lawless-legends/Platform/Apple/tools/jace/src/main/java/jace/core/Device.java

220 lines
5.9 KiB
Java

/*
* Copyright (C) 2012 Brendan Robert (BLuRry) brendan.robert@gmail.com.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
* MA 02110-1301 USA
*/
package jace.core;
import jace.config.Reconfigurable;
import jace.state.Stateful;
import java.util.Collection;
import java.util.Set;
import java.util.concurrent.CopyOnWriteArraySet;
/**
* Device is a very simple abstraction of any emulation component. A device
* performs some sort of action on every clock tick, unless it is waiting for a
* number of cycles to elapse (waitCycles > 0). A device might also be paused or
* suspended.
*
* Depending on the type of device, some special work might be required to
* attach or detach it to the active emulation (such as what should happen when
* a card is inserted or removed from a slot?) Created on May 10, 2007, 5:46 PM
*
* @author Brendan Robert (BLuRry) brendan.robert@gmail.com
*/
@Stateful
public abstract class Device implements Reconfigurable {
protected Computer computer;
private final Set<Device> children;
private Device[] childrenArray = new Device[0];
private Runnable tickHandler = this::__doTickNotRunning;
private Device() {
children = new CopyOnWriteArraySet<>();
}
public Device(Computer computer) {
this();
this.computer = computer;
}
// Number of cycles to do nothing (for cpu/video cycle accuracy)
@Stateful
private int waitCycles = 0;
@Stateful
private boolean run = false;
@Stateful
// Pausing a device overrides its run state, and is not reset by resuming directly
// Therefore a caller pausing a device must unpause it directly!
private boolean paused = false;
@Stateful
public boolean isAttached = false;
public void addChildDevice(Device d) {
if (d == null || children.contains(d) || d.equals(this)) {
return;
}
children.add(d);
d.attach();
childrenArray = children.toArray(Device[]::new);
updateTickHandler();
}
public void removeChildDevice(Device d) {
if (d == null) {
return;
}
children.remove(d);
d.suspend();
d.detach();
childrenArray = children.toArray(Device[]::new);
updateTickHandler();
}
public void addAllDevices(Iterable<Device> devices) {
devices.forEach(this::addChildDevice);
}
public Iterable<Device> getChildren() {
return children;
}
public void setAllDevices(Collection<Device> newDevices) {
children.stream().filter(d-> !newDevices.contains(d)).forEach(this::removeChildDevice);
newDevices.stream().filter(d-> !children.contains(d)).forEach(this::addChildDevice);
}
public boolean getRunningProperty() {
return run;
}
public void addWaitCycles(int wait) {
waitCycles += wait;
}
public void setWaitCycles(int wait) {
waitCycles = wait;
}
private void updateTickHandler() {
if (!isRunning() || isPaused()) {
tickHandler = this::__doTickNotRunning;
} else if (childrenArray.length == 0) {
tickHandler = this::__doTickNoDevices;
} else {
tickHandler = this::__doTickIsRunning;
}
}
private void __doTickNotRunning() {
// Do nothing
}
private void __doTickIsRunning() {
for (Device d : childrenArray) {
d.doTick();
}
if (waitCycles <= 0) {
tick();
return;
}
waitCycles--;
}
private void __doTickNoDevices() {
if (waitCycles <= 0) {
tick();
return;
}
waitCycles--;
}
public final void doTick() {
tickHandler.run();
}
public boolean isRunning() {
return run;
}
public boolean isPaused() {
return paused;
}
public final synchronized void setRun(boolean run) {
this.run = run;
updateTickHandler();
}
public final synchronized void setPaused(boolean paused) {
this.paused = paused;
updateTickHandler();
}
protected abstract String getDeviceName();
@Override
public String getName() {
return getDeviceName();
}
public abstract void tick();
public void whileSuspended(Runnable r) {
if (isRunning()) {
suspend();
r.run();
resume();
} else {
r.run();
}
}
public boolean suspend() {
if (isRunning()) {
// System.out.println(getName() + " Suspended");
// Utility.printStackTrace();
setRun(false);
return true;
}
children.forEach(Device::suspend);
return false;
}
public void resume() {
children.forEach(Device::resume);
if (!isRunning()) {
// System.out.println(getName() + " Resumed");
// Utility.printStackTrace();
setRun(true);
waitCycles = 0;
}
}
public void attach() {
isAttached = true;
children.forEach(Device::attach);
}
public void detach() {
children.forEach(Device::suspend);
children.forEach(Device::detach);
Keyboard.unregisterAllHandlers(this);
}
}