lawless-legends/Platform/Apple
2015-01-18 08:49:45 -08:00
..
demos Seeding code repository directories 2013-08-02 18:42:05 -05:00
tools Now loading the initial 4 map sections in the tile engine. 2015-01-10 13:17:56 -08:00
virtual Simplified section math. 2015-01-18 08:49:45 -08:00
.project Migrated memory manager to ACME assembler format. 2014-02-09 08:59:13 -08:00
README.md Updated readme for PackMap. 2013-09-13 08:46:47 -07:00

Building for the Apple II Platform

  1. Build the A2Copy tool, which copies directories in/out of image files: cd tools/A2Copy and then ant, and finally cd ../..

  2. Build the PackMap tool, which converts Outlaw XML to a packed map. cd tools/PackMap and then ant, and finally cd ../... I think you need Groovy support in your NetBeans installation for this to work.

  3. Pack your game data. java -jar tools/PackMap/dist/PackMap.jar yourXMLFile.xml virtual/data/maps/map.pack/bin

  4. Copy the frame image (in Apple II format) to virtual/data/images/frame.bin

  5. Set the location of the "cc65" tool set. Make a copy of virtual/src/include/sample.build.props and call it build.props (in that same directory). Edit the CC65_BIN_DIR path inside that file to point at your cc65 installation. There should be "ca65", "cc65", "ld65" etc. in the directory you point to.

  6. Now build a complete disk image: cd virtual and then ant

  7. Boot up the resulting disk image game.2mg on your Apple II or emulator.

  8. To run the render demo, type -RENDER at the ProDOS Basic prompt.