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Added emulator flag to signal story mode.
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@ -91,3 +91,4 @@ const EMUSIG_FULL_TEXT = $C021 // e.g. inventory - big text window w/ graphics
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const EMUSIG_2D_MAP = $C022 // e.g. wilderness
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const EMUSIG_3D_MAP = $C023 // e.g. in town
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const EMUSIG_AUTOMAP = $C024 // all color except the map title
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const EMUSIG_STORY = $C025 // all text except a portrait
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@ -71,6 +71,7 @@ def _story_mode(enable, portraitNum)#1
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if enable
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setWindow(0, 192, 0, 280)
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clearWindow
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^EMUSIG_STORY
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setPortrait(portraitNum)
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setBlock1
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else
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