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More cleanup.
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d2e1c28575
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@ -1010,48 +1010,6 @@ def moveWest()
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fin
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end
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def moveFast()
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byte i
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for i = 0 to 5
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setDir(0)
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advance()
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render()
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setDir(0)
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advance()
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render()
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setDir(0)
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advance()
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render()
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setDir(4)
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advance()
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render()
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setDir(4)
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advance()
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render()
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setDir(4)
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advance()
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render()
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setDir(8)
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advance()
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render()
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setDir(8)
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advance()
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render()
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setDir(8)
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advance()
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render()
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setDir(12)
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advance()
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render()
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setDir(12)
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advance()
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render()
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setDir(12)
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advance()
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render()
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next
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end
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Switch to a new map (2D or 3D) and establish position on it
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def setMap(is3D, num, x, y, dir)
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@ -1327,8 +1285,6 @@ def initCmds()
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initCmd('X', @moveSouth)
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initCmd('A', @moveWest)
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initCmd('*', @moveFast)
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initCmd('I', @moveNorth)
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initCmd('J', @moveWest)
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initCmd('L', @moveEast)
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@ -1350,10 +1306,10 @@ def loadTitle()
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mmgr(LOCK_MEMORY, $2000)
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mmgr(FINISH_LOAD, 1) // 1 = keep open
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frameLoaded = 1
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^$c050
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^$c057
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^$c054
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^$c052
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^$C050 // graphics
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^$C057 // hi-res
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^$C054 // page 1
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^$C052 // full screen
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// Hack for real (not emulated) IIc: sometimes displays only lo-bit graphics
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// unless we do this. *HUGE* thanks to Brendan Robert for the fix!
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^$C07E=0 // disable double-hi-res
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@ -1432,7 +1388,6 @@ setCallbacks()
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mapIs3D = OVERMAP_IS_3D
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mapNum = OVERMAP_NUM
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initMap(6, 123, 12) // per Seth. Need to have this in a script in the future
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//initMap(4, 4, 0)
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checkScripts()
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kbdLoop()
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