Commit Graph

650 Commits

Author SHA1 Message Date
Martin Haye
f0a53623b5 Merge branch 'master' of https://github.com/badvision/lawless-legends 2015-05-15 08:19:32 -07:00
Martin Haye
80cf3ddb03 Got triggers working right on 3D map, including multiple triggers per location. 2015-05-15 08:19:18 -07:00
Brendan Robert
2049cb0756 Fixed annoying bug that would cause current tile to be disselected when editing name/category 2015-05-15 00:08:13 -05:00
Brendan Robert
1c7b1159be Tiles are now presented in category-based submenus and current tile is retained when switching maps 2015-05-15 00:07:51 -05:00
Brendan Robert
f4b45003bd Switched to JFX 1.8 packaging and added visibility controls for scripts (still a work in progress though) 2015-05-14 01:01:58 -05:00
Brendan Robert
c79f333d24 Adding new visiblity icons 2015-05-14 01:01:28 -05:00
Martin Haye
375cac1459 Getting 3D back into shape. 2015-05-07 10:17:38 -07:00
Martin Haye
64870ea6a8 Working on 2D to 3D transition. 2015-05-07 09:12:52 -07:00
Martin Haye
d4a550f760 Corrected handling of obstruction and script flags on 2D map. 2015-05-07 06:54:43 -07:00
Martin Haye
329a7070ce Cleaned some debug stuff up. 2015-05-06 09:45:59 -07:00
Martin Haye
f22f4ed9db Teleportation mostly fixed. 2015-05-06 09:36:27 -07:00
Martin Haye
be7b8a0b70 Testing long-range teleport. 2015-05-03 09:25:57 -07:00
Martin Haye
4f093e405f Fixed bug when freeing and then reloading a module. 2015-04-28 08:14:19 -07:00
Martin Haye
eada6ad85d Progress on 2D scrolling. 2015-04-27 08:25:15 -07:00
Martin Haye
8d4264d5f2 More 2D teleportation. 2015-04-27 06:21:42 -07:00
Martin Haye
1f5a6cec29 Basics of 2D teleport kinda working. 2015-04-20 08:32:02 -07:00
Martin Haye
783c011b53 Implemented the rest of the render API for the tile engine. 2015-04-15 10:22:05 -07:00
Martin Haye
7142365ed7 Okay, I think I finally have teleport code that might work. 2015-04-14 07:45:02 -07:00
Martin Haye
9739fb34e9 Working on 2D teleportation. 2015-04-14 07:19:42 -07:00
Martin Haye
9e94928f0a More refactoring. 2015-04-09 10:31:36 -07:00
Martin Haye
046b35faa9 Merge branch 'master' of https://github.com/badvision/lawless-legends 2015-04-05 09:52:41 -07:00
Martin Haye
efe2415098 More refactoring. 2015-04-05 09:52:38 -07:00
Brendan Robert
8206fb28dd Updated project dependencies to be compatible with JDK8u40 2015-04-02 23:44:09 -05:00
Martin Haye
03e27aaa76 Merge branch 'master' of https://github.com/badvision/lawless-legends 2015-03-31 12:02:55 -07:00
Martin Haye
4227042b11 More work refactoring API to rendering engines. 2015-03-31 12:02:48 -07:00
Brendan Robert
e0d16ebd08 Fixed way that missing tiles are handled: WARNING this update requires JRE 8_40 or higher 2015-03-29 01:35:46 -05:00
Martin Haye
bea1cc29e5 Merge branch 'master' of https://github.com/badvision/lawless-legends 2015-03-25 11:51:32 -07:00
Martin Haye
58da79a805 Working on standardized API to 2d and 3d engines. 2015-03-25 11:51:29 -07:00
Martin Haye
a835321b5f Implemented printf for handy debugging, and now generating a map index for the 2D sections. 2015-03-25 07:40:46 -07:00
Brendan Robert
fe2a00c46c Added zoom level display to image editor 2015-03-15 11:19:56 -05:00
Brendan Robert
684f06dbdc Corrected link for Outlaw editor 2015-03-15 10:30:28 -05:00
Brendan Robert
547d0c72f4 Added state preservation logic to image editor to keep brush and fill pattern selections intact when switching images 2015-03-14 23:24:08 -05:00
Brendan Robert
5da472806d Minor semantic changes, nothing earth-shattering here 2015-03-12 00:14:36 -05:00
Brendan Robert
cfad4e4bdc Added category name to tile selection in map editor 2015-03-08 19:15:51 -05:00
Brendan Robert
6bc3b87329 Changed category to a single value and added auto-sort in the tile and image selectors 2015-03-08 18:58:31 -05:00
Martin Haye
56897dd67d Implementing printf-like family of functions. 2015-03-05 09:34:42 -08:00
Martin Haye
d0505a756b Merge branch 'master' of https://github.com/badvision/lawless-legends 2015-03-04 06:51:15 -08:00
David Schmenk
d6091a87a1 Fix in-line string off-by-one 2015-03-03 18:37:00 -08:00
Martin Haye
315c6b6936 More work on 2D script triggers. 2015-03-03 09:03:22 -08:00
Martin Haye
152fa2bd8b Merge branch 'master' of https://github.com/badvision/lawless-legends 2015-02-27 05:33:15 -08:00
Martin Haye
2b686a8629 More work on script triggers. 2015-02-27 05:33:11 -08:00
dschmenk
42bc9441a3 Add in-line strings 2015-02-26 13:07:08 -08:00
Martin Haye
5109fcf41a Now calculating avatar X and Y offsets within current map section. 2015-02-23 08:39:10 -08:00
Martin Haye
abd63d0481 Now loading scripts for 2D maps, and registering the new trigger table. 2015-02-23 08:01:47 -08:00
Martin Haye
3376930f85 Rearranged 2D map section checks to add a 'calculate' mode, which will be used to check flags under the avatar. 2015-02-20 08:17:35 -08:00
Martin Haye
430ee9ce65 Now packing scripts for 2D map sections. 2015-02-19 10:44:17 -08:00
Martin Haye
2d06dc337a Merge branch 'master' of https://github.com/badvision/lawless-legends 2015-02-16 16:18:04 -08:00
Martin Haye
792b8854ac More 2d work: tileset division, show avatar in center, fix load bug. 2015-02-16 16:18:00 -08:00
dschmenk
bc93460bd6 Oops, forgot to add this in (old stdlib.plh) 2015-02-13 16:50:25 -08:00
dschmenk
d9614dfbb9 Force \r to 0x0A 2015-02-13 16:49:12 -08:00