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Reorganized data dir and put in readmes to tell what goes where.
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4
.gitignore
vendored
4
.gitignore
vendored
@ -10,8 +10,10 @@
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# Don't check in data specific to any particular game
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/Platform/Apple/virtual/data/images/*.bin
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/Platform/Apple/virtual/data/fonts/*.bin
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/Platform/Apple/virtual/data/world/*.xml
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# Only check in sample.build.props; each person's build.props will be different.
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/Platform/Apple/virtual/src/include/build.props
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/Platform/Apple/tools/A2Copy/build/
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/Platform/Apple/tools/PackPartitions/build/
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/Platform/Apple/tools/PackPartitions/build/
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@ -37,8 +37,8 @@
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<!-- Pack the game data -->
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<echo>Packing game and code resources.</echo>
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<java jar="${pack.dir}/PackPartitions.jar" fork="true" failonerror="true">
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<arg value="game/world.xml"/>
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<arg value="data/partitions/game.part.0.bin"/>
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<arg value="data/world/world.xml"/>
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<arg value="build/game.part.0.bin"/>
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</java>
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<!-- Construct a directory to put on the Apple -->
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@ -46,7 +46,7 @@
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<mkdir dir="${build.dir}/root"/>
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<copy todir="${build.dir}/root">
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<fileset dir="${src.dir}/core/build" includes="*.bin*"/>
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<fileset dir="./data/partitions" includes="*.bin*"/>
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<fileset dir="./build" includes="game.part*.bin"/>
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</copy>
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<mkdir dir="${build.dir}/root/"/>
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Platform/Apple/virtual/data/disks/readme.txt
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Platform/Apple/virtual/data/disks/readme.txt
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@ -0,0 +1 @@
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This directory contains the base disk image (containing ProDOS and any ancillary utilities).
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Platform/Apple/virtual/data/fonts/readme.txt
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Platform/Apple/virtual/data/fonts/readme.txt
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Put your font file in this directory, and name the file "font.bin".
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Platform/Apple/virtual/data/world/readme.txt
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Platform/Apple/virtual/data/world/readme.txt
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@ -0,0 +1 @@
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Put the world file saved from Outlaw Editor here, and call the file "world.xml".
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