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Added ammo generation.
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@ -1896,7 +1896,12 @@ class PackPartitions
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def genAmmo(func, row, out)
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{
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out.println " //ammo name=${row.@name}"
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out.println(
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" return makeStuff(" +
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"${escapeString(parseStringAttr(row, "name"))}, " +
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"${escapeString(parseStringAttr(row, "type"))}, " +
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"${parseWordAttr(row, "price")}, " +
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"${parseWordAttr(row, "max")})")
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}
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def genItem(func, row, out)
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@ -118,7 +118,7 @@ const randomFromArray = gameLibVecs + 3*57
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const makePlayer_pt1 = gameLibVecs + 3*58
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const makePlayer_pt2 = gameLibVecs + 3*59
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const calcPlayerArmor = gameLibVecs + 3*60
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const UNUSED_FN_61 = gameLibVecs + 3*61
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const makeAmmo = gameLibVecs + 3*61
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const UNUSED_FN_62 = gameLibVecs + 3*62
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const UNUSED_FN_63 = gameLibVecs + 3*63
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const UNUSED_FN_64 = gameLibVecs + 3*64
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@ -111,7 +111,7 @@ predef _reboot, _brk, _encodeDice, _rollDice
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predef _setPlural, _makeEnemy, _getStringResponse, _strcmpi, _addEncounterZone, _fatal
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predef _pause, _tossStrings, _showMapName, _setMapWindow
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predef _makeModifier, _makeArmor, _makeWeapon_pt1, _makeWeapon_pt2, _randomFromArray
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predef _makePlayer_pt1, _makePlayer_pt2, _calcPlayerArmor
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predef _makePlayer_pt1, _makePlayer_pt2, _calcPlayerArmor, _makeAmmo
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word gameLib_addrs = @_setScriptInfo, @_scriptDisplayStr, @_scriptDisplayStrNL, @_getYN
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word = @_queue_setMap, @_setSky, @_setGround, @_queue_teleport, @_setPortrait, @_clearPortrait
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@ -127,7 +127,7 @@ word = @_reboot, @_brk, @_encodeDice, @_rollDice
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word = @_setPlural, @_makeEnemy, @_getStringResponse, @_strcmpi, @_addEncounterZone, @_fatal
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word = @_pause, @_tossStrings, @_showMapName, @_setMapWindow
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word = @_makeModifier, @_makeArmor, @_makeWeapon_pt1, @_makeWeapon_pt2, @_randomFromArray
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word = @_makePlayer_pt1, @_makePlayer_pt2, @_calcPlayerArmor
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word = @_makePlayer_pt1, @_makePlayer_pt2, @_calcPlayerArmor, @_makeAmmo
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word = 0 // end of library functions
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@ -2230,6 +2230,17 @@ def _calcPlayerArmor(player)
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loop
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end
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///////////////////////////////////////////////////////////////////////////////////////////////////
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def _makeAmmo(name, kind, price, count)
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word p; p = mmgr(HEAP_ALLOC, TYPE_ARMOR)
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p=>s_name = mmgr(HEAP_INTERN, name)
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p=>s_itemKind = mmgr(HEAP_INTERN, kind)
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p=>w_price = price
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p=>w_count = count
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p=>w_maxCount = count
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return p
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end
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Create the party
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def initParty()
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