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https://github.com/badvision/lawless-legends.git
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Fixed display problems with godmode teleport.
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@ -39,6 +39,7 @@ import gamelib
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predef countArray(arr)#1
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predef countList(p)#1
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predef countListFiltered(p, offset, filterFunc)#1
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predef crout()#0
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predef displayChar(chr)#0
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predef displayf1(fmt, arg1)#0
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predef displayf2(fmt, arg1, arg2)#0
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@ -730,7 +730,7 @@ end
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Print a carriage return
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asm crout()#0
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export asm crout()#0
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+asmPlasmNoRet 0
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lda #$8D
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jmp _safeCout
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@ -2568,6 +2568,7 @@ def toggleGodMode()#1
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if ^kbd == $84 // ctrl-D
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^kbdStrobe
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global->b_godmode = !global->b_godmode
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flipToPage1()
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clearTextWindow()
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displayf1("gm:%d\n", global->b_godmode & 1)
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beep; beep
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@ -24,6 +24,14 @@ predef _addItem(player)#1
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predef _addPlayer()#1
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word[] funcTbl = @_setCheatCmds, @_addItem, @_addPlayer
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///////////////////////////////////////////////////////////////////////////////////////////////////
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def splitScreenMode()#0
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flipToPage1()
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textHome()
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^$c053
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^$25 = 19
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crout()
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end
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Godmode cheats
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@ -32,12 +40,10 @@ def kbdTeleport()#1
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word x, y
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byte dir
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flipToPage1()
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^$c053
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if ^$25 < 23; ^$25 = 23; fin
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splitScreenMode()
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getPos(@x, @y)
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dir = getDir()
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printf3("\nCurrent: X=%d Y=%d Facing=%d\n", x, y, dir)
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printf3("Current: X=%d Y=%d Facing=%d\n", x, y, dir)
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printf1("3D [%d]: ", mapIs3D)
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d3 = parseDecWithDefault(readStr(), mapIs3D)
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@ -62,11 +68,9 @@ def showPos()#1
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word x, y
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byte dir
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flipToPage1()
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^$c053
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if ^$25 < 23; ^$25 = 23; fin
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splitScreenMode()
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getPos(@x, @y)
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printf2("\nX=%d Y=%d ", x, y)
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printf2("X=%d Y=%d ", x, y)
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if mapIs3D
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printf3("Facing=%d Sky=%d Ground=%d", getDir(), skyNum, groundNum)
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fin
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