mirror of
https://github.com/badvision/lawless-legends.git
synced 2024-12-26 04:32:05 +00:00
Added blocks for setting sky and ground colors, and teleporting the player. Added support for init scripts using Blockly.
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@ -49,7 +49,10 @@
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<block type="logic_cointoss"></block>
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</category>
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<category name="Events">
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<block type="events_setmap"></block>
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<block type="events_set_map"></block>
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<block type="events_teleport"></block>
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<block type="events_set_sky"></block>
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<block type="events_set_ground"></block>
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</category>
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<category name="Text">
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<block type="text_window"></block>
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@ -84,18 +84,66 @@ if (typeof Mythos === "undefined") {
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.appendField("Coin toss");
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}
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};
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Blockly.Blocks['events_setmap'] = {
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Blockly.Blocks['events_set_map'] = {
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init: function() {
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this.setHelpUrl(Mythos.helpUrl);
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this.setColour(54);
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this.setPreviousStatement(true);
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this.setNextStatement(false);
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this.appendValueInput("VALUE")
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.appendField("Set map");
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this.appendDummyInput()
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.appendField("Set map to")
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.appendField(new Blockly.FieldTextInput(""), "NAME");
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this.setOutput(false);
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this.setTooltip('Switch to a different map (by name)');
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}
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};
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Blockly.Blocks['events_teleport'] = {
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init: function() {
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this.setHelpUrl(Mythos.helpUrl);
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this.setColour(54);
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this.setPreviousStatement(true);
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this.setNextStatement(true);
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this.appendDummyInput()
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.appendField("Teleport to")
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.appendField('x')
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.appendField(new Blockly.FieldTextInput("0"), "X")
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.appendField('y')
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.appendField(new Blockly.FieldTextInput("0"), "Y")
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.appendField('facing')
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.appendField(new Blockly.FieldTextInput("0"), "FACING")
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.appendField('(0-15)');
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this.setOutput(false);
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this.setTooltip('Teleport the player to a given location and direction on this map.');
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}
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};
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Blockly.Blocks['events_set_sky'] = {
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init: function() {
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this.setHelpUrl(Mythos.helpUrl);
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this.setColour(54);
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this.setPreviousStatement(true);
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this.setNextStatement(true);
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this.appendDummyInput()
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.appendField("Set sky color to")
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.appendField(new Blockly.FieldTextInput("0"), "COLOR")
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.appendField('(0-15)');
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this.setOutput(false);
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this.setTooltip('Set color of the sky');
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}
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};
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Blockly.Blocks['events_set_ground'] = {
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init: function() {
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this.setHelpUrl(Mythos.helpUrl);
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this.setColour(54);
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this.setPreviousStatement(true);
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this.setNextStatement(true);
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this.appendDummyInput()
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.appendField("Set ground color to")
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.appendField(new Blockly.FieldTextInput("0"), "COLOR")
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.appendField('(0-15)');
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this.setOutput(false);
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this.setTooltip('Set color of the ground');
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}
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};
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Blockly.Blocks['text_window'] = {
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init: function() {
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this.setHelpUrl(Mythos.helpUrl);
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@ -1088,6 +1088,9 @@ class PackPartitions
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def vec_displayStr = 0x303
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def vec_getYN = 0x306
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def vec_setMap = 0x309
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def vec_setSky = 0x30C
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def vec_setGround = 0x30F
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def vec_teleport = 0x312
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def addString(str)
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{
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@ -1133,6 +1136,8 @@ class PackPartitions
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def packScript(scriptNum, script)
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{
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def name = script.name[0].text()
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if (name == "init") // this special script gets processed later
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return
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println " Script '$name'"
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if (script.block.size() == 0)
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@ -1170,8 +1175,14 @@ class PackPartitions
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packTextPrint(blk); break
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case 'controls_if':
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packIfStmt(blk); break
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case 'events_setmap':
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case 'events_set_map':
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packSetMap(blk); break
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case 'events_set_sky':
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packSetSky(blk); break
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case 'events_set_ground':
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packSetGround(blk); break
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case 'events_teleport':
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packTeleport(blk); break
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default:
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println "Warning: don't know how to pack block of type '${blk.@type}'"
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}
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@ -1277,16 +1288,10 @@ class PackPartitions
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def packSetMap(blk)
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{
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assert blk.value.size() == 1
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def mapVal = blk.value[0]
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assert mapVal.@name == 'VALUE'
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assert mapVal.block.size() == 1
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def mapValBlk = mapVal.block[0]
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assert mapValBlk.@type == 'text'
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assert mapValBlk.field.size() == 1
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def mapValFld = mapValBlk.field[0]
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assert mapValFld.@name == 'TEXT'
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def mapName = mapValFld.text()
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assert blk.field.size() == 1
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def fld = blk.field[0]
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assert fld.@name == 'NAME'
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def mapName = fld.text()
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def mapNum = mapNames[mapName]
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assert mapNum
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println " Set map to '$mapName' (num $mapNum)"
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@ -1300,26 +1305,95 @@ class PackPartitions
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emitCodeWord(vec_setMap)
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emitCodeByte(0x30) // DROP
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}
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def packSetSky(blk)
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{
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assert blk.field.size() == 1
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def fld = blk.field[0]
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assert fld.@name == 'COLOR'
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def color = fld.text().toInteger()
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assert color >= 0 && color <= 15
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println " Set sky to $color"
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emitCodeByte(0x2A) // CB
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emitCodeByte(color)
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emitCodeByte(0x54) // CALL
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emitCodeWord(vec_setSky)
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emitCodeByte(0x30) // DROP
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}
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def packSetGround(blk)
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{
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assert blk.field.size() == 1
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def fld = blk.field[0]
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assert fld.@name == 'COLOR'
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def color = fld.text().toInteger()
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assert color >= 0 && color <= 15
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println " Set ground to $color"
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emitCodeByte(0x2A) // CB
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emitCodeByte(color)
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emitCodeByte(0x54) // CALL
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emitCodeWord(vec_setGround)
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emitCodeByte(0x30) // DROP
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}
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def packTeleport(blk)
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{
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assert blk.field.size() == 3
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assert blk.field[0].@name == 'X'
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assert blk.field[1].@name == 'Y'
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assert blk.field[2].@name == 'FACING'
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def x = blk.field[0].text().toInteger()
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def y = blk.field[1].text().toInteger()
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def facing = blk.field[2].text().toInteger()
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assert facing >= 0 && facing <= 15
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println " Teleport to ($x,$y) facing $facing"
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emitCodeByte(0x2C) // CW
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emitCodeWord(x)
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emitCodeByte(0x2C) // CW
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emitCodeWord(y)
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emitCodeByte(0x2A) // CB
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emitCodeByte(facing)
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emitCodeByte(0x54) // CALL
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emitCodeWord(vec_teleport)
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emitCodeByte(0x30) // DROP
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}
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def makeInit(scripts)
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{
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println " Script: special 'init'"
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startFunc(0)
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scripts.script.eachWithIndex { script, idx ->
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script.locationTrigger.each { trig ->
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def x = trig.@x.toInteger()
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def y = trig.@y.toInteger()
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locationsWithTriggers.add([x,y])
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emitCodeByte(0x2A) // CB
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assert x >= 0 && x < 255
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emitCodeByte(x)
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emitCodeByte(0x2A) // CB
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assert y >= 0 && y < 255
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emitCodeByte(y)
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emitCodeByte(0x26) // LA
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emitCodeFixup((idx+1) * 5)
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emitCodeByte(0x54) // CALL
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emitCodeWord(vec_locationTrigger)
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emitCodeByte(0x30) // DROP
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def name = script.name[0].text()
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if (name == "init")
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{
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assert script.block.size() == 1
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def proc = script.block[0]
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assert proc.@type == "procedures_defreturn"
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assert proc.statement.size() == 1
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def stmt = proc.statement[0]
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assert stmt.@name == "STACK"
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stmt.block.each { packBlock(it) }
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}
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else {
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script.locationTrigger.each { trig ->
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def x = trig.@x.toInteger()
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def y = trig.@y.toInteger()
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locationsWithTriggers.add([x,y])
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emitCodeByte(0x2A) // CB
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assert x >= 0 && x < 255
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emitCodeByte(x)
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emitCodeByte(0x2A) // CB
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assert y >= 0 && y < 255
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emitCodeByte(y)
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emitCodeByte(0x26) // LA
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emitCodeFixup((idx+1) * 5)
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emitCodeByte(0x54) // CALL
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emitCodeWord(vec_locationTrigger)
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emitCodeByte(0x30) // DROP
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}
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}
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}
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finishFunc()
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@ -426,7 +426,6 @@ def initMap()
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pScripts = loader(QUEUE_LOAD, MAIN_MEM, (scriptModule << 8) | RES_TYPE_MODULE)
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loader(FINISH_LOAD, MAIN_MEM, 1) ; 1 = keep open
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nLocTrig = 0
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*pScripts()
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fin
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; Start up the font engine
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@ -445,6 +444,9 @@ def initMap()
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prevX = -1
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prevY = -1
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prevScript = -1
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if pScripts
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*pScripts()
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fin
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; Draw the first frame
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renderFrame()
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@ -575,18 +577,32 @@ def nextMap()
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setMap(1, mapNum)
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end
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def nextSky()
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skyNum = (skyNum + 1) & $F
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def setSky(num)
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skyNum = num
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setColor(0<<8 | skyGndTbl1[skyNum])
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setColor(1<<8 | skyGndTbl2[skyNum])
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end
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def nextGround()
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groundNum = (groundNum + 1) & $F
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def nextSky()
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setSky((skyNum + 1) & $F)
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end
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def setGround(num)
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groundNum = num
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setColor(2<<8 | skyGndTbl1[groundNum])
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setColor(3<<8 | skyGndTbl2[groundNum])
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end
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def nextGround()
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setGround((groundNum + 1) & $F)
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end
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def teleport(x, y, dir)
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*playerX = ((x+1)<<8) | $80
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*playerY = ((y+1)<<8) | $80
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^playerDir = dir
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end
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def getUpperKey()
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byte key
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while ^keyboard < 128
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@ -677,6 +693,15 @@ callbacks:7 = @getYN
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callbacks.9 = $4c
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callbacks:10 = @setMap
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callbacks.12 = $4c
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callbacks:13 = @setSky
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callbacks.15 = $4c
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callbacks:16 = @setGround
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callbacks.18 = $4c
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callbacks:19 = @teleport
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initMap()
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setWindow2()
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