Fixed menu range for items and skills.

This commit is contained in:
Martin Haye 2017-06-30 09:38:03 -07:00
parent 4a44aee1f8
commit 19f53f99a5

View File

@ -279,7 +279,7 @@ def showSkills(player, numToBump)#1
clearLittleArea(x2, y+9)
fin
displaySkill(player, NULL, @y, x2, 0, "Skill points", player+b_skillPoints)
return skillNum
return skillNum-1
end
def clearMenuRect()#0
@ -296,7 +296,7 @@ def showInvMenu(player, totalItems, itemPage, itemsOnPage)#0
clearMenuRect()
if totalItems > 0
rawDisplayf1("Item [A-%c], ", itemsOnPage+'A'+1)
rawDisplayf1("Item [A-%c], ", itemsOnPage-1+'A')
if totalItems > INV_ROWS
rawDisplayStr("Pg [")
if totalItems > (itemPage + 1) * INV_ROWS
@ -327,7 +327,7 @@ def showSkillsMenu(player, nSkills)#0
clearMenuRect()
if playerCount > 1; rawDisplayf1("Player [1-%d], ", playerCount); fin
if player->b_skillPoints
rawDisplayf1("Spend pt [A-%c], ", nSkills+'A')
rawDisplayf1("Spend pt [A-%c], ", nSkills-1+'A')
fin
rawDisplayStr("X:Inv or [Esc]")
end