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https://github.com/badvision/lawless-legends.git
synced 2025-01-23 20:30:47 +00:00
Removed some gamelib functions that are better being only in the main module.
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@ -394,8 +394,6 @@ def startCombat()
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// set everything up so that the map gets redrawn when combat finishes.
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setWindow2()
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clearWindow()
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setTextDrawn(TRUE)
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setNeedRender(TRUE)
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// Say who we're fighting
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when rand16() % 5
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@ -440,7 +438,7 @@ def startCombat()
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displayStr("\nBattle!\n")
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return TRUE
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elsif n == 'F'
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displayStr("\nCoward.\n")
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displayStr("\nCoward.")
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return FALSE
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fin
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beep()
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@ -492,7 +490,7 @@ def doCombat()
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is 1
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displayStr("\nThat was a close call! You see search the ground.\n"); break
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otherwise
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displayStr("\nLooks like you live to fight another day anyway!\n"); break
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displayStr("\nLooks like you live to fight another day!\n"); break
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wend
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getUpperKey()
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return
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@ -91,9 +91,9 @@ const reboot = gameLibVecs + 3*32
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const brk = gameLibVecs + 3*33
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const encodeDice = gameLibVecs + 3*34
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const rollDice = gameLibVecs + 3*35
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const setNeedRender = gameLibVecs + 3*36
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const setPlural = gameLibVecs + 3*37
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const setTextDrawn = gameLibVecs + 3*38
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const setPlural = gameLibVecs + 3*36
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const FUNCN37 = gameLibVecs + 3*37
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const FUNCN38 = gameLibVecs + 3*38
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const FUNCN39 = gameLibVecs + 3*39
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const FUNCN40 = gameLibVecs + 3*40
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const FUNCN41 = gameLibVecs + 3*41
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@ -97,7 +97,7 @@ predef _puts, _min, _max
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predef _countList, _countListFiltered, _randomFromListFiltered, _addToList, _getUpperKey, _beep
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predef _showParty, _mmgr, _setPortrait, _setWindow1, _setWindow2, _setWindow3, _clearWindow
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predef _getYN, _reboot, _brk, _encodeDice, _rollDice
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predef _setNeedRender, _setPlural, _setTextDrawn
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predef _setPlural
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word gameLib_addrs = @_getGlobals, @_rand16
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word = @_printf1, @_printf2, @_printf3, @_printf4
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@ -107,7 +107,7 @@ word = @_puts, @_min, @_max
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word = @_countList, @_countListFiltered, @_randomFromListFiltered, @_addToList, @_getUpperKey, @_beep
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word = @_showParty, @_mmgr, @_setPortrait, @_setWindow1, @_setWindow2, @_setWindow3, @_clearWindow
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word = @_getYN, @_reboot, @_brk, @_encodeDice, @_rollDice
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word = @_setNeedRender, @_setPlural, @_setTextDrawn
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word = @_setPlural
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word = 0 // end of library functions
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@ -888,18 +888,10 @@ end
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Setter functions for library use
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def _setNeedRender(flg)
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needRender = flg
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end
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def _setPlural(flg)
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isPlural = flg
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end
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def _setTextDrawn(flg)
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textDrawn = flg
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end
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Convert signed decimal to string in decimalBuf
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def convertDec(n)
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@ -1878,6 +1870,7 @@ def testCombat()
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mmgr(HEAP_COLLECT, 0)
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// Resume where we left off
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textDrawn = TRUE
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clearPortrait()
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setWindow2()
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restoreMapPos()
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