Reorganized data dir and put in readmes to tell what goes where.

This commit is contained in:
Martin Haye 2014-02-20 07:55:07 -08:00
parent 14296ca13a
commit ce5a45c920
9 changed files with 9 additions and 4 deletions

4
.gitignore vendored
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@ -10,8 +10,10 @@
# Don't check in data specific to any particular game
/Platform/Apple/virtual/data/images/*.bin
/Platform/Apple/virtual/data/fonts/*.bin
/Platform/Apple/virtual/data/world/*.xml
# Only check in sample.build.props; each person's build.props will be different.
/Platform/Apple/virtual/src/include/build.props
/Platform/Apple/tools/A2Copy/build/
/Platform/Apple/tools/PackPartitions/build/
/Platform/Apple/tools/PackPartitions/build/

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@ -37,8 +37,8 @@
<!-- Pack the game data -->
<echo>Packing game and code resources.</echo>
<java jar="${pack.dir}/PackPartitions.jar" fork="true" failonerror="true">
<arg value="game/world.xml"/>
<arg value="data/partitions/game.part.0.bin"/>
<arg value="data/world/world.xml"/>
<arg value="build/game.part.0.bin"/>
</java>
<!-- Construct a directory to put on the Apple -->
@ -46,7 +46,7 @@
<mkdir dir="${build.dir}/root"/>
<copy todir="${build.dir}/root">
<fileset dir="${src.dir}/core/build" includes="*.bin*"/>
<fileset dir="./data/partitions" includes="*.bin*"/>
<fileset dir="./build" includes="game.part*.bin"/>
</copy>
<mkdir dir="${build.dir}/root/"/>

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@ -0,0 +1 @@
This directory contains the base disk image (containing ProDOS and any ancillary utilities).

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@ -0,0 +1 @@
Put your font file in this directory, and name the file "font.bin".

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@ -0,0 +1 @@
Put the world file saved from Outlaw Editor here, and call the file "world.xml".