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Added combat noise for explosive weapon.
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@ -345,6 +345,8 @@ def genShotSound(kindOrText)#0
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genSound(63, 40, 0, 15, 0, 0, 800)
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elsif streqi(kindOrText, "bows")
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genSound(15, 500, 0, 15, 0, 0, 100)
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elsif streqi(kindOrText, "explosives")
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genSound(255, 300, 0, 127, 0, 0, 400)
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fin
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end
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