Martin Haye
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a2454c1212
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Fixes for map name display, sky/ground colors, and portrait rendering.
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2015-05-27 08:13:09 -07:00 |
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Martin Haye
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2069140e31
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Fixed for broken scripting after loading new map sections.
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2015-05-21 07:19:22 -07:00 |
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Martin Haye
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907666c716
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Now able to script transitions from 2D to 3D and back.
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2015-05-20 09:47:35 -07:00 |
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Martin Haye
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0a85fb5f1d
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Fixed more bugs. Now 2D to 3D, and back, work.
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2015-05-16 11:00:31 -07:00 |
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Martin Haye
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7be0112be4
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Symmetric improvements to 2D API.
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2015-05-16 08:48:29 -07:00 |
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Martin Haye
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80cf3ddb03
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Got triggers working right on 3D map, including multiple triggers per location.
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2015-05-15 08:19:18 -07:00 |
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Martin Haye
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375cac1459
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Getting 3D back into shape.
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2015-05-07 10:17:38 -07:00 |
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Martin Haye
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64870ea6a8
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Working on 2D to 3D transition.
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2015-05-07 09:12:52 -07:00 |
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Martin Haye
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d4a550f760
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Corrected handling of obstruction and script flags on 2D map.
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2015-05-07 06:54:43 -07:00 |
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Martin Haye
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329a7070ce
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Cleaned some debug stuff up.
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2015-05-06 09:45:59 -07:00 |
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Martin Haye
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f22f4ed9db
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Teleportation mostly fixed.
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2015-05-06 09:36:27 -07:00 |
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Martin Haye
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be7b8a0b70
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Testing long-range teleport.
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2015-05-03 09:25:57 -07:00 |
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Martin Haye
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4f093e405f
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Fixed bug when freeing and then reloading a module.
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2015-04-28 08:14:19 -07:00 |
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Martin Haye
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eada6ad85d
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Progress on 2D scrolling.
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2015-04-27 08:25:15 -07:00 |
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Martin Haye
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8d4264d5f2
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More 2D teleportation.
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2015-04-27 06:21:42 -07:00 |
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Martin Haye
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1f5a6cec29
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Basics of 2D teleport kinda working.
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2015-04-20 08:32:02 -07:00 |
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Martin Haye
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783c011b53
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Implemented the rest of the render API for the tile engine.
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2015-04-15 10:22:05 -07:00 |
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Martin Haye
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7142365ed7
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Okay, I think I finally have teleport code that might work.
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2015-04-14 07:45:02 -07:00 |
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Martin Haye
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9739fb34e9
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Working on 2D teleportation.
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2015-04-14 07:19:42 -07:00 |
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Martin Haye
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9e94928f0a
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More refactoring.
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2015-04-09 10:31:36 -07:00 |
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Martin Haye
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efe2415098
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More refactoring.
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2015-04-05 09:52:38 -07:00 |
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Martin Haye
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4227042b11
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More work refactoring API to rendering engines.
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2015-03-31 12:02:48 -07:00 |
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Martin Haye
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58da79a805
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Working on standardized API to 2d and 3d engines.
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2015-03-25 11:51:29 -07:00 |
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Martin Haye
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a835321b5f
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Implemented printf for handy debugging, and now generating a map index for the 2D sections.
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2015-03-25 07:40:46 -07:00 |
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Martin Haye
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56897dd67d
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Implementing printf-like family of functions.
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2015-03-05 09:34:42 -08:00 |
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Martin Haye
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315c6b6936
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More work on 2D script triggers.
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2015-03-03 09:03:22 -08:00 |
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Martin Haye
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2b686a8629
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More work on script triggers.
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2015-02-27 05:33:11 -08:00 |
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Martin Haye
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5109fcf41a
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Now calculating avatar X and Y offsets within current map section.
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2015-02-23 08:39:10 -08:00 |
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Martin Haye
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abd63d0481
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Now loading scripts for 2D maps, and registering the new trigger table.
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2015-02-23 08:01:47 -08:00 |
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Martin Haye
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3376930f85
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Rearranged 2D map section checks to add a 'calculate' mode, which will be used to check flags under the avatar.
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2015-02-20 08:17:35 -08:00 |
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Martin Haye
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430ee9ce65
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Now packing scripts for 2D map sections.
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2015-02-19 10:44:17 -08:00 |
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Martin Haye
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792b8854ac
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More 2d work: tileset division, show avatar in center, fix load bug.
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2015-02-16 16:18:00 -08:00 |
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Martin Haye
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cc23a96a09
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Full map scrolling now works.
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2015-02-03 09:16:24 -08:00 |
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Martin Haye
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ea10bfcdae
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Jump over debug support code, to avoid accidental problems when adding debugging.
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2015-02-03 09:16:12 -08:00 |
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Martin Haye
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6ee15e1d9a
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Needed ability to free same block more than once.
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2015-02-03 09:15:38 -08:00 |
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Martin Haye
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3549f8635f
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Fixed exploding bug.
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2015-01-27 08:47:07 -08:00 |
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Martin Haye
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b9a4caba1f
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Fixed tile address calculation and tileset numbering.
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2015-01-27 08:36:05 -08:00 |
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Martin Haye
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dc194d44f7
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Simplified section math.
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2015-01-18 08:59:56 -08:00 |
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Martin Haye
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aa1c662d04
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Simplified section math.
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2015-01-18 08:49:45 -08:00 |
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Martin Haye
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4dec52a4d2
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Got some tiles to display\!
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2015-01-17 16:38:52 -08:00 |
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Martin Haye
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09583ce1ce
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Now loading the initial 4 map sections in the tile engine.
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2015-01-10 13:17:56 -08:00 |
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Martin Haye
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4e4892381f
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Now splitting maps up into sections. Refactored game loop to make room for 2D variant.
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2015-01-07 14:48:04 -08:00 |
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Brendan Robert
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bcd2e6c83e
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Started adding tile engine support to the build/pack -- still have to pack maps and tilesets and create a test stub for the tile engine
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2014-09-05 09:44:14 -05:00 |
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Martin Haye
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e82f75009d
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Updated comment style for new PLASMA.
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2014-08-21 08:17:50 -07:00 |
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Brendan Robert
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a6ebac6b5e
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Added logic to set tileset memory location prior to drawing
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2014-08-13 01:01:15 -05:00 |
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Brendan Robert
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5c9c04f794
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Added logic to load tilesets when moving across map
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2014-08-13 00:59:05 -05:00 |
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Brendan Robert
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de57fc238d
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Got the compile kinks out of the tile code but it is still untested
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2014-08-12 23:10:35 -05:00 |
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Brendan Robert
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bc47e0bc04
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Finished outer drawing loop, now to get the code working... :-)
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2014-08-11 22:47:42 -05:00 |
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Martin Haye
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f1f00fff4b
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Merge branch 'master' of https://github.com/badvision/lawless-legends
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2014-08-10 17:23:50 -07:00 |
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Brendan Robert
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8f49e482c5
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Closer to having a workable first draft of tile rendering but not done yet
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2014-08-08 01:24:55 -05:00 |
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