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Always beep when blocked, whether blocked by an obstacle or the edge of the map.
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@ -1301,7 +1301,9 @@ def moveForward()
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val = advance()
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// If not blocked, render at the new position.
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if val > 0
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if val == 0
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beep()
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else
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if !mapIs3D
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doRender()
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else
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