Brendan Robert
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9b51c7d733
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Massive Java 17 overhual
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2023-07-03 15:44:23 -05:00 |
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Brendan Robert
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9f4952cabd
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Large code cleanup/refactoring, mostly addressing code fragility and emulator structure that results in poor startup behavior.
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2021-11-09 11:20:42 -06:00 |
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Brendan Robert
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3f3a7c83ba
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Memory handlers should be smarter about I/O page detection even with aux flag specified
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2021-05-24 09:18:41 -05:00 |
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Brendan Robert
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deafd12267
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* Added options for game upgrade
* Added MMU stats to CPu debug output
* Memory zeros out on warm resets now to prevent reboot failures
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2020-06-06 02:05:28 -05:00 |
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Brendan Robert
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e0bc6a797e
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Used synchronized types to avoid race conditions
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2018-03-21 20:24:55 -05:00 |
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Brendan Robert
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dabf70c3cf
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Updated RAM to use sets for listeners (it's more efficient) and added Zip/Transwarp emulation at a minimal level. That means programs can now selectively over-clock the emulator if desired.
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2018-03-20 00:11:51 -05:00 |
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Brendan Robert
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1aa20e3f5b
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Adding a fork of Jace for building standlone versions of the game
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2017-12-28 10:40:35 -06:00 |
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