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Fix hard-to-find return-to-different-world bug.
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@ -2140,7 +2140,7 @@ export def textureControl(flg)#0
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showingLamp = (skyNum == 0 or skyNum == 8)
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else
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_texControl(0)
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if pModUtil3d
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if pModUtil3d and !inScript // e.g. strafe -> script -> combat: need strafe to stay in mem!
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mmgr(FREE_MEMORY, pModUtil3d)
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pModUtil3d = NULL
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util3d = NULL
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