ _ TILE8bcf6 TILE99c98 TILE8bcf6 _ _ TILE155d2 _ TILE155d2 _ TILE155d2 _ TILE8bcf6 TILEea355 _ _ TILE8bcf6 TILE8bcf6 TILE93c4e TILE155d2 _ TILE155d2 _</row>
            <row>TILE155d2 _ _ _ _ _ _ _ _ _ _ TILE155d2 TILE54bdf TILE155d2 _ TILE8bcf6 TILEea355 TILE34486 _ TILE99c98 TILE99c98 _ TILE155d2 _ TILE155d2 _</row>
            <row>TILE155d2 _ TILE155d2 _ TILE155d2 _ TILE155d2 _ TILE155d2 _ TILE155d2 TILE155d2 _ TILE155d2 _ TILE8bcf6 TILEea355 _ _ TILE8bcf6 TILE8bcf6 TILE93c4e TILE155d2 _ TILE155d2 _</row>
            <row>TILE155d2 _ _ _ _ TILE2eb52 _ _ _ _ _ TILE155d2 TILE2eb52 TILE155d2 _ _ TILE8bcf6 TILE8bcf6 TILE8bcf6 TILE8bcf6 _ _ TILE155d2 _ TILE155d2 _</row>
            <row>_ TILE155d2 _ TILE155d2 _ TILE155d2 _ TILE155d2 _ TILE155d2 _ TILE155d2 _ TILE155d2 TILE155d2 _ _ _ TILE2eb52 _ _ TILE155d2 _ _ TILE155d2 _</row>
            <row>TILE155d2 _ _ _ _ _ _ _ _ _ _ TILE155d2 TILE54bdf TILE155d2 TILE9d98c _ TILE155d2 TILE155d2 TILE155d2 TILE155d2 TILE155d2 _ _ TILE155d2 _ _</row>
            <row>TILE155d2 _ TILE155d2 _ TILE155d2 _ TILE155d2 _ TILE155d2 _ TILE155d2 TILE93c4e _ TILE93c4e TILE155d2 TILE155d2 TILE155d2 _ _ _ _ _ TILE155d2 TILE155d2 _ _</row>
            <row>TILE155d2 _ _ _ _ _ _ _ _ TILE93c4e TILE54bdf TILEdfcd5 TILE2eb52 TILEdfcd5 TILE54bdf _ _ _ TILE155d2 TILE155d2 TILE155d2 TILE155d2 TILE155d2 TILE9d98c TILE155d2 _</row>
            <row>_ TILE155d2 TILE2eb52 TILE155d2 _ TILE155d2 _ TILE155d2 _ TILE155d2 TILE155d2 TILE93c4e TILEdfcd5 TILE93c4e TILE155d2 TILE155d2 TILE155d2 TILE155d2 TILE155d2 TILE2eb52 TILE54bdf TILE54bdf TILE54bdf TILE2eb52 TILE155d2 _</row>
            <row>TILE155d2 TILE2eb52 TILE155d2 _ TILE155d2 TILE155d2 TILE155d2 TILE155d2 TILE155d2 TILE155d2 TILE155d2 TILE155d2 TILE54bdf TILE155d2 _ _ TILE54bdf _ TILE54bdf _ TILE155d2 TILE54bdf TILE54bdf TILE54bdf TILE155d2 _</row>
            <row>TILE155d2 TILE2eb52 TILEc84df TILE2eb52 TILE155d2 TILE2eb52 TILE54bdf TILE54bdf _ _ TILE54bdf _ TILE2eb52 _ TILE54bdf TILE54bdf TILE54bdf TILE54bdf _ TILE2eb52 TILE155d2 TILE54bdf TILE54bdf TILE54bdf TILE155d2 _</row>
            <row>TILE155d2 TILE54bdf TILE54bdf TILE155d2 TILE54bdf TILE155d2 TILE155d2 TILE155d2 TILE155d2 _ TILE54bdf TILE155d2 TILE54bdf TILE155d2 _ TILE54bdf _ TILE54bdf TILE155d2 TILE155d2 _ TILE155d2 _ TILE54bdf TILE155d2 _</row>
            <row>TILE155d2 TILE54bdf TILE93c4e TILE93c4e TILE93c4e TILE54bdf _ TILE2eb52 _ TILE155d2 TILE155d2 TILE54bdf _ TILE155d2 _ TILE54bdf TILE54bdf TILE155d2 _ TILE155d2 TILE155d2 TILE54bdf TILE155d2 TILE54bdf TILE155d2 _</row>
            <row>_ TILE8bcf6 TILE8bcf6 TILE99c98 TILE8bcf6 TILE8bcf6 TILE8bcf6 TILE54bdf TILE54bdf TILE155d2 TILE155d2 TILE54bdf TILE155d2 TILE54bdf TILE54bdf _ TILE155d2 _ TILE2eb52 TILE54bdf _ _ TILE54bdf _ TILE155d2 _</row>
            <row>_ TILE8bcf6 TILE8bcf6 TILE99c98 TILE8bcf6 TILE8bcf6 TILE8bcf6 TILE2eb52 TILE2eb52 TILE155d2 TILE155d2 TILE54bdf TILE54bdf _ TILE155d2 TILE155d2 TILE155d2 TILE54bdf TILE155d2 TILE155d2 TILE54bdf TILE155d2 TILE155d2 _ TILE155d2 _</row>
            <row>TILE8bcf6 TILEea355 TILE93c4e _ TILE93c4e TILEea355 TILE8bcf6 TILE155d2 _ _ TILE54bdf TILE155d2 TILE155d2 TILE155d2 TILE2eb52 _ TILE54bdf TILE2eb52 TILE54bdf _ _ TILE54bdf TILE54bdf TILE54bdf TILE155d2 _</row>
            <row>TILE8bcf6 TILEea355 _ TILE34486 _ TILEea355 TILE8bcf6 TILE155d2 TILE54bdf TILE155d2 _ TILE54bdf _ TILE155d2 TILE54bdf TILE155d2 TILE155d2 _ TILE155d2 TILE155d2 _ TILE155d2 TILE155d2 _ TILE155d2 _</row>
            <row>_ TILE8bcf6 TILEea355 TILEea355 TILEea355 TILE8bcf6 TILE8bcf6 TILE54bdf TILE2eb52 _ _ TILE54bdf _ TILE54bdf TILE2eb52 _ TILE155d2 TILE2eb52 TILE54bdf TILE54bdf _ _ TILE54bdf TILE2eb52 TILE155d2 _</row>
            <row>_ _ TILE8bcf6 TILE8bcf6 TILE8bcf6 _ _ TILE155d2 TILE155d2 TILE155d2 TILE155d2 TILE155d2 TILE155d2 TILE155d2 TILE155d2 TILE155d2 _ TILE155d2 TILE155d2 TILE155d2 TILE155d2 TILE155d2 TILE155d2 TILE155d2 _ _</row>
        </chunk>
    </map>
    <map name="Guardians - 3D" width="512" height="512">
        <scripts>
            <script name="Init">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">Init</field>
                    <statement name="STACK">
                        <block type="events_set_sky" id="10">
                            <field name="COLOR">11</field>
                            <next>
<block type="events_set_ground" id="19">
    <field name="COLOR">14</field>
</block>
                            </next>
                        </block>
                    </statement>
                </block>
            </script>
            <script name="Agility">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">Agility</field>
                    <statement name="STACK">
                        <block type="graphics_set_portrait" id="2">
                            <field name="NAME">Death</field>
                            <next>
<block type="text_clear_window" id="3">
    <next>
        <block inline="false" type="text_println" id="4">
            <value name="VALUE">
                <block type="text" id="5">
                    <field name="TEXT">You enter a strange temple with a being that looks like death. It says, "Welcome Guardian, would you like to begin your Agility training for 1000 gold?" Y/N</field>
                </block>
            </value>
            <next>
                <block inline="false" type="controls_if" id="6">
                    <value name="IF0">
                        <block type="text_getboolean" id="7"/>
                    </value>
                    <statement name="DO0">
                        <block inline="false" type="controls_if" id="8">
                            <mutation else="1"/>
                            <value name="IF0">
<block inline="true" type="logic_compare" id="9">
    <field name="OP">GTE</field>
    <value name="A">
        <block type="interaction_get_stat" id="10">
            <field name="NAME">Gold</field>
        </block>
    </value>
    <value name="B">
        <block type="math_number" id="11">
            <field name="NUM">1000</field>
        </block>
    </value>
</block>
                            </value>
                            <statement name="DO0">
<block type="interaction_decrease_stat" id="12">
    <field name="NAME">Gold</field>
    <field name="AMOUNT">1000</field>
    <next>
        <block type="text_clear_window" id="13">
            <next>
                <block inline="false" type="text_print" id="14">
                    <value name="VALUE">
                        <block type="text" id="15">
                            <field name="TEXT">The gold disappears and the being instructs you for the entire day. You feel advanced!</field>
                        </block>
                    </value>
                    <next>
                        <block type="interaction_increase_stat" id="16">
                            <field name="NAME">Agility</field>
                            <field name="AMOUNT">1</field>
                            <next>
<block type="text_getanykey" id="17"/>
                            </next>
                        </block>
                    </next>
                </block>
            </next>
        </block>
    </next>
</block>
                            </statement>
                            <statement name="ELSE">
<block type="text_clear_window" id="18">
    <next>
        <block inline="false" type="text_print" id="19">
            <value name="VALUE">
                <block type="text" id="20">
                    <field name="TEXT">The being shakes its head to say no. You exit the small temple.</field>
                </block>
            </value>
            <next>
                <block type="text_getanykey" id="21"/>
            </next>
        </block>
    </next>
</block>
                            </statement>
                        </block>
                    </statement>
                    <next>
                        <block type="events_move_backward" id="22"/>
                    </next>
                </block>
            </next>
        </block>
    </next>
</block>
                            </next>
                        </block>
                    </statement>
                </block>
                <locationTrigger x="9" y="2"/>
            </script>
            <script name="Aiming">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">Aiming</field>
                    <statement name="STACK">
                        <block type="graphics_set_portrait" id="2">
                            <field name="NAME">Death</field>
                            <next>
<block type="text_clear_window" id="3">
    <next>
        <block inline="false" type="text_println" id="4">
            <value name="VALUE">
                <block type="text" id="5">
                    <field name="TEXT">You enter a strange temple with a being that looks like death. It says, "Welcome Guardian, would you like to begin your Aiming training for 1000 gold?" Y/N</field>
                </block>
            </value>
            <next>
                <block inline="false" type="controls_if" id="6">
                    <value name="IF0">
                        <block type="text_getboolean" id="7"/>
                    </value>
                    <statement name="DO0">
                        <block inline="false" type="controls_if" id="8">
                            <mutation else="1"/>
                            <value name="IF0">
<block inline="true" type="logic_compare" id="9">
    <field name="OP">GTE</field>
    <value name="A">
        <block type="interaction_get_stat" id="10">
            <field name="NAME">Gold</field>
        </block>
    </value>
    <value name="B">
        <block type="math_number" id="11">
            <field name="NUM">1000</field>
        </block>
    </value>
</block>
                            </value>
                            <statement name="DO0">
<block type="interaction_decrease_stat" id="12">
    <field name="NAME">Gold</field>
    <field name="AMOUNT">1000</field>
    <next>
        <block type="text_clear_window" id="13">
            <next>
                <block inline="false" type="text_print" id="14">
                    <value name="VALUE">
                        <block type="text" id="15">
                            <field name="TEXT">The gold disappears and the being instructs you for the entire day. You feel advanced!</field>
                        </block>
                    </value>
                    <next>
                        <block type="interaction_increase_stat" id="16">
                            <field name="NAME">Aiming</field>
                            <field name="AMOUNT">1</field>
                            <next>
<block type="text_getanykey" id="17"/>
                            </next>
                        </block>
                    </next>
                </block>
            </next>
        </block>
    </next>
</block>
                            </statement>
                            <statement name="ELSE">
<block type="text_clear_window" id="18">
    <next>
        <block inline="false" type="text_print" id="19">
            <value name="VALUE">
                <block type="text" id="20">
                    <field name="TEXT">The being shakes its head to say no. You exit the small temple.</field>
                </block>
            </value>
            <next>
                <block type="text_getanykey" id="21"/>
            </next>
        </block>
    </next>
</block>
                            </statement>
                        </block>
                    </statement>
                    <next>
                        <block type="events_move_backward" id="22"/>
                    </next>
                </block>
            </next>
        </block>
    </next>
</block>
                            </next>
                        </block>
                    </statement>
                </block>
                <locationTrigger x="5" y="6"/>
            </script>
            <script name="Dodge">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">Dodge</field>
                    <statement name="STACK">
                        <block type="graphics_set_portrait" id="2">
                            <field name="NAME">Death</field>
                            <next>
<block type="text_clear_window" id="3">
    <next>
        <block inline="false" type="text_println" id="4">
            <value name="VALUE">
                <block type="text" id="5">
                    <field name="TEXT">You enter a strange temple with a being that looks like death. It says, "Welcome Guardian, would you like to begin your dodging training for 1000 gold?" Y/N</field>
                </block>
            </value>
            <next>
                <block inline="false" type="controls_if" id="6">
                    <value name="IF0">
                        <block type="text_getboolean" id="7"/>
                    </value>
                    <statement name="DO0">
                        <block inline="false" type="controls_if" id="8">
                            <mutation else="1"/>
                            <value name="IF0">
<block inline="true" type="logic_compare" id="9">
    <field name="OP">GTE</field>
    <value name="A">
        <block type="interaction_get_stat" id="10">
            <field name="NAME">Gold</field>
        </block>
    </value>
    <value name="B">
        <block type="math_number" id="11">
            <field name="NUM">1000</field>
        </block>
    </value>
</block>
                            </value>
                            <statement name="DO0">
<block type="interaction_decrease_stat" id="12">
    <field name="NAME">Gold</field>
    <field name="AMOUNT">1000</field>
    <next>
        <block type="text_clear_window" id="13">
            <next>
                <block inline="false" type="text_print" id="14">
                    <value name="VALUE">
                        <block type="text" id="15">
                            <field name="TEXT">The gold disappears and the being instructs you for the entire day. You feel advanced!</field>
                        </block>
                    </value>
                    <next>
                        <block type="interaction_increase_stat" id="16">
                            <field name="NAME">Dodging</field>
                            <field name="AMOUNT">1</field>
                            <next>
<block type="text_getanykey" id="17"/>
                            </next>
                        </block>
                    </next>
                </block>
            </next>
        </block>
    </next>
</block>
                            </statement>
                            <statement name="ELSE">
<block type="text_clear_window" id="18">
    <next>
        <block inline="false" type="text_print" id="19">
            <value name="VALUE">
                <block type="text" id="20">
                    <field name="TEXT">The being shakes its head to say no. You exit the small temple.</field>
                </block>
            </value>
            <next>
                <block type="text_getanykey" id="21"/>
            </next>
        </block>
    </next>
</block>
                            </statement>
                        </block>
                    </statement>
                    <next>
                        <block type="events_move_backward" id="22"/>
                    </next>
                </block>
            </next>
        </block>
    </next>
</block>
                            </next>
                        </block>
                    </statement>
                </block>
                <locationTrigger x="10" y="4"/>
            </script>
            <script name="Exit">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">Exit</field>
                    <statement name="STACK">
                        <block inline="false" type="text_print" id="2">
                            <value name="VALUE">
<block type="text" id="3">
    <field name="TEXT">Leave the Guardian's sanctuary? Y/N</field>
</block>
                            </value>
                            <next>
<block inline="false" type="controls_if" id="4">
    <mutation else="1"/>
    <value name="IF0">
        <block type="text_getboolean" id="5"/>
    </value>
    <statement name="DO0">
        <block type="events_set_map" id="6">
            <field name="NAME">Merkania - 2D</field>
            <field name="X">51</field>
            <field name="Y">43</field>
            <field name="FACING">0</field>
        </block>
    </statement>
    <statement name="ELSE">
        <block type="events_move_backward" id="7"/>
    </statement>
</block>
                            </next>
                        </block>
                    </statement>
                </block>
                <locationTrigger x="4" y="5"/>
                <locationTrigger x="4" y="3"/>
                <locationTrigger x="6" y="1"/>
                <locationTrigger x="8" y="1"/>
                <locationTrigger x="10" y="3"/>
                <locationTrigger x="10" y="5"/>
                <locationTrigger x="6" y="7"/>
                <locationTrigger x="8" y="7"/>
                <locationTrigger x="7" y="8"/>
                <locationTrigger x="7" y="7"/>
            </script>
            <script name="Luck">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">Luck</field>
                    <statement name="STACK">
                        <block type="graphics_set_portrait" id="2">
                            <field name="NAME">Death</field>
                            <next>
<block type="text_clear_window" id="3">
    <next>
        <block inline="false" type="text_println" id="4">
            <value name="VALUE">
                <block type="text" id="5">
                    <field name="TEXT">You enter a strange temple with a being that looks like death. It says, "Welcome Guardian, would you like to begin your Luck training for 1000 gold?" Y/N</field>
                </block>
            </value>
            <next>
                <block inline="false" type="controls_if" id="6">
                    <value name="IF0">
                        <block type="text_getboolean" id="7"/>
                    </value>
                    <statement name="DO0">
                        <block inline="false" type="controls_if" id="8">
                            <mutation else="1"/>
                            <value name="IF0">
<block inline="true" type="logic_compare" id="9">
    <field name="OP">GTE</field>
    <value name="A">
        <block type="interaction_get_stat" id="10">
            <field name="NAME">Gold</field>
        </block>
    </value>
    <value name="B">
        <block type="math_number" id="11">
            <field name="NUM">1000</field>
        </block>
    </value>
</block>
                            </value>
                            <statement name="DO0">
<block type="interaction_decrease_stat" id="12">
    <field name="NAME">Gold</field>
    <field name="AMOUNT">1000</field>
    <next>
        <block type="text_clear_window" id="13">
            <next>
                <block inline="false" type="text_print" id="14">
                    <value name="VALUE">
                        <block type="text" id="15">
                            <field name="TEXT">The gold disappears and the being instructs you for the entire day. You feel advanced!</field>
                        </block>
                    </value>
                    <next>
                        <block type="interaction_increase_stat" id="16">
                            <field name="NAME">Luck</field>
                            <field name="AMOUNT">1</field>
                            <next>
<block type="text_getanykey" id="17"/>
                            </next>
                        </block>
                    </next>
                </block>
            </next>
        </block>
    </next>
</block>
                            </statement>
                            <statement name="ELSE">
<block type="text_clear_window" id="18">
    <next>
        <block inline="false" type="text_print" id="19">
            <value name="VALUE">
                <block type="text" id="20">
                    <field name="TEXT">The being shakes its head to say no. You exit the small temple.</field>
                </block>
            </value>
            <next>
                <block type="text_getanykey" id="21"/>
            </next>
        </block>
    </next>
</block>
                            </statement>
                        </block>
                    </statement>
                    <next>
                        <block type="events_move_backward" id="22"/>
                    </next>
                </block>
            </next>
        </block>
    </next>
</block>
                            </next>
                        </block>
                    </statement>
                </block>
                <locationTrigger x="7" y="1"/>
            </script>
            <script name="Max Health">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">Max Health</field>
                    <statement name="STACK">
                        <block type="graphics_set_portrait" id="2">
                            <field name="NAME">Death</field>
                            <next>
<block type="text_clear_window" id="3">
    <next>
        <block inline="false" type="text_println" id="4">
            <value name="VALUE">
                <block type="text" id="5">
                    <field name="TEXT">You enter a strange temple with a being that looks like death. It says, "Welcome Guardian, would you like to begin your maximum health training for 1000 gold?" Y/N</field>
                </block>
            </value>
            <next>
                <block inline="false" type="controls_if" id="6">
                    <value name="IF0">
                        <block type="text_getboolean" id="7"/>
                    </value>
                    <statement name="DO0">
                        <block inline="false" type="controls_if" id="8">
                            <mutation else="1"/>
                            <value name="IF0">
<block inline="true" type="logic_compare" id="9">
    <field name="OP">GTE</field>
    <value name="A">
        <block type="interaction_get_stat" id="10">
            <field name="NAME">Gold</field>
        </block>
    </value>
    <value name="B">
        <block type="math_number" id="11">
            <field name="NUM">1000</field>
        </block>
    </value>
</block>
                            </value>
                            <statement name="DO0">
<block type="interaction_decrease_stat" id="12">
    <field name="NAME">Gold</field>
    <field name="AMOUNT">1000</field>
    <next>
        <block type="text_clear_window" id="13">
            <next>
                <block inline="false" type="text_print" id="14">
                    <value name="VALUE">
                        <block type="text" id="15">
                            <field name="TEXT">The gold disappears and the being instructs you for the entire day. You feel advanced!</field>
                        </block>
                    </value>
                    <next>
                        <block type="interaction_increase_stat" id="16">
                            <field name="NAME">Max Health</field>
                            <field name="AMOUNT">25</field>
                            <next>
<block type="text_getanykey" id="17"/>
                            </next>
                        </block>
                    </next>
                </block>
            </next>
        </block>
    </next>
</block>
                            </statement>
                            <statement name="ELSE">
<block type="text_clear_window" id="18">
    <next>
        <block inline="false" type="text_print" id="19">
            <value name="VALUE">
                <block type="text" id="20">
                    <field name="TEXT">The being shakes it's head to say no. You exit the small temple.</field>
                </block>
            </value>
            <next>
                <block type="text_getanykey" id="21"/>
            </next>
        </block>
    </next>
</block>
                            </statement>
                        </block>
                    </statement>
                    <next>
                        <block type="events_move_backward" id="22"/>
                    </next>
                </block>
            </next>
        </block>
    </next>
</block>
                            </next>
                        </block>
                    </statement>
                </block>
                <locationTrigger x="9" y="6"/>
            </script>
            <script name="Ruins">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">Ruins</field>
                    <statement name="STACK">
                        <block inline="false" type="text_print" id="38">
                            <value name="VALUE">
<block type="text" id="39">
    <field name="TEXT">This temple has collapsed.</field>
</block>
                            </value>
                        </block>
                    </statement>
                </block>
                <locationTrigger x="5" y="3"/>
                <locationTrigger x="6" y="2"/>
            </script>
            <script name="Statue">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">Statue</field>
                    <statement name="STACK">
                        <block type="graphics_set_portrait" id="2">
                            <field name="NAME">Statue</field>
                            <next>
<block inline="false" type="text_print" id="3">
    <value name="VALUE">
        <block type="text" id="4">
            <field name="TEXT">An ancient statue thousands of years old stands before you. As you approach it, your family amulet glows and the statue moves! "Greetings Guardian, how can I serve you?"</field>
        </block>
    </value>
    <next>
        <block inline="true" type="variables_set" id="5">
            <field name="VAR">response</field>
            <value name="VALUE">
                <block type="text_getstring" id="6"/>
            </value>
            <next>
                <block type="text_clear_window" id="7">
                    <next>
                        <block inline="false" type="controls_if" id="8">
                            <mutation else="1" elseif="2"/>
                            <value name="IF0">
<block inline="true" type="logic_compare" id="9">
    <field name="OP">EQ</field>
    <value name="A">
        <block type="variables_get" id="10">
            <field name="VAR">response</field>
        </block>
    </value>
    <value name="B">
        <block type="text" id="11">
            <field name="TEXT">GUARDIAN</field>
        </block>
    </value>
</block>
                            </value>
                            <statement name="DO0">
<block type="text_clear_window" id="12">
    <next>
        <block inline="false" type="text_println" id="13">
            <value name="VALUE">
                <block type="text" id="14">
                    <field name="TEXT">"The Guardians protect the realm from the dark DEPTHS itself. For ages, the finest warriors received TRAINING here to learn our ways and defend against all forms of evil" The statue goes dormant.</field>
                </block>
            </value>
            <next>
                <block inline="false" type="text_print" id="15">
                    <value name="VALUE">
                        <block type="text" id="16">
                            <field name="TEXT">(press any key)</field>
                        </block>
                    </value>
                    <next>
                        <block type="text_getanykey" id="17">
                            <next>
<block type="events_move_backward" id="18"/>
                            </next>
                        </block>
                    </next>
                </block>
            </next>
        </block>
    </next>
</block>
                            </statement>
                            <value name="IF1">
<block inline="true" type="logic_compare" id="19">
    <field name="OP">EQ</field>
    <value name="A">
        <block type="variables_get" id="20">
            <field name="VAR">response</field>
        </block>
    </value>
    <value name="B">
        <block type="text" id="21">
            <field name="TEXT">TRAINING</field>
        </block>
    </value>
</block>
                            </value>
                            <statement name="DO1">
<block type="text_clear_window" id="22">
    <next>
        <block inline="false" type="text_println" id="23">
            <value name="VALUE">
                <block type="text" id="24">
                    <field name="TEXT">"Guardians may participate in training at any of the many temples here. The spirit of an ancient legend will train with you. Learn from them what you can." The statue goes dormant.</field>
                </block>
            </value>
            <next>
                <block inline="false" type="text_print" id="25">
                    <value name="VALUE">
                        <block type="text" id="26">
                            <field name="TEXT">(press any key)</field>
                        </block>
                    </value>
                    <next>
                        <block type="text_getanykey" id="27">
                            <next>
<block type="events_move_backward" id="28"/>
                            </next>
                        </block>
                    </next>
                </block>
            </next>
        </block>
    </next>
</block>
                            </statement>
                            <value name="IF2">
<block inline="true" type="logic_compare" id="29">
    <field name="OP">EQ</field>
    <value name="A">
        <block type="variables_get" id="30">
            <field name="VAR">response</field>
        </block>
    </value>
    <value name="B">
        <block type="text" id="31">
            <field name="TEXT">DEPTHS</field>
        </block>
    </value>
</block>
                            </value>
                            <statement name="DO2">
<block type="text_clear_window" id="32">
    <next>
        <block inline="false" type="text_println" id="33">
            <value name="VALUE">
                <block type="text" id="34">
                    <field name="TEXT">"A war between the 3 kingdoms and the 3 brothers ruling the underworld was waged. A young sorceress helped us imprison the brothers and peace was won. The guardians dispersed."</field>
                </block>
            </value>
            <next>
                <block inline="false" type="text_print" id="35">
                    <value name="VALUE">
                        <block type="text" id="36">
                            <field name="TEXT">(press any key)</field>
                        </block>
                    </value>
                    <next>
                        <block type="text_getanykey" id="37">
                            <next>
<block type="events_move_backward" id="38"/>
                            </next>
                        </block>
                    </next>
                </block>
            </next>
        </block>
    </next>
</block>
                            </statement>
                            <statement name="ELSE">
<block type="text_clear_window" id="39">
    <next>
        <block inline="false" type="text_println" id="40">
            <value name="VALUE">
                <block type="text" id="41">
                    <field name="TEXT">"I apologize for my limited knowledge. Please try another subject next time." The statue goes dormant.</field>
                </block>
            </value>
            <next>
                <block inline="false" type="text_print" id="42">
                    <value name="VALUE">
                        <block type="text" id="43">
                            <field name="TEXT">(press any key)</field>
                        </block>
                    </value>
                    <next>
                        <block type="text_getanykey" id="44">
                            <next>
<block type="events_move_backward" id="45"/>
                            </next>
                        </block>
                    </next>
                </block>
            </next>
        </block>
    </next>
</block>
                            </statement>
                        </block>
                    </next>
                </block>
            </next>
        </block>
    </next>
</block>
                            </next>
                        </block>
                    </statement>
                </block>
                <locationTrigger x="7" y="4"/>
            </script>
            <script name="Strength">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">Strength</field>
                    <statement name="STACK">
                        <block type="graphics_set_portrait" id="2">
                            <field name="NAME">Death</field>
                            <next>
<block type="text_clear_window" id="3">
    <next>
        <block inline="false" type="text_println" id="4">
            <value name="VALUE">
                <block type="text" id="5">
                    <field name="TEXT">You enter a strange temple with a being that looks like death. It says, "Welcome Guardian, would you like to begin your strength training for 1000 gold?" Y/N</field>
                </block>
            </value>
            <next>
                <block inline="false" type="controls_if" id="6">
                    <value name="IF0">
                        <block type="text_getboolean" id="7"/>
                    </value>
                    <statement name="DO0">
                        <block inline="false" type="controls_if" id="8">
                            <mutation else="1"/>
                            <value name="IF0">
<block inline="true" type="logic_compare" id="9">
    <field name="OP">GTE</field>
    <value name="A">
        <block type="interaction_get_stat" id="10">
            <field name="NAME">Gold</field>
        </block>
    </value>
    <value name="B">
        <block type="math_number" id="11">
            <field name="NUM">1000</field>
        </block>
    </value>
</block>
                            </value>
                            <statement name="DO0">
<block type="interaction_decrease_stat" id="12">
    <field name="NAME">Gold</field>
    <field name="AMOUNT">1000</field>
    <next>
        <block type="text_clear_window" id="13">
            <next>
                <block inline="false" type="text_print" id="14">
                    <value name="VALUE">
                        <block type="text" id="15">
                            <field name="TEXT">The gold disappears and the being instructs you for the entire day. You feel advanced!</field>
                        </block>
                    </value>
                    <next>
                        <block type="interaction_increase_stat" id="16">
                            <field name="NAME">Strength</field>
                            <field name="AMOUNT">1</field>
                            <next>
<block type="text_getanykey" id="17"/>
                            </next>
                        </block>
                    </next>
                </block>
            </next>
        </block>
    </next>
</block>
                            </statement>
                            <statement name="ELSE">
<block type="text_clear_window" id="18">
    <next>
        <block inline="false" type="text_print" id="19">
            <value name="VALUE">
                <block type="text" id="20">
                    <field name="TEXT">The being shakes its head to say no. You exit the small temple.</field>
                </block>
            </value>
            <next>
                <block type="text_getanykey" id="21"/>
            </next>
        </block>
    </next>
</block>
                            </statement>
                        </block>
                    </statement>
                    <next>
                        <block type="events_move_backward" id="22"/>
                    </next>
                </block>
            </next>
        </block>
    </next>
</block>
                            </next>
                        </block>
                    </statement>
                </block>
                <locationTrigger x="4" y="4"/>
            </script>
            <script name="intro">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">intro</field>
                    <statement name="STACK">
                        <block inline="false" type="text_print" id="2">
                            <value name="VALUE">
<block type="text" id="3">
    <field name="TEXT">The ancient village is surrounded by old statues. There are no people, nor creatures walking the streets. There are several small temples in a circle around a single massive statue.</field>
</block>
                            </value>
                        </block>
                    </statement>
                </block>
                <locationTrigger x="7" y="6"/>
            </script>
        </scripts>
        <chunk x="0" y="0">
            <row>_ _ _ _ _ TILEea355 _ _ _ TILEea355 _ _</row>
            <row>_ _ _ _ _ _ _ TILE34976 _ _ _ _</row>
            <row>_ _ _ TILEea355 _ TILEed635 _ _ _ TILE34976 _ TILEea355</row>
            <row>_ _ _ _ _ _ _ TILE2eb52 _ _ _ _</row>
            <row>_ _ _ _ TILE34976 _ TILE2eb52 TILEdfcd5 TILE2eb52 _ TILE34976 _</row>
            <row>_ _ _ _ _ _ _ TILE2eb52 _ _ _ _</row>
            <row>_ _ _ TILEea355 _ TILE34976 _ _ _ TILE34976 _ TILEea355</row>
            <row>_ _ _ _ _ _ _ _ _ _ _ _</row>
            <row>_ _ _ _ _ TILEea355 _ _ _ TILEea355 _ _</row>
        </chunk>
    </map>
    <map name="Koboldtowne - 3D" width="512" height="512">
        <scripts>
            <script name="Init">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">Init</field>
                    <statement name="STACK">
                        <block type="events_set_sky" id="2">
                            <field name="COLOR">11</field>
                            <next>
<block type="events_set_ground" id="3">
    <field name="COLOR">14</field>
    <next>
        <block type="events_add_encounter_zone" id="4">
            <field name="CODE">KT</field>
            <field name="X">4</field>
            <field name="Y">4</field>
            <field name="MAXDIST">4</field>
            <field name="CHANCE">5</field>
        </block>
    </next>
</block>
                            </next>
                        </block>
                    </statement>
                </block>
            </script>
            <script name="Children">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">Children</field>
                    <statement name="STACK">
                        <block inline="false" type="text_print" id="2">
                            <value name="VALUE">
<block type="text" id="3">
    <field name="TEXT">A group of little Koboldlings point and snicker in your direction. Then, as they notice you looking back at them, they run off screaming.</field>
</block>
                            </value>
                        </block>
                    </statement>
                </block>
                <locationTrigger x="1" y="4"/>
            </script>
            <script name="Empty">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">Empty</field>
                    <statement name="STACK">
                        <block type="graphics_set_portrait" id="2">
                            <field name="NAME">Empty1</field>
                            <next>
<block inline="false" type="text_print" id="3">
    <value name="VALUE">
        <block type="text" id="4">
            <field name="TEXT">Nobody's home.</field>
        </block>
    </value>
    <next>
        <block type="text_getanykey" id="18">
            <next>
                <block type="events_move_backward" id="25"/>
            </next>
        </block>
    </next>
</block>
                            </next>
                        </block>
                    </statement>
                </block>
                <locationTrigger x="3" y="7"/>
                <locationTrigger x="2" y="7"/>
                <locationTrigger x="1" y="6"/>
                <locationTrigger x="2" y="5"/>
                <locationTrigger x="5" y="7"/>
                <locationTrigger x="7" y="7"/>
                <locationTrigger x="6" y="7"/>
                <locationTrigger x="8" y="1"/>
                <locationTrigger x="8" y="4"/>
                <locationTrigger x="6" y="3"/>
                <locationTrigger x="7" y="3"/>
                <locationTrigger x="8" y="5"/>
                <locationTrigger x="6" y="5"/>
                <locationTrigger x="8" y="6"/>
                <locationTrigger x="0" y="5"/>
                <locationTrigger x="0" y="4"/>
                <locationTrigger x="1" y="3"/>
                <locationTrigger x="0" y="2"/>
                <locationTrigger x="0" y="1"/>
                <locationTrigger x="1" y="0"/>
                <locationTrigger x="2" y="1"/>
                <locationTrigger x="3" y="0"/>
                <locationTrigger x="4" y="1"/>
                <locationTrigger x="6" y="0"/>
                <locationTrigger x="5" y="0"/>
                <locationTrigger x="7" y="0"/>
                <locationTrigger x="6" y="2"/>
                <locationTrigger x="3" y="3"/>
            </script>
            <script name="Exit">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">Exit</field>
                    <statement name="STACK">
                        <block inline="false" type="text_print" id="2">
                            <value name="VALUE">
<block type="text" id="7">
    <field name="TEXT">Leave the desolate village? Y/N</field>
</block>
                            </value>
                            <next>
<block inline="false" type="controls_if" id="3">
    <value name="IF0">
        <block type="text_getboolean" id="5"/>
    </value>
    <statement name="DO0">
        <block type="events_set_map" id="6">
            <field name="NAME">Merkania - 2D</field>
            <field name="X">29</field>
            <field name="Y">40</field>
            <field name="FACING">0</field>
        </block>
    </statement>
    <next>
        <block type="events_move_backward" id="4"/>
    </next>
</block>
                            </next>
                        </block>
                    </statement>
                </block>
                <locationTrigger x="4" y="8"/>
                <locationTrigger x="3" y="8"/>
                <locationTrigger x="5" y="8"/>
            </script>
            <script name="King Kobold">
                <block inline="false" type="procedures_defreturn" id="1" x="3" y="11">
                    <mutation/>
                    <field name="NAME">King Kobold</field>
                    <statement name="STACK">
                        <block type="graphics_set_portrait" id="2">
                            <field name="NAME">Kobold</field>
                            <next>
<block inline="false" type="text_println" id="3">
    <value name="VALUE">
        <block type="text" id="4">
            <field name="TEXT">A small green man sits in a chair like it's a throne. He has fashioned a crown out of bones and is mumbling something to himself. Approach him? Y/N</field>
        </block>
    </value>
    <next>
        <block inline="false" type="controls_if" id="5">
            <value name="IF0">
                <block type="text_getboolean" id="6"/>
            </value>
            <statement name="DO0">
                <block type="text_clear_window" id="7">
                    <next>
                        <block inline="false" type="text_println" id="8">
                            <value name="VALUE">
<block type="text" id="9">
    <field name="TEXT">Before you can greet him a crooked smirk nearly cracks his face and says, "Loyal Subjects! Who are you here to see?" He purses his scaly lips while he waits for your answer:</field>
</block>
                            </value>
                            <next>
<block inline="true" type="variables_set" id="10">
    <field name="VAR">response</field>
    <value name="VALUE">
        <block type="text_getstring" id="11"/>
    </value>
    <next>
        <block inline="false" type="controls_if" id="12">
            <mutation else="1"/>
            <value name="IF0">
                <block inline="true" type="logic_compare" id="13">
                    <field name="OP">EQ</field>
                    <value name="A">
                        <block type="variables_get" id="14">
                            <field name="VAR">response</field>
                        </block>
                    </value>
                    <value name="B">
                        <block type="text" id="15">
                            <field name="TEXT">king</field>
                        </block>
                    </value>
                </block>
            </value>
            <statement name="DO0">
                <block type="text_clear_window" id="16">
                    <next>
                        <block inline="false" type="text_println" id="17">
                            <value name="VALUE">
<block type="text" id="18">
    <field name="TEXT">"You have obviously come to see the might of my royal fleet, have you not?!" Y/N</field>
</block>
                            </value>
                            <next>
<block inline="false" type="controls_if" id="19">
    <value name="IF0">
        <block type="text_getboolean" id="20"/>
    </value>
    <statement name="DO0">
        <block type="text_clear_window" id="21">
            <next>
                <block inline="false" type="text_println" id="22">
                    <value name="VALUE">
                        <block type="text" id="23">
                            <field name="TEXT">The twisted little man walks over to a bookshelf in the back and removes a book titled "Doby Mick" revealing a secret passage. You hear ocean waves, he says "GO!" You're off to the docks.</field>
                        </block>
                    </value>
                    <next>
                        <block inline="false" type="text_print" id="24">
                            <value name="VALUE">
<block type="text" id="25">
    <field name="TEXT">(press any key)</field>
</block>
                            </value>
                            <next>
<block type="text_getanykey" id="26">
    <next>
        <block type="graphics_set_avatar" id="27">
            <field name="NAME">Avatars2</field>
            <next>
                <block type="events_set_map" id="28">
                    <field name="NAME">Merkania - 2D</field>
                    <field name="X">31</field>
                    <field name="Y">40</field>
                    <field name="FACING">0</field>
                </block>
            </next>
        </block>
    </next>
</block>
                            </next>
                        </block>
                    </next>
                </block>
            </next>
        </block>
    </statement>
</block>
                            </next>
                        </block>
                    </next>
                </block>
            </statement>
            <statement name="ELSE">
                <block type="text_clear_window" id="29">
                    <next>
                        <block inline="false" type="text_println" id="30">
                            <value name="VALUE">
<block type="text" id="31">
    <field name="TEXT">The little man rolls his eyes and stands before shouting, "That matters not to the likes of ME! Now, bugger off!"</field>
</block>
                            </value>
                            <next>
<block inline="false" type="text_print" id="32">
    <value name="VALUE">
        <block type="text" id="33">
            <field name="TEXT">(press any key)</field>
        </block>
    </value>
    <next>
        <block type="text_getanykey" id="34"/>
    </next>
</block>
                            </next>
                        </block>
                    </next>
                </block>
            </statement>
        </block>
    </next>
</block>
                            </next>
                        </block>
                    </next>
                </block>
            </statement>
            <next>
                <block type="events_move_backward" id="35"/>
            </next>
        </block>
    </next>
</block>
                            </next>
                        </block>
                    </statement>
                </block>
                <locationTrigger x="8" y="2"/>
            </script>
            <script name="Kvengeance">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">Kvengeance</field>
                    <statement name="STACK">
                        <block inline="false" type="controls_if" id="2">
                            <value name="IF0">
<block type="interaction_has_item" id="3">
    <field name="NAME">Fart Wand</field>
</block>
                            </value>
                            <statement name="DO0">
<block type="graphics_set_portrait" id="4">
    <field name="NAME">Kobold</field>
    <next>
        <block inline="false" type="text_println" id="29">
            <value name="VALUE">
                <block type="text" id="6">
                    <field name="TEXT">"Hey! That's my Dad's Fart Wand, give it back!" shouts a rather LARGE Kobold...</field>
                </block>
            </value>
            <next>
                <block inline="false" type="text_print" id="5">
                    <value name="VALUE">
                        <block type="text" id="45">
                            <field name="TEXT">(press any key)</field>
                        </block>
                    </value>
                    <next>
                        <block type="text_getanykey" id="7">
                            <next>
<block type="events_start_encounter" id="8">
    <field name="CODE">KV</field>
    <next>
        <block type="graphics_set_portrait" id="9">
            <field name="NAME">Combatwin</field>
            <next>
                <block type="text_clear_window" id="10">
                    <next>
                        <block inline="false" type="text_println" id="63">
                            <value name="VALUE">
<block type="text" id="12">
    <field name="TEXT">"My twin brothers shall avenge me!!" it whimpers with its last breath...</field>
</block>
                            </value>
                            <next>
<block inline="false" type="text_print" id="46">
    <value name="VALUE">
        <block type="text" id="47">
            <field name="TEXT">(press any key)</field>
        </block>
    </value>
    <next>
        <block type="text_getanykey" id="13"/>
    </next>
</block>
                            </next>
                        </block>
                    </next>
                </block>
            </next>
        </block>
    </next>
</block>
                            </next>
                        </block>
                    </next>
                </block>
            </next>
        </block>
    </next>
</block>
                            </statement>
                        </block>
                    </statement>
                </block>
                <locationTrigger x="2" y="2"/>
            </script>
            <script name="Seasalt">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">Seasalt</field>
                    <statement name="STACK">
                        <block inline="false" type="text_print" id="2">
                            <value name="VALUE">
<block type="text" id="3">
    <field name="TEXT">Besides the familiar rotting smell, the smell of sea salt is also heavy in the air here.</field>
</block>
                            </value>
                        </block>
                    </statement>
                </block>
                <locationTrigger x="5" y="1"/>
                <locationTrigger x="7" y="5"/>
            </script>
            <script name="Statue">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">Statue</field>
                    <statement name="STACK">
                        <block type="graphics_set_portrait" id="11">
                            <field name="NAME">Statue</field>
                            <next>
<block inline="false" type="text_println" id="3">
    <value name="VALUE">
        <block type="text" id="4">
            <field name="TEXT">A once magnificent statue is now a mere pile of misshapen chunks of rock. A quick glance reveals it must have been of some, now forgotten, god. One that could not protect this village from its fate.</field>
        </block>
    </value>
    <next>
        <block inline="false" type="text_print" id="5">
            <value name="VALUE">
                <block type="text" id="6">
                    <field name="TEXT">(press any key)</field>
                </block>
            </value>
            <next>
                <block type="text_getanykey" id="7"/>
            </next>
        </block>
    </next>
</block>
                            </next>
                        </block>
                    </statement>
                </block>
                <locationTrigger x="4" y="3"/>
            </script>
            <script name="Tourism">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">Tourism</field>
                    <statement name="STACK">
                        <block type="graphics_set_portrait" id="2">
                            <field name="NAME">Kobold</field>
                            <next>
<block inline="false" type="text_print" id="3">
    <value name="VALUE">
        <block type="text" id="4">
            <field name="TEXT">A Kobold sits at a wood crate desk and says "Greetings! Welcome to Koboldtowne, I am Gorek. Please, take a look at our tourist activities list!" Look at list? Y/N</field>
        </block>
    </value>
    <next>
        <block inline="false" type="controls_if" id="5">
            <mutation else="1"/>
            <value name="IF0">
                <block type="text_getboolean" id="6"/>
            </value>
            <statement name="DO0">
                <block type="text_clear_window" id="7">
                    <next>
                        <block inline="false" type="text_println" id="8">
                            <value name="VALUE">
<block type="text" id="9">
    <field name="TEXT">Official Koboldtowne Activity list:</field>
</block>
                            </value>
                            <next>
<block inline="false" type="text_println" id="10">
    <value name="VALUE">
        <block type="text" id="11">
            <field name="TEXT">1) Hu-Meat hunting</field>
        </block>
    </value>
    <next>
        <block inline="false" type="text_println" id="12">
            <value name="VALUE">
                <block type="text" id="13">
                    <field name="TEXT">2) Hu-Meat BBQ</field>
                </block>
            </value>
            <next>
                <block inline="false" type="text_println" id="14">
                    <value name="VALUE">
                        <block type="text" id="15">
                            <field name="TEXT">3) Hu-Bone/skin crafting</field>
                        </block>
                    </value>
                    <next>
                        <block inline="false" type="text_println" id="16">
                            <value name="VALUE">
<block type="text" id="17">
    <field name="TEXT">4) King's seaside ship tours!</field>
</block>
                            </value>
                            <next>
<block inline="false" type="text_println" id="18">
    <value name="VALUE">
        <block type="text" id="19">
            <field name="TEXT">Don't forget to tell a friend, and please come again!</field>
        </block>
    </value>
    <next>
        <block inline="false" type="text_print" id="20">
            <value name="VALUE">
                <block type="text" id="21">
                    <field name="TEXT">(press any key)</field>
                </block>
            </value>
            <next>
                <block type="text_getanykey" id="22"/>
            </next>
        </block>
    </next>
</block>
                            </next>
                        </block>
                    </next>
                </block>
            </next>
        </block>
    </next>
</block>
                            </next>
                        </block>
                    </next>
                </block>
            </statement>
            <statement name="ELSE">
                <block type="text_clear_window" id="23">
                    <next>
                        <block inline="false" type="text_println" id="43">
                            <value name="VALUE">
<block type="text" id="25">
    <field name="TEXT">"Ok then, please come again!" the kobold says then returns to making brochures.</field>
</block>
                            </value>
                            <next>
<block inline="false" type="text_print" id="24">
    <value name="VALUE">
        <block type="text" id="44">
            <field name="TEXT">(press any key)</field>
        </block>
    </value>
    <next>
        <block type="text_getanykey" id="26">
            <next>
                <block type="events_move_backward" id="27"/>
            </next>
        </block>
    </next>
</block>
                            </next>
                        </block>
                    </next>
                </block>
            </statement>
        </block>
    </next>
</block>
                            </next>
                        </block>
                    </statement>
                </block>
                <locationTrigger x="4" y="5"/>
            </script>
            <script name="Treasure">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">Treasure</field>
                    <statement name="STACK">
                        <block inline="false" type="text_print" id="2">
                            <value name="VALUE">
<block type="text" id="3">
    <field name="TEXT">You see a large wooden chest with the words "Do Not Open" on it. Open it? Y/N</field>
</block>
                            </value>
                            <next>
<block inline="false" type="controls_if" id="4">
    <mutation else="1"/>
    <value name="IF0">
        <block type="text_getboolean" id="5"/>
    </value>
    <statement name="DO0">
        <block inline="false" type="controls_if" id="6">
            <mutation else="1"/>
            <value name="IF0">
                <block type="interaction_has_item" id="7">
                    <field name="NAME">Fart Wand</field>
                </block>
            </value>
            <statement name="DO0">
                <block type="text_clear_window" id="8">
                    <next>
                        <block inline="false" type="text_print" id="9">
                            <value name="VALUE">
<block type="text" id="10">
    <field name="TEXT">The chest is empty.</field>
</block>
                            </value>
                            <next>
<block type="text_getanykey" id="11"/>
                            </next>
                        </block>
                    </next>
                </block>
            </statement>
            <statement name="ELSE">
                <block type="text_clear_window" id="12">
                    <next>
                        <block inline="false" type="text_print" id="13">
                            <value name="VALUE">
<block type="text" id="14">
    <field name="TEXT">You open the chest to find a Fart Wand!</field>
</block>
                            </value>
                            <next>
<block type="interaction_give_item" id="15">
    <field name="NAME">Fart Wand</field>
    <next>
        <block type="text_getanykey" id="16"/>
    </next>
</block>
                            </next>
                        </block>
                    </next>
                </block>
            </statement>
        </block>
    </statement>
    <statement name="ELSE">
        <block type="events_move_backward" id="17"/>
    </statement>
</block>
                            </next>
                        </block>
                    </statement>
                </block>
                <locationTrigger x="1" y="1"/>
            </script>
            <script name="building">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">building</field>
                    <statement name="STACK">
                        <block inline="false" type="text_print" id="15">
                            <value name="VALUE">
<block type="text" id="29">
    <field name="TEXT">There is an unusually stable looking about the building to the east.</field>
</block>
                            </value>
                        </block>
                    </statement>
                </block>
                <locationTrigger x="7" y="2"/>
            </script>
            <script name="intro">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">intro</field>
                    <statement name="STACK">
                        <block inline="false" type="text_print" id="2">
                            <value name="VALUE">
<block type="text" id="3">
    <field name="TEXT">The stench of rotting flesh and dung is so thick you could almost feel it on your skin. The "Welcome to Seaside" sign now has "Koboldtowne" scribed in blood over it. You stand before the "tourism" office.</field>
</block>
                            </value>
                        </block>
                    </statement>
                </block>
                <locationTrigger x="4" y="6"/>
            </script>
        </scripts>
        <chunk x="0" y="0">
            <row>_ TILE40e59 _ TILE40e59 _ TILE40e59 TILE40e59 TILE40e59 _ _</row>
            <row>TILE40e59 TILE9d98c TILE40e59 _ TILE40e59 _ _ TILE2eb52 TILE40e59 _</row>
            <row>TILE40e59 _ _ _ _ TILE2eb52 TILE40e59 TILE2eb52 TILE5eb41 _</row>
            <row>_ TILE40e59 _ TILE40e59 TILEdfcd5 _ TILE40e59 TILE40e59 TILE40e59 _</row>
            <row>TILE40e59 _ _ TILE2eb52 _ _ TILE2eb52 TILE2eb52 TILE40e59 _</row>
            <row>TILE40e59 _ TILE40e59 _ TILE5eb41 _ TILE40e59 TILE2eb52 TILE40e59 _</row>
            <row>_ TILE40e59 _ _ _ TILE2eb52 _ TILE2eb52 TILE40e59 _</row>
            <row>_ _ TILE40e59 TILE40e59 _ TILE40e59 TILE40e59 TILE40e59 _ _</row>
            <row>_ _ _ _ _ _ _ _ _ _</row>
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    </map>
    <map name="Merkania - 2D" width="512" height="512">
        <scripts>
            <script name="Init">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">Init</field>
                    <statement name="STACK">
                        <block type="events_add_encounter_zone" id="2">
                            <field name="CODE">3</field>
                            <field name="X">18</field>
                            <field name="Y">37</field>
                            <field name="MAXDIST">10</field>
                            <field name="CHANCE">3</field>
                            <next>
<block type="events_add_encounter_zone" id="3">
    <field name="CODE">1</field>
    <field name="X">20</field>
    <field name="Y">10</field>
    <field name="MAXDIST">10</field>
    <field name="CHANCE">3</field>
    <next>
        <block type="events_add_encounter_zone" id="4">
            <field name="CODE">2</field>
            <field name="X">50</field>
            <field name="Y">15</field>
            <field name="MAXDIST">15</field>
            <field name="CHANCE">3</field>
        </block>
    </next>
</block>
                            </next>
                        </block>
                    </statement>
                </block>
            </script>
            <script name="Back to water">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">Back to water</field>
                    <statement name="STACK">
                        <block type="graphics_set_avatar" id="2">
                            <field name="NAME">Avatars2</field>
                        </block>
                    </statement>
                </block>
                <locationTrigger x="32" y="40"/>
                <locationTrigger x="55" y="47"/>
            </script>
            <script name="Bridge">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">Bridge</field>
                    <statement name="STACK">
                        <block inline="false" type="text_print" id="2">
                            <value name="VALUE">
<block type="text" id="3">
    <field name="TEXT">The ol' bridge is shaky, but holds together despite the powerful currents below!</field>
</block>
                            </value>
                        </block>
                    </statement>
                </block>
                <locationTrigger x="44" y="17"/>
                <locationTrigger x="19" y="22"/>
                <locationTrigger x="8" y="12"/>
            </script>
            <script name="Castle Yrral">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">Castle Yrral</field>
                    <statement name="STACK">
                        <block inline="false" type="text_println" id="2">
                            <value name="VALUE">
<block type="text" id="3">
    <field name="TEXT">You see to the once mighty castle of Yrral, the Mad King. Now, it lies in near ruin with much of it sunken beneath the sea.</field>
</block>
                            </value>
                            <next>
<block inline="false" type="text_print" id="4">
    <value name="VALUE">
        <block type="text" id="5">
            <field name="TEXT">(press any key)</field>
        </block>
    </value>
    <next>
        <block type="text_getanykey" id="8">
            <next>
                <block inline="false" type="controls_if" id="6">
                    <mutation else="1"/>
                    <value name="IF0">
                        <block type="interaction_has_item" id="7">
                            <field name="NAME">Thaedra's Ring</field>
                        </block>
                    </value>
                    <statement name="DO0">
                        <block type="text_clear_window" id="9">
                            <next>
<block inline="false" type="text_print" id="10">
    <value name="VALUE">
        <block type="text" id="11">
            <field name="TEXT">With the sorceress dead, King Yrral is to marry Queen Zandra! They reside together in the last castle of the land to the northeast.</field>
        </block>
    </value>
    <next>
        <block type="text_getanykey" id="12"/>
    </next>
</block>
                            </next>
                        </block>
                    </statement>
                    <statement name="ELSE">
                        <block type="text_clear_window" id="13">
                            <next>
<block inline="false" type="text_print" id="14">
    <value name="VALUE">
        <block type="text" id="15">
            <field name="TEXT">The castle serves more as a tombstone than a symbol of royalty in this dying land. Do you wish to enter? Y/N</field>
        </block>
    </value>
    <next>
        <block inline="false" type="controls_if" id="16">
            <value name="IF0">
                <block type="text_getboolean" id="17"/>
            </value>
            <statement name="DO0">
                <block type="events_set_map" id="18">
                    <field name="NAME">Castle Yrral - 3D</field>
                    <field name="X">9</field>
                    <field name="Y">15</field>
                    <field name="FACING">12</field>
                </block>
            </statement>
        </block>
    </next>
</block>
                            </next>
                        </block>
                    </statement>
                    <next>
                        <block type="events_move_backward" id="19"/>
                    </next>
                </block>
            </next>
        </block>
    </next>
</block>
                            </next>
                        </block>
                    </statement>
                </block>
                <locationTrigger x="18" y="44"/>
            </script>
            <script name="Castle Zandra">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">Castle Zandra</field>
                    <statement name="STACK">
                        <block inline="false" type="text_print" id="2">
                            <value name="VALUE">
<block type="text" id="3">
    <field name="TEXT">You are humbled by the majesty of the Castle before you. The castle here is a marvel of architecture and glows with its own almost magical beauty. Enter through its massive wooden gates? Y/N</field>
</block>
                            </value>
                            <next>
<block inline="false" type="controls_if" id="4">
    <value name="IF0">
        <block type="text_getboolean" id="5"/>
    </value>
    <statement name="DO0">
        <block inline="false" type="controls_if" id="6">
            <mutation else="1"/>
            <value name="IF0">
                <block type="interaction_has_item" id="7">
                    <field name="NAME">Thaedra's Ring</field>
                </block>
            </value>
            <statement name="DO0">
                <block type="text_clear_window" id="8">
                    <next>
                        <block inline="false" type="text_println" id="9">
                            <value name="VALUE">
<block type="text" id="10">
    <field name="TEXT">The royal guards escort you to the great garden. There the new King &amp; Queen have gathered subjects of the realm for a special wedding ceremony. It appears that you are the guest of honor!</field>
</block>
                            </value>
                            <next>
<block inline="false" type="text_print" id="11">
    <value name="VALUE">
        <block type="text" id="12">
            <field name="TEXT">(press any key)</field>
        </block>
    </value>
    <next>
        <block type="text_getanykey" id="13">
            <next>
                <block type="text_clear_window" id="14">
                    <next>
                        <block inline="false" type="text_println" id="15">
                            <value name="VALUE">
<block type="text" id="16">
    <field name="TEXT">Queen Zandra in a shimmering white dress and king Yrral wearing his finest royal garb. A wizard conducts a short but sweet cermomony and all cheer when the two finally kiss!</field>
</block>
                            </value>
                            <next>
<block inline="false" type="text_print" id="17">
    <value name="VALUE">
        <block type="text" id="18">
            <field name="TEXT">(press any key)</field>
        </block>
    </value>
    <next>
        <block type="text_getanykey" id="19">
            <next>
                <block type="graphics_set_portrait" id="20">
                    <field name="NAME">Zandra</field>
                    <next>
                        <block type="text_clear_window" id="21">
                            <next>
<block inline="false" type="text_println" id="22">
    <value name="VALUE">
        <block type="text" id="23">
            <field name="TEXT">"Our victor has returned! Word moves quickly through the land of your battle in the tower. We owe you a great debt!" Queen Zandra begins to tear up as she continues,</field>
        </block>
    </value>
    <next>
        <block inline="false" type="text_print" id="24">
            <value name="VALUE">
                <block type="text" id="25">
                    <field name="TEXT">(press any key)</field>
                </block>
            </value>
            <next>
                <block type="text_getanykey" id="26">
                    <next>
                        <block type="text_clear_window" id="27">
                            <next>
<block inline="false" type="text_println" id="28">
    <value name="VALUE">
        <block type="text" id="29">
            <field name="TEXT">"I am united with my true love, King Yrral, once again thanks to your heroics! Our kingdom will celebrate this day for eternity!" She teps back to allow King Yrral to step forward and speak,</field>
        </block>
    </value>
    <next>
        <block inline="false" type="text_print" id="30">
            <value name="VALUE">
                <block type="text" id="31">
                    <field name="TEXT">(press any key)</field>
                </block>
            </value>
            <next>
                <block type="text_getanykey" id="32">
                    <next>
                        <block type="graphics_set_portrait" id="33">
                            <field name="NAME">Yrral</field>
                            <next>
<block type="text_clear_window" id="34">
    <next>
        <block inline="false" type="text_println" id="35">
            <value name="VALUE">
                <block type="text" id="36">
                    <field name="TEXT">"You are truly the bravest in the land! We hereby officially make you the heir to the kingdom!" Thunderous applause fils the courtyard! Your quest is complete...for now.</field>
                </block>
            </value>
            <next>
                <block inline="false" type="text_print" id="37">
                    <value name="VALUE">
                        <block type="text" id="38">
                            <field name="TEXT">(press any key)</field>
                        </block>
                    </value>
                    <next>
                        <block type="interaction_increase_stat" id="39">
                            <field name="NAME">Gold</field>
                            <field name="AMOUNT">5000</field>
                            <next>
<block type="text_getanykey" id="40">
    <next>
        <block type="graphics_set_fullscreen" id="41">
            <field name="NAME">Ending</field>
            <next>
                <block type="text_getanykey" id="42">
                    <next>
                        <block type="events_move_backward" id="43"/>
                    </next>
                </block>
            </next>
        </block>
    </next>
</block>
                            </next>
                        </block>
                    </next>
                </block>
            </next>
        </block>
    </next>
</block>
                            </next>
                        </block>
                    </next>
                </block>
            </next>
        </block>
    </next>
</block>
                            </next>
                        </block>
                    </next>
                </block>
            </next>
        </block>
    </next>
</block>
                            </next>
                        </block>
                    </next>
                </block>
            </next>
        </block>
    </next>
</block>
                            </next>
                        </block>
                    </next>
                </block>
            </next>
        </block>
    </next>
</block>
                            </next>
                        </block>
                    </next>
                </block>
            </statement>
            <statement name="ELSE">
                <block type="events_set_map" id="44">
                    <field name="NAME">Castle Zandra - 3D</field>
                    <field name="X">9</field>
                    <field name="Y">15</field>
                    <field name="FACING">12</field>
                </block>
            </statement>
        </block>
    </statement>
    <next>
        <block type="events_move_backward" id="45"/>
    </next>
</block>
                            </next>
                        </block>
                    </statement>
                </block>
                <locationTrigger x="49" y="10"/>
            </script>
            <script name="Dark Depths Entrance">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">Dark Depths Entrance</field>
                    <statement name="STACK">
                        <block inline="false" type="text_print" id="2">
                            <value name="VALUE">
<block type="text" id="6">
    <field name="TEXT">A giant maw of an opening leads down into a black abyss. Enter the dark depths? Y/N</field>
</block>
                            </value>
                            <next>
<block inline="false" type="controls_if" id="3">
    <value name="IF0">
        <block type="text_getboolean" id="4"/>
    </value>
    <statement name="DO0">
        <block type="events_set_map" id="5">
            <field name="NAME">Dark Depths - 3D</field>
            <field name="X">12</field>
            <field name="Y">2</field>
            <field name="FACING">4</field>
        </block>
    </statement>
</block>
                            </next>
                        </block>
                    </statement>
                </block>
                <locationTrigger x="55" y="41"/>
            </script>
            <script name="Desert">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">Desert</field>
                    <statement name="STACK">
                        <block inline="false" type="text_print" id="2">
                            <value name="VALUE">
<block type="text" id="3">
    <field name="TEXT">The desert sands blow across the surface of the parched, dying land. Almost nothing can live here...</field>
</block>
                            </value>
                        </block>
                    </statement>
                </block>
                <locationTrigger x="37" y="27"/>
                <locationTrigger x="19" y="24"/>
                <locationTrigger x="18" y="41"/>
            </script>
            <script name="Guardians">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">Guardians</field>
                    <statement name="STACK">
                        <block inline="false" type="text_print" id="2">
                            <value name="VALUE">
<block type="text" id="3">
    <field name="TEXT">An ancient village! Enter? Y/N</field>
</block>
                            </value>
                            <next>
<block inline="false" type="controls_if" id="4">
    <mutation else="1"/>
    <value name="IF0">
        <block type="text_getboolean" id="5"/>
    </value>
    <statement name="DO0">
        <block type="events_set_map" id="6">
            <field name="NAME">Guardians - 3D</field>
            <field name="X">7</field>
            <field name="Y">7</field>
            <field name="FACING">12</field>
        </block>
    </statement>
    <statement name="ELSE">
        <block type="events_move_backward" id="7"/>
    </statement>
</block>
                            </next>
                        </block>
                    </statement>
                </block>
                <locationTrigger x="51" y="43"/>
            </script>
            <script name="Home">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">Home</field>
                    <statement name="STACK">
                        <block type="graphics_set_portrait" id="2">
                            <field name="NAME">Empty1</field>
                            <next>
<block inline="false" type="text_println" id="3">
    <value name="VALUE">
        <block type="text" id="4">
            <field name="TEXT">Your cottage home is warm and safe, for now. There is a scroll on the table named "Game Credits." Would you like to read the scroll? Y/N</field>
        </block>
    </value>
    <next>
        <block inline="false" type="controls_if" id="5">
            <value name="IF0">
                <block type="text_getboolean" id="6"/>
            </value>
            <statement name="DO0">
                <block type="text_clear_window" id="7">
                    <next>
                        <block inline="false" type="text_println" id="8">
                            <value name="VALUE">
<block type="text" id="9">
    <field name="TEXT">Outlaw Editor Demo Credits:</field>
</block>
                            </value>
                            <next>
<block inline="false" type="text_println" id="10">
    <value name="VALUE">
        <block type="text" id="11">
            <field name="TEXT">Produced &amp; Directed by Seth Sternberger of 8 Bit Weapon</field>
        </block>
    </value>
    <next>
        <block inline="false" type="text_print" id="41">
            <value name="VALUE">
                <block type="text" id="42">
                    <field name="TEXT">(press any key)</field>
                </block>
            </value>
            <next>
                <block type="text_getanykey" id="12">
                    <next>
                        <block type="text_clear_window" id="13">
                            <next>
<block inline="false" type="text_println" id="14">
    <value name="VALUE">
        <block type="text" id="15">
            <field name="TEXT">Coding - Martin Haye, Brendan Robert, and Dave Schmenk</field>
        </block>
    </value>
    <next>
        <block inline="false" type="text_println" id="16">
            <value name="VALUE">
                <block type="text" id="17">
                    <field name="TEXT">Font Code - Andrew Hogan</field>
                </block>
            </value>
            <next>
                <block inline="false" type="text_print" id="18">
                    <value name="VALUE">
                        <block type="text" id="19">
                            <field name="TEXT">(press any key)</field>
                        </block>
                    </value>
                    <next>
                        <block type="text_getanykey" id="20">
                            <next>
<block type="text_clear_window" id="21">
    <next>
        <block inline="false" type="text_println" id="22">
            <value name="VALUE">
                <block type="text" id="23">
                    <field name="TEXT">Graphics - Seth Sternberger</field>
                </block>
            </value>
            <next>
                <block inline="false" type="text_println" id="24">
                    <value name="VALUE">
                        <block type="text" id="25">
                            <field name="TEXT">Scenario - Seth Sternberger</field>
                        </block>
                    </value>
                    <next>
                        <block inline="false" type="text_print" id="26">
                            <value name="VALUE">
<block type="text" id="27">
    <field name="TEXT">(press any key)</field>
</block>
                            </value>
                            <next>
<block type="text_getanykey" id="28">
    <next>
        <block type="text_clear_window" id="29">
            <next>
                <block inline="false" type="text_println" id="30">
                    <value name="VALUE">
                        <block type="text" id="31">
                            <field name="TEXT">Playtesting &amp; Quality Assurance - Andrew Schultz &amp; Michelle Sternberger</field>
                        </block>
                    </value>
                    <next>
                        <block inline="false" type="text_print" id="32">
                            <value name="VALUE">
<block type="text" id="33">
    <field name="TEXT">(press any key)</field>
</block>
                            </value>
                            <next>
<block type="text_getanykey" id="34"/>
                            </next>
                        </block>
                    </next>
                </block>
            </next>
        </block>
    </next>
</block>
                            </next>
                        </block>
                    </next>
                </block>
            </next>
        </block>
    </next>
</block>
                            </next>
                        </block>
                    </next>
                </block>
            </next>
        </block>
    </next>
</block>
                            </next>
                        </block>
                    </next>
                </block>
            </next>
        </block>
    </next>
</block>
                            </next>
                        </block>
                    </next>
                </block>
            </statement>
        </block>
    </next>
</block>
                            </next>
                        </block>
                    </statement>
                </block>
                <locationTrigger x="7" y="7"/>
            </script>
            <script name="Hot springs">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">Hot springs</field>
                    <statement name="STACK">
                        <block inline="false" type="text_print" id="2">
                            <value name="VALUE">
<block type="text" id="3">
    <field name="TEXT">You find a hot spring tucked away in the high desert here. Wade into the effervescent waters? Y/N</field>
</block>
                            </value>
                            <next>
<block inline="false" type="controls_if" id="4">
    <value name="IF0">
        <block type="text_getboolean" id="5"/>
    </value>
    <statement name="DO0">
        <block type="text_clear_window" id="6">
            <next>
                <block type="interaction_increase_stat" id="7">
                    <field name="NAME">Health</field>
                    <field name="AMOUNT">200</field>
                    <next>
                        <block inline="false" type="text_print" id="8">
                            <value name="VALUE">
<block type="text" id="9">
    <field name="TEXT">As you walk into the crystal clear bubbling waters, a curious energy and sense of refreshment consumes you entirely!</field>
</block>
                            </value>
                        </block>
                    </next>
                </block>
            </next>
        </block>
    </statement>
</block>
                            </next>
                        </block>
                    </statement>
                </block>
                <locationTrigger x="43" y="27"/>
            </script>
            <script name="Koboldtowne">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">Koboldtowne</field>
                    <statement name="STACK">
                        <block inline="false" type="text_print" id="2">
                            <value name="VALUE">
<block type="text" id="7">
    <field name="TEXT">What was once a village rests ominously still before you. Enter? Y/N</field>
</block>
                            </value>
                            <next>
<block inline="false" type="controls_if" id="3">
    <value name="IF0">
        <block type="text_getboolean" id="5"/>
    </value>
    <statement name="DO0">
        <block type="events_set_map" id="6">
            <field name="NAME">Koboldtowne - 3D</field>
            <field name="X">4</field>
            <field name="Y">7</field>
            <field name="FACING">12</field>
        </block>
    </statement>
    <next>
        <block type="events_move_backward" id="4"/>
    </next>
</block>
                            </next>
                        </block>
                    </statement>
                </block>
                <locationTrigger x="30" y="40"/>
            </script>
            <script name="MoreRuins">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">MoreRuins</field>
                    <statement name="STACK">
                        <block inline="false" type="text_print" id="2">
                            <value name="VALUE">
<block type="text" id="3">
    <field name="TEXT">There are ruins of what must have been a majestic stable for hundreds of horses. Where have they all gone?</field>
</block>
                            </value>
                        </block>
                    </statement>
                </block>
                <locationTrigger x="30" y="8"/>
            </script>
            <script name="MoreRuins2">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">MoreRuins2</field>
                    <statement name="STACK">
                        <block inline="false" type="text_print" id="2">
                            <value name="VALUE">
<block type="text" id="3">
    <field name="TEXT">There are ruins of what must have been barracks for the old Royal Army. Now it's a deserted hollow shell, with countless skeletons strewn about. What happened here?</field>
</block>
                            </value>
                        </block>
                    </statement>
                </block>
                <locationTrigger x="25" y="8"/>
            </script>
            <script name="MoreRuins3">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">MoreRuins3</field>
                    <statement name="STACK">
                        <block inline="false" type="text_print" id="2">
                            <value name="VALUE">
<block type="text" id="3">
    <field name="TEXT">There are ruins of what must have been a dock for the royal fleet, now just a graveyard of sunken ships.</field>
</block>
                            </value>
                        </block>
                    </statement>
                </block>
                <locationTrigger x="26" y="4"/>
            </script>
            <script name="Mysteryshrine">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">Mysteryshrine</field>
                    <statement name="STACK">
                        <block type="graphics_set_portrait" id="2">
                            <field name="NAME">Statue</field>
                            <next>
<block inline="false" type="text_println" id="3">
    <value name="VALUE">
        <block type="text" id="4">
            <field name="TEXT">A mysterious shrine is tucked away here. The plaque at its base is in a language you don't recognize.</field>
        </block>
    </value>
    <next>
        <block inline="false" type="controls_if" id="5">
            <mutation else="1"/>
            <value name="IF0">
                <block type="interaction_has_item" id="6">
                    <field name="NAME">Healing Orb</field>
                </block>
            </value>
            <statement name="DO0">
                <block inline="false" type="text_println" id="7">
                    <value name="VALUE">
                        <block type="text" id="8">
                            <field name="TEXT">The hands reach out as if they once held something. There are fresh foot prints here, besides your own.</field>
                        </block>
                    </value>
                    <next>
                        <block inline="false" type="text_print" id="9">
                            <value name="VALUE">
<block type="text" id="10">
    <field name="TEXT">(press any key)</field>
</block>
                            </value>
                            <next>
<block type="text_getanykey" id="11"/>
                            </next>
                        </block>
                    </next>
                </block>
            </statement>
            <statement name="ELSE">
                <block inline="false" type="text_println" id="12">
                    <value name="VALUE">
                        <block type="text" id="13">
                            <field name="TEXT">The hands reach holding a Healing orb! You take it with you. You notice there are fresh foot prints here, besides your own.</field>
                        </block>
                    </value>
                    <next>
                        <block inline="false" type="text_print" id="14">
                            <value name="VALUE">
<block type="text" id="15">
    <field name="TEXT">(press any key)</field>
</block>
                            </value>
                            <next>
<block type="interaction_give_item" id="16">
    <field name="NAME">Healing Orb</field>
    <next>
        <block type="text_getanykey" id="17"/>
    </next>
</block>
                            </next>
                        </block>
                    </next>
                </block>
            </statement>
        </block>
    </next>
</block>
                            </next>
                        </block>
                    </statement>
                </block>
                <locationTrigger x="59" y="11"/>
            </script>
            <script name="PiratesCove">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">PiratesCove</field>
                    <statement name="STACK">
                        <block type="graphics_set_portrait" id="2">
                            <field name="NAME">Ship</field>
                            <next>
<block inline="false" type="text_print" id="3">
    <value name="VALUE">
        <block type="text" id="4">
            <field name="TEXT">You see a ship washed ashore here, search it? Y/N</field>
        </block>
    </value>
    <next>
        <block inline="false" type="controls_if" id="5">
            <value name="IF0">
                <block type="text_getboolean" id="6"/>
            </value>
            <statement name="DO0">
                <block inline="false" type="controls_if" id="7">
                    <mutation else="1"/>
                    <value name="IF0">
                        <block type="interaction_has_item" id="8">
                            <field name="NAME">Bug Slayer</field>
                        </block>
                    </value>
                    <statement name="DO0">
                        <block type="text_clear_window" id="9">
                            <next>
<block inline="false" type="text_println" id="10">
    <value name="VALUE">
        <block type="text" id="11">
            <field name="TEXT">The ship has been deserted for ages. Anything of value has long since been looted by pirates or the like.</field>
        </block>
    </value>
    <next>
        <block inline="false" type="text_print" id="12">
            <value name="VALUE">
                <block type="text" id="13">
                    <field name="TEXT">(press any key)</field>
                </block>
            </value>
            <next>
                <block type="text_getanykey" id="14"/>
            </next>
        </block>
    </next>
</block>
                            </next>
                        </block>
                    </statement>
                    <statement name="ELSE">
                        <block type="text_clear_window" id="15">
                            <next>
<block inline="false" type="text_print" id="16">
    <value name="VALUE">
        <block type="text" id="17">
            <field name="TEXT">You board the ship and search it's holds. You find a chest. You peer inside to find a glowing sword! Etched into the blade are the words "Bug Slayer." You take it with you.</field>
        </block>
    </value>
    <next>
        <block inline="false" type="text_print" id="18">
            <value name="VALUE">
                <block type="text" id="19">
                    <field name="TEXT">(press any key)</field>
                </block>
            </value>
            <next>
                <block type="interaction_give_item" id="20">
                    <field name="NAME">Bug Slayer</field>
                    <next>
                        <block type="text_getanykey" id="21"/>
                    </next>
                </block>
            </next>
        </block>
    </next>
</block>
                            </next>
                        </block>
                    </statement>
                </block>
            </statement>
        </block>
    </next>
</block>
                            </next>
                        </block>
                    </statement>
                </block>
                <locationTrigger x="59" y="18"/>
            </script>
            <script name="Rhutgaard">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">Rhutgaard</field>
                    <statement name="STACK">
                        <block inline="false" type="text_print" id="2">
                            <value name="VALUE">
<block type="text" id="6">
    <field name="TEXT">The giant twisted oak looks as if it reaches to the stars. At its base is a massive knot fashioned into a huge door. Enter the underworld city of Rhutgaard? Y/N</field>
</block>
                            </value>
                            <next>
<block inline="false" type="controls_if" id="3">
    <value name="IF0">
        <block type="text_getboolean" id="4"/>
    </value>
    <statement name="DO0">
        <block type="events_set_map" id="5">
            <field name="NAME">Rhutgaard - 3D</field>
            <field name="X">7</field>
            <field name="Y">8</field>
            <field name="FACING">12</field>
        </block>
    </statement>
</block>
                            </next>
                        </block>
                    </statement>
                </block>
                <locationTrigger x="17" y="5"/>
            </script>
            <script name="Ruins">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">Ruins</field>
                    <statement name="STACK">
                        <block inline="false" type="text_print" id="2">
                            <value name="VALUE">
<block type="text" id="3">
    <field name="TEXT">Ruins of a once mighty castle lay at rest here. Only a single tower remains standing, and even that has seen better days. Piles of skeletons dot the landscape.</field>
</block>
                            </value>
                        </block>
                    </statement>
                </block>
                <locationTrigger x="28" y="7"/>
            </script>
            <script name="Scorched">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">Scorched</field>
                    <statement name="STACK">
                        <block inline="false" type="text_print" id="15">
                            <value name="VALUE">
<block type="text" id="29">
    <field name="TEXT">The land here is scorched black below your feet. Only a few charred tree trunks remain in sparse patches. The smell of smoke fills your lungs...</field>
</block>
                            </value>
                        </block>
                    </statement>
                </block>
                <locationTrigger x="27" y="22"/>
            </script>
            <script name="Songfeld">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">Songfeld</field>
                    <statement name="STACK">
                        <block inline="false" type="text_print" id="2">
                            <value name="VALUE">
<block type="text" id="3">
    <field name="TEXT">You are at the entrance of Songfeld, the last human safehaven in the land. Enter? Y/N</field>
</block>
                            </value>
                            <next>
<block inline="false" type="controls_if" id="4">
    <value name="IF0">
        <block type="text_getboolean" id="5"/>
    </value>
    <statement name="DO0">
        <block type="events_set_map" id="6">
            <field name="NAME">Songfeld - 3D</field>
            <field name="X">4</field>
            <field name="Y">7</field>
            <field name="FACING">12</field>
        </block>
    </statement>
</block>
                            </next>
                        </block>
                    </statement>
                </block>
                <locationTrigger x="54" y="24"/>
                <locationTrigger x="55" y="23"/>
                <locationTrigger x="54" y="23"/>
                <locationTrigger x="55" y="24"/>
            </script>
            <script name="Steam">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">Steam</field>
                    <statement name="STACK">
                        <block inline="false" type="text_print" id="15">
                            <value name="VALUE">
<block type="text" id="29">
    <field name="TEXT">Steam fills the air as molten lava reaches the ocean's icy cold waters here.</field>
</block>
                            </value>
                        </block>
                    </statement>
                </block>
                <locationTrigger x="27" y="26"/>
            </script>
            <script name="Thaedra's tower">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">Thaedra's tower</field>
                    <statement name="STACK">
                        <block inline="false" type="text_println" id="26">
                            <value name="VALUE">
<block type="text" id="3">
    <field name="TEXT">The decrepit old tower rests as an ancient monument to war. You wonder how it has not completely collapsed ages ago.</field>
</block>
                            </value>
                            <next>
<block inline="false" type="controls_if" id="4">
    <value name="IF0">
        <block type="interaction_has_item" id="5">
            <field name="NAME">Dream Door</field>
        </block>
    </value>
    <statement name="DO0">
        <block inline="false" type="text_print" id="6">
            <value name="VALUE">
                <block type="text" id="7">
                    <field name="TEXT">Use Dream Door to enter the tower? Y/N</field>
                </block>
            </value>
            <next>
                <block inline="false" type="controls_if" id="8">
                    <value name="IF0">
                        <block type="text_getboolean" id="9"/>
                    </value>
                    <statement name="DO0">
                        <block type="events_set_map" id="10">
                            <field name="NAME">Tower Ruins 1 - 3D</field>
                            <field name="X">3</field>
                            <field name="Y">3</field>
                            <field name="FACING">4</field>
                        </block>
                    </statement>
                </block>
            </next>
        </block>
    </statement>
</block>
                            </next>
                        </block>
                    </statement>
                </block>
                <locationTrigger x="27" y="6"/>
            </script>
            <script name="Ulk Village">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">Ulk Village</field>
                    <statement name="STACK">
                        <block inline="false" type="text_print" id="2">
                            <value name="VALUE">
<block type="text" id="6">
    <field name="TEXT">You are at the entrance of a small village, enter? Y/N</field>
</block>
                            </value>
                            <next>
<block inline="false" type="controls_if" id="3">
    <value name="IF0">
        <block type="text_getboolean" id="4"/>
    </value>
    <statement name="DO0">
        <block type="events_set_map" id="5">
            <field name="NAME">Ulk Village - 3D</field>
            <field name="X">10</field>
            <field name="Y">14</field>
            <field name="FACING">12</field>
        </block>
    </statement>
</block>
                            </next>
                        </block>
                    </statement>
                </block>
                <locationTrigger x="15" y="13"/>
                <locationTrigger x="16" y="12"/>
                <locationTrigger x="15" y="12"/>
                <locationTrigger x="16" y="13"/>
            </script>
            <script name="avatarswop">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">avatarswop</field>
                    <statement name="STACK">
                        <block type="graphics_set_avatar" id="2">
                            <field name="NAME">Avatars1</field>
                            <next>
<block type="events_add_encounter_zone" id="3">
    <field name="CODE">3</field>
    <field name="X">18</field>
    <field name="Y">37</field>
    <field name="MAXDIST">10</field>
    <field name="CHANCE">3</field>
    <next>
        <block type="events_add_encounter_zone" id="4">
            <field name="CODE">1</field>
            <field name="X">20</field>
            <field name="Y">10</field>
            <field name="MAXDIST">10</field>
            <field name="CHANCE">3</field>
            <next>
                <block type="events_add_encounter_zone" id="5">
                    <field name="CODE">2</field>
                    <field name="X">50</field>
                    <field name="Y">16</field>
                    <field name="MAXDIST">15</field>
                    <field name="CHANCE">3</field>
                </block>
            </next>
        </block>
    </next>
</block>
                            </next>
                        </block>
                    </statement>
                </block>
                <locationTrigger x="31" y="40"/>
                <locationTrigger x="55" y="46"/>
            </script>
            <script name="clearencounters">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">clearencounters</field>
                    <statement name="STACK">
                        <block type="events_clr_encounter_zones" id="10"/>
                    </statement>
                </block>
                <locationTrigger x="33" y="40"/>
                <locationTrigger x="55" y="48"/>
            </script>
            <script name="forrestchanged">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">forrestchanged</field>
                    <statement name="STACK">
                        <block inline="false" type="text_print" id="2">
                            <value name="VALUE">
<block type="text" id="3">
    <field name="TEXT">The forest seems different than you remember. The spark of life that once permeated this woodland has disappeared...</field>
</block>
                            </value>
                        </block>
                    </statement>
                </block>
                <locationTrigger x="50" y="16"/>
                <locationTrigger x="10" y="12"/>
            </script>
            <script name="naturereclaimed">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">naturereclaimed</field>
                    <statement name="STACK">
                        <block inline="false" type="text_print" id="2">
                            <value name="VALUE">
<block type="text" id="3">
    <field name="TEXT">Nature has long since reclaimed this section of the castle...</field>
</block>
                            </value>
                        </block>
                    </statement>
                </block>
                <locationTrigger x="29" y="8"/>
                <locationTrigger x="27" y="7"/>
                <locationTrigger x="28" y="6"/>
            </script>
            <script name="overgrown">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">overgrown</field>
                    <statement name="STACK">
                        <block inline="false" type="text_print" id="2">
                            <value name="VALUE">
<block type="text" id="3">
    <field name="TEXT">You notice the path here has become grossly overgrown with dense vegetation.</field>
</block>
                            </value>
                        </block>
                    </statement>
                </block>
                <locationTrigger x="29" y="14"/>
            </script>
            <script name="rubble">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">rubble</field>
                    <statement name="STACK">
                        <block inline="false" type="text_print" id="2">
                            <value name="VALUE">
<block type="text" id="3">
    <field name="TEXT">You climb through the rubble of a once mighty wall...</field>
</block>
                            </value>
                        </block>
                    </statement>
                </block>
                <locationTrigger x="27" y="9"/>
                <locationTrigger x="28" y="9"/>
                <locationTrigger x="29" y="9"/>
            </script>
            <script name="sign1">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">sign1</field>
                    <statement name="STACK">
                        <block inline="false" type="text_print" id="2">
                            <value name="VALUE">
<block type="text" id="3">
    <field name="TEXT">A wooden post says: West to Ulk Village, South to Castle Yrral &amp; Seaside, and East to Castle Zandra.</field>
</block>
                            </value>
                        </block>
                    </statement>
                </block>
                <locationTrigger x="21" y="15"/>
            </script>
            <script name="sign2">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">sign2</field>
                    <statement name="STACK">
                        <block inline="false" type="text_print" id="2">
                            <value name="VALUE">
<block type="text" id="3">
    <field name="TEXT">West to Ulk Village, South to Mount Korak, and East to Castle Zandra.The sign to the North has been defaced.</field>
</block>
                            </value>
                        </block>
                    </statement>
                </block>
                <locationTrigger x="29" y="18"/>
            </script>
            <script name="sign3">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">sign3</field>
                    <statement name="STACK">
                        <block inline="false" type="text_print" id="2">
                            <value name="VALUE">
<block type="text" id="3">
    <field name="TEXT">A wooden post says: Southwest to Ulk Village, southeast to Songfeld, and north to Zandra.</field>
</block>
                            </value>
                        </block>
                    </statement>
                </block>
                <locationTrigger x="49" y="14"/>
            </script>
            <script name="volcano entrance">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">volcano entrance</field>
                    <statement name="STACK">
                        <block inline="false" type="text_print" id="2">
                            <value name="VALUE">
<block type="text" id="6">
    <field name="TEXT">Molten lava rivers flow down the face of the massive volcano. The heat from the magma is almost too much for you to bear. There is a cooler, stable path into the side of the mountain here, enter? Y/N</field>
</block>
                            </value>
                            <next>
<block inline="false" type="controls_if" id="3">
    <value name="IF0">
        <block type="text_getboolean" id="4"/>
    </value>
    <statement name="DO0">
        <block type="events_set_map" id="5">
            <field name="NAME">Volcano - 3D</field>
            <field name="X">10</field>
            <field name="Y">13</field>
            <field name="FACING">12</field>
        </block>
    </statement>
</block>
                            </next>
                        </block>
                    </statement>
                </block>
                <locationTrigger x="27" y="24"/>
            </script>
        </scripts>
        <chunk x="0" y="0">
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            <row>TILEa732a TILE7d743 TILE7d743 TILE7d743 TILE7d743 TILEc1cd8 TILEa7bc2 TILE3f0e1 TILEeac43 TILE830b0 TILEa7bc2 TILE3f0e1 TILEa7bc2 TILE3f0e1 TILE3f0e1 TILEa7bc2 TILEa7bc2 TILEa7bc2 TILEa7bc2 TILE3f0e1 TILEc1cd8 TILEa7bc2 TILEa7bc2 TILE3f0e1 TILEc1cd8 TILEc1cd8 TILE3f0e1 TILEa7bc2 TILE48eb1 TILE3f0e1 TILE3f0e1 TILEa7bc2 TILE3f0e1 TILEc1cd8 TILEc1cd8 TILE3f0e1 TILE3f0e1 TILEa7bc2 TILEa7bc2 TILE3f0e1 TILE3f0e1 TILEc1cd8 TILEc1cd8 TILEa53e TILEea4e1 TILE3f0e1 TILE35cc7 TILEb5d71 TILE24b16 TILEd0fe0 TILE24b16 TILEb5d71 TILE3f0e1 TILE3f0e1 TILEeac43 TILE830b0 TILEa7bc2 TILE3f0e1 TILEc1cd8 TILEc1cd8 TILEa53e TILE7d743 TILE7d743 TILE7d743 TILE7d743 TILEa732a TILEa732a _ _</row>
            <row>TILEa732a TILE7d743 TILE7d743 TILE7d743 TILE830b0 TILEa7bc2 TILEa7bc2 TILEa7bc2 TILE7d743 TILEc1cd8 TILE3f0e1 TILE3f0e1 TILE3f0e1 TILEa7bc2 TILE3f0e1 TILE3f0e1 TILEa7bc2 TILEa7bc2 TILE3f0e1 TILEa7bc2 TILEc1cd8 TILEc1cd8 TILEa7bc2 TILEa7bc2 TILE3f0e1 TILEc1cd8 TILEc1cd8 TILEc1cd8 TILEa7bc2 TILEc1cd8 TILEc1cd8 TILEa7bc2 TILEc1cd8 TILEa7bc2 TILEc1cd8 TILEc1cd8 TILE3f0e1 TILE3f0e1 TILE35cc7 TILE3f0e1 TILE3f0e1 TILE35cc7 TILEc1cd8 TILEc1cd8 TILEa53e TILEea4e1 TILE35cc7 TILE35cc7 TILE35cc7 TILE29522 TILE3f0e1 TILE35cc7 TILE3f0e1 TILEa53e TILE830b0 TILE35cc7 TILE3f0e1 TILEa7bc2 TILEc1cd8 TILE35cc7 TILEc1cd8 TILE9eaf0 TILE7d743 TILE7d743 TILEa732a TILEa732a TILEa732a _ _</row>
            <row>TILEa732a TILEa732a TILE7d743 TILE7d743 TILEa7bc2 TILEa7bc2 TILEa7bc2 TILE3f0e1 TILE99431 TILEa7bc2 TILEa7bc2 TILEa7bc2 TILEa7bc2 TILE3f0e1 TILE3f0e1 TILE746ff TILE5d838 TILEa7bc2 TILEa7bc2 TILEc1cd8 TILEa7bc2 TILEa7bc2 TILEc1cd8 TILEa7bc2 TILE3f0e1 TILE3f0e1 TILEc1cd8 TILE3f0e1 TILE3f0e1 TILE3f0e1 TILEc1cd8 TILEc1cd8 TILE3f0e1 TILE3f0e1 TILEa7bc2 TILEa7bc2 TILEc1cd8 TILE3f0e1 TILE3f0e1 TILEa7bc2 TILE3f0e1 TILE3f0e1 TILE35cc7 TILEc1cd8 TILEc1cd8 TILE7d743 TILEc1cd8 TILE35cc7 TILEa7bc2 TILE29522 TILE3f0e1 TILE3f0e1 TILE35cc7 TILE35cc7 TILE3f0e1 TILE3f0e1 TILE3f0e1 TILE3f0e1 TILE35cc7 TILEa7bc2 TILEc1cd8 TILEc1cd8 TILE7d743 TILE7d743 TILE7d743 TILEa732a TILEa732a _ _</row>
            <row>TILEa732a TILE7d743 TILE7d743 TILE7d743 TILEea4e1 TILEc1cd8 TILEa7bc2 TILEa7bc2 TILEa53e TILEea4e1 TILEa7bc2 TILE3f0e1 TILE3f0e1 TILEa7bc2 TILEa7bc2 TILE9536d TILE7a2ea TILE70b88 TILEa7bc2 TILEa7bc2 TILE3f0e1 TILEa7bc2 TILEa7bc2 TILEa7bc2 TILE3f0e1 TILE35cc7 TILEc1cd8 TILE3f0e1 TILEc1cd8 TILE3f0e1 TILEa7bc2 TILEa7bc2 TILE3f0e1 TILEc1cd8 TILE3f0e1 TILEc1cd8 TILEc1cd8 TILE3f0e1 TILE35cc7 TILEa7bc2 TILE35cc7 TILE3f0e1 TILEa7bc2 TILE35cc7 TILEc1cd8 TILE7d743 TILEea4e1 TILEa7bc2 TILE3f0e1 TILE29522 TILE3f0e1 TILEa7bc2 TILE3f0e1 TILE3f0e1 TILE3f0e1 TILEa7bc2 TILE3f0e1 TILE35cc7 TILE3f0e1 TILEc1cd8 TILEc1cd8 TILEc1cd8 TILE7d743 TILE7d743 TILE7d743 TILEa732a TILEa732a _ _</row>
            <row>TILEa732a TILE7d743 TILE7d743 TILE7d743 TILE7d743 TILEea4e1 TILEa7bc2 TILEa7bc2 TILEa7bc2 TILEa53e TILEea4e1 TILE3f0e1 TILEa7bc2 TILE3f0e1 TILEa7bc2 TILEa7bc2 TILEa7bc2 TILE70c82 TILEe7025 TILE70b88 TILEa7bc2 TILE3f0e1 TILE3f0e1 TILE3f0e1 TILEa7bc2 TILEc1cd8 TILE3f0e1 TILEc1cd8 TILEc1cd8 TILEa7bc2 TILEc1cd8 TILEc1cd8 TILEa7bc2 TILEc1cd8 TILE3f0e1 TILEa7bc2 TILEa7bc2 TILEc1cd8 TILE3f0e1 TILE3f0e1 TILE35cc7 TILE3f0e1 TILE35cc7 TILE35cc7 TILE35cc7 TILE7d743 TILE830b0 TILE3f0e1 TILEa4f0f TILE573f4 TILE70b88 TILE3f0e1 TILE3f0e1 TILEa7bc2 TILE3f0e1 TILEa7bc2 TILEa7bc2 TILE35cc7 TILEc1cd8 TILEa7bc2 TILEc1cd8 TILEeac43 TILE7d743 TILE7d743 TILE7d743 TILE7d743 TILEa732a _ _</row>
            <row>TILEa732a TILE7d743 TILE7d743 TILE7d743 TILE830b0 TILEa53e TILE3f0e1 TILEa7bc2 TILEa7bc2 TILEea4e1 TILE7d743 TILEea4e1 TILE3f0e1 TILEc1cd8 TILEa7bc2 TILEa7bc2 TILEa7bc2 TILEa7bc2 TILEa7bc2 TILE70c82 TILEe7025 TILE573f4 TILEe7025 TILE70b88 TILEa7bc2 TILEa7bc2 TILEa7bc2 TILEa7bc2 TILEa7bc2 TILEa7bc2 TILEa7bc2 TILEa7bc2 TILE3f0e1 TILE3f0e1 TILEa7bc2 TILEc1cd8 TILE3f0e1 TILEc1cd8 TILE3f0e1 TILE35cc7 TILE3f0e1 TILE35cc7 TILEa7bc2 TILE35cc7 TILEeac43 TILE7d743 TILE35cc7 TILEa4f0f TILE7f174 TILE3f0e1 TILE29522 TILEa7bc2 TILEa7bc2 TILEa7bc2 TILEa7bc2 TILEc1cd8 TILEc1cd8 TILEa7bc2 TILE35cc7 TILE35cc7 TILEeac43 TILE7d743 TILE9eaf0 TILE7d743 TILE7d743 TILEa732a TILEa732a _ _</row>
            <row>TILEa732a TILEa732a TILE7d743 TILE7d743 TILEea4e1 TILEa7bc2 TILEa7bc2 TILEa7bc2 TILEeac43 TILE7d743 TILE830b0 TILE7d743 TILEea4e1 TILEa7bc2 TILEc1cd8 TILE3f0e1 TILEc1cd8 TILE3f0e1 TILEa7bc2 TILEa7bc2 TILE35cc7 TILE29522 TILEc1cd8 TILE70c82 TILEe7025 TILE70b88 TILE3f0e1 TILEc1cd8 TILEa7bc2 TILEa7bc2 TILEa7bc2 TILEc1cd8 TILEc1cd8 TILEc1cd8 TILE3f0e1 TILEc1cd8 TILE3f0e1 TILEa7bc2 TILEa7bc2 TILE3f0e1 TILEa7bc2 TILEa7bc2 TILE35cc7 TILE35cc7 TILE7d743 TILE830b0 TILEa4f0f TILE7f174 TILE3f0e1 TILE3f0e1 TILE70c82 TILE70b88 TILEa7bc2 TILE3f0e1 TILEa7bc2 TILE35cc7 TILEc1cd8 TILE35cc7 TILEc1cd8 TILEc1cd8 TILE9eaf0 TILE7d743 TILE7d743 TILE7d743 TILE7d743 TILE7d743 TILEa732a _ _</row>
            <row>TILEa732a TILEa732a TILE7d743 TILE7d743 TILE7d743 TILEea4e1 TILEa7bc2 TILEeac43 TILE830b0 TILE3f0e1 TILE35cc7 TILEa53e TILEea4e1 TILEa7bc2 TILEa7bc2 TILEc1cd8 TILEc1cd8 TILEc1cd8 TILE3f0e1 TILEa7bc2 TILE3f0e1 TILE29522 TILE35cc7 TILEc1cd8 TILEc1cd8 TILE70c82 TILEe7025 TILE70b88 TILEc1cd8 TILEa7bc2 TILEa7bc2 TILEa7bc2 TILEa7bc2 TILEa7bc2 TILEc1cd8 TILE3f0e1 TILEc1cd8 TILE3f0e1 TILEc1cd8 TILE35cc7 TILEa4f0f TILEe7025 TILEe7025 TILEe7025 TILE99431 TILEe7025 TILE7f174 TILE35cc7 TILE35cc7 TILE3f0e1 TILEa7bc2 TILE29522 TILE3f0e1 TILE3f0e1 TILE3f0e1 TILEc1cd8 TILEc1cd8 TILEc1cd8 TILEc1cd8 TILEc1cd8 TILEc1cd8 TILE9eaf0 TILE7d743 TILE9eaf0 TILE7d743 TILE7d743 TILEa732a _ _</row>
            <row>TILEa732a TILEa732a TILE7d743 TILE7d743 TILE7d743 TILE7d743 TILE7d743 TILE7d743 TILE35cc7 TILEeac43 TILE830b0 TILE3f0e1 TILEa53e TILE7d743 TILEea4e1 TILEa7bc2 TILEa7bc2 TILEc1cd8 TILEc1cd8 TILEc1cd8 TILE35cc7 TILE29522 TILE35cc7 TILEc61a4 TILEc1cd8 TILEe749 TILE35cc7 TILE70c82 TILEe7025 TILE573f4 TILE70b88 TILEc1cd8 TILEa7bc2 TILEa7bc2 TILEa7bc2 TILEa4f0f TILEe7025 TILEe7025 TILEe7025 TILEe7025 TILE7f174 TILE35cc7 TILE35cc7 TILEeac43 TILE830b0 TILE35cc7 TILE35cc7 TILE35cc7 TILE3f0e1 TILEa7bc2 TILE3f0e1 TILE70c82 TILE70b88 TILE3f0e1 TILE35cc7 TILE3f0e1 TILE35cc7 TILEc1cd8 TILEeac43 TILEa732a TILEc1cd8 TILEc1cd8 TILE9eaf0 TILE7d743 TILE7d743 TILE7d743 TILE5075a _ _</row>
            <row>TILEa732a TILEa732a TILE7d743 TILE7d743 TILE7d743 TILE7d743 TILE9eaf0 TILE7d743 TILEea4e1 TILE35cc7 TILEa7bc2 TILEa7bc2 TILEd8a2 TILE7d743 TILE7d743 TILE7d743 TILEea4e1 TILEc1cd8 TILEc1cd8 TILE35cc7 TILEa4f0f TILE7f174 TILEe749 TILEc61a4 TILEc61a4 TILEc276b TILEe749 TILEc1cd8 TILE35cc7 TILE29522 TILE70c82 TILEe7025 TILEe7025 TILEe7025 TILEe7025 TILE7f174 TILEc1cd8 TILEc1cd8 TILE35cc7 TILE35cc7 TILE35cc7 TILEc1cd8 TILEeac43 TILE830b0 TILE35cc7 TILE35cc7 TILE35cc7 TILE3f0e1 TILE3f0e1 TILE3f0e1 TILEa7bc2 TILE3f0e1 TILE70c82 TILE70b88 TILE3f0e1 TILEa7bc2 TILEc1cd8 TILEc1cd8 TILEc1cd8 TILEa732a TILEa732a TILE9eaf0 TILEc1cd8 TILE7d743 TILE7d743 TILE5075a TILE5075a _ _</row>
            <row>TILEa732a TILEa732a TILEa732a TILE7d743 TILE7d743 TILE7d743 TILEea4e1 TILEa53e TILE7d743 TILE7d743 TILEea4e1 TILEe749 TILEe749 TILEd8a2 TILEd8a2 TILE7d743 TILE7d743 TILE7d743 TILEc1cd8 TILEa4f0f TILE7f174 TILEc1cd8 TILEc1cd8 TILEc276b TILEe749 TILEe749 TILEe749 TILEc61a4 TILEe749 TILEc61a4 TILEc1cd8 TILE35cc7 TILEc1cd8 TILE35cc7 TILE3f0e1 TILEa7bc2 TILEa7bc2 TILE35cc7 TILEc1cd8 TILEc1cd8 TILEc1cd8 TILEeac43 TILE7d743 TILE35cc7 TILE35cc7 TILE35cc7 TILE35cc7 TILE3f0e1 TILEa7bc2 TILEa7bc2 TILE3f0e1 TILE3f0e1 TILEa7bc2 TILE29522 TILEc1cd8 TILEa7bc2 TILE3f0e1 TILEc1cd8 TILEc1cd8 TILEa53e TILEa732a TILEa732a TILEa732a TILE9eaf0 TILE5075a TILE5075a TILE5075a _ _</row>
            <row>TILEa732a TILEa732a TILEa732a TILE7d743 TILE7d743 TILE830b0 TILEeac43 TILEea4e1 TILEa53e TILE7d743 TILEb9eaa TILEb9eaa TILEc61a4 TILEe749 TILEc276b TILEc276b TILEd8a2 TILE7d743 TILE7d743 TILE29522 TILEea4e1 TILEc1cd8 TILEc276b TILEc276b TILEc276b TILEe749 TILEc276b TILEe749 TILEc276b TILEc276b TILEc61a4 TILEc276b TILEe749 TILE35cc7 TILE35cc7 TILEc1cd8 TILEc1cd8 TILE35cc7 TILE35cc7 TILEc1cd8 TILEeac43 TILE7d743 TILE830b0 TILE35cc7 TILEc1cd8 TILE35cc7 TILEa7bc2 TILE3f0e1 TILE3f0e1 TILE3f0e1 TILEa7bc2 TILE3f0e1 TILEc1cd8 TILE70c82 TILE70b88 TILE3f0e1 TILE3f0e1 TILEc1cd8 TILE35cc7 TILEc1cd8 TILEc1cd8 TILE9eaf0 TILEa732a TILE5075a TILE5075a TILE5075a TILE5075a _ _</row>
            <row>TILEa732a TILEa732a TILE7d743 TILE7d743 TILE830b0 TILE3f0e1 TILEa53e TILE830b0 TILE35cc7 TILEe749 TILEd8a2 TILEb9eaa TILEb9eaa TILEc61a4 TILEe749 TILEc276b TILEc276b TILEc276b TILEd8a2 TILE99431 TILE7d743 TILE7d743 TILEb9eaa TILEc276b TILEc276b TILEc276b TILEd7ef1 TILE5ba24 TILEd7ef1 TILE5ba24 TILEc276b TILEc61a4 TILEe749 TILEc276b TILEe749 TILE35cc7 TILE35cc7 TILE35cc7 TILEc276b TILEeac43 TILE7d743 TILE830b0 TILEc1cd8 TILEc1cd8 TILE35cc7 TILE35cc7 TILE35cc7 TILEa7bc2 TILE35cc7 TILEa7bc2 TILE3f0e1 TILE35cc7 TILEc1cd8 TILE3f0e1 TILE29522 TILE3f0e1 TILEa7bc2 TILE3f0e1 TILE35cc7 TILEc1cd8 TILEc1cd8 TILEc1cd8 TILEa732a TILE5075a TILE5075a TILE5075a TILE5075a _ _</row>
            <row>TILEa732a TILE7d743 TILE7d743 TILE7d743 TILE71e84 TILE35cc7 TILE3f0e1 TILEa7bc2 TILEe749 TILEe749 TILEe749 TILEe749 TILEd8a2 TILEe749 TILEe749 TILEc276b TILEe749 TILEc276b TILEc276b TILEefc28 TILEc276b TILEd8a2 TILE7d743 TILE7d743 TILEb9eaa TILEd7ef1 TILEa4fba TILEa4fba TILEa4fba TILEa4fba TILEc276b TILEc276b TILEc276b TILEc276b TILEc276b TILEe749 TILEc276b TILEc276b TILEe2198 TILE62b76 TILEc276b TILEe749 TILE35cc7 TILEc1cd8 TILE35cc7 TILE35cc7 TILEc1cd8 TILE35cc7 TILEc1cd8 TILE3f0e1 TILE35cc7 TILEc1cd8 TILEc1cd8 TILE3f0e1 TILE746ff TILEe962a TILEa7bc2 TILE3f0e1 TILEeac43 TILEea4e1 TILEc1cd8 TILE7d743 TILEa732a TILE7d743 TILE7d743 TILE5075a TILE5075a _ _</row>
            <row>TILEa732a TILE7d743 TILE7d743 TILE7d743 TILE35cc7 TILE35cc7 TILEe749 TILEc61a4 TILEc276b TILEe749 TILEc61a4 TILEe749 TILEe749 TILEc276b TILEe749 TILEe749 TILEe749 TILEc276b TILEe749 TILEe749 TILEe749 TILEc276b TILEd8a2 TILE7d743 TILE7d743 TILEa4fba TILEa4fba TILE67fca TILEa4fba TILEa4fba TILE5ba24 TILEc276b TILEe2198 TILEb9eaa TILEc276b TILEc276b TILEc276b TILE7d743 TILE7d743 TILEc276b TILEc276b TILEc276b TILEe749 TILEe749 TILE35cc7 TILEc1cd8 TILEc1cd8 TILE35cc7 TILE35cc7 TILE35cc7 TILEc1cd8 TILEc1cd8 TILE3f0e1 TILE3f0e1 TILE6f69f TILE7a2ea TILE3f0e1 TILEeac43 TILE7d743 TILE7d743 TILE7d743 TILE7d743 TILEa732a TILE7d743 TILEa732a TILE5075a TILE5075a _ _</row>
            <row>TILEa732a TILE7d743 TILE7d743 TILE7d743 TILEea4e1 TILEe749 TILEe749 TILEe749 TILEe749 TILEe749 TILEe749 TILEc61a4 TILEe749 TILEe749 TILEc276b TILEe749 TILEe749 TILEe749 TILEe749 TILEe749 TILEe749 TILEe749 TILEe749 TILE7d743 TILE7d743 TILEe1757 TILEa4fba TILE4bf9f TILEa4fba TILEa4fba TILEee5f0 TILE7d743 TILE7d743 TILE9eaf0 TILEb9eaa TILEc276b TILE7d743 TILE62b76 TILEc276b TILEe749 TILEe749 TILEe749 TILEe749 TILEc276b TILEc276b TILE35cc7 TILEc1cd8 TILEc1cd8 TILE35cc7 TILEc1cd8 TILEc1cd8 TILEc1cd8 TILEa7bc2 TILE35cc7 TILE3f0e1 TILE3f0e1 TILEeac43 TILE7d743 TILE830b0 TILEeac43 TILE7d743 TILEa732a TILEa732a TILE7d743 TILEa732a TILE5075a TILE5075a _ _</row>
            <row>TILEa732a TILEa732a TILE7d743 TILE7d743 TILE9eaf0 TILEb9eaa TILEc61a4 TILEe749 TILEe749 TILEc276b TILEe749 TILEe749 TILEe749 TILEe749 TILEe749 TILEe749 TILEc61a4 TILEc61a4 TILEe749 TILEc61a4 TILEe749 TILEe749 TILEc61a4 TILEd8a2 TILE7d743 TILE7d743 TILEe1757 TILE4bf9f TILEa4fba TILEee5f0 TILE7d743 TILEc276b TILEd8a2 TILE7d743 TILE7d743 TILE7d743 TILE62b76 TILEe749 TILEe749 TILEe749 TILEc276b TILEe749 TILEc276b TILEc1cd8 TILEc61a4 TILEe749 TILE35cc7 TILEc1cd8 TILE35cc7 TILE35cc7 TILEc1cd8 TILEa7bc2 TILEa7bc2 TILE3f0e1 TILE35cc7 TILE3f0e1 TILE7d743 TILE7d743 TILE7d743 TILEa732a TILEa732a TILEa732a TILEa732a TILE5075a TILE5075a TILE5075a TILE5075a _ _</row>
            <row>TILEa732a TILEa732a TILEa732a TILE7d743 TILE7d743 TILE7d743 TILE62b76 TILEc276b TILEe749 TILEe749 TILEe749 TILEe749 TILEe749 TILEe749 TILEc61a4 TILEc61a4 TILEe749 TILEc61a4 TILEc61a4 TILEe749 TILEe749 TILEe749 TILEe749 TILEe749 TILEe749 TILEd8a2 TILE7d743 TILE7d743 TILE285a TILE62b76 TILEe749 TILEe749 TILEe749 TILEd8a2 TILE9eaf0 TILEe749 TILEe749 TILEe749 TILEe749 TILEc61a4 TILEe749 TILEc276b TILEc1cd8 TILEa732a TILE35cc7 TILEc276b TILEe749 TILE35cc7 TILEc1cd8 TILE35cc7 TILE35cc7 TILE35cc7 TILEc1cd8 TILEeac43 TILEea4e1 TILE71e84 TILEa53e TILE7d743 TILE7d743 TILE7d743 TILEa732a TILEa732a TILEa732a TILE5075a TILE5075a TILE5075a TILE5075a _ _</row>
            <row>TILEa732a TILEa732a TILEa732a TILEa732a TILE7d743 TILE7d743 TILEc276b TILEb9eaa TILEc276b TILEc61a4 TILEc276b TILEe749 TILEc276b TILEe749 TILEe749 TILEe749 TILEc61a4 TILEe749 TILEc61a4 TILEe749 TILEc61a4 TILEe749 TILEe749 TILEe749 TILEe749 TILEc276b TILEe749 TILEd8a2 TILE7d743 TILEe749 TILEc276b TILEc61a4 TILEc61a4 TILEe749 TILEe749 TILEe749 TILEc61a4 TILEe749 TILEc276b TILEc61a4 TILEc61a4 TILEe749 TILEc276b TILEc1cd8 TILEc276b TILEe749 TILEc276b TILE35cc7 TILE35cc7 TILE35cc7 TILEc1cd8 TILE35cc7 TILEeac43 TILE7d743 TILE7d743 TILE7d743 TILE7d743 TILE7d743 TILE7d743 TILEa732a TILEa732a TILEa732a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a _ _</row>
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            <row>TILE5075a TILE5075a TILEa732a TILE5075a TILEa732a TILEa732a TILE7d743 TILE7d743 TILE7d743 TILE7d743 TILE7d743 TILEb9eaa TILEd8a2 TILE7d743 TILE7d743 TILE7d743 TILEc61a4 TILE34f78 TILE763ee TILE50b38 TILE3602b TILE7d743 TILE7d743 TILE7d743 TILE7d743 TILE7d743 TILE7d743 TILE7d743 TILE7d743 TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILE7d743 TILEa732a TILE7d743 TILE7d743 TILEb9eaa TILEe749 TILEe749 TILEe749 TILEe2198 TILE7d743 TILE7d743 TILE6fc64 TILE155d2 TILE7d743 TILE7d743 TILEa732a TILEa732a TILEa732a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a _ _</row>
            <row>TILE5075a TILE5075a TILEa732a TILE5075a TILEa732a TILEa732a TILEa732a TILEa732a TILE7d743 TILE7d743 TILE7d743 TILE7d743 TILE7d743 TILE7d743 TILE7d743 TILE7d743 TILEe749 TILE83c3f TILE83c3f TILE83c3f TILE7d743 TILE1a96e TILE7d743 TILEa732a TILE7d743 TILE7d743 TILE7d743 TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILE7d743 TILE7d743 TILE7d743 TILE7d743 TILE7d743 TILE62b76 TILE9eaf0 TILE7d743 TILE7d743 TILE7d743 TILEa732a TILEa732a TILE155d2 TILEa732a TILEa732a TILEa732a TILEa732a TILE5075a TILE5075a TILE5075a TILEa732a TILEa732a _ _</row>
            <row>TILE5075a TILE5075a TILEa732a TILE5075a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILE7d743 TILE7d743 TILEa732a TILE7d743 TILE7d743 TILEe749 TILE3602b TILE7d743 TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILE7d743 TILE7d743 TILE7d743 TILE9eaf0 TILE7d743 TILEd8a2 TILEe2198 TILE7d743 TILE7d743 TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILE7d743 TILE7d743 TILE5075a TILE5075a TILE5075a _ _</row>
            <row>TILE5075a TILEa732a TILE5075a TILE5075a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILE7d743 TILEa732a TILE7d743 TILE7d743 TILEa732a TILEb5d71 TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILE5075a TILE5075a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILE7d743 TILEa732a TILEa732a TILE7d743 TILE7d743 TILEa732a TILE7d743 TILE7d743 TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILE7d743 TILEa732a TILE5075a TILEa732a TILEa732a _ _</row>
            <row>TILE5075a TILEa732a TILE5075a TILE5075a TILEa732a TILEa732a TILE5075a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILE5075a TILE5075a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILE5075a TILE5075a TILE5075a TILEa732a TILE5075a _ _</row>
            <row>TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILE5075a TILE5075a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILE5075a TILEa732a TILE5075a TILEa732a TILE5075a _ _</row>
            <row>TILE5075a TILEa732a TILE5075a TILE5075a TILE5075a TILE5075a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILEa732a TILE5075a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILE5075a TILEa732a TILEa732a TILE5075a TILE5075a TILE5075a TILEa732a TILE5075a TILE5075a _ _</row>
            <row>TILE5075a TILEa732a TILEa732a TILE5075a TILEa732a TILEa732a TILE5075a TILE5075a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILE5075a TILE5075a TILE5075a TILEa732a TILEa732a TILEa732a TILE5075a TILE5075a TILE5075a TILE5075a TILEa732a TILE5075a TILE5075a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a _ _</row>
            <row>TILE5075a TILE5075a TILE5075a TILE5075a TILEa732a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILEa732a TILEa732a TILE5075a TILE5075a TILE5075a TILEa732a TILE5075a TILE5075a TILEa732a TILE5075a TILEa732a TILEa732a TILEa732a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILEa732a TILE5075a TILE5075a TILE5075a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILEa732a TILE5075a TILE5075a TILE5075a TILEa732a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILEa732a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILEa732a TILE5075a _ _</row>
            <row>TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a _ _</row>
            <row>TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a _ _</row>
            <row>TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a _ _</row>
            <row>TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a TILE5075a _ _</row>
        </chunk>
    </map>
    <map name="Rhutgaard - 3D" width="512" height="512">
        <scripts>
            <script name="Init">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">Init</field>
                    <statement name="STACK">
                        <block type="events_set_sky" id="2">
                            <field name="COLOR">10</field>
                            <next>
<block type="events_set_ground" id="3">
    <field name="COLOR">8</field>
    <next>
        <block type="events_add_encounter_zone" id="4">
            <field name="CODE">D1</field>
            <field name="X">9</field>
            <field name="Y">9</field>
            <field name="MAXDIST">9</field>
            <field name="CHANCE">7</field>
        </block>
    </next>
</block>
                            </next>
                        </block>
                    </statement>
                </block>
            </script>
            <script name="Empty">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">Empty</field>
                    <statement name="STACK">
                        <block type="graphics_set_portrait" id="2">
                            <field name="NAME">Empty2</field>
                            <next>
<block type="events_start_encounter" id="3">
    <field name="CODE">R</field>
    <next>
        <block type="graphics_set_portrait" id="4">
            <field name="NAME">Empty2</field>
            <next>
                <block inline="false" type="text_print" id="5">
                    <value name="VALUE">
                        <block type="text" id="6">
                            <field name="TEXT">This rock cave dwelling is empty. Its in inhabitants must be elsewhere...</field>
                        </block>
                    </value>
                    <next>
                        <block type="text_getanykey" id="7">
                            <next>
<block type="events_move_backward" id="8"/>
                            </next>
                        </block>
                    </next>
                </block>
            </next>
        </block>
    </next>
</block>
                            </next>
                        </block>
                    </statement>
                </block>
                <locationTrigger x="2" y="5"/>
                <locationTrigger x="12" y="10"/>
                <locationTrigger x="10" y="6"/>
                <locationTrigger x="4" y="9"/>
                <locationTrigger x="6" y="5"/>
                <locationTrigger x="9" y="7"/>
                <locationTrigger x="4" y="4"/>
                <locationTrigger x="7" y="4"/>
                <locationTrigger x="9" y="10"/>
                <locationTrigger x="1" y="9"/>
                <locationTrigger x="3" y="10"/>
                <locationTrigger x="6" y="11"/>
                <locationTrigger x="12" y="8"/>
                <locationTrigger x="0" y="6"/>
                <locationTrigger x="2" y="2"/>
                <locationTrigger x="10" y="3"/>
            </script>
            <script name="Entrancetext">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">Entrancetext</field>
                    <statement name="STACK">
                        <block inline="false" type="text_print" id="2">
                            <value name="VALUE">
<block type="text" id="3">
    <field name="TEXT">This underworld is a city of giant tree people and other unsavory creatures. Roots from the giant tree above ground hang from the ceiling. You do not feel welcome here...</field>
</block>
                            </value>
                        </block>
                    </statement>
                </block>
                <locationTrigger x="7" y="7"/>
            </script>
            <script name="Exit">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">Exit</field>
                    <statement name="STACK">
                        <block inline="false" type="text_print" id="2">
                            <value name="VALUE">
<block type="text" id="6">
    <field name="TEXT">You can smell fresh air from above through the old tree trunk's massive opening. Leave the Rhutgaard underworld? Y/N</field>
</block>
                            </value>
                            <next>
<block inline="false" type="controls_if" id="3">
    <value name="IF0">
        <block type="text_getboolean" id="4"/>
    </value>
    <statement name="DO0">
        <block type="events_set_map" id="5">
            <field name="NAME">Merkania - 2D</field>
            <field name="X">17</field>
            <field name="Y">5</field>
            <field name="FACING">0</field>
        </block>
    </statement>
</block>
                            </next>
                        </block>
                    </statement>
                </block>
                <locationTrigger x="7" y="8"/>
            </script>
            <script name="GreatHallSign">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">GreatHallSign</field>
                    <statement name="STACK">
                        <block inline="false" type="text_print" id="2">
                            <value name="VALUE">
<block type="text" id="3">
    <field name="TEXT">You stand before a massive gate made of raw stone. Carved into the stone slab above it reads "Great Hall of Trees."</field>
</block>
                            </value>
                        </block>
                    </statement>
                </block>
                <locationTrigger x="5" y="1"/>
            </script>
            <script name="Halloftrees">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">Halloftrees</field>
                    <statement name="STACK">
                        <block type="graphics_set_portrait" id="2">
                            <field name="NAME">Tree</field>
                            <next>
<block inline="false" type="text_print" id="3">
    <value name="VALUE">
        <block type="text" id="4">
            <field name="TEXT">You enter the great Stone Hall of the Tree People. Lord Tri Bohr, their leader, sits on a simple throne made of Onyx rock. "What's this?! Fleshlings in my city??" It stares with cold black eyes. Approach him? Y/N</field>
        </block>
    </value>
    <next>
        <block inline="false" type="controls_if" id="5">
            <mutation else="1"/>
            <value name="IF0">
                <block type="text_getboolean" id="6"/>
            </value>
            <statement name="DO0">
                <block type="text_clear_window" id="7">
                    <next>
                        <block inline="false" type="text_println" id="8">
                            <value name="VALUE">
<block type="text" id="9">
    <field name="TEXT">The sound of wood bending echoes in the hall as Lord Tri Bohr leans towards you and says, "What brings fleshlings to our realm?" The Tree Lord sits back in its throne and waits for your response.</field>
</block>
                            </value>
                            <next>
<block inline="true" type="variables_set" id="10">
    <field name="VAR">response</field>
    <value name="VALUE">
        <block type="text_getstring" id="11"/>
    </value>
    <next>
        <block inline="false" type="controls_if" id="12">
            <mutation else="1"/>
            <value name="IF0">
                <block inline="true" type="logic_compare" id="13">
                    <field name="OP">EQ</field>
                    <value name="A">
                        <block type="variables_get" id="14">
                            <field name="VAR">response</field>
                        </block>
                    </value>
                    <value name="B">
                        <block type="text" id="15">
                            <field name="TEXT">LEGENDS</field>
                        </block>
                    </value>
                </block>
            </value>
            <statement name="DO0">
                <block type="text_clear_window" id="16">
                    <next>
                        <block inline="false" type="text_println" id="17">
                            <value name="VALUE">
<block type="text" id="18">
    <field name="TEXT">Tri Bohr sits back into its chair with a resounding thud! It thinks for a few minutes, you could hear a pin drop. The it speaks, "Go see Mnok Teer, our scribe on the south side of our city."</field>
</block>
                            </value>
                            <next>
<block inline="false" type="text_print" id="19">
    <value name="VALUE">
        <block type="text" id="20">
            <field name="TEXT">(press any key)</field>
        </block>
    </value>
    <next>
        <block type="text_getanykey" id="21">
            <next>
                <block type="text_clear_window" id="22">
                    <next>
                        <block inline="false" type="text_println" id="23">
                            <value name="VALUE">
<block type="text" id="24">
    <field name="TEXT">"He will share with you what we know about Thaedra the sorceress and the great war." Its body creaks leaning forward to add "Then get out of my city!"</field>
</block>
                            </value>
                            <next>
<block inline="false" type="text_print" id="25">
    <value name="VALUE">
        <block type="text" id="26">
            <field name="TEXT">(press any key)</field>
        </block>
    </value>
    <next>
        <block type="text_getanykey" id="27">
            <next>
                <block type="events_move_backward" id="28"/>
            </next>
        </block>
    </next>
</block>
                            </next>
                        </block>
                    </next>
                </block>
            </next>
        </block>
    </next>
</block>
                            </next>
                        </block>
                    </next>
                </block>
            </statement>
            <statement name="ELSE">
                <block type="text_clear_window" id="29">
                    <next>
                        <block inline="false" type="text_println" id="30">
                            <value name="VALUE">
<block type="text" id="31">
    <field name="TEXT">"Leave this place until you have something important to discuss." It motions you to the door.</field>
</block>
                            </value>
                            <next>
<block inline="false" type="text_print" id="32">
    <value name="VALUE">
        <block type="text" id="33">
            <field name="TEXT">(press any key)</field>
        </block>
    </value>
    <next>
        <block type="text_getanykey" id="34">
            <next>
                <block type="events_move_backward" id="35"/>
            </next>
        </block>
    </next>
</block>
                            </next>
                        </block>
                    </next>
                </block>
            </statement>
        </block>
    </next>
</block>
                            </next>
                        </block>
                    </next>
                </block>
            </statement>
            <statement name="ELSE">
                <block type="events_move_backward" id="36"/>
            </statement>
        </block>
    </next>
</block>
                            </next>
                        </block>
                    </statement>
                </block>
                <locationTrigger x="5" y="0"/>
            </script>
            <script name="MinistryofKnowledge">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">MinistryofKnowledge</field>
                    <statement name="STACK">
                        <block type="graphics_set_portrait" id="2">
                            <field name="NAME">Tree</field>
                            <next>
<block inline="false" type="text_print" id="3">
    <value name="VALUE">
        <block type="text" id="4">
            <field name="TEXT">An ancient and wise tree sits at a stone table reading timeworn scrolls. The old tree creaks it's head-trunk toward you and says "Well, well, you stick out down here, don't you? Can I help you fleshlings?" Y/N</field>
        </block>
    </value>
    <next>
        <block inline="false" type="controls_if" id="5">
            <value name="IF0">
                <block type="text_getboolean" id="6"/>
            </value>
            <statement name="DO0">
                <block type="text_clear_window" id="7">
                    <next>
                        <block inline="false" type="text_println" id="8">
                            <value name="VALUE">
<block type="text" id="9">
    <field name="TEXT">"I will share my knowledge with you fleshlings." It slowly motions to the walls of shelved scrolls with its arm branch before continuing, "What do you want to know about?"</field>
</block>
                            </value>
                            <next>
<block inline="true" type="variables_set" id="10">
    <field name="VAR">response</field>
    <value name="VALUE">
        <block type="text_getstring" id="11"/>
    </value>
    <next>
        <block inline="false" type="controls_if" id="12">
            <mutation else="1" elseif="1"/>
            <value name="IF0">
                <block inline="true" type="logic_compare" id="13">
                    <field name="OP">EQ</field>
                    <value name="A">
                        <block type="variables_get" id="14">
                            <field name="VAR">response</field>
                        </block>
                    </value>
                    <value name="B">
                        <block type="text" id="15">
                            <field name="TEXT">Thaedra</field>
                        </block>
                    </value>
                </block>
            </value>
            <statement name="DO0">
                <block inline="false" type="controls_if" id="16">
                    <mutation else="1"/>
                    <value name="IF0">
                        <block type="interaction_get_flag" id="17">
                            <field name="NAME">R</field>
                        </block>
                    </value>
                    <statement name="DO0">
                        <block type="text_clear_window" id="18">
                            <next>
<block inline="false" type="text_println" id="19">
    <value name="VALUE">
        <block type="text" id="20">
            <field name="TEXT">The giant tree recoils slightly upon hearing her name and pauses for a moment. Then the tree reaches over your head to a shelf behind you and retrieves a old scroll.</field>
        </block>
    </value>
    <next>
        <block inline="false" type="text_print" id="21">
            <value name="VALUE">
                <block type="text" id="22">
                    <field name="TEXT">(press any key)</field>
                </block>
            </value>
            <next>
                <block type="text_getanykey" id="23">
                    <next>
                        <block type="text_clear_window" id="24">
                            <next>
<block inline="false" type="text_println" id="25">
    <value name="VALUE">
        <block type="text" id="26">
            <field name="TEXT">"This is what is known. After the great war with the dark daepths, the kingdom was divided. Three royal families battled in bloody war for ages over the realm."</field>
        </block>
    </value>
    <next>
        <block inline="false" type="text_println" id="27">
            <value name="VALUE">
                <block type="text" id="28">
                    <field name="TEXT">(press any key)</field>
                </block>
            </value>
            <next>
                <block type="text_getanykey" id="29">
                    <next>
                        <block type="text_clear_window" id="30">
                            <next>
<block inline="false" type="text_println" id="31">
    <value name="VALUE">
        <block type="text" id="32">
            <field name="TEXT">"Finally, a partial solution was proposed: two kingdoms were to become one with a Royal Wedding. Prince Yerral of the South was to choose a bride."</field>
        </block>
    </value>
    <next>
        <block inline="false" type="text_print" id="33">
            <value name="VALUE">
                <block type="text" id="34">
                    <field name="TEXT">(press any key)</field>
                </block>
            </value>
            <next>
                <block type="text_getanykey" id="35">
                    <next>
                        <block type="text_clear_window" id="36">
                            <next>
<block inline="false" type="text_println" id="37">
    <value name="VALUE">
        <block type="text" id="38">
            <field name="TEXT">"The choices were Princess Thaedra, a young sorceress from the northern kingdom or Princess Zandra, a geomancer and lover of all things natural from the East. Yrral chose Zandra for his bride."</field>
        </block>
    </value>
    <next>
        <block inline="false" type="text_print" id="39">
            <value name="VALUE">
                <block type="text" id="40">
                    <field name="TEXT">(press any key)</field>
                </block>
            </value>
            <next>
                <block type="text_getanykey" id="41">
                    <next>
                        <block type="text_clear_window" id="42">
                            <next>
<block inline="false" type="text_println" id="43">
    <value name="VALUE">
        <block type="text" id="44">
            <field name="TEXT">"On their wedding day, the jealous sorceress appeared before the young couple. 'Prince Yrral, you have chosen poorly, you were to be MINE!' Prince Yrrsal tried to reason with the scorned sorceress.</field>
        </block>
    </value>
    <next>
        <block inline="false" type="text_print" id="45">
            <value name="VALUE">
                <block type="text" id="46">
                    <field name="TEXT">(press any key)</field>
                </block>
            </value>
            <next>
                <block type="text_getanykey" id="47">
                    <next>
                        <block type="text_clear_window" id="48">
                            <next>
<block inline="false" type="text_println" id="49">
    <value name="VALUE">
        <block type="text" id="50">
            <field name="TEXT">"Thaedra, stop, this is madness!" But the damage had been done and Thaedra would not listen. The sorceress grew furious and said, "No, THIS is not madness, but you will know MADNESS!"</field>
        </block>
    </value>
    <next>
        <block inline="false" type="text_print" id="51">
            <value name="VALUE">
                <block type="text" id="52">
                    <field name="TEXT">(press any key)</field>
                </block>
            </value>
            <next>
                <block type="text_getanykey" id="53">
                    <next>
                        <block type="text_clear_window" id="54">
                            <next>
<block inline="false" type="text_println" id="55">
    <value name="VALUE">
        <block type="text" id="56">
            <field name="TEXT">Just then Thaedra cast a spell at Prince Yrral, and Princess Zandra was blown back. It seemed as if the sorceress was going to slay them both, but she did not...</field>
        </block>
    </value>
    <next>
        <block inline="false" type="text_print" id="57">
            <value name="VALUE">
                <block type="text" id="58">
                    <field name="TEXT">(press any key)</field>
                </block>
            </value>
            <next>
                <block type="text_getanykey" id="59">
                    <next>
                        <block type="text_clear_window" id="60">
                            <next>
<block inline="false" type="text_println" id="61">
    <value name="VALUE">
        <block type="text" id="62">
            <field name="TEXT">Thaedra spoke again "I shall curse you Yrral and you shall never see your bride again! Madness will take hold of you. What you love, you will hate! You will now drain the life from those in your kingdom!"</field>
        </block>
    </value>
    <next>
        <block inline="false" type="text_print" id="63">
            <value name="VALUE">
                <block type="text" id="64">
                    <field name="TEXT">(press any key)</field>
                </block>
            </value>
            <next>
                <block type="text_getanykey" id="65">
                    <next>
                        <block type="text_clear_window" id="66">
                            <next>
<block inline="false" type="text_println" id="67">
    <value name="VALUE">
        <block type="text" id="68">
            <field name="TEXT">"You will die alone, like me. This shall be so until my last breath!" Each returned to their own castle. Eventually, Zandra's parents passed and she became Queen.</field>
        </block>
    </value>
    <next>
        <block inline="false" type="text_print" id="69">
            <value name="VALUE">
                <block type="text" id="70">
                    <field name="TEXT">(press any key)</field>
                </block>
            </value>
            <next>
                <block type="text_getanykey" id="71">
                    <next>
                        <block type="text_clear_window" id="72">
                            <next>
<block inline="false" type="text_println" id="73">
    <value name="VALUE">
        <block type="text" id="74">
            <field name="TEXT">She immediately sent her armies to decimate Thaedra's castle, and they did! However try as she might, nothing could destroy her tower. There is some arcane magic barrier protecting her.</field>
        </block>
    </value>
    <next>
        <block inline="false" type="text_print" id="75">
            <value name="VALUE">
                <block type="text" id="76">
                    <field name="TEXT">(press any key)</field>
                </block>
            </value>
            <next>
                <block type="text_getanykey" id="77">
                    <next>
                        <block type="text_clear_window" id="78">
                            <next>
<block inline="false" type="text_println" id="79">
    <value name="VALUE">
        <block type="text" id="80">
            <field name="TEXT">"Seek Queen Zandra, ask her about King YRRAL. She my provide you with clues to help you. Good luck adventurer!" The tree returns to its studies as you leave.</field>
        </block>
    </value>
    <next>
        <block inline="false" type="text_print" id="81">
            <value name="VALUE">
                <block type="text" id="82">
                    <field name="TEXT">(press any key)</field>
                </block>
            </value>
            <next>
                <block type="text_getanykey" id="83">
                    <next>
                        <block type="text_clear_window" id="84">
                            <next>
<block inline="false" type="text_println" id="85">
    <value name="VALUE">
        <block type="text" id="86">
            <field name="TEXT">"Oh one last thing, drink this health potion. You will need it!" He toss you a vile and you quicky drink it and feel better than you have in a long time!</field>
        </block>
    </value>
    <next>
        <block inline="false" type="text_print" id="87">
            <value name="VALUE">
                <block type="text" id="88">
                    <field name="TEXT">(press any key)</field>
                </block>
            </value>
            <next>
                <block type="text_getanykey" id="89">
                    <next>
                        <block type="events_move_backward" id="90"/>
                    </next>
                </block>
            </next>
        </block>
    </next>
</block>
                            </next>
                        </block>
                    </next>
                </block>
            </next>
        </block>
    </next>
</block>
                            </next>
                        </block>
                    </next>
                </block>
            </next>
        </block>
    </next>
</block>
                            </next>
                        </block>
                    </next>
                </block>
            </next>
        </block>
    </next>
</block>
                            </next>
                        </block>
                    </next>
                </block>
            </next>
        </block>
    </next>
</block>
                            </next>
                        </block>
                    </next>
                </block>
            </next>
        </block>
    </next>
</block>
                            </next>
                        </block>
                    </next>
                </block>
            </next>
        </block>
    </next>
</block>
                            </next>
                        </block>
                    </next>
                </block>
            </next>
        </block>
    </next>
</block>
                            </next>
                        </block>
                    </next>
                </block>
            </next>
        </block>
    </next>
</block>
                            </next>
                        </block>
                    </next>
                </block>
            </next>
        </block>
    </next>
</block>
                            </next>
                        </block>
                    </next>
                </block>
            </next>
        </block>
    </next>
</block>
                            </next>
                        </block>
                    </next>
                </block>
            </next>
        </block>
    </next>
</block>
                            </next>
                        </block>
                    </statement>
                    <statement name="ELSE">
                        <block type="text_clear_window" id="91">
                            <next>
<block inline="false" type="text_println" id="92">
    <value name="VALUE">
        <block type="text" id="93">
            <field name="TEXT">The giant tree recoils slightly upon hearing her name and pauses for a moment. Then the tree reaches over your head to a shelf behind you and retrieves a old scroll.</field>
        </block>
    </value>
    <next>
        <block inline="false" type="text_print" id="94">
            <value name="VALUE">
                <block type="text" id="95">
                    <field name="TEXT">(press any key)</field>
                </block>
            </value>
            <next>
                <block type="text_getanykey" id="96">
                    <next>
                        <block type="text_clear_window" id="97">
                            <next>
<block inline="false" type="text_println" id="98">
    <value name="VALUE">
        <block type="text" id="99">
            <field name="TEXT">Blowing the dust off the scroll the tree reads, "This is what is known. After the great war with the dark daepths, the kingdom was divided. Three royal families battled in bloody war for ages over the realm."</field>
        </block>
    </value>
    <next>
        <block inline="false" type="text_println" id="100">
            <value name="VALUE">
                <block type="text" id="101">
                    <field name="TEXT">(press any key)</field>
                </block>
            </value>
            <next>
                <block type="text_getanykey" id="102">
                    <next>
                        <block type="text_clear_window" id="103">
                            <next>
<block inline="false" type="text_println" id="104">
    <value name="VALUE">
        <block type="text" id="105">
            <field name="TEXT">"Finally, a partial solution was proposed: two kingdoms were to become one with a Royal Wedding. Prince Yerral of the South was to choose a bride."</field>
        </block>
    </value>
    <next>
        <block inline="false" type="text_print" id="106">
            <value name="VALUE">
                <block type="text" id="107">
                    <field name="TEXT">(press any key)</field>
                </block>
            </value>
            <next>
                <block type="text_getanykey" id="108">
                    <next>
                        <block type="text_clear_window" id="109">
                            <next>
<block inline="false" type="text_println" id="110">
    <value name="VALUE">
        <block type="text" id="111">
            <field name="TEXT">"The choices were Princess Thaedra, a young sorceress from the northern kingdom or Princess Zandra, a geomancer and lover of all things natural from the East. Yrral chose Zandra for his bride."</field>
        </block>
    </value>
    <next>
        <block inline="false" type="text_print" id="112">
            <value name="VALUE">
                <block type="text" id="113">
                    <field name="TEXT">(press any key)</field>
                </block>
            </value>
            <next>
                <block type="text_getanykey" id="114">
                    <next>
                        <block type="text_clear_window" id="115">
                            <next>
<block inline="false" type="text_println" id="116">
    <value name="VALUE">
        <block type="text" id="117">
            <field name="TEXT">"On their wedding day, the jealous sorceress appeared before the young couple. 'Prince Yrral, you have chosen poorly, you were to be MINE!' Prince Yrrsal tried to reason with the scorned sorceress.</field>
        </block>
    </value>
    <next>
        <block inline="false" type="text_print" id="118">
            <value name="VALUE">
                <block type="text" id="119">
                    <field name="TEXT">(press any key)</field>
                </block>
            </value>
            <next>
                <block type="text_getanykey" id="120">
                    <next>
                        <block type="text_clear_window" id="121">
                            <next>
<block inline="false" type="text_println" id="122">
    <value name="VALUE">
        <block type="text" id="123">
            <field name="TEXT">"Thaedra, stop, this is madness!" But the damage had been done and Thaedra would not listen. The sorceress grew furious and said, "No, THIS is not madness, but you will know MADNESS!"</field>
        </block>
    </value>
    <next>
        <block inline="false" type="text_print" id="124">
            <value name="VALUE">
                <block type="text" id="125">
                    <field name="TEXT">(press any key)</field>
                </block>
            </value>
            <next>
                <block type="text_getanykey" id="126">
                    <next>
                        <block type="text_clear_window" id="127">
                            <next>
<block inline="false" type="text_println" id="128">
    <value name="VALUE">
        <block type="text" id="129">
            <field name="TEXT">Just then Thaedra cast a spell at Prince Yrral, and Princess Zandra was blown back. It seemed as if the sorceress was going to slay them both, but she did not...</field>
        </block>
    </value>
    <next>
        <block inline="false" type="text_print" id="130">
            <value name="VALUE">
                <block type="text" id="131">
                    <field name="TEXT">(press any key)</field>
                </block>
            </value>
            <next>
                <block type="text_getanykey" id="132">
                    <next>
                        <block type="text_clear_window" id="133">
                            <next>
<block inline="false" type="text_println" id="134">
    <value name="VALUE">
        <block type="text" id="135">
            <field name="TEXT">Thaedra spoke again "I shall curse you Yrral and you shall never see your bride again! Madness will take hold of you. What you love, you will hate! You will now drain the life from those in your kingdom!"</field>
        </block>
    </value>
    <next>
        <block inline="false" type="text_print" id="136">
            <value name="VALUE">
                <block type="text" id="137">
                    <field name="TEXT">(press any key)</field>
                </block>
            </value>
            <next>
                <block type="text_getanykey" id="138">
                    <next>
                        <block type="text_clear_window" id="139">
                            <next>
<block inline="false" type="text_println" id="140">
    <value name="VALUE">
        <block type="text" id="141">
            <field name="TEXT">"You will die alone, like me. This shall be so until my last breath!" Each returned to their own castle. Eventually, Zandra's parents passed and she became Queen.</field>
        </block>
    </value>
    <next>
        <block inline="false" type="text_print" id="142">
            <value name="VALUE">
                <block type="text" id="143">
                    <field name="TEXT">(press any key)</field>
                </block>
            </value>
            <next>
                <block type="text_getanykey" id="144">
                    <next>
                        <block type="text_clear_window" id="145">
                            <next>
<block inline="false" type="text_println" id="146">
    <value name="VALUE">
        <block type="text" id="147">
            <field name="TEXT">She immediately sent her armies to decimate Thaedra's castle, and they did! However try as she might, nothing could destroy her tower. There is some arcane magic barrier protecting her.</field>
        </block>
    </value>
    <next>
        <block inline="false" type="text_print" id="148">
            <value name="VALUE">
                <block type="text" id="149">
                    <field name="TEXT">(press any key)</field>
                </block>
            </value>
            <next>
                <block type="text_getanykey" id="150">
                    <next>
                        <block type="text_clear_window" id="151">
                            <next>
<block inline="false" type="text_println" id="152">
    <value name="VALUE">
        <block type="text" id="153">
            <field name="TEXT">"Seek Queen Zandra, ask her about King YRRAL. She my provide you with clues to help you. Good luck adventurer!" The tree returns to its studies as you leave.</field>
        </block>
    </value>
    <next>
        <block inline="false" type="text_print" id="154">
            <value name="VALUE">
                <block type="text" id="155">
                    <field name="TEXT">(press any key)</field>
                </block>
            </value>
            <next>
                <block type="text_getanykey" id="156">
                    <next>
                        <block type="text_clear_window" id="157">
                            <next>
<block inline="false" type="text_println" id="158">
    <value name="VALUE">
        <block type="text" id="159">
            <field name="TEXT">"Oh one last thing, drink this health potion. You will need it!" He toss you a vile and you quicky drink it and feel better than you have in a long time!</field>
        </block>
    </value>
    <next>
        <block inline="false" type="text_print" id="160">
            <value name="VALUE">
                <block type="text" id="161">
                    <field name="TEXT">(press any key)</field>
                </block>
            </value>
            <next>
                <block type="text_getanykey" id="162">
                    <next>
                        <block type="interaction_increase_stat" id="163">
                            <field name="NAME">Max Health</field>
                            <field name="AMOUNT">25</field>
                            <next>
<block type="interaction_increase_stat" id="164">
    <field name="NAME">Health</field>
    <field name="AMOUNT">25</field>
    <next>
        <block type="interaction_set_flag" id="165">
            <field name="NAME">R</field>
            <next>
                <block type="events_move_backward" id="166"/>
            </next>
        </block>
    </next>
</block>
                            </next>
                        </block>
                    </next>
                </block>
            </next>
        </block>
    </next>
</block>
                            </next>
                        </block>
                    </next>
                </block>
            </next>
        </block>
    </next>
</block>
                            </next>
                        </block>
                    </next>
                </block>
            </next>
        </block>
    </next>
</block>
                            </next>
                        </block>
                    </next>
                </block>
            </next>
        </block>
    </next>
</block>
                            </next>
                        </block>
                    </next>
                </block>
            </next>
        </block>
    </next>
</block>
                            </next>
                        </block>
                    </next>
                </block>
            </next>
        </block>
    </next>
</block>
                            </next>
                        </block>
                    </next>
                </block>
            </next>
        </block>
    </next>
</block>
                            </next>
                        </block>
                    </next>
                </block>
            </next>
        </block>
    </next>
</block>
                            </next>
                        </block>
                    </next>
                </block>
            </next>
        </block>
    </next>
</block>
                            </next>
                        </block>
                    </next>
                </block>
            </next>
        </block>
    </next>
</block>
                            </next>
                        </block>
                    </next>
                </block>
            </next>
        </block>
    </next>
</block>
                            </next>
                        </block>
                    </next>
                </block>
            </next>
        </block>
    </next>
</block>
                            </next>
                        </block>
                    </statement>
                </block>
            </statement>
            <value name="IF1">
                <block inline="true" type="logic_compare" id="167">
                    <field name="OP">EQ</field>
                    <value name="A">
                        <block type="variables_get" id="168">
                            <field name="VAR">response</field>
                        </block>
                    </value>
                    <value name="B">
                        <block type="text" id="169">
                            <field name="TEXT">island</field>
                        </block>
                    </value>
                </block>
            </value>
            <statement name="DO1">
                <block type="text_clear_window" id="170">
                    <next>
                        <block inline="false" type="text_println" id="171">
                            <value name="VALUE">
<block type="text" id="172">
    <field name="TEXT">You tell of your battle with Korak. The tree nods and says, "Yes, ancient legends says that there is an unusual island in the ocean to the southeast. Many say it is a myth, but Korak confirms its truth."</field>
</block>
                            </value>
                            <next>
<block inline="false" type="text_print" id="173">
    <value name="VALUE">
        <block type="text" id="174">
            <field name="TEXT">(press any key)</field>
        </block>
    </value>
    <next>
        <block type="text_getanykey" id="175">
            <next>
                <block type="text_clear_window" id="176">
                    <next>
                        <block inline="false" type="text_println" id="177">
                            <value name="VALUE">
<block type="text" id="178">
    <field name="TEXT">"Seek passage from the town of Seaside to the far south, north east of King Yrral's Keep. That is, if it's still there...go and be safe fleshlings..." The tree returns to it's studies.</field>
</block>
                            </value>
                            <next>
<block inline="false" type="text_print" id="179">
    <value name="VALUE">
        <block type="text" id="180">
            <field name="TEXT">(press any key)</field>
        </block>
    </value>
    <next>
        <block type="text_getanykey" id="181"/>
    </next>
</block>
                            </next>
                        </block>
                    </next>
                </block>
            </next>
        </block>
    </next>
</block>
                            </next>
                        </block>
                    </next>
                </block>
            </statement>
            <statement name="ELSE">
                <block type="text_clear_window" id="182">
                    <next>
                        <block inline="false" type="text_println" id="183">
                            <value name="VALUE">
<block type="text" id="184">
    <field name="TEXT">"I'm sorry, little fleshling, I must return to my studies." The tree returns to reading its many texts and scrolls.</field>
</block>
                            </value>
                            <next>
<block type="text_getanykey" id="185"/>
                            </next>
                        </block>
                    </next>
                </block>
            </statement>
        </block>
    </next>
</block>
                            </next>
                        </block>
                    </next>
                </block>
            </statement>
            <next>
                <block type="events_move_backward" id="186"/>
            </next>
        </block>
    </next>
</block>
                            </next>
                        </block>
                    </statement>
                </block>
                <locationTrigger x="7" y="12"/>
            </script>
            <script name="Minstry of Knolwedge sign">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">Minstry of Knolwedge sign</field>
                    <statement name="STACK">
                        <block inline="false" type="text_print" id="2">
                            <value name="VALUE">
<block type="text" id="3">
    <field name="TEXT">Above a door "Minstry of Knowledge" has been carved into stone.</field>
</block>
                            </value>
                        </block>
                    </statement>
                </block>
                <locationTrigger x="8" y="12"/>
            </script>
            <script name="Treasure2">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">Treasure2</field>
                    <statement name="STACK">
                        <block inline="false" type="text_print" id="2">
                            <value name="VALUE">
<block type="text" id="3">
    <field name="TEXT">There is a stone chest here. Try to open it? Y/N</field>
</block>
                            </value>
                            <next>
<block inline="false" type="controls_if" id="4">
    <value name="IF0">
        <block type="text_getboolean" id="5"/>
    </value>
    <statement name="DO0">
        <block inline="false" type="controls_if" id="6">
            <mutation else="1"/>
            <value name="IF0">
                <block type="interaction_has_item" id="7">
                    <field name="NAME">Cult Sword</field>
                </block>
            </value>
            <statement name="DO0">
                <block type="text_clear_window" id="8">
                    <next>
                        <block inline="false" type="text_print" id="9">
                            <value name="VALUE">
<block type="text" id="10">
    <field name="TEXT">There is nothing inside.</field>
</block>
                            </value>
                            <next>
<block type="text_getanykey" id="11"/>
                            </next>
                        </block>
                    </next>
                </block>
            </statement>
            <statement name="ELSE">
                <block type="text_clear_window" id="12">
                    <next>
                        <block inline="false" type="text_print" id="13">
                            <value name="VALUE">
<block type="text" id="14">
    <field name="TEXT">You manage to muscle open the heavy lid to find...a Cult Sword!</field>
</block>
                            </value>
                            <next>
<block type="interaction_give_item" id="15">
    <field name="NAME">Cult Sword</field>
    <next>
        <block type="text_getanykey" id="16"/>
    </next>
</block>
                            </next>
                        </block>
                    </next>
                </block>
            </statement>
        </block>
    </statement>
    <next>
        <block type="events_move_backward" id="17"/>
    </next>
</block>
                            </next>
                        </block>
                    </statement>
                </block>
                <locationTrigger x="13" y="16"/>
            </script>
            <script name="TreasureTrash1">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">TreasureTrash1</field>
                    <statement name="STACK">
                        <block inline="false" type="text_print" id="2">
                            <value name="VALUE">
<block type="text" id="3">
    <field name="TEXT">A large bin of trash sits and festers here. Do you want to search it? Y/N</field>
</block>
                            </value>
                            <next>
<block inline="false" type="controls_if" id="4">
    <value name="IF0">
        <block type="text_getboolean" id="5"/>
    </value>
    <statement name="DO0">
        <block inline="false" type="controls_if" id="6">
            <mutation else="1"/>
            <value name="IF0">
                <block type="interaction_has_item" id="7">
                    <field name="NAME">Iron Helm</field>
                </block>
            </value>
            <statement name="DO0">
                <block type="text_clear_window" id="8">
                    <next>
                        <block inline="false" type="text_print" id="9">
                            <value name="VALUE">
<block type="text" id="10">
    <field name="TEXT">It looks as though some poor fool has already scoured it for "goodies".</field>
</block>
                            </value>
                            <next>
<block type="text_getanykey" id="32"/>
                            </next>
                        </block>
                    </next>
                </block>
            </statement>
            <statement name="ELSE">
                <block type="text_clear_window" id="11">
                    <next>
                        <block inline="false" type="text_print" id="12">
                            <value name="VALUE">
<block type="text" id="13">
    <field name="TEXT">UGH! After scouring through the tree dung and half eaten adventurer's corpses you find.... an Iron Helm!</field>
</block>
                            </value>
                            <next>
<block type="interaction_give_item" id="14">
    <field name="NAME">Iron Helm</field>
    <next>
        <block type="text_getanykey" id="15"/>
    </next>
</block>
                            </next>
                        </block>
                    </next>
                </block>
            </statement>
        </block>
    </statement>
    <next>
        <block type="events_move_backward" id="16"/>
    </next>
</block>
                            </next>
                        </block>
                    </statement>
                </block>
                <locationTrigger x="13" y="9"/>
            </script>
            <script name="Treesconverse">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">Treesconverse</field>
                    <statement name="STACK">
                        <block inline="false" type="text_print" id="2">
                            <value name="VALUE">
<block type="text" id="3">
    <field name="TEXT">As you pass through the corridor you overhear two timeworn trees chortling as they share pollination stories.</field>
</block>
                            </value>
                        </block>
                    </statement>
                </block>
                <locationTrigger x="11" y="4"/>
            </script>
            <script name="darkclue1">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">darkclue1</field>
                    <statement name="STACK">
                        <block inline="false" type="text_print" id="2">
                            <value name="VALUE">
<block type="text" id="3">
    <field name="TEXT">You see words carved into the wall here: I am imagination, the thing that you think but cannot see.</field>
</block>
                            </value>
                        </block>
                    </statement>
                </block>
                <locationTrigger x="5" y="13"/>
            </script>
            <script name="fleshlings">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">fleshlings</field>
                    <statement name="STACK">
                        <block inline="false" type="text_print" id="2">
                            <value name="VALUE">
<block type="text" id="3">
    <field name="TEXT">A group of tree people are deep in discussion, but hush down as you walk by. You hear one grumble "Fleshlings, Disgusting!" with great disdain.</field>
</block>
                            </value>
                        </block>
                    </statement>
                </block>
                <locationTrigger x="3" y="7"/>
            </script>
        </scripts>
        <chunk x="0" y="0">
            <row>_ _ _ TILE155d2 TILE155d2 TILE54bdf TILE155d2 TILE155d2 TILE155d2 TILE155d2 TILE155d2 TILE155d2 TILE155d2 TILE155d2 _ _ _ _</row>
            <row>_ _ TILE155d2 _ TILE93c4e _ TILE93c4e _ TILE155d2 _ _ TILE66666 _ _ TILE155d2 _ _ _</row>
            <row>_ _ TILE54bdf _ TILE155d2 TILE93c4e TILE155d2 _ _ _ TILE155d2 _ TILE155d2 TILE66666 _ TILE155d2 _ _</row>
            <row>_ TILE155d2 _ _ _ _ TILE66666 _ _ TILE155d2 TILE54bdf TILE155d2 TILE155d2 TILE155d2 _ TILE155d2 _ _</row>
            <row>TILE155d2 TILE66666 _ TILE155d2 TILE54bdf _ TILE155d2 TILE54bdf _ _ _ _ TILE155d2 _ _ _ TILE155d2 _</row>
            <row>TILE155d2 _ TILE54bdf TILE155d2 TILE155d2 _ TILE54bdf TILE155d2 TILE66666 TILE155d2 TILE155d2 TILE66666 _ _ TILE155d2 _ TILE155d2 _</row>
            <row>TILE54bdf _ TILE155d2 _ TILE155d2 _ _ TILE66666 _ TILE155d2 TILE54bdf _ _ _ _ TILE155d2 _ _</row>
            <row>TILE155d2 _ TILE66666 _ _ _ TILE155d2 _ TILE155d2 TILE54bdf TILE155d2 _ TILE155d2 TILE155d2 _ _ TILE155d2 _</row>
            <row>_ TILE155d2 _ _ TILE155d2 _ _ TILE439c9 _ _ TILE66666 _ TILE54bdf TILE155d2 TILE155d2 TILE66666 _ TILE155d2</row>
            <row>_ TILE54bdf _ TILE155d2 TILE54bdf _ TILE155d2 _ TILE155d2 TILE155d2 TILE155d2 _ TILE155d2 TILE9d98c _ _ TILE155d2 _</row>
            <row>_ TILE155d2 _ TILE54bdf TILE155d2 TILE66666 _ _ _ TILE54bdf TILE155d2 _ TILE54bdf TILE155d2 _ TILE155d2 _ _</row>
            <row>TILE155d2 _ _ TILE155d2 _ TILE155d2 TILE54bdf TILE155d2 TILE66666 _ _ TILE66666 TILE155d2 _ _ _ TILE155d2 _</row>
            <row>_ TILE155d2 _ TILE66666 TILE155d2 TILE155d2 _ TILE54bdf _ TILE155d2 _ TILE155d2 _ _ TILE155d2 _ _ TILE155d2</row>
            <row>_ _ TILE155d2 _ _ _ TILE155d2 TILE155d2 _ _ TILE155d2 _ _ TILE66666 _ TILE155d2 TILE66666 TILE155d2</row>
            <row>_ _ _ TILE155d2 TILE155d2 _ _ TILE66666 _ TILE155d2 TILE66666 _ TILE155d2 TILE155d2 _ _ TILE155d2 _</row>
            <row>_ _ _ _ _ TILE155d2 _ TILE155d2 TILE155d2 TILE155d2 _ TILE155d2 _ _ _ TILE155d2 _ _</row>
            <row>_ _ _ _ _ TILE155d2 _ _ TILE155d2 _ _ _ TILE155d2 TILE9d98c TILE155d2 _ _ _</row>
            <row>_ _ _ _ _ TILE155d2 TILE155d2 _ _ _ TILE155d2 TILE155d2 _ TILE155d2 _ _ _ _</row>
            <row>_ _ _ _ _ _ _ TILE155d2 TILE155d2 TILE155d2 _ _ _ _ _ _ _ _</row>
        </chunk>
    </map>
    <map name="Songfeld - 3D" width="512" height="512">
        <scripts>
            <script name="Init">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">Init</field>
                    <statement name="STACK">
                        <block type="events_set_sky" id="2">
                            <field name="COLOR">11</field>
                            <next>
<block type="events_set_ground" id="3">
    <field name="COLOR">17</field>
    <next>
        <block type="events_add_encounter_zone" id="4">
            <field name="CODE">T1</field>
            <field name="X">4</field>
            <field name="Y">4</field>
            <field name="MAXDIST">4</field>
            <field name="CHANCE">2</field>
        </block>
    </next>
</block>
                            </next>
                        </block>
                    </statement>
                </block>
            </script>
            <script name="Antiques">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">Antiques</field>
                    <statement name="STACK">
                        <block type="graphics_set_portrait" id="2">
                            <field name="NAME">Zombie</field>
                            <next>
<block inline="false" type="text_println" id="3">
    <value name="VALUE">
        <block type="text" id="4">
            <field name="TEXT">The small shop has been covered with rocks to simulate a dungeon. There is an astute looking undead gentleman behind an fine gnome crafted glass counter with various wonders inside. Approach the, uh, proprietor? Y/N</field>
        </block>
    </value>
    <next>
        <block inline="false" type="controls_if" id="5">
            <value name="IF0">
                <block type="text_getboolean" id="6"/>
            </value>
            <statement name="DO0">
                <block inline="false" type="controls_if" id="7">
                    <mutation else="1"/>
                    <value name="IF0">
                        <block type="interaction_has_item" id="8">
                            <field name="NAME">Stone Hand</field>
                        </block>
                    </value>
                    <statement name="DO0">
                        <block type="text_clear_window" id="9">
                            <next>
<block inline="false" type="text_println" id="10">
    <value name="VALUE">
        <block type="text" id="11">
            <field name="TEXT">You take the stone hand from your pack and place it on the counter. The man's one good eye widens and he cracks a smile.</field>
        </block>
    </value>
    <next>
        <block inline="false" type="text_print" id="12">
            <value name="VALUE">
                <block type="text" id="13">
                    <field name="TEXT">(press any key)</field>
                </block>
            </value>
            <next>
                <block type="text_getanykey" id="14">
                    <next>
                        <block type="text_clear_window" id="15">
                            <next>
<block inline="false" type="text_println" id="16">
    <value name="VALUE">
        <block type="text" id="17">
            <field name="TEXT">"Wow, my ad said help wanted not NEED A HAND! HAHA, geez was this guy was heavy handed or what?! This is, hands down, a valuable relic to find! Uhahha! No really, seriously, this is a big deal, ok?"</field>
        </block>
    </value>
    <next>
        <block inline="false" type="text_print" id="18">
            <value name="VALUE">
                <block type="text" id="19">
                    <field name="TEXT">(press any key)</field>
                </block>
            </value>
            <next>
                <block type="text_getanykey" id="20">
                    <next>
                        <block type="text_clear_window" id="21">
                            <next>
<block inline="false" type="text_println" id="22">
    <value name="VALUE">
        <block type="text" id="23">
            <field name="TEXT">"This is a hand from a fabled statue of the giant Hewdrus. I got bad news for you, this statue can only be found on the ISLAND of woes. And if you think that name's depressing, the dungeon there is called the Dark Depths!"</field>
        </block>
    </value>
    <next>
        <block inline="false" type="text_print" id="24">
            <value name="VALUE">
                <block type="text" id="25">
                    <field name="TEXT">(press any key)</field>
                </block>
            </value>
            <next>
                <block type="text_getanykey" id="26">
                    <next>
                        <block type="text_clear_window" id="27">
                            <next>
<block inline="false" type="text_println" id="28">
    <value name="VALUE">
        <block type="text" id="29">
            <field name="TEXT">"A real ray of sunshine that place is! Ha! Now go to the town of Seaside, by Castle Yrral. The, (cough) "KING's" ship can take you to the ISLAND. Be careful and if you need a HAND you know where to find me!"</field>
        </block>
    </value>
    <next>
        <block inline="false" type="text_print" id="30">
            <value name="VALUE">
                <block type="text" id="31">
                    <field name="TEXT">(press any key)</field>
                </block>
            </value>
            <next>
                <block type="text_getanykey" id="32"/>
            </next>
        </block>
    </next>
</block>
                            </next>
                        </block>
                    </next>
                </block>
            </next>
        </block>
    </next>
</block>
                            </next>
                        </block>
                    </next>
                </block>
            </next>
        </block>
    </next>
</block>
                            </next>
                        </block>
                    </next>
                </block>
            </next>
        </block>
    </next>
</block>
                            </next>
                        </block>
                    </statement>
                    <statement name="ELSE">
                        <block type="text_clear_window" id="33">
                            <next>
<block inline="false" type="text_println" id="34">
    <value name="VALUE">
        <block type="text" id="35">
            <field name="TEXT">"Good daaay" the rotting man says with delight, "When have an odd atrifact bring it by,OK?"</field>
        </block>
    </value>
    <next>
        <block type="text_getanykey" id="36"/>
    </next>
</block>
                            </next>
                        </block>
                    </statement>
                </block>
            </statement>
            <next>
                <block type="text_clear_window" id="37">
                    <next>
                        <block inline="false" type="text_println" id="38">
                            <value name="VALUE">
<block type="text" id="39">
    <field name="TEXT">"Well then, thanks for stopping by, don't be a stranger, STRANGER! ahahhaa", he says with a wink of his lashless eye.</field>
</block>
                            </value>
                            <next>
<block inline="false" type="text_print" id="40">
    <value name="VALUE">
        <block type="text" id="41">
            <field name="TEXT">(press any key)</field>
        </block>
    </value>
    <next>
        <block type="text_getanykey" id="42">
            <next>
                <block type="events_move_backward" id="43"/>
            </next>
        </block>
    </next>
</block>
                            </next>
                        </block>
                    </next>
                </block>
            </next>
        </block>
    </next>
</block>
                            </next>
                        </block>
                    </statement>
                </block>
                <locationTrigger x="0" y="4"/>
            </script>
            <script name="Antiques Sign">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">Antiques Sign</field>
                    <statement name="STACK">
                        <block inline="false" type="text_print" id="2">
                            <value name="VALUE">
<block type="text" id="3">
    <field name="TEXT">To the west is a shop where a small garden of dead flowers has been arranged before it. Above the door a sign covered in confetti and glitter reads "Tip's Antiques of the Ancient World"</field>
</block>
                            </value>
                        </block>
                    </statement>
                </block>
                <locationTrigger x="1" y="4"/>
            </script>
            <script name="Armorshop">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">Armorshop</field>
                    <statement name="STACK">
                        <block type="graphics_set_portrait" id="2">
                            <field name="NAME">Knight</field>
                            <next>
<block type="text_clear_window" id="3">
    <next>
        <block inline="false" type="text_print" id="4">
            <value name="VALUE">
                <block type="text" id="5">
                    <field name="TEXT">The outdoor armor shop has a few new sets of armor on the rack for sale. "Can I tempt you with a new set of Plate Mail and Chain Pants for 500 Gold?" Y/N</field>
                </block>
            </value>
            <next>
                <block inline="false" type="controls_if" id="6">
                    <value name="IF0">
                        <block type="text_getboolean" id="7"/>
                    </value>
                    <statement name="DO0">
                        <block inline="false" type="controls_if" id="8">
                            <mutation else="1"/>
                            <value name="IF0">
<block inline="true" type="logic_compare" id="9">
    <field name="OP">GTE</field>
    <value name="A">
        <block type="interaction_get_stat" id="10">
            <field name="NAME">Gold</field>
        </block>
    </value>
    <value name="B">
        <block type="math_number" id="11">
            <field name="NUM">500</field>
        </block>
    </value>
</block>
                            </value>
                            <statement name="DO0">
<block type="interaction_decrease_stat" id="12">
    <field name="NAME">Gold</field>
    <field name="AMOUNT">500</field>
    <next>
        <block type="text_clear_window" id="13">
            <next>
                <block inline="false" type="text_println" id="14">
                    <value name="VALUE">
                        <block type="text" id="15">
                            <field name="TEXT">"Very well, they are yours sire!" He hapilly takes your gold and gives you the armor.</field>
                        </block>
                    </value>
                    <next>
                        <block inline="false" type="text_print" id="16">
                            <value name="VALUE">
<block type="text" id="17">
    <field name="TEXT">(press any key)</field>
</block>
                            </value>
                            <next>
<block type="interaction_give_item" id="18">
    <field name="NAME">Plate Mail</field>
    <next>
        <block type="interaction_give_item" id="19">
            <field name="NAME">Chain Pants</field>
            <next>
                <block type="text_getanykey" id="20"/>
            </next>
        </block>
    </next>
</block>
                            </next>
                        </block>
                    </next>
                </block>
            </next>
        </block>
    </next>
</block>
                            </statement>
                            <statement name="ELSE">
<block type="text_clear_window" id="21">
    <next>
        <block inline="false" type="text_println" id="22">
            <value name="VALUE">
                <block type="text" id="23">
                    <field name="TEXT">"Sorry sire, you lack the coin count for this purchase. Please come back when you do, my apologies!" He sighs and politely shows you to the door.</field>
                </block>
            </value>
            <next>
                <block inline="false" type="text_print" id="24">
                    <value name="VALUE">
                        <block type="text" id="25">
                            <field name="TEXT">(press any key)</field>
                        </block>
                    </value>
                    <next>
                        <block type="text_getanykey" id="26"/>
                    </next>
                </block>
            </next>
        </block>
    </next>
</block>
                            </statement>
                        </block>
                    </statement>
                    <next>
                        <block type="events_move_backward" id="27"/>
                    </next>
                </block>
            </next>
        </block>
    </next>
</block>
                            </next>
                        </block>
                    </statement>
                </block>
                <locationTrigger x="8" y="3"/>
            </script>
            <script name="Empty">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">Empty</field>
                    <statement name="STACK">
                        <block type="graphics_set_portrait" id="2">
                            <field name="NAME">Empty1</field>
                            <next>
<block type="events_start_encounter" id="3">
    <field name="CODE">T1</field>
    <next>
        <block inline="false" type="text_print" id="4">
            <value name="VALUE">
                <block type="text" id="8">
                    <field name="TEXT">The building is vacant, currently.</field>
                </block>
            </value>
            <next>
                <block type="graphics_set_portrait" id="5">
                    <field name="NAME">Empty1</field>
                    <next>
                        <block type="text_getanykey" id="6">
                            <next>
<block type="events_move_backward" id="7"/>
                            </next>
                        </block>
                    </next>
                </block>
            </next>
        </block>
    </next>
</block>
                            </next>
                        </block>
                    </statement>
                </block>
                <locationTrigger x="3" y="7"/>
                <locationTrigger x="5" y="7"/>
                <locationTrigger x="1" y="7"/>
                <locationTrigger x="0" y="6"/>
                <locationTrigger x="0" y="5"/>
                <locationTrigger x="0" y="3"/>
                <locationTrigger x="7" y="6"/>
                <locationTrigger x="3" y="0"/>
                <locationTrigger x="6" y="0"/>
                <locationTrigger x="8" y="1"/>
                <locationTrigger x="8" y="5"/>
                <locationTrigger x="5" y="5"/>
                <locationTrigger x="0" y="2"/>
                <locationTrigger x="8" y="4"/>
                <locationTrigger x="7" y="0"/>
                <locationTrigger x="2" y="0"/>
                <locationTrigger x="5" y="0"/>
                <locationTrigger x="8" y="2"/>
                <locationTrigger x="2" y="3"/>
                <locationTrigger x="3" y="2"/>
                <locationTrigger x="6" y="7"/>
                <locationTrigger x="3" y="5"/>
                <locationTrigger x="6" y="2"/>
            </script>
            <script name="Exit">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">Exit</field>
                    <statement name="STACK">
                        <block inline="false" type="text_print" id="2">
                            <value name="VALUE">
<block type="text" id="6">
    <field name="TEXT">You are at the edge of the wilderness, leave town? Y/N</field>
</block>
                            </value>
                            <next>
<block inline="false" type="controls_if" id="3">
    <value name="IF0">
        <block type="text_getboolean" id="4"/>
    </value>
    <statement name="DO0">
        <block type="events_set_map" id="5">
            <field name="NAME">Merkania - 2D</field>
            <field name="X">54</field>
            <field name="Y">24</field>
            <field name="FACING">0</field>
        </block>
    </statement>
</block>
                            </next>
                        </block>
                    </statement>
                </block>
                <locationTrigger x="4" y="7"/>
                <locationTrigger x="4" y="8"/>
                <locationTrigger x="3" y="8"/>
                <locationTrigger x="5" y="8"/>
            </script>
            <script name="Healer">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">Healer</field>
                    <statement name="STACK">
                        <block type="graphics_set_portrait" id="2">
                            <field name="NAME">Sorceress</field>
                            <next>
<block type="text_clear_window" id="3">
    <next>
        <block inline="false" type="text_print" id="4">
            <value name="VALUE">
                <block type="text" id="5">
                    <field name="TEXT">The town healer is an older mage woman in emerald robes. "Are you in need of healing? I can heal you for 50 gold, shall I proceed?" She waits for your response. Y/N</field>
                </block>
            </value>
            <next>
                <block inline="false" type="controls_if" id="6">
                    <value name="IF0">
                        <block type="text_getboolean" id="7"/>
                    </value>
                    <statement name="DO0">
                        <block inline="false" type="controls_if" id="8">
                            <mutation else="1"/>
                            <value name="IF0">
<block inline="true" type="logic_compare" id="9">
    <field name="OP">GTE</field>
    <value name="A">
        <block type="interaction_get_stat" id="10">
            <field name="NAME">Gold</field>
        </block>
    </value>
    <value name="B">
        <block type="math_number" id="11">
            <field name="NUM">50</field>
        </block>
    </value>
</block>
                            </value>
                            <statement name="DO0">
<block type="interaction_decrease_stat" id="12">
    <field name="NAME">Gold</field>
    <field name="AMOUNT">050</field>
    <next>
        <block type="text_clear_window" id="13">
            <next>
                <block inline="false" type="text_println" id="14">
                    <value name="VALUE">
                        <block type="text" id="15">
                            <field name="TEXT">"Be still," She says with a smile "This may hurt..." She claps her hands and glorious blinding green healing light fills the space. When your vision returns you are outside.</field>
                        </block>
                    </value>
                    <next>
                        <block inline="false" type="text_print" id="16">
                            <value name="VALUE">
<block type="text" id="17">
    <field name="TEXT">(press any key)</field>
</block>
                            </value>
                            <next>
<block type="interaction_increase_stat" id="18">
    <field name="NAME">Health</field>
    <field name="AMOUNT">500</field>
    <next>
        <block type="text_getanykey" id="19"/>
    </next>
</block>
                            </next>
                        </block>
                    </next>
                </block>
            </next>
        </block>
    </next>
</block>
                            </statement>
                            <statement name="ELSE">
<block type="text_clear_window" id="20">
    <next>
        <block inline="false" type="text_println" id="21">
            <value name="VALUE">
                <block type="text" id="22">
                    <field name="TEXT">"Sorry , I don't work for free, mate." She says with a playful wink.</field>
                </block>
            </value>
            <next>
                <block inline="false" type="text_print" id="23">
                    <value name="VALUE">
                        <block type="text" id="24">
                            <field name="TEXT">(press any key)</field>
                        </block>
                    </value>
                    <next>
                        <block type="text_getanykey" id="25"/>
                    </next>
                </block>
            </next>
        </block>
    </next>
</block>
                            </statement>
                        </block>
                    </statement>
                    <next>
                        <block inline="false" type="text_print" id="26">
                            <value name="VALUE">
<block type="text" id="27">
    <field name="TEXT">"Perhaps you'd like to buy a Healing Orb for 100 gold instead?" Y/N</field>
</block>
                            </value>
                            <next>
<block inline="false" type="controls_if" id="28">
    <value name="IF0">
        <block type="text_getboolean" id="29"/>
    </value>
    <statement name="DO0">
        <block inline="false" type="controls_if" id="30">
            <mutation else="1"/>
            <value name="IF0">
                <block inline="true" type="logic_compare" id="31">
                    <field name="OP">GTE</field>
                    <value name="A">
                        <block type="interaction_get_stat" id="32">
                            <field name="NAME">Gold</field>
                        </block>
                    </value>
                    <value name="B">
                        <block type="math_number" id="33">
                            <field name="NUM">100</field>
                        </block>
                    </value>
                </block>
            </value>
            <statement name="DO0">
                <block type="interaction_decrease_stat" id="34">
                    <field name="NAME">Gold</field>
                    <field name="AMOUNT">100</field>
                    <next>
                        <block type="text_clear_window" id="35">
                            <next>
<block inline="false" type="text_println" id="36">
    <value name="VALUE">
        <block type="text" id="37">
            <field name="TEXT">"Here is your orb, use it in good health adventurer!"</field>
        </block>
    </value>
    <next>
        <block inline="false" type="text_print" id="38">
            <value name="VALUE">
                <block type="text" id="39">
                    <field name="TEXT">(press any key)</field>
                </block>
            </value>
            <next>
                <block type="interaction_give_item" id="40">
                    <field name="NAME">Healing Orb</field>
                    <next>
                        <block type="text_getanykey" id="41"/>
                    </next>
                </block>
            </next>
        </block>
    </next>
</block>
                            </next>
                        </block>
                    </next>
                </block>
            </statement>
            <statement name="ELSE">
                <block type="text_clear_window" id="42">
                    <next>
                        <block inline="false" type="text_println" id="43">
                            <value name="VALUE">
<block type="text" id="44">
    <field name="TEXT">"Sorry, these don't grow on trees, mate." She says with a playful wink.</field>
</block>
                            </value>
                            <next>
<block inline="false" type="text_print" id="45">
    <value name="VALUE">
        <block type="text" id="46">
            <field name="TEXT">(press any key)</field>
        </block>
    </value>
    <next>
        <block type="text_getanykey" id="47"/>
    </next>
</block>
                            </next>
                        </block>
                    </next>
                </block>
            </statement>
        </block>
    </statement>
    <next>
        <block type="events_move_backward" id="48">
            <next>
                <block type="events_move_backward" id="49"/>
            </next>
        </block>
    </next>
</block>
                            </next>
                        </block>
                    </next>
                </block>
            </next>
        </block>
    </next>
</block>
                            </next>
                        </block>
                    </statement>
                </block>
                <locationTrigger x="1" y="1"/>
            </script>
            <script name="Healingsign">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">Healingsign</field>
                    <statement name="STACK">
                        <block inline="false" type="text_print" id="17">
                            <value name="VALUE">
<block type="text" id="18">
    <field name="TEXT">You hear a soft voice sing a soothing lullaby from the healers shop next to you.</field>
</block>
                            </value>
                        </block>
                    </statement>
                </block>
                <locationTrigger x="1" y="2"/>
                <locationTrigger x="2" y="1"/>
            </script>
            <script name="Magic Shop">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">Magic Shop</field>
                    <statement name="STACK">
                        <block type="graphics_set_portrait" id="2">
                            <field name="NAME">MAGE</field>
                            <next>
<block type="text_clear_window" id="3">
    <next>
        <block inline="false" type="text_println" id="4">
            <value name="VALUE">
                <block type="text" id="5">
                    <field name="TEXT">The shop is ancient and the mage running it is just as old! He says, "Would you like to buy a Lightning Wand for 1000 gold?" Y/N</field>
                </block>
            </value>
            <next>
                <block inline="false" type="controls_if" id="6">
                    <value name="IF0">
                        <block type="text_getboolean" id="7"/>
                    </value>
                    <statement name="DO0">
                        <block inline="false" type="controls_if" id="8">
                            <mutation else="1"/>
                            <value name="IF0">
<block inline="true" type="logic_compare" id="9">
    <field name="OP">GTE</field>
    <value name="A">
        <block type="interaction_get_stat" id="10">
            <field name="NAME">Gold</field>
        </block>
    </value>
    <value name="B">
        <block type="math_number" id="11">
            <field name="NUM">1000</field>
        </block>
    </value>
</block>
                            </value>
                            <statement name="DO0">
<block type="interaction_decrease_stat" id="12">
    <field name="NAME">Gold</field>
    <field name="AMOUNT">1000</field>
    <next>
        <block type="text_clear_window" id="13">
            <next>
                <block inline="false" type="text_println" id="14">
                    <value name="VALUE">
                        <block type="text" id="15">
                            <field name="TEXT">"Enjoy, it is quite a wand!" The old mage says with a gleam in his eye.</field>
                        </block>
                    </value>
                    <next>
                        <block inline="false" type="text_print" id="16">
                            <value name="VALUE">
<block type="text" id="17">
    <field name="TEXT">(press any key)</field>
</block>
                            </value>
                            <next>
<block type="interaction_give_item" id="18">
    <field name="NAME">Lightning Wand</field>
    <next>
        <block type="text_getanykey" id="19"/>
    </next>
</block>
                            </next>
                        </block>
                    </next>
                </block>
            </next>
        </block>
    </next>
</block>
                            </statement>
                            <statement name="ELSE">
<block type="text_clear_window" id="20">
    <next>
        <block inline="false" type="text_println" id="21">
            <value name="VALUE">
                <block type="text" id="22">
                    <field name="TEXT">"No gold, no wand, beat it!" He not pleased.</field>
                </block>
            </value>
            <next>
                <block inline="false" type="text_print" id="23">
                    <value name="VALUE">
                        <block type="text" id="24">
                            <field name="TEXT">(press any key)</field>
                        </block>
                    </value>
                    <next>
                        <block type="text_getanykey" id="25"/>
                    </next>
                </block>
            </next>
        </block>
    </next>
</block>
                            </statement>
                        </block>
                    </statement>
                    <next>
                        <block type="events_move_backward" id="26"/>
                    </next>
                </block>
            </next>
        </block>
    </next>
</block>
                            </next>
                        </block>
                    </statement>
                </block>
                <locationTrigger x="2" y="7"/>
            </script>
            <script name="Tavern">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">Tavern</field>
                    <statement name="STACK">
                        <block type="graphics_set_portrait" id="2">
                            <field name="NAME">Tavern</field>
                            <next>
<block inline="false" type="text_print" id="3">
    <value name="VALUE">
        <block type="text" id="4">
            <field name="TEXT">Tog's Tavern is bursting with patrons! A sign behind the bar says, "Spill a beer, eat a spear." Whateva' works! Talk to Tog? Y/N</field>
        </block>
    </value>
    <next>
        <block inline="false" type="controls_if" id="5">
            <value name="IF0">
                <block type="text_getboolean" id="6"/>
            </value>
            <statement name="DO0">
                <block type="text_clear_window" id="7">
                    <next>
                        <block inline="false" type="text_println" id="8">
                            <value name="VALUE">
<block type="text" id="9">
    <field name="TEXT">Tog's a boisterous fellow with a contagious grin. He nods at you as you approach and asks quickly, "Whatdayahave?"</field>
</block>
                            </value>
                            <next>
<block inline="true" type="variables_set" id="10">
    <field name="VAR">response</field>
    <value name="VALUE">
        <block type="text_getstring" id="11"/>
    </value>
    <next>
        <block type="text_clear_window" id="12">
            <next>
                <block inline="false" type="controls_if" id="13">
                    <mutation else="1" elseif="2"/>
                    <value name="IF0">
                        <block inline="true" type="logic_compare" id="14">
                            <field name="OP">EQ</field>
                            <value name="A">
<block type="variables_get" id="15">
    <field name="VAR">response</field>
</block>
                            </value>
                            <value name="B">
<block type="text" id="16">
    <field name="TEXT">beer</field>
</block>
                            </value>
                        </block>
                    </value>
                    <statement name="DO0">
                        <block inline="false" type="text_println" id="17">
                            <value name="VALUE">
<block type="text" id="18">
    <field name="TEXT">"A good choice, but I like Ale best." Tog serves you your drink.</field>
</block>
                            </value>
                            <next>
<block inline="false" type="text_print" id="19">
    <value name="VALUE">
        <block type="text" id="20">
            <field name="TEXT">(press any key)</field>
        </block>
    </value>
</block>
                            </next>
                        </block>
                    </statement>
                    <value name="IF1">
                        <block inline="true" type="logic_compare" id="21">
                            <field name="OP">EQ</field>
                            <value name="A">
<block type="variables_get" id="22">
    <field name="VAR">response</field>
</block>
                            </value>
                            <value name="B">
<block type="text" id="23">
    <field name="TEXT">mead</field>
</block>
                            </value>
                        </block>
                    </value>
                    <statement name="DO1">
                        <block inline="false" type="text_println" id="24">
                            <value name="VALUE">
<block type="text" id="25">
    <field name="TEXT">"A good choice, but I like Ale best." Tog serves you your drink.</field>
</block>
                            </value>
                            <next>
<block inline="false" type="text_print" id="26">
    <value name="VALUE">
        <block type="text" id="27">
            <field name="TEXT">(press any key)</field>
        </block>
    </value>
</block>
                            </next>
                        </block>
                    </statement>
                    <value name="IF2">
                        <block inline="true" type="logic_compare" id="28">
                            <field name="OP">EQ</field>
                            <value name="A">
<block type="variables_get" id="29">
    <field name="VAR">response</field>
</block>
                            </value>
                            <value name="B">
<block type="text" id="30">
    <field name="TEXT">ale</field>
</block>
                            </value>
                        </block>
                    </value>
                    <statement name="DO2">
                        <block inline="false" type="text_println" id="31">
                            <value name="VALUE">
<block type="text" id="32">
    <field name="TEXT">Tog serves you your drink. He then adds, "Now that's a real drink! Did you know you can buy Healing Orbs from our healer? Just say no to healing 1st." He says with a wink."</field>
</block>
                            </value>
                            <next>
<block inline="false" type="text_print" id="33">
    <value name="VALUE">
        <block type="text" id="34">
            <field name="TEXT">(press any key)</field>
        </block>
    </value>
</block>
                            </next>
                        </block>
                    </statement>
                    <statement name="ELSE">
                        <block inline="false" type="text_println" id="35">
                            <value name="VALUE">
<block type="text" id="36">
    <field name="TEXT">"Sorry, we are fresh out of, uh, That...yeah", and with that you decide to step outside.</field>
</block>
                            </value>
                            <next>
<block inline="false" type="text_print" id="37">
    <value name="VALUE">
        <block type="text" id="38">
            <field name="TEXT">(press any key)</field>
        </block>
    </value>
</block>
                            </next>
                        </block>
                    </statement>
                </block>
            </next>
        </block>
    </next>
</block>
                            </next>
                        </block>
                    </next>
                </block>
            </statement>
            <next>
                <block type="text_getanykey" id="39">
                    <next>
                        <block type="events_move_backward" id="40"/>
                    </next>
                </block>
            </next>
        </block>
    </next>
</block>
                            </next>
                        </block>
                    </statement>
                </block>
                <locationTrigger x="5" y="4"/>
            </script>
            <script name="Weaponsshop">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">Weaponsshop</field>
                    <statement name="STACK">
                        <block type="graphics_set_portrait" id="2">
                            <field name="NAME">Evil Gnome</field>
                            <next>
<block type="text_clear_window" id="3">
    <next>
        <block inline="false" type="text_print" id="4">
            <value name="VALUE">
                <block type="text" id="5">
                    <field name="TEXT">The dark and musky weapons shop is stocked with thousands of the same sword. The owner, a gnome, appears to be perfecting his latest copy. "Buy a Elvish Sword for 500 Gold?" Y/N</field>
                </block>
            </value>
            <next>
                <block inline="false" type="controls_if" id="6">
                    <value name="IF0">
                        <block type="text_getboolean" id="7"/>
                    </value>
                    <statement name="DO0">
                        <block inline="false" type="controls_if" id="8">
                            <mutation else="1"/>
                            <value name="IF0">
<block inline="true" type="logic_compare" id="9">
    <field name="OP">GTE</field>
    <value name="A">
        <block type="interaction_get_stat" id="10">
            <field name="NAME">Gold</field>
        </block>
    </value>
    <value name="B">
        <block type="math_number" id="11">
            <field name="NUM">500</field>
        </block>
    </value>
</block>
                            </value>
                            <statement name="DO0">
<block type="interaction_decrease_stat" id="12">
    <field name="NAME">Gold</field>
    <field name="AMOUNT">500</field>
    <next>
        <block type="text_clear_window" id="13">
            <next>
                <block inline="false" type="text_println" id="14">
                    <value name="VALUE">
                        <block type="text" id="15">
                            <field name="TEXT">"You won't be disappointed! I guarantee it will slice a kobold's head off in one hit or my name isn't Herbert!"</field>
                        </block>
                    </value>
                    <next>
                        <block inline="false" type="text_print" id="16">
                            <value name="VALUE">
<block type="text" id="17">
    <field name="TEXT">(press any key)</field>
</block>
                            </value>
                            <next>
<block type="interaction_give_item" id="18">
    <field name="NAME">Elvish Sword</field>
    <next>
        <block type="text_getanykey" id="19"/>
    </next>
</block>
                            </next>
                        </block>
                    </next>
                </block>
            </next>
        </block>
    </next>
</block>
                            </statement>
                            <statement name="ELSE">
<block type="text_clear_window" id="20">
    <next>
        <block inline="false" type="text_println" id="21">
            <value name="VALUE">
                <block type="text" id="22">
                    <field name="TEXT">"Hey, hey, hey! Do I look like a run of the mill bridge troll?! Scram until you can pay up bub!"</field>
                </block>
            </value>
            <next>
                <block inline="false" type="text_print" id="23">
                    <value name="VALUE">
                        <block type="text" id="24">
                            <field name="TEXT">(press any key)</field>
                        </block>
                    </value>
                    <next>
                        <block type="text_getanykey" id="25"/>
                    </next>
                </block>
            </next>
        </block>
    </next>
</block>
                            </statement>
                        </block>
                    </statement>
                    <next>
                        <block type="events_move_backward" id="26"/>
                    </next>
                </block>
            </next>
        </block>
    </next>
</block>
                            </next>
                        </block>
                    </statement>
                </block>
                <locationTrigger x="4" y="0"/>
            </script>
            <script name="Weaponssign">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">Weaponssign</field>
                    <statement name="STACK">
                        <block inline="false" type="text_print" id="2">
                            <value name="VALUE">
<block type="text" id="3">
    <field name="TEXT">A sword shaped sign says "Weapons Shop" on the blue building to the north.</field>
</block>
                            </value>
                        </block>
                    </statement>
                </block>
                <locationTrigger x="4" y="1"/>
            </script>
            <script name="armorsign">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">armorsign</field>
                    <statement name="STACK">
                        <block inline="false" type="text_print" id="2">
                            <value name="VALUE">
<block type="text" id="3">
    <field name="TEXT">A shiny silver shield says "Armor Shop" on the blue building to the east.</field>
</block>
                            </value>
                        </block>
                    </statement>
                </block>
                <locationTrigger x="7" y="3"/>
            </script>
            <script name="clue">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">clue</field>
                    <statement name="STACK">
                        <block inline="false" type="text_print" id="2">
                            <value name="VALUE">
<block type="text" id="3">
    <field name="TEXT">You hear the murmur of several people coming from the blue building next to you. You smell...beer?</field>
</block>
                            </value>
                        </block>
                    </statement>
                </block>
                <locationTrigger x="4" y="4"/>
                <locationTrigger x="5" y="3"/>
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            <script name="entranceText">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">entranceText</field>
                    <statement name="STACK">
                        <block inline="false" type="text_print" id="2">
                            <value name="VALUE">
<block type="text" id="3">
    <field name="TEXT">The cobblestone streets are clean, for the most part. Despite the chaos of the clashing of warriors &amp; thieves in the streets, there are no monsters here.</field>
</block>
                            </value>
                        </block>
                    </statement>
                </block>
                <locationTrigger x="4" y="6"/>
            </script>
            <script name="magic sign">
                <block inline="false" type="procedures_defreturn" id="1" x="0" y="7">
                    <mutation/>
                    <field name="NAME">magic sign</field>
                    <statement name="STACK">
                        <block inline="false" type="text_print" id="2">
                            <value name="VALUE">
<block type="text" id="3">
    <field name="TEXT">The hairs on your arm rise with static electricity from the magic shop next to you.</field>
</block>
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        <scripts>
            <script name="Init">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">Init</field>
                    <statement name="STACK">
                        <block type="events_add_encounter_zone" id="2">
                            <field name="CODE">5</field>
                            <field name="X">2</field>
                            <field name="Y">2</field>
                            <field name="MAXDIST">2</field>
                            <field name="CHANCE">10</field>
                            <next>
<block type="events_set_sky" id="3">
    <field name="COLOR">17</field>
    <next>
        <block type="events_set_ground" id="4">
            <field name="COLOR">10</field>
        </block>
    </next>
</block>
                            </next>
                        </block>
                    </statement>
                </block>
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            <script name="Exit">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">Exit</field>
                    <statement name="STACK">
                        <block inline="false" type="text_print" id="2">
                            <value name="VALUE">
<block type="text" id="6">
    <field name="TEXT">Leave the ancient tower ruins? Y/N</field>
</block>
                            </value>
                            <next>
<block inline="false" type="controls_if" id="3">
    <value name="IF0">
        <block type="text_getboolean" id="4"/>
    </value>
    <statement name="DO0">
        <block type="events_set_map" id="5">
            <field name="NAME">Merkania - 2D</field>
            <field name="X">27</field>
            <field name="Y">6</field>
            <field name="FACING">12</field>
        </block>
    </statement>
</block>
                            </next>
                        </block>
                    </statement>
                </block>
                <locationTrigger x="3" y="2"/>
                <locationTrigger x="3" y="3"/>
            </script>
            <script name="Up">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">Up</field>
                    <statement name="STACK">
                        <block inline="false" type="text_print" id="2">
                            <value name="VALUE">
<block type="text" id="7">
    <field name="TEXT">Take step further up the old tower? Y/N</field>
</block>
                            </value>
                            <next>
<block inline="false" type="controls_if" id="3">
    <value name="IF0">
        <block type="text_getboolean" id="5"/>
    </value>
    <statement name="DO0">
        <block type="events_set_map" id="6">
            <field name="NAME">Tower Ruins 2 - 3D</field>
            <field name="X">2</field>
            <field name="Y">1</field>
            <field name="FACING">0</field>
        </block>
    </statement>
    <next>
        <block type="events_move_backward" id="4"/>
    </next>
</block>
                            </next>
                        </block>
                    </statement>
                </block>
                <locationTrigger x="1" y="2"/>
                <locationTrigger x="1" y="3"/>
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    <map name="Tower Ruins 2 - 3D" width="512" height="512">
        <scripts>
            <script name="Init">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">Init</field>
                    <statement name="STACK">
                        <block type="events_add_encounter_zone" id="16">
                            <field name="CODE">5</field>
                            <field name="X">2</field>
                            <field name="Y">2</field>
                            <field name="MAXDIST">2</field>
                            <field name="CHANCE">10</field>
                        </block>
                    </statement>
                </block>
            </script>
            <script name="Down">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">Down</field>
                    <statement name="STACK">
                        <block inline="false" type="text_print" id="2">
                            <value name="VALUE">
<block type="text" id="6">
    <field name="TEXT">Take stairs down? Y/N</field>
</block>
                            </value>
                            <next>
<block inline="false" type="controls_if" id="3">
    <value name="IF0">
        <block type="text_getboolean" id="4"/>
    </value>
    <statement name="DO0">
        <block type="events_set_map" id="5">
            <field name="NAME">Tower Ruins 1 - 3D</field>
            <field name="X">1</field>
            <field name="Y">3</field>
            <field name="FACING">4</field>
        </block>
    </statement>
</block>
                            </next>
                        </block>
                    </statement>
                </block>
                <locationTrigger x="1" y="1"/>
                <locationTrigger x="2" y="1"/>
            </script>
            <script name="Up">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">Up</field>
                    <statement name="STACK">
                        <block inline="false" type="text_print" id="2">
                            <value name="VALUE">
<block type="text" id="6">
    <field name="TEXT">Take stairs up? Y/N</field>
</block>
                            </value>
                            <next>
<block inline="false" type="controls_if" id="3">
    <value name="IF0">
        <block type="text_getboolean" id="4"/>
    </value>
    <statement name="DO0">
        <block type="events_set_map" id="5">
            <field name="NAME">Tower Ruins 3 - 3D</field>
            <field name="X">1</field>
            <field name="Y">2</field>
            <field name="FACING">12</field>
        </block>
    </statement>
</block>
                            </next>
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                    </statement>
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                <locationTrigger x="2" y="3"/>
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    </map>
    <map name="Tower Ruins 3 - 3D" width="512" height="512">
        <scripts>
            <script name="Init">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">Init</field>
                    <statement name="STACK">
                        <block type="events_add_encounter_zone" id="10">
                            <field name="CODE">5</field>
                            <field name="X">2</field>
                            <field name="Y">2</field>
                            <field name="MAXDIST">2</field>
                            <field name="CHANCE">10</field>
                        </block>
                    </statement>
                </block>
            </script>
            <script name="Down">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">Down</field>
                    <statement name="STACK">
                        <block inline="false" type="text_print" id="2">
                            <value name="VALUE">
<block type="text" id="6">
    <field name="TEXT">Take stairs down? Y/N</field>
</block>
                            </value>
                            <next>
<block inline="false" type="controls_if" id="3">
    <value name="IF0">
        <block type="text_getboolean" id="4"/>
    </value>
    <statement name="DO0">
        <block type="events_set_map" id="5">
            <field name="NAME">Tower Ruins 2 - 3D</field>
            <field name="X">2</field>
            <field name="Y">3</field>
            <field name="FACING">0</field>
        </block>
    </statement>
</block>
                            </next>
                        </block>
                    </statement>
                </block>
                <locationTrigger x="1" y="3"/>
                <locationTrigger x="1" y="2"/>
            </script>
            <script name="Sorceress">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">Sorceress</field>
                    <statement name="STACK">
                        <block inline="false" type="text_print" id="2">
                            <value name="VALUE">
<block type="text" id="3">
    <field name="TEXT">The door here has text of a long forgotten language on it. Enter? Y/N</field>
</block>
                            </value>
                            <next>
<block inline="false" type="controls_if" id="4">
    <value name="IF0">
        <block type="text_getboolean" id="5"/>
    </value>
    <statement name="DO0">
        <block inline="false" type="controls_if" id="6">
            <mutation else="1"/>
            <value name="IF0">
                <block type="interaction_has_item" id="7">
                    <field name="NAME">Thaedra's Ring</field>
                </block>
            </value>
            <statement name="DO0">
                <block type="text_clear_window" id="8">
                    <next>
                        <block inline="false" type="text_print" id="9">
                            <value name="VALUE">
<block type="text" id="10">
    <field name="TEXT">The once powerful sorceress' throne room is now empty.</field>
</block>
                            </value>
                            <next>
<block type="text_getanykey" id="11"/>
                            </next>
                        </block>
                    </next>
                </block>
            </statement>
            <statement name="ELSE">
                <block type="text_clear_window" id="12">
                    <next>
                        <block inline="false" type="text_print" id="13">
                            <value name="VALUE">
<block type="text" id="14">
    <field name="TEXT">You slowly open the ancient door. Air flows past you quickly as if the chamber had been sealed for centuries. A mysterious glow comes from the room above. You cautiously walk up the remaining stairs.</field>
</block>
                            </value>
                            <next>
<block inline="false" type="text_println" id="15">
    <value name="VALUE">
        <block type="text" id="16">
            <field name="TEXT">(press any key)</field>
        </block>
    </value>
    <next>
        <block type="text_getanykey" id="17">
            <next>
                <block type="graphics_set_portrait" id="18">
                    <field name="NAME">Queen</field>
                    <next>
                        <block type="text_clear_window" id="19">
                            <next>
<block inline="false" type="text_print" id="20">
    <value name="VALUE">
        <block type="text" id="21">
            <field name="TEXT">The Sorceress Queen sits in an onyx throne with her pet lion cub by her side. "Who disturbs my chamber?!" She laughs and says, "Fools, who came to DIE!"</field>
        </block>
    </value>
    <next>
        <block inline="false" type="text_println" id="22">
            <value name="VALUE">
                <block type="text" id="23">
                    <field name="TEXT">(press any key)</field>
                </block>
            </value>
            <next>
                <block type="text_getanykey" id="24">
                    <next>
                        <block type="events_start_encounter" id="25">
                            <field name="CODE">Q</field>
                            <next>
<block type="text_clear_window" id="26">
    <next>
        <block type="graphics_set_portrait" id="27">
            <field name="NAME">Queen</field>
            <next>
                <block inline="false" type="text_print" id="28">
                    <value name="VALUE">
                        <block type="text" id="29">
                            <field name="TEXT">"Noooo!" the sorceress gasps, "I was to live forever and watch Yrral and Zandra suffer for eternity!" Blood flows from her mouth and out of the countess wounds.</field>
                        </block>
                    </value>
                    <next>
                        <block inline="false" type="text_println" id="30">
                            <value name="VALUE">
<block type="text" id="31">
    <field name="TEXT">(press any key)</field>
</block>
                            </value>
                            <next>
<block type="text_getanykey" id="32">
    <next>
        <block type="text_clear_window" id="33">
            <next>
                <block inline="false" type="text_print" id="34">
                    <value name="VALUE">
                        <block type="text" id="35">
                            <field name="TEXT">Her body is surrounded by a black mist that quickly dissolves her body until only black ash is left.</field>
                        </block>
                    </value>
                    <next>
                        <block inline="false" type="text_println" id="36">
                            <value name="VALUE">
<block type="text" id="37">
    <field name="TEXT">(press any key)</field>
</block>
                            </value>
                            <next>
<block type="text_getanykey" id="38">
    <next>
        <block type="text_clear_window" id="39">
            <next>
                <block inline="false" type="text_print" id="40">
                    <value name="VALUE">
                        <block type="text" id="41">
                            <field name="TEXT">You carefully step one foot onto the ash to make sure nothing remains of her. You discover Thaedra's ring! You dust off the black ash and take it with you.</field>
                        </block>
                    </value>
                    <next>
                        <block inline="false" type="text_println" id="42">
                            <value name="VALUE">
<block type="text" id="43">
    <field name="TEXT">(press any key)</field>
</block>
                            </value>
                            <next>
<block type="text_getanykey" id="44">
    <next>
        <block type="interaction_give_item" id="45">
            <field name="NAME">Thaedra's Ring</field>
        </block>
    </next>
</block>
                            </next>
                        </block>
                    </next>
                </block>
            </next>
        </block>
    </next>
</block>
                            </next>
                        </block>
                    </next>
                </block>
            </next>
        </block>
    </next>
</block>
                            </next>
                        </block>
                    </next>
                </block>
            </next>
        </block>
    </next>
</block>
                            </next>
                        </block>
                    </next>
                </block>
            </next>
        </block>
    </next>
</block>
                            </next>
                        </block>
                    </next>
                </block>
            </next>
        </block>
    </next>
</block>
                            </next>
                        </block>
                    </next>
                </block>
            </statement>
        </block>
    </statement>
    <next>
        <block type="events_move_backward" id="46"/>
    </next>
</block>
                            </next>
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    <map name="Ulk Village - 3D" width="512" height="512">
        <scripts>
            <script name="Init">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">Init</field>
                    <statement name="STACK">
                        <block type="events_add_encounter_zone" id="2">
                            <field name="CODE">1</field>
                            <field name="X">9</field>
                            <field name="Y">9</field>
                            <field name="MAXDIST">9</field>
                            <field name="CHANCE">1</field>
                            <next>
<block type="events_set_sky" id="3">
    <field name="COLOR">9</field>
    <next>
        <block type="events_set_ground" id="4">
            <field name="COLOR">2</field>
        </block>
    </next>
</block>
                            </next>
                        </block>
                    </statement>
                </block>
            </script>
            <script name="Armorshop">
                <block inline="false" type="procedures_defreturn" id="1" x="-3" y="-11">
                    <mutation/>
                    <field name="NAME">Armorshop</field>
                    <statement name="STACK">
                        <block type="graphics_set_portrait" id="2">
                            <field name="NAME">Knight</field>
                            <next>
<block inline="false" type="text_print" id="3">
    <value name="VALUE">
        <block type="text" id="4">
            <field name="TEXT">The armor shop is nearly empty. A skinny man in "roomy" armor stands at the wooden counter. "You in the market for a Leather set of pants &amp; jacket? $150 Gold?" Buy it? Y/N</field>
        </block>
    </value>
    <next>
        <block inline="false" type="controls_if" id="5">
            <value name="IF0">
                <block type="text_getboolean" id="6"/>
            </value>
            <statement name="DO0">
                <block inline="false" type="controls_if" id="7">
                    <mutation else="1"/>
                    <value name="IF0">
                        <block inline="true" type="logic_compare" id="8">
                            <field name="OP">GTE</field>
                            <value name="A">
<block type="interaction_get_stat" id="9">
    <field name="NAME">Gold</field>
</block>
                            </value>
                            <value name="B">
<block type="math_number" id="10">
    <field name="NUM">150</field>
</block>
                            </value>
                        </block>
                    </value>
                    <statement name="DO0">
                        <block type="text_clear_window" id="11">
                            <next>
<block type="interaction_decrease_stat" id="12">
    <field name="NAME">Gold</field>
    <field name="AMOUNT">150</field>
    <next>
        <block inline="false" type="text_print" id="13">
            <value name="VALUE">
                <block type="text" id="14">
                    <field name="TEXT">"Here you go kid, no refunds! Now beat it!" He then sits in his chair, leans back and puts his feet up on his desk for some shut-eye.</field>
                </block>
            </value>
            <next>
                <block type="interaction_give_item" id="16">
                    <field name="NAME">Leather Pants</field>
                    <next>
                        <block type="interaction_give_item" id="17">
                            <field name="NAME">Leather Jacket</field>
                            <next>
<block type="text_getanykey" id="15"/>
                            </next>
                        </block>
                    </next>
                </block>
            </next>
        </block>
    </next>
</block>
                            </next>
                        </block>
                    </statement>
                    <statement name="ELSE">
                        <block type="text_clear_window" id="18">
                            <next>
<block inline="false" type="text_print" id="19">
    <value name="VALUE">
        <block type="text" id="20">
            <field name="TEXT">"Sorry bub, you aynt got the gold!", he shows you the door.</field>
        </block>
    </value>
    <next>
        <block type="text_getanykey" id="21"/>
    </next>
</block>
                            </next>
                        </block>
                    </statement>
                </block>
            </statement>
            <next>
                <block type="events_move_backward" id="22"/>
            </next>
        </block>
    </next>
</block>
                            </next>
                        </block>
                    </statement>
                </block>
                <locationTrigger x="14" y="10"/>
            </script>
            <script name="Armorsign">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">Armorsign</field>
                    <statement name="STACK">
                        <block inline="false" type="text_print" id="2">
                            <value name="VALUE">
<block type="text" id="3">
    <field name="TEXT">A tattered cloth banner saying "Armor" flies above the entrance of this blue shop next to you.</field>
</block>
                            </value>
                        </block>
                    </statement>
                </block>
                <locationTrigger x="13" y="10"/>
                <locationTrigger x="14" y="9"/>
                <locationTrigger x="15" y="10"/>
                <locationTrigger x="14" y="11"/>
            </script>
            <script name="Emptyhouse">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">Emptyhouse</field>
                    <statement name="STACK">
                        <block type="graphics_set_portrait" id="2">
                            <field name="NAME">Empty1</field>
                            <next>
<block type="events_start_encounter" id="3">
    <field name="CODE">2</field>
    <next>
        <block type="graphics_set_portrait" id="4">
            <field name="NAME">Empty1</field>
            <next>
                <block inline="false" type="text_print" id="5">
                    <value name="VALUE">
                        <block type="text" id="8">
                            <field name="TEXT">The inhabitants are out, thanks to you! (press any key)</field>
                        </block>
                    </value>
                    <next>
                        <block type="text_getanykey" id="6">
                            <next>
<block type="events_move_backward" id="7"/>
                            </next>
                        </block>
                    </next>
                </block>
            </next>
        </block>
    </next>
</block>
                            </next>
                        </block>
                    </statement>
                </block>
                <locationTrigger x="8" y="12"/>
                <locationTrigger x="6" y="8"/>
                <locationTrigger x="9" y="5"/>
                <locationTrigger x="10" y="5"/>
                <locationTrigger x="16" y="11"/>
                <locationTrigger x="16" y="9"/>
                <locationTrigger x="13" y="7"/>
                <locationTrigger x="12" y="11"/>
                <locationTrigger x="9" y="14"/>
                <locationTrigger x="11" y="14"/>
                <locationTrigger x="13" y="5"/>
                <locationTrigger x="15" y="8"/>
                <locationTrigger x="8" y="10"/>
                <locationTrigger x="10" y="7"/>
                <locationTrigger x="13" y="9"/>
                <locationTrigger x="10" y="11"/>
                <locationTrigger x="8" y="7"/>
                <locationTrigger x="6" y="10"/>
                <locationTrigger x="11" y="7"/>
                <locationTrigger x="15" y="6"/>
                <locationTrigger x="7" y="5"/>
                <locationTrigger x="16" y="8"/>
            </script>
            <script name="Entrancetext">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">Entrancetext</field>
                    <statement name="STACK">
                        <block inline="false" type="text_print" id="2">
                            <value name="VALUE">
<block type="text" id="3">
    <field name="TEXT">A foul stench has settled in to the village and the streets are filled with all manner of vile creatures. The town is slowly succumbing to the evils sweeping the land...</field>
</block>
                            </value>
                        </block>
                    </statement>
                </block>
                <locationTrigger x="10" y="13"/>
            </script>
            <script name="Exit">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">Exit</field>
                    <statement name="STACK">
                        <block inline="false" type="text_print" id="2">
                            <value name="VALUE">
<block type="text" id="7">
    <field name="TEXT">You are at the edge the small village, leave? Y/N</field>
</block>
                            </value>
                            <next>
<block inline="false" type="controls_if" id="3">
    <value name="IF0">
        <block type="text_getboolean" id="5"/>
    </value>
    <statement name="DO0">
        <block type="events_set_map" id="6">
            <field name="NAME">Merkania - 2D</field>
            <field name="X">15</field>
            <field name="Y">13</field>
            <field name="FACING">12</field>
        </block>
    </statement>
    <next>
        <block type="events_move_backward" id="4"/>
    </next>
</block>
                            </next>
                        </block>
                    </statement>
                </block>
                <locationTrigger x="5" y="9"/>
                <locationTrigger x="11" y="4"/>
                <locationTrigger x="10" y="15"/>
                <locationTrigger x="11" y="15"/>
                <locationTrigger x="9" y="15"/>
                <locationTrigger x="12" y="4"/>
                <locationTrigger x="10" y="4"/>
                <locationTrigger x="5" y="8"/>
                <locationTrigger x="12" y="15"/>
                <locationTrigger x="17" y="10"/>
                <locationTrigger x="17" y="9"/>
                <locationTrigger x="17" y="11"/>
                <locationTrigger x="5" y="10"/>
            </script>
            <script name="Healer">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">Healer</field>
                    <statement name="STACK">
                        <block type="graphics_set_portrait" id="2">
                            <field name="NAME">Sorceress</field>
                            <next>
<block type="text_clear_window" id="3">
    <next>
        <block inline="false" type="text_print" id="4">
            <value name="VALUE">
                <block type="text" id="5">
                    <field name="TEXT">The town healer is a beautiful mage in emerald robes. "Are you in need of healing? I can heal you for 25 gold, shall I proceed?" She waits for your response. Y/N</field>
                </block>
            </value>
            <next>
                <block inline="false" type="controls_if" id="6">
                    <value name="IF0">
                        <block type="text_getboolean" id="7"/>
                    </value>
                    <statement name="DO0">
                        <block inline="false" type="controls_if" id="8">
                            <mutation else="1"/>
                            <value name="IF0">
<block inline="true" type="logic_compare" id="9">
    <field name="OP">GTE</field>
    <value name="A">
        <block type="interaction_get_stat" id="10">
            <field name="NAME">Gold</field>
        </block>
    </value>
    <value name="B">
        <block type="math_number" id="11">
            <field name="NUM">25</field>
        </block>
    </value>
</block>
                            </value>
                            <statement name="DO0">
<block type="interaction_decrease_stat" id="12">
    <field name="NAME">Gold</field>
    <field name="AMOUNT">25</field>
    <next>
        <block type="text_clear_window" id="13">
            <next>
                <block type="interaction_increase_stat" id="14">
                    <field name="NAME">Health</field>
                    <field name="AMOUNT">100</field>
                    <next>
                        <block inline="false" type="text_println" id="38">
                            <value name="VALUE">
<block type="text" id="16">
    <field name="TEXT">"Very well," She says with a smile "This may tickle..." She claps her hands and glorious blinding blue healing light fills the space. When you vision returns you are outside.</field>
</block>
                            </value>
                            <next>
<block inline="false" type="text_print" id="15">
    <value name="VALUE">
        <block type="text" id="54">
            <field name="TEXT">(press any key)</field>
        </block>
    </value>
    <next>
        <block type="text_getanykey" id="17"/>
    </next>
</block>
                            </next>
                        </block>
                    </next>
                </block>
            </next>
        </block>
    </next>
</block>
                            </statement>
                            <statement name="ELSE">
<block type="text_clear_window" id="18">
    <next>
        <block inline="false" type="text_println" id="70">
            <value name="VALUE">
                <block type="text" id="20">
                    <field name="TEXT">"Sorry Love, no free rides." She says with a playful wink.</field>
                </block>
            </value>
            <next>
                <block inline="false" type="text_print" id="19">
                    <value name="VALUE">
                        <block type="text" id="71">
                            <field name="TEXT">(press any key)</field>
                        </block>
                    </value>
                    <next>
                        <block type="text_getanykey" id="21"/>
                    </next>
                </block>
            </next>
        </block>
    </next>
</block>
                            </statement>
                        </block>
                    </statement>
                    <next>
                        <block type="events_move_backward" id="22"/>
                    </next>
                </block>
            </next>
        </block>
    </next>
</block>
                            </next>
                        </block>
                    </statement>
                </block>
                <locationTrigger x="6" y="11"/>
            </script>
            <script name="Healersign">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">Healersign</field>
                    <statement name="STACK">
                        <block inline="false" type="text_print" id="2">
                            <value name="VALUE">
<block type="text" id="3">
    <field name="TEXT">The smell of sage burning wafts from the healer's shop next to you.</field>
</block>
                            </value>
                        </block>
                    </statement>
                </block>
                <locationTrigger x="7" y="11"/>
            </script>
            <script name="Magic Hint">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">Magic Hint</field>
                    <statement name="STACK">
                        <block inline="false" type="text_print" id="2">
                            <value name="VALUE">
<block type="text" id="3">
    <field name="TEXT">Static electricity fills the space here. You hear the crackle of lightning from a building next to you.</field>
</block>
                            </value>
                        </block>
                    </statement>
                </block>
                <locationTrigger x="10" y="9"/>
                <locationTrigger x="9" y="10"/>
                <locationTrigger x="9" y="8"/>
            </script>
            <script name="Magicshop">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">Magicshop</field>
                    <statement name="STACK">
                        <block type="graphics_set_portrait" id="2">
                            <field name="NAME">MAGE</field>
                            <next>
<block inline="false" type="text_print" id="4">
    <value name="VALUE">
        <block type="text" id="5">
            <field name="TEXT">The magic shop is new, packed with ancient books and new alike. A young mage in green robes asks, "Would you like to buy a Fire Wand for 500 Gold?" Y/N</field>
        </block>
    </value>
    <next>
        <block inline="false" type="controls_if" id="6">
            <value name="IF0">
                <block type="text_getboolean" id="7"/>
            </value>
            <statement name="DO0">
                <block inline="false" type="controls_if" id="8">
                    <mutation else="1"/>
                    <value name="IF0">
                        <block inline="true" type="logic_compare" id="9">
                            <field name="OP">GTE</field>
                            <value name="A">
<block type="interaction_get_stat" id="10">
    <field name="NAME">Gold</field>
</block>
                            </value>
                            <value name="B">
<block type="math_number" id="11">
    <field name="NUM">500</field>
</block>
                            </value>
                        </block>
                    </value>
                    <statement name="DO0">
                        <block type="interaction_decrease_stat" id="12">
                            <field name="NAME">Gold</field>
                            <field name="AMOUNT">500</field>
                            <next>
<block type="text_clear_window" id="13">
    <next>
        <block inline="false" type="text_println" id="14">
            <value name="VALUE">
                <block type="text" id="15">
                    <field name="TEXT">"Use it for right, and never might, yes?" The mage offers with a friendly nod.</field>
                </block>
            </value>
            <next>
                <block inline="false" type="text_print" id="16">
                    <value name="VALUE">
                        <block type="text" id="17">
                            <field name="TEXT">(press any key)</field>
                        </block>
                    </value>
                    <next>
                        <block type="interaction_give_item" id="18">
                            <field name="NAME">Fire Wand</field>
                            <next>
<block type="text_getanykey" id="19"/>
                            </next>
                        </block>
                    </next>
                </block>
            </next>
        </block>
    </next>
</block>
                            </next>
                        </block>
                    </statement>
                    <statement name="ELSE">
                        <block type="text_clear_window" id="20">
                            <next>
<block inline="false" type="text_println" id="21">
    <value name="VALUE">
        <block type="text" id="22">
            <field name="TEXT">"Kind adventurer, you lack the coin needed for this transaction. So sorry." The mage gives a shrug.</field>
        </block>
    </value>
    <next>
        <block inline="false" type="text_print" id="23">
            <value name="VALUE">
                <block type="text" id="24">
                    <field name="TEXT">(press any key)</field>
                </block>
            </value>
            <next>
                <block type="text_getanykey" id="25"/>
            </next>
        </block>
    </next>
</block>
                            </next>
                        </block>
                    </statement>
                </block>
            </statement>
            <next>
                <block type="events_move_backward" id="26"/>
            </next>
        </block>
    </next>
</block>
                            </next>
                        </block>
                    </statement>
                </block>
                <locationTrigger x="9" y="9"/>
            </script>
            <script name="Tavern">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">Tavern</field>
                    <statement name="STACK">
                        <block type="graphics_set_portrait" id="2">
                            <field name="NAME">Tavern</field>
                            <next>
<block inline="false" type="text_print" id="3">
    <value name="VALUE">
        <block type="text" id="4">
            <field name="TEXT">You enter the small, smoky tavern to find a solemn crowd of patrons. Almost no one is talking to anyone else. The barkeep avoids eye contact. Speak to the barkeep? Y/N</field>
        </block>
    </value>
    <next>
        <block inline="false" type="controls_if" id="5">
            <value name="IF0">
                <block type="text_getboolean" id="6"/>
            </value>
            <statement name="DO0">
                <block type="text_clear_window" id="7">
                    <next>
                        <block inline="false" type="text_println" id="8">
                            <value name="VALUE">
<block type="text" id="9">
    <field name="TEXT">He sees your family amulet and says. "Seek Rhutgaard to the north. They know of the LEGENDS that caused the fall of the old kingdom. Be warned dark creatures live there!"</field>
</block>
                            </value>
                            <next>
<block inline="false" type="text_print" id="10">
    <value name="VALUE">
        <block type="text" id="11">
            <field name="TEXT">(press any key)</field>
        </block>
    </value>
    <next>
        <block type="text_getanykey" id="12">
            <next>
                <block type="events_move_backward" id="13"/>
            </next>
        </block>
    </next>
</block>
                            </next>
                        </block>
                    </next>
                </block>
            </statement>
            <next>
                <block type="events_move_backward" id="14"/>
            </next>
        </block>
    </next>
</block>
                            </next>
                        </block>
                    </statement>
                </block>
                <locationTrigger x="13" y="14"/>
            </script>
            <script name="Weaponshop">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">Weaponshop</field>
                    <statement name="STACK">
                        <block type="graphics_set_portrait" id="2">
                            <field name="NAME">Knight</field>
                            <next>
<block inline="false" type="text_print" id="4">
    <value name="VALUE">
        <block type="text" id="5">
            <field name="TEXT">The weapons shop is sparse at best, business hasn't been good. A thin man in rusty armor says, "We are having a, uh, special on a Dragon Saber for 250 Gold." Buy it Y/N?</field>
        </block>
    </value>
    <next>
        <block inline="false" type="controls_if" id="6">
            <value name="IF0">
                <block type="text_getboolean" id="7"/>
            </value>
            <statement name="DO0">
                <block inline="false" type="controls_if" id="8">
                    <mutation else="1"/>
                    <value name="IF0">
                        <block inline="true" type="logic_compare" id="9">
                            <field name="OP">GTE</field>
                            <value name="A">
<block type="interaction_get_stat" id="10">
    <field name="NAME">Gold</field>
</block>
                            </value>
                            <value name="B">
<block type="math_number" id="11">
    <field name="NUM">250</field>
</block>
                            </value>
                        </block>
                    </value>
                    <statement name="DO0">
                        <block type="interaction_decrease_stat" id="12">
                            <field name="NAME">Gold</field>
                            <field name="AMOUNT">250</field>
                            <next>
<block type="text_clear_window" id="13">
    <next>
        <block inline="false" type="text_println" id="14">
            <value name="VALUE">
                <block type="text" id="15">
                    <field name="TEXT">"Excellent, come again!" He then returns to counting the coins.</field>
                </block>
            </value>
            <next>
                <block inline="false" type="text_print" id="16">
                    <value name="VALUE">
                        <block type="text" id="17">
                            <field name="TEXT">(press any key)</field>
                        </block>
                    </value>
                    <next>
                        <block type="interaction_give_item" id="18">
                            <field name="NAME">Dragon Saber</field>
                            <next>
<block type="text_getanykey" id="19"/>
                            </next>
                        </block>
                    </next>
                </block>
            </next>
        </block>
    </next>
</block>
                            </next>
                        </block>
                    </statement>
                    <statement name="ELSE">
                        <block type="text_clear_window" id="20">
                            <next>
<block inline="false" type="text_println" id="21">
    <value name="VALUE">
        <block type="text" id="22">
            <field name="TEXT">"Whoa, momma didn't raise no fools. Come back when you have the coin!" He motions you to the door.</field>
        </block>
    </value>
    <next>
        <block inline="false" type="text_print" id="23">
            <value name="VALUE">
                <block type="text" id="24">
                    <field name="TEXT">(press any key)</field>
                </block>
            </value>
            <next>
                <block type="text_getanykey" id="25"/>
            </next>
        </block>
    </next>
</block>
                            </next>
                        </block>
                    </statement>
                </block>
            </statement>
            <next>
                <block type="events_move_backward" id="26"/>
            </next>
        </block>
    </next>
</block>
                            </next>
                        </block>
                    </statement>
                </block>
                <locationTrigger x="12" y="5"/>
            </script>
            <script name="tavernhint">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">tavernhint</field>
                    <statement name="STACK">
                        <block inline="false" type="text_print" id="2">
                            <value name="VALUE">
<block type="text" id="3">
    <field name="TEXT">SQUISH! The smell of vomit hits you almost as fast as the sensation from between your toes. Something has lost its lunch here recently. There are footsteps going to the south...</field>
</block>
                            </value>
                        </block>
                    </statement>
                </block>
                <locationTrigger x="13" y="13"/>
            </script>
            <script name="wateringhole">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">wateringhole</field>
                    <statement name="STACK">
                        <block inline="false" type="text_print" id="2">
                            <value name="VALUE">
<block type="text" id="3">
    <field name="TEXT">People of the village take turns fetching water from the life giving natural spring here in the center of town.</field>
</block>
                            </value>
                        </block>
                    </statement>
                </block>
                <locationTrigger x="11" y="9"/>
            </script>
            <script name="weaponssign">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">weaponssign</field>
                    <statement name="STACK">
                        <block inline="false" type="text_print" id="2">
                            <value name="VALUE">
<block type="text" id="3">
    <field name="TEXT">A tattered cloth banner saying "Weapons" flies above the entrance of this shop.</field>
</block>
                            </value>
                        </block>
                    </statement>
                </block>
                <locationTrigger x="12" y="6"/>
                <locationTrigger x="11" y="5"/>
            </script>
        </scripts>
        <chunk x="0" y="0">
            <row>_ _ _ _ _ _ _ TILEf3ad7 TILEf3ad7 TILEf3ad7 TILEf3ad7 TILEf3ad7 TILEf3ad7 _ _ _ _ _ _ _ _ _ _ _ _</row>
            <row>_ _ _ _ _ _ TILEf3ad7 _ _ _ _ TILE7f287 _ TILEf3ad7 _ _ TILEf3ad7 _ _ _ _ _ _ _ _</row>
            <row>_ _ _ _ _ _ _ _ TILEf3ad7 _ _ _ _ _ TILEf3ad7 _ _ _ _ _ _ _ _ _ _</row>
            <row>_ _ _ _ _ _ _ TILEf3ad7 _ _ TILE7f287 _ TILE7f287 _ _ _ TILEf3ad7 _ _ _ _ _ _ _ _</row>
            <row>_ _ _ _ _ _ _ TILEf3ad7 TILEf3ad7 _ _ _ _ _ TILEf3ad7 TILEf3ad7 _ _ _ _ _ _ _ _ _</row>
            <row>_ _ _ _ _ _ TILEf3ad7 TILE40e59 TILE7f287 TILE40e59 TILE86c1 _ TILE5eb41 TILE86c1 TILE7f287 TILE7f287 TILEf3ad7 _ _ _ _ _ _ _ _</row>
            <row>_ TILEf3ad7 _ TILEf3ad7 _ TILEf3ad7 TILE7f287 _ _ _ _ _ _ _ _ TILE40e59 TILE7f287 TILEf3ad7 _ _ _ _ _ _ _</row>
            <row>_ _ _ _ _ TILEf3ad7 TILE7f287 _ TILE34976 _ TILE40e59 TILE34976 TILE7f287 TILE40e59 _ _ TILE7f287 TILEf3ad7 _ TILEf3ad7 _ TILEf3ad7 _ _ TILEf3ad7</row>
            <row>_ _ TILEf3ad7 _ TILE7f287 _ TILE40e59 _ _ _ _ _ _ _ _ TILE34976 TILE40e59 _ _ _ _ _ _ TILEf3ad7 _</row>
            <row>_ _ TILEf3ad7 TILE7f287 _ _ _ _ TILE7f287 TILE5eb41 _ TILE2eb52 _ TILE86c1 _ _ TILE86c1 _ TILE7f287 _ _ TILEf3ad7 _ _ _</row>
            <row>_ _ TILEf3ad7 _ _ TILE7f287 TILE34976 _ TILE86c1 _ _ _ _ _ TILE5eb41 _ _ _ _ _ TILE7f287 TILEf3ad7 _ _ _</row>
            <row>_ TILEf3ad7 _ _ _ _ TILE5eb41 _ _ _ TILE34976 _ TILE86c1 _ _ _ TILE40e59 _ _ TILE7f287 _ TILEf3ad7 _ _ _</row>
            <row>_ _ TILEf3ad7 TILEf3ad7 _ TILEf3ad7 TILE7f287 _ TILE86c1 _ TILE7f287 _ _ TILE7f287 _ TILE7f287 _ TILEf3ad7 _ _ _ _ _ TILEf3ad7 _</row>
            <row>_ _ _ _ _ TILEf3ad7 TILE7f287 _ _ _ _ _ _ _ _ _ TILE7f287 TILEf3ad7 _ TILEf3ad7 _ _ TILEf3ad7 _ _</row>
            <row>_ _ _ _ _ _ TILEf3ad7 TILE7f287 TILE7f287 TILE34976 _ TILE40e59 TILE7f287 TILE5eb41 TILE7f287 TILE7f287 TILEf3ad7 _ _ _ _ TILEf3ad7 _ _ _</row>
            <row>_ _ _ _ _ _ _ TILEf3ad7 TILEf3ad7 _ _ _ _ _ TILEf3ad7 TILEf3ad7 _ _ _ _ _ _ _ _ _</row>
            <row>_ _ _ _ _ _ _ _ _ _ _ TILE7f287 _ _ _ _ _ _ _ _ _ _ _ _ _</row>
            <row>_ _ _ _ _ _ _ _ TILEf3ad7 _ TILE7f287 _ TILEf3ad7 _ TILEf3ad7 _ _ _ _ _ _ _ _ _ _</row>
            <row>_ _ _ _ _ _ _ _ _ TILE7f287 _ _ _ _ _ _ _ _ _ _ _ _ _ _ _</row>
            <row>_ _ _ _ _ _ _ _ _ TILEf3ad7 TILEf3ad7 TILEf3ad7 _ _ _ _ _ _ _ _ _ _ _ _ _</row>
        </chunk>
    </map>
    <map name="Volcano - 3D" width="512" height="512">
        <scripts>
            <script name="Init">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">Init</field>
                    <statement name="STACK">
                        <block type="events_set_sky" id="2">
                            <field name="COLOR">0</field>
                            <next>
<block type="events_set_ground" id="3">
    <field name="COLOR">1</field>
    <next>
        <block type="events_add_encounter_zone" id="4">
            <field name="CODE">D2</field>
            <field name="X">5</field>
            <field name="Y">4</field>
            <field name="MAXDIST">4</field>
            <field name="CHANCE">5</field>
            <next>
                <block type="events_add_encounter_zone" id="5">
                    <field name="CODE">d2</field>
                    <field name="X">13</field>
                    <field name="Y">4</field>
                    <field name="MAXDIST">4</field>
                    <field name="CHANCE">6</field>
                </block>
            </next>
        </block>
    </next>
</block>
                            </next>
                        </block>
                    </statement>
                </block>
            </script>
            <script name="Alterseat">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">Alterseat</field>
                    <statement name="STACK">
                        <block inline="false" type="text_print" id="2">
                            <value name="VALUE">
<block type="text" id="3">
    <field name="TEXT">A giant throne made from obsidian ore rests here. What must be Korak's face has been chiseled into the front of it. Various sacrifices and offerings are placed in the seat of the piece.</field>
</block>
                            </value>
                        </block>
                    </statement>
                </block>
                <locationTrigger x="4" y="9"/>
            </script>
            <script name="Church">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">Church</field>
                    <statement name="STACK">
                        <block inline="false" type="controls_if" id="2">
                            <mutation else="1"/>
                            <value name="IF0">
<block type="interaction_get_flag" id="3">
    <field name="NAME">5</field>
</block>
                            </value>
                            <statement name="DO0">
<block inline="false" type="text_print" id="4">
    <value name="VALUE">
        <block type="text" id="5">
            <field name="TEXT">The robed Korakian steps aside.</field>
        </block>
    </value>
</block>
                            </statement>
                            <statement name="ELSE">
<block type="graphics_set_portrait" id="6">
    <field name="NAME">MAGE</field>
    <next>
        <block inline="false" type="text_println" id="7">
            <value name="VALUE">
                <block type="text" id="8">
                    <field name="TEXT">You enter a great chamber under the volcano and find strange robed people gathered in deep meditation here. One stands slowly and turns to you and says, "Whose Truth do you seek?"</field>
                </block>
            </value>
            <next>
                <block inline="true" type="variables_set" id="9">
                    <field name="VAR">response</field>
                    <value name="VALUE">
                        <block type="text_getstring" id="10"/>
                    </value>
                    <next>
                        <block inline="false" type="controls_if" id="11">
                            <mutation else="1"/>
                            <value name="IF0">
<block inline="true" type="logic_compare" id="12">
    <field name="OP">EQ</field>
    <value name="A">
        <block type="variables_get" id="13">
            <field name="VAR">response</field>
        </block>
    </value>
    <value name="B">
        <block type="text" id="14">
            <field name="TEXT">korak</field>
        </block>
    </value>
</block>
                            </value>
                            <statement name="DO0">
<block type="text_clear_window" id="15">
    <next>
        <block inline="false" type="text_print" id="16">
            <value name="VALUE">
                <block type="text" id="17">
                    <field name="TEXT">The robed being steps aside and says, "Yes, you ARE a true believer! Please, come forward and join us..."</field>
                </block>
            </value>
            <next>
                <block type="interaction_set_flag" id="18">
                    <field name="NAME">5</field>
                </block>
            </next>
        </block>
    </next>
</block>
                            </statement>
                            <statement name="ELSE">
<block type="text_clear_window" id="19">
    <next>
        <block inline="false" type="text_print" id="20">
            <value name="VALUE">
                <block type="text" id="21">
                    <field name="TEXT">"I am sorry, only TRUE believers may pass...", the robed being then motions towards the volcano's entrance.</field>
                </block>
            </value>
            <next>
                <block type="text_getanykey" id="22">
                    <next>
                        <block type="events_move_backward" id="23"/>
                    </next>
                </block>
            </next>
        </block>
    </next>
</block>
                            </statement>
                        </block>
                    </next>
                </block>
            </next>
        </block>
    </next>
</block>
                            </statement>
                        </block>
                    </statement>
                </block>
                <locationTrigger x="5" y="10"/>
            </script>
            <script name="Clue">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">Clue</field>
                    <statement name="STACK">
                        <block inline="false" type="text_print" id="2">
                            <value name="VALUE">
<block type="text" id="3">
    <field name="TEXT">Ancient carvings on the north wall depict a fire god coming to the surface from deep within the underworld. People begin to worship the beast like god.</field>
</block>
                            </value>
                        </block>
                    </statement>
                </block>
                <locationTrigger x="16" y="9"/>
                <locationTrigger x="10" y="2"/>
            </script>
            <script name="Clue 2.5">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">Clue 2.5</field>
                    <statement name="STACK">
                        <block inline="false" type="text_print" id="2">
                            <value name="VALUE">
<block type="text" id="3">
    <field name="TEXT">The next image shows the fire god is ignored by the woman as she gazes at a prince.</field>
</block>
                            </value>
                        </block>
                    </statement>
                </block>
                <locationTrigger x="10" y="4"/>
            </script>
            <script name="Clue2">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">Clue2</field>
                    <statement name="STACK">
                        <block inline="false" type="text_print" id="2">
                            <value name="VALUE">
<block type="text" id="3">
    <field name="TEXT">A more recently carved scene shows the fire god meeting a powerful sorceress and falling in love.</field>
</block>
                            </value>
                        </block>
                    </statement>
                </block>
                <locationTrigger x="17" y="4"/>
            </script>
            <script name="Clue3">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">Clue3</field>
                    <statement name="STACK">
                        <block inline="false" type="text_print" id="2">
                            <value name="VALUE">
<block type="text" id="3">
    <field name="TEXT">A freshly carved engraving seems to depict the fire god returning to the underworld in mourning.</field>
</block>
                            </value>
                        </block>
                    </statement>
                </block>
            </script>
            <script name="Clue4">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">Clue4</field>
                    <statement name="STACK">
                        <block inline="false" type="text_print" id="2">
                            <value name="VALUE">
<block type="text" id="3">
    <field name="TEXT">Ancient carvings depict the fire god doing battle with the prince and being driven back to this volcano in defeat.</field>
</block>
                            </value>
                        </block>
                    </statement>
                </block>
                <locationTrigger x="4" y="5"/>
            </script>
            <script name="EntryText">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">EntryText</field>
                    <statement name="STACK">
                        <block inline="false" type="text_print" id="2">
                            <value name="VALUE">
<block type="text" id="3">
    <field name="TEXT">The interior of the volcano is surprisingly hollow. You notice that the walls here have been bored out by some massive beast. The ground glows an eerie purple, illuminating the volcanic rock walls from below.</field>
</block>
                            </value>
                        </block>
                    </statement>
                </block>
                <locationTrigger x="10" y="12"/>
            </script>
            <script name="Exit">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">Exit</field>
                    <statement name="STACK">
                        <block inline="false" type="text_print" id="2">
                            <value name="VALUE">
<block type="text" id="3">
    <field name="TEXT">Cool air washes over you from the outside. Leave the volcano? Y/N</field>
</block>
                            </value>
                            <next>
<block inline="false" type="controls_if" id="4">
    <value name="IF0">
        <block type="text_getboolean" id="5"/>
    </value>
    <statement name="DO0">
        <block type="events_set_map" id="6">
            <field name="NAME">Merkania - 2D</field>
            <field name="X">27</field>
            <field name="Y">24</field>
            <field name="FACING">0</field>
        </block>
    </statement>
    <next>
        <block type="events_move_backward" id="7"/>
    </next>
</block>
                            </next>
                        </block>
                    </statement>
                </block>
                <locationTrigger x="10" y="14"/>
            </script>
            <script name="HotMagma">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">HotMagma</field>
                    <statement name="STACK">
                        <block inline="false" type="text_print" id="17">
                            <value name="VALUE">
<block type="text" id="18">
    <field name="TEXT">Heat radiating from the pool of lava is almost unbearable!</field>
</block>
                            </value>
                        </block>
                    </statement>
                </block>
                <locationTrigger x="6" y="6"/>
                <locationTrigger x="12" y="6"/>
                <locationTrigger x="9" y="4"/>
                <locationTrigger x="8" y="7"/>
            </script>
            <script name="Korak">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">Korak</field>
                    <statement name="STACK">
                        <block inline="false" type="controls_if" id="2">
                            <mutation else="1"/>
                            <value name="IF0">
<block type="interaction_has_item" id="3">
    <field name="NAME">Stone Hand</field>
</block>
                            </value>
                            <statement name="DO0">
<block inline="false" type="text_print" id="4">
    <value name="VALUE">
        <block type="text" id="5">
            <field name="TEXT">The boiling pit of magma stirs no longer. You notice a narrow passage leading somewhere. Take it? Y/N</field>
        </block>
    </value>
    <next>
        <block inline="false" type="controls_if" id="6">
            <mutation else="1"/>
            <value name="IF0">
                <block type="text_getboolean" id="7"/>
            </value>
            <statement name="DO0">
                <block type="text_clear_window" id="8">
                    <next>
                        <block inline="false" type="text_println" id="9">
                            <value name="VALUE">
<block type="text" id="10">
    <field name="TEXT">You manage to jump down through a narrow opening to a lower ledge in the main hall. There is no way back up from here.</field>
</block>
                            </value>
                            <next>
<block inline="false" type="text_print" id="11">
    <value name="VALUE">
        <block type="text" id="12">
            <field name="TEXT">(press any key)</field>
        </block>
    </value>
    <next>
        <block type="text_getanykey" id="13">
            <next>
                <block type="events_teleport" id="14">
                    <field name="X">10</field>
                    <field name="Y">9</field>
                    <field name="FACING">4</field>
                </block>
            </next>
        </block>
    </next>
</block>
                            </next>
                        </block>
                    </next>
                </block>
            </statement>
            <statement name="ELSE">
                <block type="events_move_backward" id="15"/>
            </statement>
        </block>
    </next>
</block>
                            </statement>
                            <statement name="ELSE">
<block type="graphics_set_portrait" id="16">
    <field name="NAME">Pit Beast</field>
    <next>
        <block inline="false" type="text_println" id="17">
            <value name="VALUE">
                <block type="text" id="18">
                    <field name="TEXT">The fiery pool of red hot magma stirs as if it were mere water as something just below the surface gets closer to you. Suddenly, a massive creature breaks the surface!</field>
                </block>
            </value>
            <next>
                <block inline="false" type="text_print" id="19">
                    <value name="VALUE">
                        <block type="text" id="20">
                            <field name="TEXT">(press any key)</field>
                        </block>
                    </value>
                    <next>
                        <block type="text_getanykey" id="21">
                            <next>
<block type="text_clear_window" id="22">
    <next>
        <block inline="false" type="text_println" id="23">
            <value name="VALUE">
                <block type="text" id="24">
                    <field name="TEXT">"Who disturbs ME?!" Korak lunges at you!</field>
                </block>
            </value>
            <next>
                <block inline="false" type="text_print" id="25">
                    <value name="VALUE">
                        <block type="text" id="26">
                            <field name="TEXT">(press any key)</field>
                        </block>
                    </value>
                    <next>
                        <block type="text_getanykey" id="27">
                            <next>
<block type="events_start_encounter" id="28">
    <field name="CODE">K</field>
    <next>
        <block type="graphics_set_portrait" id="29">
            <field name="NAME">Pit Beast</field>
            <next>
                <block type="text_clear_window" id="30">
                    <next>
                        <block inline="false" type="text_println" id="31">
                            <value name="VALUE">
<block type="text" id="32">
    <field name="TEXT">The beast burps up black blood and says in bubble filled voice, "Thaedra!" it gasps,"Now, I return to the dark depths..." he is dead. You find a stone hand in his bloody innards.</field>
</block>
                            </value>
                            <next>
<block inline="false" type="text_print" id="33">
    <value name="VALUE">
        <block type="text" id="34">
            <field name="TEXT">(press any key)</field>
        </block>
    </value>
    <next>
        <block type="text_getanykey" id="35">
            <next>
                <block type="text_clear_window" id="36">
                    <next>
                        <block inline="false" type="text_println" id="37">
                            <value name="VALUE">
<block type="text" id="38">
    <field name="TEXT">You see a strange glowing vapor leave Korak's body and it enters your lungs. You feel strangely stronger and healthier!</field>
</block>
                            </value>
                            <next>
<block inline="false" type="text_print" id="39">
    <value name="VALUE">
        <block type="text" id="40">
            <field name="TEXT">(press any key)</field>
        </block>
    </value>
    <next>
        <block type="interaction_increase_stat" id="41">
            <field name="NAME">Strength</field>
            <field name="AMOUNT">1</field>
            <next>
                <block type="interaction_increase_stat" id="42">
                    <field name="NAME">Max Health</field>
                    <field name="AMOUNT">25</field>
                    <next>
                        <block type="interaction_increase_stat" id="43">
                            <field name="NAME">Health</field>
                            <field name="AMOUNT">25</field>
                            <next>
<block type="interaction_give_item" id="44">
    <field name="NAME">Stone Hand</field>
    <next>
        <block type="text_getanykey" id="45"/>
    </next>
</block>
                            </next>
                        </block>
                    </next>
                </block>
            </next>
        </block>
    </next>
</block>
                            </next>
                        </block>
                    </next>
                </block>
            </next>
        </block>
    </next>
</block>
                            </next>
                        </block>
                    </next>
                </block>
            </next>
        </block>
    </next>
</block>
                            </next>
                        </block>
                    </next>
                </block>
            </next>
        </block>
    </next>
</block>
                            </next>
                        </block>
                    </next>
                </block>
            </next>
        </block>
    </next>
</block>
                            </statement>
                        </block>
                    </statement>
                </block>
                <locationTrigger x="9" y="7"/>
            </script>
            <script name="KorakChant">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">KorakChant</field>
                    <statement name="STACK">
                        <block inline="false" type="text_print" id="2">
                            <value name="VALUE">
<block type="text" id="3">
    <field name="TEXT">Worshippers sit in near silence, with nothing but a rhythmic whispered chant of "Korak, Korak, Korak, Korak... "</field>
</block>
                            </value>
                        </block>
                    </statement>
                </block>
                <locationTrigger x="4" y="10"/>
                <locationTrigger x="5" y="9"/>
                <locationTrigger x="3" y="9"/>
                <locationTrigger x="3" y="10"/>
            </script>
            <script name="LAVA">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">LAVA</field>
                    <statement name="STACK">
                        <block inline="false" type="text_print" id="2">
                            <value name="VALUE">
<block type="text" id="3">
    <field name="TEXT">HOT LAVA!! Ooh it burns, it BURNS!</field>
</block>
                            </value>
                            <next>
<block type="interaction_decrease_stat" id="4">
    <field name="NAME">Health</field>
    <field name="AMOUNT">50</field>
    <next>
        <block type="events_move_backward" id="5"/>
    </next>
</block>
                            </next>
                        </block>
                    </statement>
                </block>
                <locationTrigger x="6" y="5"/>
                <locationTrigger x="12" y="7"/>
                <locationTrigger x="9" y="5"/>
                <locationTrigger x="11" y="7"/>
                <locationTrigger x="10" y="6"/>
                <locationTrigger x="8" y="6"/>
            </script>
            <script name="Lesstraveled">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">Lesstraveled</field>
                    <statement name="STACK">
                        <block inline="false" type="text_print" id="15">
                            <value name="VALUE">
<block type="text" id="29">
    <field name="TEXT">This area seems to be far less traveled.</field>
</block>
                            </value>
                        </block>
                    </statement>
                </block>
                <locationTrigger x="2" y="7"/>
            </script>
            <script name="Statue">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">Statue</field>
                    <statement name="STACK">
                        <block inline="false" type="text_println" id="33">
                            <value name="VALUE">
<block type="text" id="3">
    <field name="TEXT">An ancient statue of a giant twisted creature with a huge mouth is blackened by eons of fire here. There is a piece missing where the figure's amulet once was.</field>
</block>
                            </value>
                            <next>
<block inline="false" type="controls_if" id="4">
    <value name="IF0">
        <block type="interaction_has_item" id="5">
            <field name="NAME">Fire Amulet</field>
        </block>
    </value>
    <statement name="DO0">
        <block inline="false" type="text_print" id="6">
            <value name="VALUE">
                <block type="text" id="7">
                    <field name="TEXT">Use the Fire amulet? Y/N</field>
                </block>
            </value>
            <next>
                <block inline="false" type="controls_if" id="8">
                    <value name="IF0">
                        <block type="text_getboolean" id="9"/>
                    </value>
                    <statement name="DO0">
                        <block type="text_clear_window" id="10">
                            <next>
<block inline="false" type="text_println" id="11">
    <value name="VALUE">
        <block type="text" id="12">
            <field name="TEXT">The statue glows bright until you are blinded with white light! You feel reality... shifting?</field>
        </block>
    </value>
    <next>
        <block inline="false" type="text_print" id="13">
            <value name="VALUE">
                <block type="text" id="14">
                    <field name="TEXT">(press any key)</field>
                </block>
            </value>
            <next>
                <block type="events_teleport" id="15">
                    <field name="X">1</field>
                    <field name="Y">12</field>
                    <field name="FACING">12</field>
                </block>
            </next>
        </block>
    </next>
</block>
                            </next>
                        </block>
                    </statement>
                </block>
            </next>
        </block>
    </statement>
    <next>
        <block type="text_getanykey" id="16">
            <next>
                <block type="events_move_backward" id="17"/>
            </next>
        </block>
    </next>
</block>
                            </next>
                        </block>
                    </statement>
                </block>
                <locationTrigger x="3" y="13"/>
            </script>
            <script name="Treasure2">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">Treasure2</field>
                    <statement name="STACK">
                        <block inline="false" type="text_print" id="2">
                            <value name="VALUE">
<block type="text" id="3">
    <field name="TEXT">You find an old chest here. Open it? Y/N</field>
</block>
                            </value>
                            <next>
<block inline="false" type="controls_if" id="4">
    <value name="IF0">
        <block type="text_getboolean" id="5"/>
    </value>
    <statement name="DO0">
        <block inline="false" type="controls_if" id="6">
            <mutation else="1"/>
            <value name="IF0">
                <block type="interaction_has_item" id="7">
                    <field name="NAME">Iron Gloves</field>
                </block>
            </value>
            <statement name="DO0">
                <block type="text_clear_window" id="8">
                    <next>
                        <block inline="false" type="text_print" id="9">
                            <value name="VALUE">
<block type="text" id="10">
    <field name="TEXT">This chest is empty.</field>
</block>
                            </value>
                            <next>
<block type="text_getanykey" id="11"/>
                            </next>
                        </block>
                    </next>
                </block>
            </statement>
            <statement name="ELSE">
                <block type="text_clear_window" id="12">
                    <next>
                        <block inline="false" type="text_println" id="33">
                            <value name="VALUE">
<block type="text" id="14">
    <field name="TEXT">You open the old chest and find a bunch of torn, bloody cloth. After rummaging through it all you find...a pair of Iron Gloves!</field>
</block>
                            </value>
                            <next>
<block inline="false" type="text_print" id="13">
    <value name="VALUE">
        <block type="text" id="49">
            <field name="TEXT">(press any key)</field>
        </block>
    </value>
    <next>
        <block type="interaction_give_item" id="15">
            <field name="NAME">Iron Gloves</field>
            <next>
                <block type="text_getanykey" id="16"/>
            </next>
        </block>
    </next>
</block>
                            </next>
                        </block>
                    </next>
                </block>
            </statement>
        </block>
    </statement>
    <next>
        <block type="events_move_backward" id="17"/>
    </next>
</block>
                            </next>
                        </block>
                    </statement>
                </block>
                <locationTrigger x="3" y="3"/>
            </script>
            <script name="TreasureChest1">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">TreasureChest1</field>
                    <statement name="STACK">
                        <block inline="false" type="text_println" id="2">
                            <value name="VALUE">
<block type="text" id="3">
    <field name="TEXT">You have found a petrified wood chest. Open it? Y/N</field>
</block>
                            </value>
                            <next>
<block inline="false" type="controls_if" id="4">
    <value name="IF0">
        <block type="text_getboolean" id="5"/>
    </value>
    <statement name="DO0">
        <block inline="false" type="controls_if" id="6">
            <mutation else="1"/>
            <value name="IF0">
                <block type="interaction_has_item" id="7">
                    <field name="NAME">Ice Wand</field>
                </block>
            </value>
            <statement name="DO0">
                <block type="text_clear_window" id="8">
                    <next>
                        <block inline="false" type="text_println" id="33">
                            <value name="VALUE">
<block type="text" id="10">
    <field name="TEXT">The chest has already been looted.</field>
</block>
                            </value>
                            <next>
<block inline="false" type="text_print" id="9">
    <value name="VALUE">
        <block type="text" id="49">
            <field name="TEXT">(press any key)</field>
        </block>
    </value>
    <next>
        <block type="text_getanykey" id="11"/>
    </next>
</block>
                            </next>
                        </block>
                    </next>
                </block>
            </statement>
            <statement name="ELSE">
                <block type="text_clear_window" id="12">
                    <next>
                        <block inline="false" type="text_println" id="50">
                            <value name="VALUE">
<block type="text" id="14">
    <field name="TEXT">You crack open the old chest to find...an Ice Wand!</field>
</block>
                            </value>
                            <next>
<block inline="false" type="text_print" id="13">
    <value name="VALUE">
        <block type="text" id="67">
            <field name="TEXT">(press any key)</field>
        </block>
    </value>
    <next>
        <block type="interaction_give_item" id="15">
            <field name="NAME">Ice Wand</field>
            <next>
                <block type="text_getanykey" id="16"/>
            </next>
        </block>
    </next>
</block>
                            </next>
                        </block>
                    </next>
                </block>
            </statement>
        </block>
    </statement>
    <next>
        <block type="events_move_backward" id="17"/>
    </next>
</block>
                            </next>
                        </block>
                    </statement>
                </block>
                <locationTrigger x="14" y="8"/>
            </script>
            <script name="Warshipers">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">Warshipers</field>
                    <statement name="STACK">
                        <block inline="false" type="text_print" id="2">
                            <value name="VALUE">
<block type="text" id="3">
    <field name="TEXT">Many hieroglyphics have been recently added to these halls. They seem to repeat, worshiping a god of the underworld. Their scale implies they were made by humans or other small beings of the realm.</field>
</block>
                            </value>
                        </block>
                    </statement>
                </block>
                <locationTrigger x="10" y="10"/>
            </script>
            <script name="cavein">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">cavein</field>
                    <statement name="STACK">
                        <block inline="false" type="text_print" id="2">
                            <value name="VALUE">
<block type="text" id="3">
    <field name="TEXT">The wall to the north looks like it once was open but has long since been collapsed. Tons of raw ore block the passage. You'll have to find another way through...</field>
</block>
                            </value>
                        </block>
                    </statement>
                </block>
                <locationTrigger x="10" y="9"/>
            </script>
            <script name="darkclue2">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">darkclue2</field>
                    <statement name="STACK">
                        <block inline="false" type="text_print" id="2">
                            <value name="VALUE">
<block type="text" id="3">
    <field name="TEXT">You see a deranged man in robes muttering to himself. He says "I know the HOLE truth! YES, holes are weightless! One can put a hole in a bucket, and I'll make it lighter. Like magic!"</field>
</block>
                            </value>
                        </block>
                    </statement>
                </block>
                <locationTrigger x="7" y="13"/>
            </script>
            <script name="manmade">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">manmade</field>
                    <statement name="STACK">
                        <block inline="false" type="text_print" id="2">
                            <value name="VALUE">
<block type="text" id="3">
    <field name="TEXT">This area looks like it was carved out by humans.</field>
</block>
                            </value>
                        </block>
                    </statement>
                </block>
                <locationTrigger x="12" y="9"/>
                <locationTrigger x="12" y="12"/>
                <locationTrigger x="8" y="12"/>
                <locationTrigger x="8" y="9"/>
            </script>
            <script name="secretdoor">
                <block inline="false" type="procedures_defreturn" id="1" x="5" y="5">
                    <mutation/>
                    <field name="NAME">secretdoor</field>
                    <statement name="STACK">
                        <block inline="false" type="text_print" id="36">
                            <value name="VALUE">
<block type="text" id="37">
    <field name="TEXT">Leave the old corridor back into the main chamber? Y/N</field>
</block>
                            </value>
                            <next>
<block inline="false" type="controls_if" id="38">
    <mutation else="1"/>
    <value name="IF0">
        <block type="text_getboolean" id="39"/>
    </value>
    <statement name="DO0">
        <block type="events_teleport" id="55">
            <field name="X">3</field>
            <field name="Y">12</field>
            <field name="FACING">12</field>
        </block>
    </statement>
    <statement name="ELSE">
        <block type="events_move_backward" id="41"/>
    </statement>
</block>
                            </next>
                        </block>
                    </statement>
                </block>
                <locationTrigger x="1" y="12"/>
            </script>
        </scripts>
        <chunk x="0" y="0">
            <row>_ _ TILE1bfb TILE1bfb TILEa4721 TILE1bfb TILE1bfb TILE1bfb TILEa4721 TILE1bfb TILE1bfb TILE1bfb TILE1bfb TILE1bfb TILEa4721 TILEa4721 TILE1bfb _ _ _</row>
            <row>_ TILEa4721 TILE1bfb _ _ _ _ _ _ TILE1bfb TILE1bfb TILE1bfb _ _ _ _ _ TILE1bfb _ _</row>
            <row>TILEa4721 _ _ _ TILEa4721 TILE1bfb TILEa4721 TILE1bfb _ _ _ _ _ TILEa4721 TILEa4721 TILE1bfb _ _ TILE1bfb _</row>
            <row>TILEa4721 _ TILE1bfb TILE187c2 TILE1bfb _ _ _ TILE1bfb TILE1bfb TILEa4721 TILEa4721 TILEa4721 _ _ _ TILE1bfb _ TILEa4721 _</row>
            <row>TILEa4721 _ _ TILE1bfb _ _ TILE1bfb _ _ _ _ _ _ _ TILE1bfb _ TILEa4721 _ TILE1bfb _</row>
            <row>_ TILE1bfb _ TILE1bfb _ TILE1bfb TILE7d1c2 TILE1bfb TILE1bfb TILE7d1c2 TILE1bfb TILE1bfb _ TILE1bfb _ _ TILEa4721 _ TILE1bfb _</row>
            <row>_ TILE1bfb _ TILEa4721 _ _ _ TILE1bfb TILE7d1c2 TILE1bfb TILE7d1c2 TILEa4721 _ _ _ TILE1bfb _ _ TILEa4721 _</row>
            <row>TILE1bfb _ _ TILE1bfb TILE1bfb TILE1bfb _ _ _ _ _ TILE7d1c2 TILE7d1c2 TILE1bfb _ _ _ TILE1bfb _ _</row>
            <row>TILEa4721 _ TILE1bfb TILE93c4e TILE34486 TILE93c4e TILEa4721 TILE1bfb TILE1bfb TILE1bfb TILE155d2 TILE1bfb TILEa4721 TILE1bfb TILE187c2 TILEa4721 TILE1bfb TILE1bfb _ _</row>
            <row>TILEa4721 _ TILE1bfb _ _ _ TILE1bfb _ _ _ _ _ _ _ TILEa4721 _ _ _ TILEa4721 _</row>
            <row>TILE1bfb _ TILEa4721 TILE93c4e _ TILE93c4e _ _ _ TILE1bfb _ TILE1bfb _ _ TILEa4721 _ _ _ TILE1bfb _</row>
            <row>TILE1bfb _ TILE1bfb _ TILE1bfb TILEa4721 _ TILE1bfb TILEa4721 TILEa4721 _ TILE1bfb TILEa4721 TILEa4721 _ TILE1bfb TILE1bfb _ TILE1bfb _</row>
            <row>TILEa4721 _ TILE1bfb _ _ _ TILE1bfb _ _ _ _ _ _ _ _ _ _ _ TILEa4721 _</row>
            <row>_ TILE1bfb TILE1bfb TILEdfcd5 _ _ TILEa4721 _ _ TILE1bfb _ TILE1bfb _ _ TILEa4721 _ _ TILEa4721 _ _</row>
            <row>_ _ _ TILE1bfb TILEa4721 TILE1bfb _ TILEa4721 TILE1bfb TILE1bfb _ TILE1bfb TILE1bfb TILEa4721 _ TILEa4721 TILE1bfb _ _ _</row>
            <row>_ _ _ _ _ _ _ _ _ TILE1bfb TILEbeec8 TILE1bfb _ _ _ _ _ _ _ _</row>
            <row>_ _ _ _ _ _ _ _ _ _ TILE1bfb _ _ _ _ _ _ _ _ _</row>
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    </map>
</gameData>
