Commit Graph

468 Commits

Author SHA1 Message Date
Martin Haye
2eff48233f Adding global stat names to save space. Adjusted indenting of asm code in gameloop so Sublime Text correctly figures out the default tab size. 2016-07-07 14:22:48 -07:00
Martin Haye
57c65f1c69 Added item-related Blocks. 2016-07-07 13:59:07 -07:00
Martin Haye
333603c064 Added memory clearing and disabling of IIc keyboard buffer, to aid in getting more consistent results on real hardware. 2016-07-06 07:46:17 -07:00
David Schmenk
e9012275d5 Prepare for scripted event handling 2016-07-04 12:59:24 -07:00
David Schmenk
4a0ab503a2 Slight rearrangement of main player stats 2016-07-04 10:56:55 -07:00
David Schmenk
44d51ebf82 Show Group Gold in inventory, cheat health +10 2016-07-04 10:10:19 -07:00
David Schmenk
0df15626d0 Merge gold
Merge branch 'master' of https://github.com/badvision/lawless-legends
2016-07-04 09:33:43 -07:00
David Schmenk
287ecc6702 Add gold to global state and collect loot after combat. 2016-07-04 09:31:33 -07:00
Martin Haye
f2fe6a1989 Fixed bug with hitting 'M' on New/Load screen. 2016-07-04 09:00:37 -07:00
Martin Haye
f88b9bf298 Fix bug where hitting enter on New/Load screen hid the text. 2016-07-04 08:55:29 -07:00
Martin Haye
bd44d405d4 Need to set partition when reloading 3D textures. 2016-07-04 08:46:11 -07:00
Martin Haye
bf666a0f07 Merge branch 'master' of https://github.com/badvision/lawless-legends 2016-07-03 18:20:11 -07:00
Martin Haye
ac680b47d2 Always beep when blocked, whether blocked by an obstacle or the edge of the map. 2016-07-03 18:20:07 -07:00
David Schmenk
9dd02c2236 Just had to fix the PLASMA bug 2016-07-03 15:57:34 -07:00
Martin Haye
f15dc1a648 Forgot to check in globalDefs.plh 2016-07-03 15:29:14 -07:00
Martin Haye
0fe5ef28ca Refactored to get rid of lib vectors, thanks to Dave. 2016-07-03 13:39:00 -07:00
Martin Haye
29f6df5913 Making good progress on external symbol resolving. 2016-07-03 12:01:35 -07:00
Martin Haye
ea5800155f Got basics of new fixup mechanism working. 2016-07-03 07:33:12 -07:00
Martin Haye
bb0a9339fe Can now define a Help global function in Outlaw, and it'll get called when '?' is hit in the gme. 2016-07-01 17:19:12 -07:00
Martin Haye
30a9f15ae2 Added generation for generic items like amulets. 2016-07-01 16:57:24 -07:00
Martin Haye
d89d9dfbad Fixed so some enemies get a crack at you when you're fleeing. 2016-07-01 16:32:57 -07:00
Martin Haye
dab8bd2908 Now fully supports multi-disk mode. 2016-07-01 15:58:05 -07:00
Martin Haye
437471451b Now handles scripted combat on 2D maps as well, and handles fleeing correctly. 2016-06-30 09:31:29 -07:00
Martin Haye
02bbbf5ac7 Clean up what happens at the end of a combat script. 2016-06-30 08:47:30 -07:00
Martin Haye
f1fbd7bd8c Working on getting script to resume after combat. 2016-06-30 08:36:46 -07:00
Martin Haye
cf0c3d3ac1 Fix memory and screen glitches when switching between scripted portrait moments, combat, and 3D display. 2016-06-29 07:42:58 -07:00
Martin Haye
8ebbc16da8 Fixed streqi logic for matching encounter zone codes. Added a Blockly for starting an encounter. 2016-06-28 07:40:09 -07:00
Martin Haye
30f3e92d37 Tiny script to extract text from the XML files, for spell and grammar checking. 2016-06-28 06:59:28 -07:00
Martin Haye
de0135b3c6 Fix to not ask about loading unless an initial save game is present. Avoid double-locking the heap area. 2016-06-24 08:46:40 -07:00
Martin Haye
cfc84188c6 Fixed bug with game load. 2016-06-24 07:16:08 -07:00
Martin Haye
0e94a6fbb0 Load working better. 2016-06-24 06:12:45 -07:00
Martin Haye
45ab9bafe2 Implementing new game / load game screen. 2016-06-24 05:58:30 -07:00
Martin Haye
b05e138400 Switched base 2mg image to be 800k, to save bandwidth when we send disks around to each other. 2016-06-21 07:42:36 -07:00
Martin Haye
6c49bb2025 Fix crash when traveling on 2D map. 2016-06-21 07:20:55 -07:00
Martin Haye
5f945863c8 Fix bug with game load. 2016-06-20 09:10:41 -07:00
Martin Haye
ec26b8276a Basics of load/save working. 2016-06-20 08:49:01 -07:00
Martin Haye
87ab8b6031 Allow control chars in command table; basic framework for game load/save established. 2016-06-19 08:38:40 -07:00
Martin Haye
dcea57cc7c It was silly to have strcmpi when all we needed was streqi. 2016-06-19 08:15:51 -07:00
Martin Haye
caa05f16f6 Refactored to save space in the main gameloop module. 2016-06-19 08:04:43 -07:00
Martin Haye
c352a867a2 Refactored code to save space when running standalone modules like combat and player-info. 2016-06-19 07:42:11 -07:00
Martin Haye
db95a87e69 Merge branch 'master' of https://github.com/badvision/lawless-legends 2016-06-18 16:31:53 -07:00
Martin Haye
6c33299a77 Split game assets into two partitions, to pave the way for multi-floppy distribution. 2016-06-18 16:31:21 -07:00
David Schmenk
afd05c4bec Prepare for inventory command processing 2016-06-18 12:59:38 -07:00
David Schmenk
e1c2c9c4d5 Fix skills display to not scroll on last line 2016-06-18 12:00:46 -07:00
Martin Haye
b8b2541715 Generalized ammo to just 'stuff' so we can have other countable things. 2016-06-17 07:39:52 -07:00
Martin Haye
d5f1663267 Added ammo generation. 2016-06-17 07:26:53 -07:00
Martin Haye
fd989c0d32 Got rid of old hard-coded globalScripts.pla 2016-06-16 17:48:58 -07:00
Martin Haye
3862931a55 Minor updates to party display for new player attributes scheme. 2016-06-16 17:44:54 -07:00
Martin Haye
3427d01768 Merge branch 'master' of https://github.com/badvision/lawless-legends 2016-06-16 17:42:24 -07:00
Martin Haye
7e758be30e Added player generation. 2016-06-16 17:42:18 -07:00
Martin Haye
c9300a20c9 Fix crash bug in old global scripts. 2016-06-16 07:13:39 -07:00
David Schmenk
a351b9c772 Add real values to Inventory/Stats 2016-06-15 12:15:10 -07:00
Martin Haye
646d48d206 Now packing weapons spreadsheet. 2016-06-13 08:15:14 -07:00
Martin Haye
4366daef8f Wasn't recording goldLoot for in enemies before. 2016-06-12 13:38:14 -07:00
Martin Haye
944935c4a2 Lots of refactoring of armor, weapons, character stats, etc. 2016-06-12 13:12:14 -07:00
Martin Haye
1122108e75 Refactoring to auto-generate weapon table from spreadsheet in XML file. 2016-06-12 08:52:24 -07:00
Martin Haye
de33ab3b21 Generating stubs for all item types (weapons, armor, ammo, and items). 2016-06-11 10:58:33 -07:00
Martin Haye
a4eaeb5cf1 Fix map name display when returning from combat. 2016-06-09 07:39:09 -07:00
David Schmenk
4810c72423 ProceI can update ame source 2016-06-05 18:01:11 -07:00
Brendan Robert
9b5508a88c Ignore build messages from commit history 2016-06-05 13:11:22 -05:00
Martin Haye
c4b973fabf Changed disk activity indicator to blue per Seth's preference. 2016-06-03 09:42:28 -07:00
Martin Haye
64fa3c0ebb Made disk activity icon. 2016-06-03 09:18:25 -07:00
Martin Haye
170c98508f Moved player info display to separate module, party.pla. Added a few descriptive comments to help Dave get started. 2016-06-01 09:03:14 -07:00
Martin Haye
3df106d6eb Unified build system, with new readme. 2016-05-31 07:45:49 -07:00
Martin Haye
f1aab8572c Fix problems with cursor flash when inputting a string. 2016-05-26 09:09:25 -07:00
Martin Haye
a1dad110dd Fix for 64-map chunk bug. 2016-05-26 07:41:44 -07:00
Martin Haye
334c7e6d71 Fix for missing hi-bits in text windows making characters look like they were cut off. 2016-05-19 09:31:28 +02:00
Martin Haye
6ed1518520 String management: break up long strings into plasma-size chunks; clear string pool after each. 2016-05-10 07:13:22 +02:00
Martin Haye
0f2f2fa4ab Animations now run during combat pauses. 2016-04-28 08:20:28 -07:00
Martin Haye
17772096f5 Merge branch 'master' of https://github.com/peterferrie/lawless-legends into peterferrie-master 2016-04-28 07:44:38 -07:00
Peter Ferrie
2822e6c184 fix more typos 2016-04-26 09:46:25 -07:00
Martin Haye
6745f5c556 Merge branch 'master' of https://github.com/peterferrie/lawless-legends into peterferrie-master 2016-04-26 06:40:11 -07:00
Martin Haye
9cdc68b0ee Improved messaging for errors. 2016-04-26 06:39:44 -07:00
Peter Ferrie
e5cd2ce964 fix typo 2016-04-19 14:22:41 -07:00
Peter Ferrie
d8e235d753 minor size optimisations
note that fontengine.s!Wp_CFnt has a bad compare
2016-04-12 16:54:00 -07:00
Martin Haye
312ee3a8a3 Fixed problem clearing portrait after teleport. 2016-04-07 07:35:28 -07:00
Martin Haye
ccc43368d4 Encounter zones working now. 2016-03-31 10:01:04 -07:00
Martin Haye
453d44b11a Speed things up a little. 2016-03-29 15:22:31 -07:00
Martin Haye
d17ef502e3 Good progress on implementing encounter zones. 2016-03-29 15:17:42 -07:00
Martin Haye
44ef8798e7 Now packing global scripts from the Outlaw file. In particular, now requires a 'New game' script to be present, that it used to set map coordinates now (and much more later). 2016-03-24 09:45:07 -07:00
Martin Haye
99f5879993 String response gathering and checking now working. 2016-03-22 08:22:26 -07:00
Martin Haye
7d6393d9c8 PackPartitions now grabs code files as resources from the Jar file if they're not present locally. 2016-02-15 16:25:24 -08:00
Martin Haye
e05a9691f9 Further work on just-in-time copy to build dir. 2016-02-15 14:43:25 -08:00
Martin Haye
e12555531a Pure-PLASMA scripts from Outlaw now working. 2016-02-09 08:23:25 -08:00
Martin Haye
2851e6ca24 Cleaned up texture divvy code. 2016-01-24 13:11:35 -08:00
Martin Haye
c445c9808f Integrated disk image generation into PackPartitions. 2016-01-24 12:37:11 -08:00
Martin Haye
f239bd4ac2 PackPartitions now does everything itself: compile, assemble, pack. 2016-01-18 19:55:36 -08:00
Martin Haye
d1558d67cf PackPartitions now calls ACME to assemble sources. 2016-01-18 19:28:59 -08:00
Martin Haye
9883d292fc Start with first portrait for test mode. 2016-01-07 11:29:31 -08:00
Martin Haye
a93db4ea66 Took out some useless main/aux switching in decomp routine. 2016-01-07 11:28:03 -08:00
Martin Haye
59106ae953 Fixed nasty decompression bug having to do with match len multiple of 256. 2016-01-07 11:23:46 -08:00
Martin Haye
ecc9cc2016 Fixed portrait confusion, and moved enemy selection code to combat module. 2016-01-01 10:18:33 -08:00
Martin Haye
7e9bcabcc1 Now generating enemies from table instead of hand coding them. 2016-01-01 07:53:57 -08:00
Martin Haye
8c6c658ecf Making translating enemy table to code. 2016-01-01 06:04:42 -08:00
Martin Haye
55cd9892e3 More efficient way to call global scripts. 2015-12-31 09:56:50 -08:00
Martin Haye
9a1a1d0a0e Refactored global scripts into their own module. 2015-12-29 11:22:14 -08:00
Martin Haye
c4e46238cd Centralized all shared function vectors for efficiency; made mem debug printout fit on screen; use better notation for pointer-to-pointer; fixed bug causing combat to fail on 3D map. 2015-12-29 08:59:13 -08:00
Martin Haye
12a1427af6 Removed some gamelib functions that are better being only in the main module. 2015-12-28 10:52:57 -08:00
Martin Haye
c4e88d3873 Added texture control, so we can swap out textures in 3D mode to make room for a portrait. 2015-12-28 10:20:28 -08:00
Martin Haye
d5d30639d6 Save map state to global vars. 2015-12-28 09:13:18 -08:00