mirror of
https://github.com/badvision/lawless-legends.git
synced 2024-06-01 14:41:44 +00:00
794 lines
45 KiB
HTML
794 lines
45 KiB
HTML
<!DOCTYPE html>
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<!--
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Copyright (C) 2015 The 8-Bit Bunch. Licensed under the Apache License, Version 1.1
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(the "License"); you may not use this file except in compliance with the License.
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You may obtain a copy of the License at <http://www.apache.org/licenses/LICENSE-1.1>.
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Unless required by applicable law or agreed to in writing, software distributed under
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the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF
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ANY KIND, either express or implied. See the License for the specific language
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governing permissions and limitations under the License.
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-->
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<html>
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<head>
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<meta charset="utf-8"></meta>
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<title>MythOS Script Editor</title>
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<script type="text/javascript" src="../../blockly_compressed.js"></script>
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<script type="text/javascript" src="../../blocks_compressed.js"></script>
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<script type="text/javascript" src="../../msg/js/en.js"></script>
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<script type="text/javascript" src="../js/mythos_uncompressed.js"></script>
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<style>
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body {
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background-color: #fff;
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font-family: sans-serif;
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}
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h1 {
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font-weight: normal;
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font-size: 140%;
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}
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html, body {
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height: 100%;
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margin: 0;
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overflow: hidden;
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}
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#blocklyArea {
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min-height: 100%;
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width: 100%;
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height: 100%;
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overflow: hidden;
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}
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#blocklyDiv {
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height: 700px;
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width: 990px;
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overflow: hidden;
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}
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</style>
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</head>
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<body>
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<div id="blocklyArea">
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<div id="blocklyDiv"></div>
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</div>
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<xml id="toolbox" style="display: none">
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<category id="variables" name="Variables">
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<block type="variables_set"></block>
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<block type="variables_get"></block>
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</category>
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<category id="functions" name="Functions">
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<category id="globalFunctions" name="Global"></category>
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<category id="localFunctions" name="Local"></category>
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</category>
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<category name="Flow">
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<block type="controls_if"></block>
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<block type="flow_for"></block>
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<block type="flow_repeat"></block>
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<block type="flow_break"></block>
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<block type="flow_continue"></block>
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</category>
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<category name="Math">
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<block type="math_number"></block>
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<block type="math_arithmetic"></block>
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<block type="math_change"></block>
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<block type="math_modulo"></block>
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<block type="math_random_int"></block>
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</category>
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<category name="Logic">
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<block type="logic_compare"></block>
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<block type="logic_operation"></block>
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<block type="logic_negate"></block>
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<block type="logic_boolean"></block>
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<block type="logic_ternary"></block>
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<block type="logic_cointoss"></block>
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</category>
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<category name="Events">
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<block type="events_set_map"></block>
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<block type="events_teleport"></block>
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<block type="events_move_backward"></block>
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<block type="events_set_sky"></block>
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<block type="events_set_ground"></block>
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<block type="events_add_encounter_zone"></block>
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<block type="events_clr_encounter_zones"></block>
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<block type="events_start_encounter"></block>
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</category>
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<category name="Text">
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<!--<block type="text_window"></block>-->
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<block type="text_clear_window"></block>
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<!--<block type="text_moveto"></block>-->
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<block type="text_print"></block>
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<block type="text_print">
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<value name="VALUE">
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<block type="text">
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<field name="TEXT"></field>
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</block>
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</value>
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</block>
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<block type="text_println"></block>
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<block type="text_println">
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<value name="VALUE">
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<block type="text">
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<field name="TEXT"></field>
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</block>
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</value>
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</block>
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<block type="text_printnum"></block>
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<block type="text_storybook">
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<value name="INTRO">
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<block type="text">
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<field name="TEXT"></field>
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</block>
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</value>
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<value name="SHORT">
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<block type="text">
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<field name="TEXT"></field>
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</block>
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</value>
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<value name="LONG">
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<block type="text">
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<field name="TEXT"></field>
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</block>
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</value>
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</block>
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<block type="text_getanykey"></block>
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<block type="text_promptanykey"></block>
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<!--<block type="text_mode"></block>-->
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<!--<block type="text_scroll"></block>-->
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<block type="text"></block>
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<block type="text_getstring"></block>
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<block type="text_getnumber"></block>
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<block type="text_getboolean"></block>
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<block type="text_getcharacter"></block>
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</category>
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<category name="Interaction">
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<block type="interaction_get_stat"></block>
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<block type="interaction_increase_stat"></block>
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<block type="interaction_increase_stat_expr"></block>
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<block type="interaction_decrease_stat"></block>
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<block type="interaction_decrease_stat_expr"></block>
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<block type="interaction_get_flag"></block>
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<block type="interaction_set_flag"></block>
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<block type="interaction_clr_flag"></block>
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<block type="interaction_pause"></block>
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<block type="interaction_buy_from_store"></block>
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<block type="interaction_sell_to_store"></block>
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</category>
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<category name="Party">
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<block type="interaction_add_player"></block>
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<block type="interaction_remove_player"></block>
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<block type="interaction_has_player"></block>
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<block type="interaction_bench_player"></block>
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<block type="interaction_unbench_player"></block>
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<block type="interaction_give_item"></block>
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<block type="interaction_take_item"></block>
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<block type="interaction_has_item"></block>
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<block type="interaction_increase_party_stats"></block>
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<block type="interaction_decrease_party_stats"></block>
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</category>
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<category id="customTypes" name="Custom Types">
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</category>
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<category name="Graphics">
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<block type="graphics_set_portrait"></block>
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<block type="graphics_clr_portrait"></block>
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<block type="graphics_set_fullscreen"></block>
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<block type="graphics_clr_fullscreen"></block>
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<block type="graphics_set_avatar"></block>
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<block type="graphics_swap_tile"></block>
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<block type="graphics_intimate_mode"></block>
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</category>
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<category name="Sound">
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<block type="sound_play_emu_track"></block>
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<block type="sound_play_emu_sfx"></block>
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<block type="sound_stop_emu_playback"></block>
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<block type="sound_generate_sfx"></block>
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</category>
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<category name="Preconnected">
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<!-- Press any key -->
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<block inline="false" type="text_print">
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<value name="VALUE">
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<block type="text">
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<field name="TEXT">(press any key)</field>
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</block>
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</value>
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<next>
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<block type="text_getanykey"></block>
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</next>
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</block>
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<!-- Show portrait / Text -->
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<block type="graphics_set_portrait">
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<field name="NAME">Name</field>
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<next>
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<block type="text_print">
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<value name="VALUE">
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<block type="text">
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<field name="TEXT">Text</field>
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</block>
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</value>
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<next>
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<block type="text_getanykey">
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<next>
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<block type="text_clear_window">
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<next>
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<block type="text_print">
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<value name="VALUE">
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<block type="text">
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<field name="TEXT">Text</field>
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</block>
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</value>
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</block>
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</next>
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</block>
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</next>
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</block>
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</next>
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</block>
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</next>
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</block>
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<!-- Special (show portrait and step back -->
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<block type="graphics_set_portrait">
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<field name="NAME">Name</field>
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<next>
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<block inline="false" type="text_println">
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<value name="VALUE">
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<block type="text">
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<field name="TEXT">Text</field>
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</block>
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</value>
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<next>
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<block inline="false" type="text_print">
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<value name="VALUE">
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<block type="text">
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<field name="TEXT">(press any key)</field>
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</block>
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</value>
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<next>
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<block type="text_getanykey">
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<next>
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<block type="events_move_backward"></block>
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</next>
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</block>
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</next>
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</block>
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</next>
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</block>
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</next>
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</block>
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<!-- Exit -->
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<block inline="false" type="text_print">
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<value name="VALUE">
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<block type="text">
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<field name="TEXT">Leave?</field>
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</block>
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</value>
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<next>
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<block inline="false" type="controls_if">
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<mutation else="1"></mutation>
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<value name="IF0">
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<block type="text_getboolean"></block>
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</value>
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<statement name="DO0">
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<block type="events_set_map">
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<field name="NAME">Overworld - 2D</field>
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<field name="X">42</field>
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<field name="Y">42</field>
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<field name="FACING">0</field>
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</block>
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</statement>
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<statement name="ELSE">
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<block type="events_move_backward"></block>
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</statement>
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</block>
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</next>
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</block>
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<!--Puzzle-->
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<block type="graphics_set_portrait">
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<field name="NAME">Name</field>
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<next>
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<block inline="false" type="text_println">
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<value name="VALUE">
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<block type="text">
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<field name="TEXT">Text</field>
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</block>
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</value>
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<next>
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<block inline="true" type="variables_set">
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<field name="VAR">response</field>
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<value name="VALUE">
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<block type="text_getstring"></block>
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</value>
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<next>
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<block type="text_clear_window">
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<next>
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<block inline="false" type="controls_if">
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<mutation else="1"></mutation>
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<value name="IF0">
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<block inline="true" type="logic_compare">
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<field name="OP">EQ</field>
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<value name="A">
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<block type="variables_get">
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<field name="VAR">response</field>
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</block>
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</value>
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<value name="B">
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<block type="text">
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<field name="TEXT">correct response</field>
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</block>
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</value>
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</block>
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</value>
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<statement name="DO0">
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<block inline="false" type="text_println">
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<value name="VALUE">
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<block type="text">
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<field name="TEXT">Affirmative Response</field>
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</block>
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</value>
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<next>
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<block inline="false" type="text_print">
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<value name="VALUE">
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<block type="text">
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<field name="TEXT">(press any key)</field>
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</block>
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</value>
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<next>
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<block type="text_getanykey"></block>
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</next>
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</block>
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</next>
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</block>
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</statement>
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<statement name="ELSE">
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<block inline="false" type="text_println">
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<value name="VALUE">
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<block type="text">
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<field name="TEXT">Negative Response</field>
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</block>
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</value>
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<next>
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<block inline="false" type="text_print">
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<value name="VALUE">
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<block type="text">
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<field name="TEXT">(press any key)</field>
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</block>
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</value>
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<next>
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<block type="text_getanykey">
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<next>
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<block type="events_move_backward"></block>
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</next>
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</block>
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</next>
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</block>
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</next>
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</block>
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</statement>
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</block>
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</next>
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</block>
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</next>
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</block>
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</next>
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</block>
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</next>
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</block>
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<!-- Boss Battle -->
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<block inline="false" type="controls_if">
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<mutation else="1"></mutation>
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<value name="IF0">
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<block type="interaction_has_item">
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<field name="NAME">quest item</field>
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</block>
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</value>
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<statement name="DO0">
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<block type="text_clear_window">
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<next>
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<block inline="false" type="text_print">
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<value name="VALUE">
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<block type="text">
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<field name="TEXT">Already beat boss</field>
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</block>
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</value>
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</block>
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</next>
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</block>
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</statement>
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<statement name="ELSE">
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<block type="graphics_set_portrait">
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<field name="NAME">Boss pic</field>
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<next>
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<block inline="false" type="text_println">
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<value name="VALUE">
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<block type="text">
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<field name="TEXT">Pre-boss fight message</field>
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</block>
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</value>
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<next>
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<block inline="false" type="text_print">
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<value name="VALUE">
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<block type="text">
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<field name="TEXT">(press any key)</field>
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</block>
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</value>
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<next>
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<block type="text_getanykey">
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<next>
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<block type="events_start_encounter">
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<field name="CODE">Boss code</field>
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<next>
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<block type="graphics_set_portrait">
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<field name="NAME">Combat win</field>
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<next>
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<block type="text_clear_window">
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<next>
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<block inline="false" type="text_println">
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<value name="VALUE">
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<block type="text">
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<field name="TEXT">winning message</field>
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</block>
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</value>
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<next>
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<block inline="false" type="text_print">
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<value name="VALUE">
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<block type="text">
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<field name="TEXT">(press any key)</field>
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</block>
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</value>
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<next>
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<block type="interaction_give_item">
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<field name="NAME">Quest item</field>
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<next>
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<block type="text_getanykey"></block>
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</next>
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</block>
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</next>
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</block>
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</next>
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</block>
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</next>
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</block>
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</next>
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</block>
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</next>
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</block>
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</next>
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</block>
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</next>
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</block>
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</next>
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</block>
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</next>
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</block>
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</statement>
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</block>
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<!-- Shop -->
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<block type="graphics_set_portrait">
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<field name="NAME">picture</field>
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<next>
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<block type="text_clear_window">
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<next>
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<block inline="false" type="text_println">
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<value name="VALUE">
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<block type="text">
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<field name="TEXT">Question Y/N</field>
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</block>
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</value>
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<next>
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<block inline="false" type="controls_if">
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<value name="IF0">
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<block type="text_getboolean"></block>
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</value>
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<statement name="DO0">
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<block inline="false" type="controls_if">
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<mutation else="1"></mutation>
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<value name="IF0">
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<block inline="true" type="logic_compare">
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<field name="OP">GTE</field>
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<value name="A">
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<block type="interaction_get_stat">
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<field name="NAME">Gold</field>
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</block>
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</value>
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<value name="B">
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<block type="math_number">
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<field name="NUM">0</field>
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</block>
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</value>
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</block>
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</value>
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<statement name="DO0">
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<block type="interaction_decrease_stat">
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<field name="NAME">Gold</field>
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<field name="AMOUNT">0</field>
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<next>
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<block type="text_clear_window">
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<next>
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<block inline="false" type="text_println">
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<value name="VALUE">
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<block type="text">
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<field name="TEXT">text for sold</field>
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</block>
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</value>
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<next>
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<block inline="false" type="text_print">
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<value name="VALUE">
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<block type="text">
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<field name="TEXT">(press any key)</field>
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</block>
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</value>
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<next>
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<block type="interaction_give_item">
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<field name="NAME">item</field>
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<next>
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<block type="text_getanykey"></block>
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</next>
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</block>
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</next>
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</block>
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</next>
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</block>
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</next>
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</block>
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</next>
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</block>
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</statement>
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<statement name="ELSE">
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<block type="text_clear_window">
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<next>
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<block inline="false" type="text_println">
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<value name="VALUE">
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<block type="text">
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<field name="TEXT">Text for no sale</field>
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|
</block>
|
|
</value>
|
|
<next>
|
|
<block inline="false" type="text_print">
|
|
<value name="VALUE">
|
|
<block type="text">
|
|
<field name="TEXT">(press any key)</field>
|
|
</block>
|
|
</value>
|
|
<next>
|
|
<block type="text_getanykey"></block>
|
|
</next>
|
|
</block>
|
|
</next>
|
|
</block>
|
|
</next>
|
|
</block>
|
|
</statement>
|
|
</block>
|
|
</statement>
|
|
<next>
|
|
<block type="events_move_backward"></block>
|
|
</next>
|
|
</block>
|
|
</next>
|
|
</block>
|
|
</next>
|
|
</block>
|
|
</next>
|
|
</block>
|
|
|
|
<!-- Treasure -->
|
|
<block inline="false" type="text_println">
|
|
<value name="VALUE">
|
|
<block type="text">
|
|
<field name="TEXT">Text Y/N</field>
|
|
</block>
|
|
</value>
|
|
<next>
|
|
<block inline="false" type="controls_if">
|
|
<value name="IF0">
|
|
<block type="text_getboolean"></block>
|
|
</value>
|
|
<statement name="DO0">
|
|
<block inline="false" type="controls_if">
|
|
<mutation else="1"></mutation>
|
|
<value name="IF0">
|
|
<block type="interaction_has_item">
|
|
<field name="NAME">Item</field>
|
|
</block>
|
|
</value>
|
|
<statement name="DO0">
|
|
<block type="text_clear_window">
|
|
<next>
|
|
<block inline="false" type="text_println">
|
|
<value name="VALUE">
|
|
<block type="text">
|
|
<field name="TEXT">Text</field>
|
|
</block>
|
|
</value>
|
|
<next>
|
|
<block inline="false" type="text_print">
|
|
<value name="VALUE">
|
|
<block type="text">
|
|
<field name="TEXT">(press any key)</field>
|
|
</block>
|
|
</value>
|
|
<next>
|
|
<block type="text_getanykey"></block>
|
|
</next>
|
|
</block>
|
|
</next>
|
|
</block>
|
|
</next>
|
|
</block>
|
|
</statement>
|
|
<statement name="ELSE">
|
|
<block type="text_clear_window">
|
|
<next>
|
|
<block inline="false" type="text_println">
|
|
<value name="VALUE">
|
|
<block type="text">
|
|
<field name="TEXT">Text</field>
|
|
</block>
|
|
</value>
|
|
<next>
|
|
<block inline="false" type="text_print">
|
|
<value name="VALUE">
|
|
<block type="text">
|
|
<field name="TEXT">(press any key)</field>
|
|
</block>
|
|
</value>
|
|
<next>
|
|
<block type="interaction_give_item">
|
|
<field name="NAME">item</field>
|
|
<next>
|
|
<block type="text_getanykey"></block>
|
|
</next>
|
|
</block>
|
|
</next>
|
|
</block>
|
|
</next>
|
|
</block>
|
|
</next>
|
|
</block>
|
|
</statement>
|
|
</block>
|
|
</statement>
|
|
</block>
|
|
</next>
|
|
</block>
|
|
|
|
<!-- Use item -->
|
|
<block type="graphics_set_portrait" id="2">
|
|
<field name="NAME">Picture</field>
|
|
<next>
|
|
<block inline="false" type="text_println" id="3">
|
|
<value name="VALUE">
|
|
<block type="text">
|
|
<field name="TEXT">TEXT</field>
|
|
</block>
|
|
</value>
|
|
<next>
|
|
<block inline="false" type="controls_if">
|
|
<value name="IF0">
|
|
<block inline="true" type="logic_operation">
|
|
<field name="OP">AND</field>
|
|
<value name="A">
|
|
<block inline="true" type="logic_compare">
|
|
<field name="OP">EQ</field>
|
|
<value name="A">
|
|
<block type="variables_get">
|
|
<field name="VAR">event</field>
|
|
</block>
|
|
</value>
|
|
<value name="B">
|
|
<block type="text">
|
|
<field name="TEXT">use</field>
|
|
</block>
|
|
</value>
|
|
</block>
|
|
</value>
|
|
<value name="B">
|
|
<block inline="true" type="logic_compare">
|
|
<field name="OP">EQ</field>
|
|
<value name="A">
|
|
<block type="variables_get">
|
|
<field name="VAR">data</field>
|
|
</block>
|
|
</value>
|
|
<value name="B">
|
|
<block type="text">
|
|
<field name="TEXT">Item?</field>
|
|
</block>
|
|
</value>
|
|
</block>
|
|
</value>
|
|
</block>
|
|
</value>
|
|
<statement name="DO0">
|
|
<block type="text_clear_window">
|
|
<next>
|
|
<block inline="false" type="controls_if">
|
|
<mutation else="1"></mutation>
|
|
<value name="IF0">
|
|
<block type="interaction_get_flag">
|
|
<field name="NAME">?</field>
|
|
</block>
|
|
</value>
|
|
<statement name="DO0">
|
|
<block inline="false" type="text_print">
|
|
<value name="VALUE">
|
|
<block type="text">
|
|
<field name="TEXT">Text</field>
|
|
</block>
|
|
</value>
|
|
<next>
|
|
<block inline="false" type="text_print">
|
|
<value name="VALUE">
|
|
<block type="text">
|
|
<field name="TEXT">(press any key)</field>
|
|
</block>
|
|
</value>
|
|
<next>
|
|
<block type="text_getanykey"/>
|
|
</next>
|
|
</block>
|
|
</next>
|
|
</block>
|
|
</statement>
|
|
<statement name="ELSE">
|
|
<block inline="false" type="text_println">
|
|
<value name="VALUE">
|
|
<block type="text">
|
|
<field name="TEXT">Text</field>
|
|
</block>
|
|
</value>
|
|
<next>
|
|
<block inline="false" type="text_print">
|
|
<value name="VALUE">
|
|
<block type="text">
|
|
<field name="TEXT">(press any key)</field>
|
|
</block>
|
|
</value>
|
|
<next>
|
|
<block type="text_getanykey"/>
|
|
</next>
|
|
</block>
|
|
</next>
|
|
</block>
|
|
</statement>
|
|
</block>
|
|
</next>
|
|
</block>
|
|
</statement>
|
|
</block>
|
|
</next>
|
|
</block>
|
|
</next>
|
|
</block>
|
|
</category>
|
|
</xml>
|
|
|
|
<script>
|
|
var blocklyArea = document.getElementById('blocklyArea');
|
|
var blocklyDiv = document.getElementById('blocklyDiv');
|
|
Mythos.initBlocks();
|
|
Mythos.workspace = Blockly.inject(blocklyDiv,
|
|
{path: '../../', toolbox: document.getElementById('toolbox'), sounds: false});
|
|
var onresize = function (e) {
|
|
// Compute the absolute coordinates and dimensions of blocklyArea.
|
|
var element = blocklyArea;
|
|
var x = 0;
|
|
var y = 0;
|
|
do {
|
|
x += element.offsetLeft;
|
|
y += element.offsetTop;
|
|
element = element.offsetParent;
|
|
} while (element);
|
|
// Position blocklyDiv over blocklyArea.
|
|
blocklyDiv.style.left = x + 'px';
|
|
blocklyDiv.style.top = y + 'px';
|
|
blocklyDiv.style.width = blocklyArea.offsetWidth + 'px';
|
|
blocklyDiv.style.height = blocklyArea.offsetHeight + 'px';
|
|
};
|
|
window.addEventListener('resize', onresize, false);
|
|
onresize();
|
|
</script>
|
|
</body>
|
|
</html>
|