Now packing tilesets, but not yet segmenting 2D maps.

This commit is contained in:
Martin Haye 2014-07-15 13:09:36 -07:00
parent 3bbcc7ed92
commit 278d769ade
2 changed files with 44 additions and 40 deletions

View File

@ -21,7 +21,7 @@ class PackPartitions
def TYPE_CODE = 1 def TYPE_CODE = 1
def TYPE_2D_MAP = 2 def TYPE_2D_MAP = 2
def TYPE_3D_MAP = 3 def TYPE_3D_MAP = 3
def TYPE_TILE_IMG = 4 def TYPE_TILE_SET = 4
def TYPE_TEXTURE_IMG = 5 def TYPE_TEXTURE_IMG = 5
def TYPE_FRAME_IMG = 6 def TYPE_FRAME_IMG = 6
def TYPE_FONT = 7 def TYPE_FONT = 7
@ -32,7 +32,8 @@ class PackPartitions
def code = [:] // code name to code.num, code.buf def code = [:] // code name to code.num, code.buf
def maps2D = [:] // map name to map.num, map.buf def maps2D = [:] // map name to map.num, map.buf
def maps3D = [:] // map name to map.num, map.buf def maps3D = [:] // map name to map.num, map.buf
def tiles = [:] // tile name to tile.num, tile.buf def tiles = [:] // tile id to tile.buf
def tileSets = [:] // tileset name to tileset.num, tileset.buf
def textures = [:] // img name to img.num, img.buf def textures = [:] // img name to img.num, img.buf
def frames = [:] // img name to img.num, img.buf def frames = [:] // img name to img.num, img.buf
def fonts = [:] // font name to font.num, font.buf def fonts = [:] // font name to font.num, font.buf
@ -323,45 +324,26 @@ class PackPartitions
buf.put((byte)0); buf.put((byte)0);
} }
def write2DMap(buf, mapName, rows) def write2DMap(buf, mapName, rows, tileSetNum, tileMap)
{ {
def width = rows[0].size() def width = rows[0].size()
def height = rows.size() def height = rows.size()
// Determine the set of all referenced tiles, and assign numbers to them.
def tileMap = [:]
def tileList = []
rows.each { row ->
row.each { tile ->
def id = tile?.@id
def name = tile?.@name
if (!tileMap.containsKey(id)) {
tileMap[id] = 0
if (name in tiles) {
tileList.add(tiles[name].num)
tileMap[id] = tileList.size()
}
else if (id)
println "Warning: can't match tile name '$name' to any image; treating as blank."
}
}
}
// Header: width and height // Header: width and height
buf.put((byte)width) buf.put((byte)width)
buf.put((byte)height) buf.put((byte)height)
// Then tileSet number
buf.put((byte)tileSetNum)
// Followed by name // Followed by name
writeString(buf, mapName.replaceFirst(/ ?-? ?2D/, "")) writeString(buf, mapName.replaceFirst(/ ?-? ?2D/, ""))
// Followed by the list of tiles
tileList.each { buf.put((byte)it) }
buf.put((byte)0)
// After the header comes the raw data // After the header comes the raw data
rows.each { row -> rows.each { row ->
row.each { tile -> row.each { tile ->
buf.put((byte)tileMap[tile?.@id]) def id = tile?.@id
buf.put((byte)(id ? tileMap[tile?.@id] : 0))
} }
} }
} }
@ -544,12 +526,33 @@ class PackPartitions
def packTile(imgEl) def packTile(imgEl)
{ {
def num = tiles.size() + 1
def name = imgEl.@name ?: "img$num"
//println "Packing tile image #$num named '${imgEl.@name}'."
def buf = parseTileData(imgEl) def buf = parseTileData(imgEl)
tiles[imgEl.@name] = [num:num, buf:buf] tiles[imgEl.@id] = buf
return buf }
def packTileSet(rows)
{
def setNum = tileSets.size() + 1
def setName = "tileSet${setNum}"
def tileMap = [null:0]
def buf = ByteBuffer.allocate(50000)
rows.each { row ->
row.each { tile ->
if (tile) {
def id = tile.@id
if (!tileMap.containsKey(id)) {
def num = tileMap.size() + 1
assert num < 32 : "Only 32 kinds of tiles are allowed on any given map."
tileMap[id] = num
tiles[id].flip() // crazy stuff to append one buffer to another
buf.put(tiles[id])
tiles[id].compact() // more of crazy stuff above
}
}
}
}
tileSets[setName] = [num:setNum, buf:buf]
return [setNum, tileMap]
} }
def pack2DMap(mapEl, tileEls) def pack2DMap(mapEl, tileEls)
@ -558,8 +561,9 @@ class PackPartitions
def name = mapEl.@name ?: "map$num" def name = mapEl.@name ?: "map$num"
//println "Packing 2D map #$num named '$name'." //println "Packing 2D map #$num named '$name'."
def rows = parseMap(mapEl, tileEls) def rows = parseMap(mapEl, tileEls)
def (tileSetNum, tileMap) = packTileSet(rows)
def buf = ByteBuffer.allocate(50000) def buf = ByteBuffer.allocate(50000)
write2DMap(buf, name, rows) write2DMap(buf, name, rows, tileSetNum, tileMap)
maps2D[name] = [num:num, buf:buf] maps2D[name] = [num:num, buf:buf]
} }
@ -898,7 +902,7 @@ class PackPartitions
fonts.values().each { chunks.add([type:TYPE_FONT, num:it.num, buf:compress(it.buf)]) } fonts.values().each { chunks.add([type:TYPE_FONT, num:it.num, buf:compress(it.buf)]) }
frames.values().each { chunks.add([type:TYPE_FRAME_IMG, num:it.num, buf:compress(it.buf)]) } frames.values().each { chunks.add([type:TYPE_FRAME_IMG, num:it.num, buf:compress(it.buf)]) }
maps2D.values().each { chunks.add([type:TYPE_2D_MAP, num:it.num, buf:compress(it.buf)]) } maps2D.values().each { chunks.add([type:TYPE_2D_MAP, num:it.num, buf:compress(it.buf)]) }
tiles.values().each { chunks.add([type:TYPE_TILE_IMG, num:it.num, buf:compress(it.buf)]) } tileSets.values().each { chunks.add([type:TYPE_TILE_SET, num:it.num, buf:compress(it.buf)]) }
maps3D.values().each { chunks.add([type:TYPE_3D_MAP, num:it.num, buf:compress(it.buf)]) } maps3D.values().each { chunks.add([type:TYPE_3D_MAP, num:it.num, buf:compress(it.buf)]) }
textures.values().each { chunks.add([type:TYPE_TEXTURE_IMG, num:it.num, buf:compress(it.buf)]) } textures.values().each { chunks.add([type:TYPE_TEXTURE_IMG, num:it.num, buf:compress(it.buf)]) }
@ -965,11 +969,11 @@ class PackPartitions
// Open the XML data file produced by Outlaw Editor // Open the XML data file produced by Outlaw Editor
def dataIn = new XmlParser().parse(xmlPath) def dataIn = new XmlParser().parse(xmlPath)
// Pack each tile, which has the side-effect of filling in the // Pre-pack the data for each tile
// tile name map. println "Packing tiles."
// dataIn.tile.each {
println "Packing tile images." packTile(it)
dataIn.tile.each { packTile(it) } }
// Pack each image, which has the side-effect of filling in the // Pack each image, which has the side-effect of filling in the
// image name map. Handle frame images separately. // image name map. Handle frame images separately.

View File

@ -86,7 +86,7 @@ auxLoader = $806
RES_TYPE_CODE = 1 RES_TYPE_CODE = 1
RES_TYPE_2D_MAP = 2 RES_TYPE_2D_MAP = 2
RES_TYPE_3D_MAP = 3 RES_TYPE_3D_MAP = 3
RES_TYPE_TILE = 4 RES_TYPE_TILESET = 4
RES_TYPE_TEXTURE = 5 RES_TYPE_TEXTURE = 5
RES_TYPE_SCREEN = 6 RES_TYPE_SCREEN = 6
RES_TYPE_FONT = 7 RES_TYPE_FONT = 7