Martin Haye
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9f7d551fd0
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More work on sprite math in 6502.
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2014-05-08 10:41:15 -07:00 |
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David Schmenk
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23ac5a36f0
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Fix many VM issues, especially 6502 version. Now boots!
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2014-05-07 14:25:19 -07:00 |
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David Schmenk
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b0e291b1f6
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Clean up some susceptible expressions
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2014-05-07 09:27:19 -07:00 |
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David Schmenk
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0854c72133
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Try 64 bit fixes
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2014-05-06 22:09:29 -07:00 |
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David Schmenk
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f0b629510e
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Prepare for boot..
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2014-05-06 20:19:59 -07:00 |
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David Schmenk
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689e0542ce
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simple command launch for BYE command
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2014-05-06 19:18:36 -07:00 |
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David Schmenk
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3858728528
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Updates for code generation and module initialization
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2014-05-06 15:26:12 -07:00 |
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David Schmenk
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e230d98e8c
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assembling...
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2014-05-06 09:43:14 -07:00 |
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Martin Haye
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53318fc2cd
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Math fixes, and started on 6502 sprite math code.
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2014-05-06 07:08:02 -07:00 |
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David Schmenk
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680cdc557a
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ACME-ize the VM and bring it up to speed with C model
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2014-05-05 18:19:51 -07:00 |
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David Schmenk
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9efb646822
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Update README.md
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2014-05-05 13:54:19 -07:00 |
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David Schmenk
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18b41b82bd
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Update README.md
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2014-05-05 13:22:12 -07:00 |
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David Schmenk
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ba37d7f3ef
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Update README.md
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2014-05-05 13:20:16 -07:00 |
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David Schmenk
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a044e3b6e2
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Update README.md
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2014-05-05 13:20:03 -07:00 |
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David Schmenk
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e2863418b3
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Update README.md
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2014-05-05 13:17:08 -07:00 |
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David Schmenk
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74f4752510
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Add References
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2014-05-05 13:16:35 -07:00 |
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David Schmenk
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87ecc6df9c
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Initial import for 6502 VM
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2014-05-04 16:15:45 -07:00 |
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Martin Haye
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b060d37bb1
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Hacked together first sprite compositing.
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2014-05-01 10:15:02 -07:00 |
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David Schmenk
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e3578e6688
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Update README.md
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2014-04-29 21:05:47 -07:00 |
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David Schmenk
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4786ac16de
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Update README.md
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2014-04-29 20:55:37 -07:00 |
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David Schmenk
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4415045c6b
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Update README.md
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2014-04-29 20:46:44 -07:00 |
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David Schmenk
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018d65b5f7
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Update README.md
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2014-04-29 20:41:42 -07:00 |
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David Schmenk
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b5fd4febff
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Update README.md
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2014-04-29 20:38:41 -07:00 |
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David Schmenk
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15ca92747f
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Update README.md
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2014-04-29 20:28:59 -07:00 |
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David Schmenk
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d1d4005c8b
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Update README.md
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2014-04-29 20:27:29 -07:00 |
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David Schmenk
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4389c236fd
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Update README.md
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2014-04-29 20:26:12 -07:00 |
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David Schmenk
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c4c137af4e
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Update README.md
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2014-04-29 20:25:12 -07:00 |
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David Schmenk
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bb6b641fc2
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Update README.md
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2014-04-29 20:21:10 -07:00 |
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David Schmenk
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ed0eafadf4
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Update README.md
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2014-04-29 20:15:05 -07:00 |
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David Schmenk
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0f2844bb20
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Update README.md
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2014-04-29 20:00:57 -07:00 |
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David Schmenk
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7685ed02b4
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Update README.md
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2014-04-29 19:58:13 -07:00 |
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David Schmenk
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9196c0e71a
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Update README.md
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2014-04-29 19:56:10 -07:00 |
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David Schmenk
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1c96bcf3c8
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Update README.md
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2014-04-29 19:51:48 -07:00 |
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David Schmenk
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d2083d19a1
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Update README.md
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2014-04-29 19:42:47 -07:00 |
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David Schmenk
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75285b94b7
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Update README.md
Add some formatting mark-down
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2014-04-29 18:26:23 -07:00 |
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David Schmenk
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48dea91662
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Create README.md
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2014-04-29 18:11:03 -07:00 |
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David Schmenk
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1c569ff909
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Fix indirect call address TO_UWORD
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2014-04-29 17:29:10 -07:00 |
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David Schmenk
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def38e3c3a
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unexport some defs
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2014-04-29 17:16:16 -07:00 |
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David Schmenk
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4b3de4e458
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Bug fixes for VM and code generator
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2014-04-29 17:11:28 -07:00 |
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David Schmenk
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8807fbcbc2
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Sample library
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2014-04-29 17:10:15 -07:00 |
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David Schmenk
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63d34c52bb
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Clean binaries
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2014-04-29 14:48:05 -07:00 |
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David Schmenk
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ffdc8732d9
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Fix printf errors
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2014-04-27 14:25:56 -07:00 |
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David Schmenk
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e29c5808b4
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Initial import of PLASMA compiler and portable VM
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2014-04-27 13:41:54 -07:00 |
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Martin Haye
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7bf43d38a1
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Making progress on compositing multiple shapes in the same column.
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2014-04-23 09:37:39 -07:00 |
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Martin Haye
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175a2b12d7
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Merge branch 'master' of https://github.com/badvision/lawless-legends
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2014-04-20 09:20:44 -07:00 |
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Martin Haye
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a82379bbe5
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Compression has been working great, so turned off debug checksums.
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2014-04-20 09:20:35 -07:00 |
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Martin Haye
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91586d8b3c
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Added sprites to map data, and to ray casting loop.
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2014-04-20 09:16:40 -07:00 |
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Brendan Robert
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ac788bb2d3
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Start of drag/drop script assignment functionality
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2014-04-20 00:21:16 -05:00 |
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Martin Haye
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e47ba3fd97
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Merge branch 'master' of https://github.com/badvision/lawless-legends
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2014-04-13 08:51:59 -07:00 |
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Brendan Robert
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a21a38bf4c
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Script editing is now completely hooked up to load/save
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2014-04-13 00:19:50 -05:00 |
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