Commit Graph

254 Commits

Author SHA1 Message Date
Martin Haye
80cf3ddb03 Got triggers working right on 3D map, including multiple triggers per location. 2015-05-15 08:19:18 -07:00
Martin Haye
375cac1459 Getting 3D back into shape. 2015-05-07 10:17:38 -07:00
Martin Haye
64870ea6a8 Working on 2D to 3D transition. 2015-05-07 09:12:52 -07:00
Martin Haye
d4a550f760 Corrected handling of obstruction and script flags on 2D map. 2015-05-07 06:54:43 -07:00
Martin Haye
329a7070ce Cleaned some debug stuff up. 2015-05-06 09:45:59 -07:00
Martin Haye
f22f4ed9db Teleportation mostly fixed. 2015-05-06 09:36:27 -07:00
Martin Haye
be7b8a0b70 Testing long-range teleport. 2015-05-03 09:25:57 -07:00
Martin Haye
4f093e405f Fixed bug when freeing and then reloading a module. 2015-04-28 08:14:19 -07:00
Martin Haye
eada6ad85d Progress on 2D scrolling. 2015-04-27 08:25:15 -07:00
Martin Haye
8d4264d5f2 More 2D teleportation. 2015-04-27 06:21:42 -07:00
Martin Haye
1f5a6cec29 Basics of 2D teleport kinda working. 2015-04-20 08:32:02 -07:00
Martin Haye
783c011b53 Implemented the rest of the render API for the tile engine. 2015-04-15 10:22:05 -07:00
Martin Haye
7142365ed7 Okay, I think I finally have teleport code that might work. 2015-04-14 07:45:02 -07:00
Martin Haye
9739fb34e9 Working on 2D teleportation. 2015-04-14 07:19:42 -07:00
Martin Haye
9e94928f0a More refactoring. 2015-04-09 10:31:36 -07:00
Martin Haye
efe2415098 More refactoring. 2015-04-05 09:52:38 -07:00
Martin Haye
4227042b11 More work refactoring API to rendering engines. 2015-03-31 12:02:48 -07:00
Martin Haye
58da79a805 Working on standardized API to 2d and 3d engines. 2015-03-25 11:51:29 -07:00
Martin Haye
a835321b5f Implemented printf for handy debugging, and now generating a map index for the 2D sections. 2015-03-25 07:40:46 -07:00
Martin Haye
56897dd67d Implementing printf-like family of functions. 2015-03-05 09:34:42 -08:00
Martin Haye
d0505a756b Merge branch 'master' of https://github.com/badvision/lawless-legends 2015-03-04 06:51:15 -08:00
David Schmenk
d6091a87a1 Fix in-line string off-by-one 2015-03-03 18:37:00 -08:00
Martin Haye
315c6b6936 More work on 2D script triggers. 2015-03-03 09:03:22 -08:00
Martin Haye
152fa2bd8b Merge branch 'master' of https://github.com/badvision/lawless-legends 2015-02-27 05:33:15 -08:00
Martin Haye
2b686a8629 More work on script triggers. 2015-02-27 05:33:11 -08:00
dschmenk
42bc9441a3 Add in-line strings 2015-02-26 13:07:08 -08:00
Martin Haye
5109fcf41a Now calculating avatar X and Y offsets within current map section. 2015-02-23 08:39:10 -08:00
Martin Haye
abd63d0481 Now loading scripts for 2D maps, and registering the new trigger table. 2015-02-23 08:01:47 -08:00
Martin Haye
3376930f85 Rearranged 2D map section checks to add a 'calculate' mode, which will be used to check flags under the avatar. 2015-02-20 08:17:35 -08:00
Martin Haye
430ee9ce65 Now packing scripts for 2D map sections. 2015-02-19 10:44:17 -08:00
Martin Haye
2d06dc337a Merge branch 'master' of https://github.com/badvision/lawless-legends 2015-02-16 16:18:04 -08:00
Martin Haye
792b8854ac More 2d work: tileset division, show avatar in center, fix load bug. 2015-02-16 16:18:00 -08:00
dschmenk
bc93460bd6 Oops, forgot to add this in (old stdlib.plh) 2015-02-13 16:50:25 -08:00
dschmenk
d9614dfbb9 Force \r to 0x0A 2015-02-13 16:49:12 -08:00
dschmenk
b8affbb871 Merge branch 'master' of http://github.com/badvision/lawless-legends 2015-02-13 16:47:51 -08:00
dschmenk
da0c23e35a Minor fix for initial break_tag in repeat statement. Loadable module
return value fixes.
2015-02-03 22:04:11 -08:00
Martin Haye
cc23a96a09 Full map scrolling now works. 2015-02-03 09:16:24 -08:00
Martin Haye
ea10bfcdae Jump over debug support code, to avoid accidental problems when adding debugging. 2015-02-03 09:16:12 -08:00
Martin Haye
6ee15e1d9a Needed ability to free same block more than once. 2015-02-03 09:15:38 -08:00
dschmenk
508a2c84fb Fix VM bug in BRNE/BREQ, parse lvalue bug, and rename stdlib to cmdsys 2015-01-28 12:56:14 -08:00
Martin Haye
a71d652f30 Merge branch 'master' of https://github.com/badvision/lawless-legends 2015-01-27 10:08:23 -08:00
Martin Haye
3549f8635f Fixed exploding bug. 2015-01-27 08:47:07 -08:00
Martin Haye
b9a4caba1f Fixed tile address calculation and tileset numbering. 2015-01-27 08:36:05 -08:00
Martin Haye
dc194d44f7 Simplified section math. 2015-01-18 08:59:56 -08:00
Martin Haye
aa1c662d04 Simplified section math. 2015-01-18 08:49:45 -08:00
Martin Haye
4dec52a4d2 Got some tiles to display\! 2015-01-17 16:38:52 -08:00
Martin Haye
09583ce1ce Now loading the initial 4 map sections in the tile engine. 2015-01-10 13:17:56 -08:00
Martin Haye
4e4892381f Now splitting maps up into sections. Refactored game loop to make room for 2D variant. 2015-01-07 14:48:04 -08:00
David Schmenk
7d6860b1d5 Bring PLASMA up-to-date 2015-01-02 17:29:02 -08:00
Martin Haye
bc73588a20 Merge branch 'master' of https://github.com/badvision/lawless-legends 2014-12-21 08:17:26 -08:00