04fff67eea
Updated main geometry calculation macro for the drawing routine (should be mostly ok now) Allocated variables for main loop drawing routine Conjured up use of memory holes for tracking drawing (clever?) with address calculation notes |
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demos | ||
tools | ||
virtual | ||
.project | ||
README.md |
Building for the Apple II Platform
-
Build the A2Copy tool, which copies directories in/out of image files:
cd tools/A2Copy
and thenant
, and finallycd ../..
-
Build the PackMap tool, which converts Outlaw XML to a packed map.
cd tools/PackMap
and thenant
, and finallycd ../..
. I think you need Groovy support in your NetBeans installation for this to work. -
Pack your game data.
java -jar tools/PackMap/dist/PackMap.jar yourXMLFile.xml virtual/data/maps/map.pack/bin
-
Copy the frame image (in Apple II format) to virtual/data/images/frame.bin
-
Set the location of the "cc65" tool set. Make a copy of
virtual/src/include/sample.build.props
and call itbuild.props
(in that same directory). Edit theCC65_BIN_DIR
path inside that file to point at your cc65 installation. There should be "ca65", "cc65", "ld65" etc. in the directory you point to. -
Now build a complete disk image:
cd virtual
and thenant
-
Boot up the resulting disk image
game.2mg
on your Apple II or emulator. -
To run the render demo, type
-RENDER
at the ProDOS Basic prompt.