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https://github.com/badvision/lawless-legends.git
synced 2024-12-26 04:32:05 +00:00
Can now navigate using the plasma main loop.
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@ -53,18 +53,45 @@ const CALC_FREE = $19
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const CHAIN_LOADER = $1E
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const FATAL_ERROR = $1F
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;==================================================================================================
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; Raycaster variables
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word zp = 0
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const playerDir = $5D
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const playerX = $5E
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const playerY = $60
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;==================================================================================================
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; Strings.
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byte helloStr[] = "Loading Lawless Legends.\n"
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byte initFontStr[] = "Initting font engine.\n"
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byte initRaycastStr[] = "Initting raycaster.\n"
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byte renderFrameStr[] = "Rendering frame.\n"
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byte loopStr[] = "Entering keyboard loop.\n"
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;==================================================================================================
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; Global variables
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word mapNum = 1
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word pFont
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word pMap
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word cmdTbl[64]
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; Movement amounts when walking at each angle
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; Each entry consists of an X bump and a Y bump, in 8.8 fixed point
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word walkDirs[] = $0040, $0000
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word = $003B, $0018
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word = $002D, $002D
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word = $0018, $003B
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word = $0000, $0040
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word = $FFE8, $003B
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word = $FFD3, $002D
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word = $FFC5, $0018
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word = $FFC0, $0000
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word = $FFC5, $FFE8
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word = $FFD3, $FFD3
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word = $FFE8, $FFC5
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word = $0000, $FFC0
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word = $0018, $FFC5
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word = $002D, $FFD3
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word = $003B, $FFE8
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;==================================================================================================
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; Definitions used by assembly code
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@ -82,6 +109,7 @@ end
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asm puts
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txa
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pha
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bit setROM
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lda evalStkL,x
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sta pTmp
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lda evalStkH,x
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@ -90,7 +118,6 @@ asm puts
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lda (pTmp),y
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tax
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iny
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bit setROM
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- lda (pTmp),y
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ora #$80
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jsr cout
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@ -117,6 +144,14 @@ asm printHex
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rts
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end
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asm crout
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bit setROM
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jsr crout
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inx ; don't-care return value
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bit setLcRW+lcBank2
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rts
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end
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;==================================================================================================
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; Allocate memory
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asm loader ; (cmd, mainOrAux, amount)
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@ -139,7 +174,8 @@ asm loader ; (cmd, mainOrAux, amount)
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++ stx tmp
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pla
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tax
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inx ; drop second parameter
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inx ; drop second and third parameters
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inx
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lda tmp
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sta evalStkL,x
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tya
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@ -148,7 +184,7 @@ asm loader ; (cmd, mainOrAux, amount)
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rts
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end
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asm initFontEngine
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asm initFontEngine ; (pFont)
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txa
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pha
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bit setROM
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@ -168,7 +204,7 @@ asm initFontEngine
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rts
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end
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asm initRaycaster
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asm initRaycaster ; (pMap)
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txa
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pha
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bit setROM
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@ -188,6 +224,7 @@ asm renderFrame
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jsr $6003
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pla
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tax
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dex ; don't-care return value
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bit setLcRW+lcBank2
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rts
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end
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@ -197,6 +234,55 @@ asm goMon
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jmp $FF69
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end
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;==================================================================================================
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; Actions
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def initCmd(key, func)
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if key >= $60
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key = key - $20
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fin
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cmdTbl[key-$20] = func
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end
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def moveForward()
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*playerX = *playerX + walkDirs[^playerDir * 2]
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*playerY = *playerY + walkDirs[^playerDir * 2 + 1]
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end
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def moveBackward()
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^playerDir = (^playerDir + 8) & $F
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moveForward()
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^playerDir = (^playerDir + 8) & $F
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end
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def rotateLeft()
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^playerDir = (^playerDir - 1) & $F
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end
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def rotateRight()
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^playerDir = (^playerDir + 1) & $F
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end
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def kbdLoop()
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word key, func
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while TRUE
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if ^keyboard >= 128
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key = ^keyboard & $7F
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^keystrobe
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key = key - $20
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if key >= $40
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key = key - $20
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fin
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if key >= 0 and key < $40
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func = cmdTbl[key]
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if func
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func()
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renderFrame()
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fin
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fin
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fin
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loop
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end
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;==================================================================================================
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; Main loop.
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;
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@ -238,11 +324,29 @@ initFontEngine(pFont)
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puts(@initRaycastStr)
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initRaycaster(pMap)
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; And draw the frame
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puts(@renderFrameStr)
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; Set initial player position
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^playerDir = 1
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*playerX = $280
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*playerY = $380
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; Init the command table
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initCmd('W', @moveForward)
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initCmd('A', @rotateLeft)
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initCmd('D', @rotateRight)
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initCmd('S', @moveBackward)
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initCmd('I', @moveForward)
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initCmd('J', @rotateLeft)
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initCmd('L', @rotateRight)
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initCmd('K', @moveBackward)
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; Draw the first frame
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renderFrame()
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; For now, just get out
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; Main keyboard loop
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puts(@loopStr)
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kbdLoop()
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goMon()
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done
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@ -102,7 +102,7 @@ clrBlitRollO = tableStart+$07C2 ; size 3*(128/2) = $C0, plus 2 for tya and rts
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texAddrLo = tableStart+$0884
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texAddrHi = texAddrLo + MAX_TEXTURES
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blitRoll = tableStart+$0900 ; Unrolled blitting code. Size 29*128 = $E80, plus 1 for rts
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tableEnd = tableStart+$01781
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tableEnd = tableStart+$1781
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; mipmap level offsets
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MIP_OFFSET_0 = 0
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