mirror of
https://github.com/badvision/lawless-legends.git
synced 2025-01-08 14:30:18 +00:00
Prepare for inventory command processing
This commit is contained in:
parent
e1c2c9c4d5
commit
afd05c4bec
@ -24,23 +24,21 @@ word global
|
||||
|
||||
// Exported functions go here. First a predef for each one, then a table with function pointers
|
||||
// in the same order as the constants are defined in the the header.
|
||||
predef _party_showPlayerSheet
|
||||
word[] funcTbl = @_party_showPlayerSheet
|
||||
predef _party_doPlayerSheet
|
||||
word[] funcTbl = @_party_doPlayerSheet
|
||||
|
||||
// Other global variables here
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Show player data
|
||||
def _party_showPlayerSheet(num)
|
||||
def showPlayerSheet(num)
|
||||
word player, item
|
||||
|
||||
// Count the number of players
|
||||
player = global=>p_players
|
||||
while num > 0
|
||||
player = player=>p_nextObj
|
||||
if !player // Not that many players
|
||||
return
|
||||
fin
|
||||
if !player; return; fin // Not that many players
|
||||
num--
|
||||
loop
|
||||
|
||||
@ -50,11 +48,11 @@ def _party_showPlayerSheet(num)
|
||||
// Next, show inventory in the main panel
|
||||
setMapWindow()
|
||||
clearWindow()
|
||||
rawDisplayStr("^Y^LInventory^L^N\n")
|
||||
rawDisplayStr("^Y^LInventory^L^N")
|
||||
item = player=>p_items
|
||||
while item
|
||||
displayStr(item=>s_name)
|
||||
displayStr("\n")
|
||||
displayStr(item=>s_name)
|
||||
item = item=>p_nextObj
|
||||
loop
|
||||
|
||||
@ -79,10 +77,27 @@ def _party_showPlayerSheet(num)
|
||||
if player->b_aiming; displayStr("\nAiming"); fin
|
||||
if player->b_handToHand; displayStr("\nHand-to-Hand"); fin
|
||||
if player->b_dodging; displayStr("\nDodging"); fin
|
||||
return player
|
||||
end
|
||||
|
||||
// Show player sheet and accept command
|
||||
def _party_doPlayerSheet(num)
|
||||
word player
|
||||
|
||||
repeat
|
||||
player = showPlayerSheet(num)
|
||||
if !player; return; fin // Invalid player
|
||||
// Get a key, do something
|
||||
getUpperKey()
|
||||
// do something here
|
||||
when getUpperKey()
|
||||
// Select another player to show
|
||||
is '1'; num = 0; break
|
||||
is '2'; num = 1; break
|
||||
is '3'; num = 2; break
|
||||
// Other operations...
|
||||
// All done
|
||||
otherwise return
|
||||
wend
|
||||
until 0
|
||||
end
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
Loading…
Reference in New Issue
Block a user