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Added logic to set tileset memory location prior to drawing
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@ -339,7 +339,7 @@ CROSS_WEST
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;----------------------------------------------------------------------
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; >> DRAW
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!zone draw
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!macro drawMapSection ptr, deltaX, deltaY {
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!macro drawMapSection mapPtr, tilesetPtr, deltaX, deltaY {
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; Determine X1 and X2 bounds for what is being drawn
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LDA REL_X
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SEC
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@ -376,7 +376,8 @@ CROSS_WEST
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SEC
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SBC SECTION_Y_START
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STA DRAW_HEIGHT
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+move_word ptr, DRAW_SECTION
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+move_word mapPtr, DRAW_SECTION
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+move_word tilesetPtr, TILE_BASE
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JSR MainDraw
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}
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@ -395,7 +396,7 @@ DRAW
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LDA REL_X
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CMP SECTION_WIDTH+VIEWPORT_HORIZ_PAD
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BPL .checkNEQuad
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+drawMapSection NW_MAP_LOC, 0, 0
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+drawMapSection NW_MAP_LOC, NW_TILESET_LOC, 0, 0
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; Check for NE quadrant area
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.checkNEQuad
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LDA REL_X
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@ -403,7 +404,7 @@ DRAW
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BMI .finishTopQuads
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LDA DRAW_WIDTH
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STA DRAW_X_START
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+drawMapSection NE_MAP_LOC, SECTION_WIDTH, 0
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+drawMapSection NE_MAP_LOC, NE_TILESET_LOC, SECTION_WIDTH, 0
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.finishTopQuads
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;Update Y start for bottom quadrants
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LDA DRAW_HEIGHT
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@ -416,7 +417,7 @@ DRAW
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LDA REL_X
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CMP SECTION_WIDTH+VIEWPORT_HORIZ_PAD
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BPL .checkSEQuad
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+drawMapSection SW_MAP_LOC, 0, SECTION_HEIGHT
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+drawMapSection SW_MAP_LOC, SW_TILESET_LOC, 0, SECTION_HEIGHT
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.checkSEQuad
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; Check for SE quadrand area
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LDA REL_X
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@ -426,7 +427,7 @@ DRAW
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.drawSEQuad
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LDA DRAW_WIDTH
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STA DRAW_X_START
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+drawMapSection SE_MAP_LOC, SECTION_WIDTH, SECTION_HEIGHT
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+drawMapSection SE_MAP_LOC, SE_TILESET_LOC, SECTION_WIDTH, SECTION_HEIGHT
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RTS
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MainDraw
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