Commit Graph

776 Commits

Author SHA1 Message Date
Martin Haye
fa266e6367 Fixed so portraits work right in 3D maps. 2015-05-28 09:05:24 -07:00
Martin Haye
f1dfcccff3 Added Blockly blocks for showing portraits. 2015-05-28 08:14:01 -07:00
Brendan Robert
32a3180ebd FIXED OLE-7
Global scripting is now somewhat available but needs some additional features to be really usable.
2015-05-28 01:04:31 -05:00
Brendan Robert
5ef88e1268 OLE-7 Renamed controller/tab to reflect globals, not just global scripts 2015-05-28 01:03:37 -05:00
Brendan Robert
761c3247a2 OLE-7: Refactored script controller to use the same abstract pattern as other UI controllers 2015-05-27 23:48:53 -05:00
Martin Haye
e7308b9ab6 Merge branch 'master' of https://github.com/badvision/lawless-legends 2015-05-27 08:13:18 -07:00
Martin Haye
a2454c1212 Fixes for map name display, sky/ground colors, and portrait rendering. 2015-05-27 08:13:09 -07:00
Brendan Robert
86a9edf5aa Added new revolver icon for Outlaw editor, but currently there's no packaging to take advantage of it yet. 2015-05-25 23:49:44 -05:00
Brendan Robert
240ea8aad8 Stubbed out the new global script editor UI, not hooked up to anything yet though. 2015-05-25 23:49:10 -05:00
BagoZonde
c32a533cc9 C64: 2d proof of concept demo 2015-05-24 11:23:31 +02:00
Brendan Robert
93efce12eb Script name colors are now prevented from being too bright and also are bold to be more readable. 2015-05-23 15:50:58 -05:00
Brendan Robert
59b55105a5 Added cursor helper and cleaned up event model (a little) 2015-05-22 00:17:55 -05:00
Brendan Robert
c238eb3afd Added null checks for new maps 2015-05-22 00:17:21 -05:00
Brendan Robert
c24db71b78 Flipped eraser icon horizontally 2015-05-22 00:17:06 -05:00
Martin Haye
2b9cfbde71 Merge branch 'master' of https://github.com/badvision/lawless-legends 2015-05-21 07:19:28 -07:00
Martin Haye
2069140e31 Fixed for broken scripting after loading new map sections. 2015-05-21 07:19:22 -07:00
Brendan Robert
13ac184d89 Object cloning now possible -- TransferHelper is the current holder of the functionality but it should probably be moved somewhere better 2015-05-21 00:14:30 -05:00
Brendan Robert
71f20dcf1b Sort scripts alphabetically now 2015-05-20 23:15:31 -05:00
Brendan Robert
7541cf4a52 Moved left arrow over so it doesn't overlap scripts pane 2015-05-20 23:15:15 -05:00
Brendan Robert
5d252cfc77 fixed incorrectly implemented debounce logic 2015-05-20 23:14:42 -05:00
Martin Haye
907666c716 Now able to script transitions from 2D to 3D and back. 2015-05-20 09:47:35 -07:00
Martin Haye
b2b922aa7c Merge branch 'master' of https://github.com/badvision/lawless-legends 2015-05-16 11:00:35 -07:00
Martin Haye
0a85fb5f1d Fixed more bugs. Now 2D to 3D, and back, work. 2015-05-16 11:00:31 -07:00
Brendan Robert
b12d9cec7d Control Space hooked up as well as new eraser tool 2015-05-16 12:31:22 -05:00
Brendan Robert
bb913b0242 "Control Space" feature for quick tile selection 2015-05-16 12:29:22 -05:00
Martin Haye
7be0112be4 Symmetric improvements to 2D API. 2015-05-16 08:48:29 -07:00
Martin Haye
f0a53623b5 Merge branch 'master' of https://github.com/badvision/lawless-legends 2015-05-15 08:19:32 -07:00
Martin Haye
80cf3ddb03 Got triggers working right on 3D map, including multiple triggers per location. 2015-05-15 08:19:18 -07:00
Brendan Robert
2049cb0756 Fixed annoying bug that would cause current tile to be disselected when editing name/category 2015-05-15 00:08:13 -05:00
Brendan Robert
1c7b1159be Tiles are now presented in category-based submenus and current tile is retained when switching maps 2015-05-15 00:07:51 -05:00
Brendan Robert
f4b45003bd Switched to JFX 1.8 packaging and added visibility controls for scripts (still a work in progress though) 2015-05-14 01:01:58 -05:00
Brendan Robert
c79f333d24 Adding new visiblity icons 2015-05-14 01:01:28 -05:00
Martin Haye
375cac1459 Getting 3D back into shape. 2015-05-07 10:17:38 -07:00
Martin Haye
64870ea6a8 Working on 2D to 3D transition. 2015-05-07 09:12:52 -07:00
Martin Haye
d4a550f760 Corrected handling of obstruction and script flags on 2D map. 2015-05-07 06:54:43 -07:00
Martin Haye
329a7070ce Cleaned some debug stuff up. 2015-05-06 09:45:59 -07:00
Martin Haye
f22f4ed9db Teleportation mostly fixed. 2015-05-06 09:36:27 -07:00
Martin Haye
be7b8a0b70 Testing long-range teleport. 2015-05-03 09:25:57 -07:00
Martin Haye
4f093e405f Fixed bug when freeing and then reloading a module. 2015-04-28 08:14:19 -07:00
Martin Haye
eada6ad85d Progress on 2D scrolling. 2015-04-27 08:25:15 -07:00
Martin Haye
8d4264d5f2 More 2D teleportation. 2015-04-27 06:21:42 -07:00
Martin Haye
1f5a6cec29 Basics of 2D teleport kinda working. 2015-04-20 08:32:02 -07:00
Martin Haye
783c011b53 Implemented the rest of the render API for the tile engine. 2015-04-15 10:22:05 -07:00
Martin Haye
7142365ed7 Okay, I think I finally have teleport code that might work. 2015-04-14 07:45:02 -07:00
Martin Haye
9739fb34e9 Working on 2D teleportation. 2015-04-14 07:19:42 -07:00
Martin Haye
9e94928f0a More refactoring. 2015-04-09 10:31:36 -07:00
Martin Haye
046b35faa9 Merge branch 'master' of https://github.com/badvision/lawless-legends 2015-04-05 09:52:41 -07:00
Martin Haye
efe2415098 More refactoring. 2015-04-05 09:52:38 -07:00
Brendan Robert
8206fb28dd Updated project dependencies to be compatible with JDK8u40 2015-04-02 23:44:09 -05:00
Martin Haye
03e27aaa76 Merge branch 'master' of https://github.com/badvision/lawless-legends 2015-03-31 12:02:55 -07:00