Added fight/run logic.

This commit is contained in:
Martin Haye 2015-11-19 08:36:35 -08:00
parent 87cd0c3fd0
commit 6b38c49ffd

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@ -1566,10 +1566,23 @@ def combat()
p = p=>p_nextObj p = p=>p_nextObj
loop loop
// You mean the monsters? That will be first seen when combat starts. The player will be walking around minding their own business when all of the sudden...the disk displayStr("Do you: F)ight or R)un?")
// drive lights up then the portrait pops up and text says "Uh Oh, it's gunna' be one of THOSE days! 6 Shitkickers draw their weapons on you! while TRUE
// Do you: F) Fight R)Run n = getUpperKey()
// YEah after each round...if you kill one, the next round says you face 5 shitkickers fight or run if n == 'F'
clearWindow()
displayStr("Fight!")
break
elsif n == 'R'
clearWindow()
displayStr("Coward.")
textDrawn = TRUE
needRender = TRUE
break
fin
beep()
loop
end end
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