lawless-legends/Platform/Apple/tools/jace/src/main/java/jace/core/Device.java

268 lines
7.1 KiB
Java

/**
* Copyright 2024 Brendan Robert
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
**/
package jace.core;
import java.util.Collection;
import java.util.Set;
import java.util.concurrent.CopyOnWriteArraySet;
import java.util.function.Supplier;
import jace.Emulator;
import jace.config.Reconfigurable;
import jace.state.Stateful;
/**
* Device is a very simple abstraction of any emulation component. A device
* performs some sort of action on every clock tick, unless it is waiting for a
* number of cycles to elapse (waitCycles > 0). A device might also be paused or
* suspended.
*
* Depending on the type of device, some special work might be required to
* attach or detach it to the active emulation (such as what should happen when
* a card is inserted or removed from a slot?) Created on May 10, 2007, 5:46 PM
*
* @author Brendan Robert (BLuRry) brendan.robert@gmail.com
*/
@Stateful
public abstract class Device implements Reconfigurable {
private final Set<Device> children = new CopyOnWriteArraySet<>();
private Device[] childrenArray = new Device[0];
private Runnable tickHandler = this::__doTickNotRunning;
// Number of cycles to do nothing (for cpu/video cycle accuracy)
@Stateful
private int waitCycles = 0;
@Stateful
private boolean run = false;
@Stateful
// Pausing a device overrides its run state, and is not reset by resuming directly
// Therefore a caller pausing a device must unpause it directly!
private boolean paused = false;
@Stateful
public boolean isAttached = false;
private RAM _ram = null;
protected RAM getMemory() {
if (_ram == null) {
_ram = Emulator.withMemory(m->m, null);
_ram.onDetach(()->_ram = null);
}
return _ram;
}
Device parentDevice = null;
public Device getParent() {
return parentDevice;
}
public void addChildDevice(Device d) {
if (d == null || children.contains(d) || d.equals(this)) {
return;
}
d.parentDevice = this;
children.add(d);
d.attach();
childrenArray = children.toArray(Device[]::new);
updateTickHandler();
}
public void removeChildDevice(Device d) {
if (d == null) {
return;
}
children.remove(d);
d.suspend();
d.detach();
childrenArray = children.toArray(Device[]::new);
updateTickHandler();
}
public void addAllDevices(Iterable<Device> devices) {
devices.forEach(this::addChildDevice);
}
public Iterable<Device> getChildren() {
return children;
}
public void setAllDevices(Collection<Device> newDevices) {
children.stream().filter(d-> !newDevices.contains(d)).forEach(this::removeChildDevice);
newDevices.stream().filter(d-> !children.contains(d)).forEach(this::addChildDevice);
}
public boolean getRunningProperty() {
return run;
}
public void addWaitCycles(int wait) {
waitCycles += wait;
}
public void setWaitCycles(int wait) {
waitCycles = wait;
}
private void updateTickHandler() {
if (!isRunning() || isPaused()) {
tickHandler = this::__doTickNotRunning;
} else if (childrenArray.length == 0) {
tickHandler = this::__doTickNoDevices;
} else {
tickHandler = this::__doTickIsRunning;
}
}
private void __doTickNotRunning() {
// Do nothing
}
private void __doTickIsRunning() {
for (Device d : childrenArray) {
if (d.isRunning() && !d.isPaused()) {
d.doTick();
}
}
if (waitCycles <= 0) {
tick();
return;
}
waitCycles--;
}
private void __doTickNoDevices() {
if (waitCycles <= 0) {
tick();
return;
}
waitCycles--;
}
/**
* This is called every tick, but it is critical that tick() should be overridden
* not this method! This is only overridable so timed device can implement timing
* semantics around this without interfering with the tick() method implementations.
*/
public void doTick() {
tickHandler.run();
}
public boolean isRunning() {
return run;
}
public final boolean isPaused() {
return paused;
}
public final synchronized void setRun(boolean run) {
this.run = run;
updateTickHandler();
}
public synchronized void setPaused(boolean paused) {
this.paused = paused;
updateTickHandler();
}
protected abstract String getDeviceName();
@Override
public String getName() {
return getDeviceName();
}
public abstract void tick();
public void whileSuspended(Runnable r) {
whileSuspended(()->{
r.run();
return null;
}, null);
}
public void whilePaused(Runnable r) {
whilePaused(()->{
r.run();
return null;
}, null);
}
public <T> T whileSuspended(Supplier<T> r, T defaultValue) {
T result;
if (isRunning()) {
suspend();
result = r.get();
resume();
} else {
result = r.get();
}
return result != null ? result : defaultValue;
}
public <T> T whilePaused(Supplier<T> r, T defaultValue) {
T result;
if (!isPaused() && isRunning()) {
setPaused(true);
result = r.get();
setPaused(false);
} else {
result = r.get();
}
return result != null ? result : defaultValue;
}
public boolean suspend() {
// Suspending the parent device means the children are not going to run
// children.forEach(Device::suspend);
if (isRunning()) {
setRun(false);
return true;
}
return false;
}
public void resumeAll() {
resume();
children.forEach(Device::resumeAll);
}
public void resume() {
// Resuming children pre-emptively might lead to unexpected behavior
// Don't do that unless we really mean to (such as cold-starting the computer)
// children.forEach(Device::resume);
if (!isRunning()) {
setRun(true);
waitCycles = 0;
}
}
public void attach() {
isAttached = true;
children.forEach(Device::attach);
}
public void detach() {
children.forEach(Device::suspend);
children.forEach(Device::detach);
Keyboard.unregisterAllHandlers(this);
isAttached = false;
_ram = null;
}
}