lawless-legends/Platform/Apple/virtual/src
2013-10-19 12:14:19 -07:00
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core Stubbing out memory managment ideas -- I think I caputred how we can have delegated chain loaders that can be used to represent the game as a full expanse of 800kb -- even able to go as high as 896kb without any redesign work. The actual coding for each driver, as well as hardware detection logic, needs to happen. Hopefully this helps shape those drivers so that they can work seamlessly in tandem to provide a very fluid game experience. 2013-10-09 22:19:40 -05:00
font Seeding code repository directories 2013-08-02 18:42:05 -05:00
include Tentative build process for the Apple II. 2013-08-12 06:34:37 -07:00
mockbrd Seeding code repository directories 2013-08-02 18:42:05 -05:00
raycast More sprite math simplification. 2013-10-19 12:14:19 -07:00
sound Seeding code repository directories 2013-08-02 18:42:05 -05:00
tile Seeding code repository directories 2013-08-02 18:42:05 -05:00