Martin Haye
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53b956eccc
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Relocated ProDOS to aux bank.
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2015-06-04 09:17:39 -07:00 |
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Martin Haye
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de5fce5414
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Fix problem with clearing the fake character data.
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2015-06-03 09:12:15 -07:00 |
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Martin Haye
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5fa973ea7c
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Added a 'get any key' block.
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2015-06-03 07:56:19 -07:00 |
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Martin Haye
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331918eb8b
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Fixed bug that chopped off long texts. Added some faked-up player character stats.
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2015-06-01 10:38:22 -07:00 |
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Martin Haye
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6b51dff8b9
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Added move_backward blockly block.
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2015-05-31 19:03:38 -07:00 |
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Martin Haye
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26e7e1b119
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More compact aux to main string-copy routine.
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2015-05-31 11:35:01 -07:00 |
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Martin Haye
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57462b7638
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Moved scenario script strings to aux mem.
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2015-05-31 11:19:03 -07:00 |
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Martin Haye
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cccb136726
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Raycaster needs to reserve memory for its tables. Also, fixed to properly display mem mgr debug info when loading fixups and modules into aux mem.
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2015-05-31 08:45:23 -07:00 |
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Martin Haye
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fa266e6367
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Fixed so portraits work right in 3D maps.
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2015-05-28 09:05:24 -07:00 |
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Martin Haye
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f1dfcccff3
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Added Blockly blocks for showing portraits.
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2015-05-28 08:14:01 -07:00 |
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Martin Haye
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a2454c1212
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Fixes for map name display, sky/ground colors, and portrait rendering.
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2015-05-27 08:13:09 -07:00 |
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Martin Haye
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2069140e31
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Fixed for broken scripting after loading new map sections.
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2015-05-21 07:19:22 -07:00 |
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Martin Haye
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907666c716
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Now able to script transitions from 2D to 3D and back.
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2015-05-20 09:47:35 -07:00 |
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Martin Haye
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0a85fb5f1d
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Fixed more bugs. Now 2D to 3D, and back, work.
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2015-05-16 11:00:31 -07:00 |
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Martin Haye
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7be0112be4
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Symmetric improvements to 2D API.
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2015-05-16 08:48:29 -07:00 |
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Martin Haye
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80cf3ddb03
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Got triggers working right on 3D map, including multiple triggers per location.
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2015-05-15 08:19:18 -07:00 |
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Martin Haye
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375cac1459
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Getting 3D back into shape.
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2015-05-07 10:17:38 -07:00 |
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Martin Haye
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64870ea6a8
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Working on 2D to 3D transition.
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2015-05-07 09:12:52 -07:00 |
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Martin Haye
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d4a550f760
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Corrected handling of obstruction and script flags on 2D map.
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2015-05-07 06:54:43 -07:00 |
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Martin Haye
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329a7070ce
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Cleaned some debug stuff up.
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2015-05-06 09:45:59 -07:00 |
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Martin Haye
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f22f4ed9db
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Teleportation mostly fixed.
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2015-05-06 09:36:27 -07:00 |
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Martin Haye
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be7b8a0b70
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Testing long-range teleport.
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2015-05-03 09:25:57 -07:00 |
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Martin Haye
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4f093e405f
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Fixed bug when freeing and then reloading a module.
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2015-04-28 08:14:19 -07:00 |
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Martin Haye
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eada6ad85d
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Progress on 2D scrolling.
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2015-04-27 08:25:15 -07:00 |
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Martin Haye
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8d4264d5f2
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More 2D teleportation.
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2015-04-27 06:21:42 -07:00 |
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Martin Haye
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1f5a6cec29
|
Basics of 2D teleport kinda working.
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2015-04-20 08:32:02 -07:00 |
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Martin Haye
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783c011b53
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Implemented the rest of the render API for the tile engine.
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2015-04-15 10:22:05 -07:00 |
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Martin Haye
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7142365ed7
|
Okay, I think I finally have teleport code that might work.
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2015-04-14 07:45:02 -07:00 |
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Martin Haye
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9739fb34e9
|
Working on 2D teleportation.
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2015-04-14 07:19:42 -07:00 |
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Martin Haye
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9e94928f0a
|
More refactoring.
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2015-04-09 10:31:36 -07:00 |
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Martin Haye
|
efe2415098
|
More refactoring.
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2015-04-05 09:52:38 -07:00 |
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Martin Haye
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4227042b11
|
More work refactoring API to rendering engines.
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2015-03-31 12:02:48 -07:00 |
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Martin Haye
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58da79a805
|
Working on standardized API to 2d and 3d engines.
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2015-03-25 11:51:29 -07:00 |
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Martin Haye
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a835321b5f
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Implemented printf for handy debugging, and now generating a map index for the 2D sections.
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2015-03-25 07:40:46 -07:00 |
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Martin Haye
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56897dd67d
|
Implementing printf-like family of functions.
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2015-03-05 09:34:42 -08:00 |
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Martin Haye
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315c6b6936
|
More work on 2D script triggers.
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2015-03-03 09:03:22 -08:00 |
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Martin Haye
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2b686a8629
|
More work on script triggers.
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2015-02-27 05:33:11 -08:00 |
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Martin Haye
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5109fcf41a
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Now calculating avatar X and Y offsets within current map section.
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2015-02-23 08:39:10 -08:00 |
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Martin Haye
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abd63d0481
|
Now loading scripts for 2D maps, and registering the new trigger table.
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2015-02-23 08:01:47 -08:00 |
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Martin Haye
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3376930f85
|
Rearranged 2D map section checks to add a 'calculate' mode, which will be used to check flags under the avatar.
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2015-02-20 08:17:35 -08:00 |
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Martin Haye
|
430ee9ce65
|
Now packing scripts for 2D map sections.
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2015-02-19 10:44:17 -08:00 |
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Martin Haye
|
792b8854ac
|
More 2d work: tileset division, show avatar in center, fix load bug.
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2015-02-16 16:18:00 -08:00 |
|
Martin Haye
|
cc23a96a09
|
Full map scrolling now works.
|
2015-02-03 09:16:24 -08:00 |
|
Martin Haye
|
ea10bfcdae
|
Jump over debug support code, to avoid accidental problems when adding debugging.
|
2015-02-03 09:16:12 -08:00 |
|
Martin Haye
|
6ee15e1d9a
|
Needed ability to free same block more than once.
|
2015-02-03 09:15:38 -08:00 |
|
Martin Haye
|
3549f8635f
|
Fixed exploding bug.
|
2015-01-27 08:47:07 -08:00 |
|
Martin Haye
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b9a4caba1f
|
Fixed tile address calculation and tileset numbering.
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2015-01-27 08:36:05 -08:00 |
|
Martin Haye
|
dc194d44f7
|
Simplified section math.
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2015-01-18 08:59:56 -08:00 |
|
Martin Haye
|
aa1c662d04
|
Simplified section math.
|
2015-01-18 08:49:45 -08:00 |
|
Martin Haye
|
4dec52a4d2
|
Got some tiles to display\!
|
2015-01-17 16:38:52 -08:00 |
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