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Bumped output 2mg size to 5 megs, since we just exceeded 800k. Translate dotdotdot character to dots.
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@ -260,10 +260,12 @@ class A2PackPartitions
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else
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printWarning("Unrecognized control code '^" + ch + "'")
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}
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else if (ch == '“' || ch == '”')
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else if (ch == '“' || ch == '”') // translate smart quotes to straight quotes
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buf << '\"'
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else if (ch == '‘' || ch == '’')
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buf << '\''
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else if (ch == '…') // dot-dot-dot character
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buf << "..."
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else if (Character.codePointAt(ch, 0) > 127)
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printWarning("Non-ASCII character '" + ch + "' found")
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else
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@ -4289,7 +4291,7 @@ end
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// No need to delete old file; that was done by outer-level code.
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def dst = new File("game.2mg")
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Files.copy(new GZIPInputStream(new FileInputStream(
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jitCopy(new File("build/data/disks/base_800k.2mg.gz")))), dst.toPath())
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jitCopy(new File("build/data/disks/base_5m.2mg.gz")))), dst.toPath())
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// Now put the files into the image
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String[] args = ["-put", "game.2mg", "/", "build/root"]
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BIN
Platform/Apple/virtual/data/disks/base_5m.2mg.gz
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BIN
Platform/Apple/virtual/data/disks/base_5m.2mg.gz
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