BagoZonde
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c4430864a5
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C64: 2d proof of concept demo - fonts added
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2016-01-14 01:36:11 +00:00 |
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BagoZonde
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f545d733d3
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C64: 2d proof of concept demo - text displaying functionality, converting to ASCII
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2016-01-14 00:57:19 +00:00 |
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Martin Haye
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db1e6c3a6c
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Took non-working null func out of test.
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2016-01-07 11:32:15 -08:00 |
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Martin Haye
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b1eb16df92
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Merge branch 'master' of https://github.com/badvision/lawless-legends
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2016-01-07 11:29:33 -08:00 |
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Martin Haye
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9883d292fc
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Start with first portrait for test mode.
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2016-01-07 11:29:31 -08:00 |
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Martin Haye
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a93db4ea66
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Took out some useless main/aux switching in decomp routine.
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2016-01-07 11:28:03 -08:00 |
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Martin Haye
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59106ae953
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Fixed nasty decompression bug having to do with match len multiple of 256.
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2016-01-07 11:23:46 -08:00 |
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dschmenk
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328b0b5a1c
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Add increment/decrement statements and increase ID lenght to 32
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2016-01-06 12:30:49 -08:00 |
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Brendan Robert
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59c4d53fc2
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Added image clone functionality
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2016-01-01 17:53:14 -06:00 |
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Brendan Robert
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ddb9afa119
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Note to self: There is currently a bug in Oracle Java in Win7 that is breaking the script editor.
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2016-01-01 17:43:51 -06:00 |
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Brendan Robert
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9f09dcc9a9
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Enforce cached tile usage
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2016-01-01 17:41:24 -06:00 |
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Martin Haye
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ecc9cc2016
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Fixed portrait confusion, and moved enemy selection code to combat module.
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2016-01-01 10:18:33 -08:00 |
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Martin Haye
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7e9bcabcc1
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Now generating enemies from table instead of hand coding them.
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2016-01-01 07:53:57 -08:00 |
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Martin Haye
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8c6c658ecf
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Making translating enemy table to code.
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2016-01-01 06:04:42 -08:00 |
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Martin Haye
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55cd9892e3
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More efficient way to call global scripts.
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2015-12-31 09:56:50 -08:00 |
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Martin Haye
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9a1a1d0a0e
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Refactored global scripts into their own module.
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2015-12-29 11:22:14 -08:00 |
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Martin Haye
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c4e46238cd
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Centralized all shared function vectors for efficiency; made mem debug printout fit on screen; use better notation for pointer-to-pointer; fixed bug causing combat to fail on 3D map.
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2015-12-29 08:59:13 -08:00 |
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Martin Haye
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12a1427af6
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Removed some gamelib functions that are better being only in the main module.
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2015-12-28 10:52:57 -08:00 |
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Martin Haye
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c4e88d3873
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Added texture control, so we can swap out textures in 3D mode to make room for a portrait.
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2015-12-28 10:20:28 -08:00 |
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Martin Haye
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d5d30639d6
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Save map state to global vars.
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2015-12-28 09:13:18 -08:00 |
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Martin Haye
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5fc03b6f55
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Better debug for out-of-memory.
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2015-12-23 15:59:11 -08:00 |
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Martin Haye
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df901ee94f
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Fixed some bugs introduced by refactoring, and also the portrait preview facility.
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2015-12-23 15:42:37 -08:00 |
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Martin Haye
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604857a4d2
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Animations working in-engine for the first time.
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2015-12-17 09:19:49 -08:00 |
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Martin Haye
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a1b60a490c
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Comment fix for min/max, thanks Dave.
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2015-12-17 06:48:30 -08:00 |
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Martin Haye
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f46aed43a6
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Pick up animation flags properly.
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2015-12-17 06:48:15 -08:00 |
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Martin Haye
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11464433be
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Now packing animation sequences.
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2015-12-12 07:22:15 -08:00 |
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Martin Haye
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70174a3342
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Forgot to check in some files from the combat refactor.
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2015-12-11 06:48:00 -08:00 |
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Martin Haye
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54bdfdd47e
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Finished moving combat code to a module.
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2015-12-10 09:43:21 -08:00 |
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Martin Haye
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a48e3cc9d8
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Making some progress splitting the combat code into a separate module.
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2015-12-09 10:16:05 -08:00 |
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Martin Haye
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be7ba4a3ed
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Added partial support for NPC party members; packer now produces headers for the PLASMA code so we don't have to hard-code image numbers.
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2015-12-09 07:35:02 -08:00 |
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Martin Haye
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90187c007c
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Starting to work on translating enemy table to code.
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2015-12-06 15:44:28 -08:00 |
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Martin Haye
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059f77aba1
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Starting in on data generation.
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2015-12-06 12:02:18 -08:00 |
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Martin Haye
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299b5aed2f
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Enemies fight back\!
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2015-12-05 15:01:44 -08:00 |
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Martin Haye
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d6c321b11a
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Finally happy with combat pacing and spacing.
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2015-12-05 11:40:27 -08:00 |
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Martin Haye
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c4a7e4fe6a
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Cleaning up display of combat.
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2015-12-05 11:13:35 -08:00 |
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Martin Haye
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98d9631a90
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More combat.
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2015-11-30 08:49:46 -08:00 |
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Martin Haye
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f342bb55c0
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Fixed scrolling in combat window.
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2015-11-30 08:02:32 -08:00 |
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Martin Haye
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305e79977d
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Took out more debugging text.
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2015-11-30 07:48:36 -08:00 |
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Martin Haye
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20576c9986
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Turn off memory debugging when not needed.
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2015-11-30 07:46:25 -08:00 |
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Martin Haye
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010570bca7
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Added more combat mechanics; fixed totally-wrong structure numbers.
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2015-11-30 07:46:05 -08:00 |
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Martin Haye
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da7356450c
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Combat order determination implemented.
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2015-11-29 09:21:03 -08:00 |
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Martin Haye
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4eafd97388
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Added a few more messages at the start of combat.
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2015-11-29 07:50:29 -08:00 |
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Martin Haye
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6b38c49ffd
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Added fight/run logic.
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2015-11-19 08:36:35 -08:00 |
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Martin Haye
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87cd0c3fd0
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Handle singular/plural and singular(s) forms in display strings.
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2015-11-19 08:27:04 -08:00 |
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Martin Haye
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ddaca82733
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Now displaying start of combat.
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2015-11-11 08:55:16 -08:00 |
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Martin Haye
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65b787e0ff
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Merge branch 'master' of https://github.com/badvision/lawless-legends
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2015-11-05 09:09:52 -08:00 |
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Martin Haye
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6b3b0372fd
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Now showing Hue's real data.
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2015-11-05 09:09:45 -08:00 |
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Martin Haye
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c1bcb8d187
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A few minor fixes to game logic.
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2015-11-05 07:18:17 -08:00 |
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Brendan Robert
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1b2b8ef19e
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Partial refactoring and temporary work-around for map creation bug. A better fix would be a fully-observable list of maps but that might not be do-able.
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2015-10-14 01:29:58 -05:00 |
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Brendan Robert
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7ac3f974b9
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Fix for NPE the first time you create a new image and try to draw -- the state management was setting a null when there was no previous state
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2015-10-14 01:28:54 -05:00 |
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