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Equipped items all get a '*'
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e9c79ab589
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@ -135,18 +135,11 @@ def showInventory(player, page, rows, select)
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fin
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rawDisplayStr("^T018")
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displayStr(item=>s_name)
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when item->t_type
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is TYPE_WEAPON
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if item->b_flags & ITEM_FLAG_EQUIP
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displayStr(" +")
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fin
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break
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is TYPE_ARMOR
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if item->b_flags & ITEM_FLAG_EQUIP
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displayStr(" *")
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fin
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break
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wend
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if item->t_type == TYPE_WEAPON or item->t_type == TYPE_ARMOR
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if item->b_flags & ITEM_FLAG_EQUIP
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displayStr(" *")
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fin
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fin
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n_item++
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item = item=>p_nextObj
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loop
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