Displayed first chars from new font engine\!

This commit is contained in:
Martin Haye 2015-06-07 13:40:04 -07:00
parent edf0433f07
commit 9991cc1dc4
3 changed files with 72 additions and 169 deletions

View File

@ -39,15 +39,15 @@
DEBUG = 0 ; 1=some logging, 2=lots of logging
zTmp1 = $2 ;zero page Temporary variables
zTmp2 = $3
zTmp3 = $4
HgrHrz = $5 ;horizontal index added to base adr
L_Adr = $6 ;Zero page address variable
H_Adr = $7 ;for general indrct adrs indexing
MskBytL = $8 ;Mask byte 1st
MskBytH = $9 ;Mask byte 2nd
MskByte = $A ;Mask byte
zTmp1 = $10 ;zero page Temporary variables
zTmp2 = $11
zTmp3 = $12
HgrHrz = $13 ;horizontal index added to base adr
L_Adr = $14 ;Zero page address variable
H_Adr = $15 ;for general indrct adrs indexing
MskBytL = $16 ;Mask byte 1st
MskBytH = $17 ;Mask byte 2nd
MskByte = $18 ;Mask byte
GBasL = $26 ;LoByte HGR mem pg base adr EABABxxx
GBasH = $27 ;HiByte PPPFGHCD for Y=ABCDEFGH P=page
@ -57,23 +57,6 @@ InBufrX = $2FF ;Input Buffer index (length)
Kbd_Rd = $C000 ;read keyboard
Kbd_Clr = $C010 ;clear keyboard strobe
Font0 !word 0 ;address of font
CharRate !byte $80 ;plot rate {0..FF} 0=fastest
WaitStat !byte 0 ;Wait State {0,1,2,3,4,5,6,7}
NoPlt_Flg !byte 0 ;flag: NO PLOT - only get width
InvTx_Flg !byte 0 ;flag: Inverse (black on white) text
MskTx_Flg !byte 0 ;flag: mask HGR before plotting text
UndTx_Flg !byte 0 ;flag: Underline text
CtrJs_Flg !byte 0 ;flag: center justify
BkgColor !byte $80 ;color byte {0,80=blk,FF=wht,etc}
FrgColor !byte $FF ;color byte
CursColL !byte 0 ;Lo-byte of 16-bit horz X-pos value
CursColH !byte 0 ;Hi-byte X-position {0..279}
CursRow !byte 0 ;vertical Y-position {0..191}
ChrWdth !byte 0 ;character width (number of pixels)
PltChar !byte 0 ;character to be plotted {0..110}
AscChar !byte 0 ;Ascii Char value {$80..$FF}
;Initialize the font engine. Address of font in X=lo/Y=hi.
Init JMP DoInit ;API call address
@ -82,6 +65,9 @@ Init JMP DoInit ;API call address
;using the plot character routine.
PlotAsc JMP TestChr ;API call address
; Clear the window
ClearWindow JMP ClrHome
;If you know which of the {0..110} bitmapped characters
;you want plotted, you can bypass testing for control
;codes, making this a faster way to plot.
@ -102,6 +88,23 @@ GetAsc JMP Get_Chr ;API call address
;left arrow or delete key to backspace.
GetStr JMP In_Str
Font0 !word 0 ;address of font
CharRate !byte $80 ;plot rate {0..FF} 0=fastest
WaitStat !byte 0 ;Wait State {0,1,2,3,4,5,6,7}
NoPlt_Flg !byte 0 ;flag: NO PLOT - only get width
InvTx_Flg !byte 0 ;flag: Inverse (black on white) text
MskTx_Flg !byte 0 ;flag: mask HGR before plotting text
UndTx_Flg !byte 0 ;flag: Underline text
CtrJs_Flg !byte 0 ;flag: center justify
BkgColor !byte $80 ;color byte {0,80=blk,FF=wht,etc}
FrgColor !byte $FF ;color byte
CursColL !byte 0 ;Lo-byte of 16-bit horz X-pos value
CursColH !byte 0 ;Hi-byte X-position {0..279}
CursRow !byte 0 ;vertical Y-position {0..191}
ChrWdth !byte 0 ;character width (number of pixels)
PltChar !byte 0 ;character to be plotted {0..110}
AscChar !byte 0 ;Ascii Char value {$80..$FF}
;Simple init routine. Just records the font address.
DoInit STX Font0
STY Font0+1
@ -993,9 +996,9 @@ ChBufr !fill 40,0 ;input buffer ($200 not used)
CwBufr !fill 40,0 ;Char Width Buffer
;Test for Control Keys when using ASCII characters
TestChr LDA #0
STA ChrWdth
LDA AscChar ;get the ASCII character
TestChr STA AscChar ;store the ASCII character
LDX #0
STX ChrWdth
AND #$7F ;strip off HiBit
TAX ;save it
AND #$E0 ;check for Ctrl-character

View File

@ -1,52 +1,10 @@
;
; Font Engine
;
; (c) 2013, Brutal Deluxe Software
; Proportional Font Engine
; by Andrew Hogan
;
; Equates
pHGR1 = $20
pHGR2 = $40
pHGR3 = $60
fontEngine = $E000
pNORMAL = $00
pINVERSE = $FF
charNULL = $00
charRET = $0d
charSPACE = $20
charCMD = $80
;
; Zero page usage
;
wndleft = $70 ; left edge of the window
wndwdth = wndleft+1 ; width of text window
wndtop = wndwdth+1 ; top of text window
wndbtm = wndtop+1 ; bottom+1 of text window
cursh = wndbtm+1 ; Cursor H-pos 0-39
cursv = cursh+1 ; Cursor V-pos 0-23 => 0-191
;---------------------------
;
; STR: draws a Pascal string
; CSTR: draws a C string (null terminated)
; CHAR: draws a single char
;
;---------------------------
fontEngine = $BA00
printSTR = fontEngine
printSSTR = printSTR+3
printCSTR = printSSTR+3
printSCSTR = printCSTR+3
printCHAR = printSCSTR+3
tabXY = printCHAR+3
setFONT = tabXY+3
displayMODE = setFONT+3
drawMODE = displayMODE+3
scrollWINDOW = drawMODE+3
clearWINDOW = scrollWINDOW+3
SetFont = fontEngine
PlotAsc = SetFont+3
ClearWindow = PlotAsc+3

View File

@ -8,7 +8,7 @@ const NULL = 0
// Fixed memory locations
const displayEngine = $6000 // main mem (raycaster and tile engine at same location)
const expandVec = $2000 // aux mem (only for raycaster)
const fontEngine = $BA00 // main mem
const fontEngine = $E000 // main mem
///////////////////////////////////////////////////////////////////////////////////////////////////
// Resource numbers
@ -462,16 +462,10 @@ end
// Params: pFont
asm initFontEngine
+asmPlasm 1
ldy evalStkL,x ; font engine likes *lo* byte in Y
lda evalStkH,x ; hi byte in X
ldy evalStkH,x ; hi byte in Y
lda evalStkL,x ; lo byte in X
tax
jsr setFONT
; Set to write text on both hi-res pages at the same time
lda #pHGR3
jsr displayMODE
; Set to normal (non-inverse) text
lda #pNORMAL
jmp drawMODE
jmp SetFont
end
///////////////////////////////////////////////////////////////////////////////////////////////////
@ -495,86 +489,34 @@ end
// Params: None
asm clearWindow
+asmPlasm 0
jmp clearWINDOW
jmp ClearWindow
end
///////////////////////////////////////////////////////////////////////////////////////////////////
// Display a string using the font engine, but without any break checking.
// Params: pStr
asm rawDisplayStr
+asmPlasm 1
pha
tya
tax ; hi byte of addr to X
pla
tay ; lo byte of addr to Y
jmp printSTR
end
///////////////////////////////////////////////////////////////////////////////////////////////////
// Display a string using the font engine. Automatically splits lines to keep words from breaking.
// Display a string using the font engine.
// Params: pStr
asm displayStr
+asmPlasm 1
sta pTmp
sty pTmp+1
ldy #0
lda (pTmp),y ; get string length
beq .done ; if zero, get out.
inc pTmp ; advance past string len
bne +
inc pTmp+1
+
-- tax ; length will be tracked in X reg
ldy #0
- lda (pTmp),y ; next character
cmp #$20 ; check for invalid control chars
bcc +
cmp #$80 ; check for invalid hi-bit chars
bcc ++
+ lda #$C4 ; failure path
jsr $fded
brk
++ dex ; used a char
cmp #$20 ; is the char a space?
beq +
sta $2E1,y ; no, save to word buffer
iny
cpx #0 ; last char?
bne -
+ sty $2E0 ; found a word break; save word length.
tya
sec
adc pTmp ; advance main pointer over word
sta pTmp
bcc +
inc pTmp+1
+ txa ; save X reg
pha
tya ; string length
clc
adc cursh ; ...plus cursor pos
sec
sbc #2
cmp wndwdth ; ...vs. window width
bcc +
lda #$D ; force a line break
jsr printCHAR
+ tya ; if zero length (e.g. string starts with space), just print the space
beq +
ldy #$E0 ; now display string at $2E0 (word buf)
ldx #2
jsr printSTR
lda cursh
cmp wndleft
beq ++
+ lda #$20
jsr printCHAR
++ pla ; restore string length
bne --
.done:
lda #$d
jmp printCHAR
+asmPlasm 1
bit setLcRW+lcBank2
bit setLcRW+lcBank2
sta pTmp ; save string pointer lo
sty pTmp+1 ; and hi
ldy #0
lda (pTmp),y ; get length
beq ++ ; if zero, get out
- pha ; save length counter
inc pTmp ; bump to next char
bne +
inc pTmp+1 ; page bump
+ ldy #0
lda (pTmp),y ; fetch character
jsr PlotAsc ; and plot it
pla ; retrieve length counter
sec
sbc #1 ; decrement
bne - ; go until it hits zero
++ ; all done
rts
end
///////////////////////////////////////////////////////////////////////////////////////////////////
@ -804,11 +746,11 @@ end
// Show some faked-up data for player characters
def fakeChars()
setWindow3()
rawDisplayStr("Name Lif Gun")
rawDisplayStr("-------- --- ---")
rawDisplayStr("Blak Bart 12 4 ")
rawDisplayStr("Wyld Bill 8 2 ")
rawDisplayStr("LucyLwls 9 6")
displayStr("Name Lif Gun")
displayStr("-------- --- ---")
displayStr("Blak Bart 12 4 ")
displayStr("Wyld Bill 8 2 ")
displayStr("LucyLwls 9 6")
setWindow2()
end
@ -998,7 +940,7 @@ def setMap(is3D, num, x, y, dir)
else
flipToPage1()
setWindow1(); clearWindow()
rawDisplayStr("Traveling...")
displayStr("Traveling...")
setMapWindow(); clearWindow()
setWindow2(); clearWindow()
mapIs3D = is3D
@ -1112,7 +1054,7 @@ def setScriptInfo(mapName, trigTbl)
// Display map name
setWindow1()
clearWindow()
rawDisplayStr(mapName)
displayStr(mapName)
// Back to the main text window.
setWindow2()