mirror of
https://github.com/buserror/mii_emu.git
synced 2024-11-29 02:49:59 +00:00
268 lines
6.9 KiB
C
268 lines
6.9 KiB
C
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/*
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* mui_cdef_buttons.c
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*
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* Copyright (C) 2023 Michel Pollet <buserror@gmail.com>
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*
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* SPDX-License-Identifier: MIT
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <ctype.h>
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#include <unistd.h>
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#include "mui.h"
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#include "cg.h"
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extern const mui_control_color_t mui_control_color[MUI_CONTROL_STATE_COUNT];
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#define BUTTON_INSET 4
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void
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mui_button_draw(
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mui_window_t * win,
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mui_control_t * c,
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mui_drawable_t *dr )
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{
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c2_rect_t f = c->frame;
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c2_rect_offset(&f, win->content.l, win->content.t);
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struct cg_ctx_t * cg = mui_drawable_get_cg(dr);
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cg_set_source_color(cg, &CG_COLOR(mui_control_color[c->state].frame));
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if (c->style == MUI_BUTTON_STYLE_DEFAULT) {
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cg_set_line_width(cg, 3);
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cg_round_rectangle(cg, f.l, f.t,
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c2_rect_width(&f), c2_rect_height(&f),
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10, 10);
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cg_stroke(cg);
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c2_rect_inset(&f, BUTTON_INSET, BUTTON_INSET);
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}
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mui_font_t * main = TAILQ_FIRST(&win->ui->fonts);
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stb_ttc_measure m = {};
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mui_font_text_measure(main, c->title, &m);
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int title_width = m.x1 - m.x0;
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c2_rect_t title = f;
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title.r = title.l + title_width + 1;
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title.b = title.t + m.ascent - m.descent;
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c2_rect_offset(&title, -m.x0 +
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(int)((c2_rect_width(&f) / 2) - (c2_rect_width(&title)) / 2),
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(c2_rect_height(&f) / 2) - (c2_rect_height(&title) / 2));
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mui_drawable_clip_push(dr, &f);
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cg = mui_drawable_get_cg(dr);
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c2_rect_t inner = f;
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c2_rect_inset(&inner, 1, 1);
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cg_set_line_width(cg, 2);
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cg_round_rectangle(cg, inner.l, inner.t,
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c2_rect_width(&inner), c2_rect_height(&inner), 6, 6);
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cg_set_source_color(cg, &CG_COLOR(mui_control_color[c->state].fill));
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cg_fill_preserve(cg);
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// cg_rectangle(cg, title.l, title.t,
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// c2_rect_width(&title), c2_rect_height(&title));
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cg_set_source_color(cg, &CG_COLOR(mui_control_color[c->state].frame));
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cg_stroke(cg);
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mui_font_text_draw(main, dr,
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C2_PT(title.l, title.t), c->title, strlen(c->title),
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mui_control_color[c->state].text);
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mui_drawable_clip_pop(dr);
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}
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void
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mui_check_rad_draw(
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mui_window_t * win,
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mui_control_t * c,
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mui_drawable_t *dr )
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{
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mui_font_t * main = mui_font_find(win->ui, "main");
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c2_rect_t f = c->frame;
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c2_rect_offset(&f, win->content.l, win->content.t);
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c2_rect_t box = f;
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box.r = box.l + (main->size * 0.95);
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box.b = box.t + (main->size * 0.95);
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c2_rect_offset(&box, 0, (c2_rect_height(&f) / 2) - (c2_rect_height(&box) / 2));
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c2_rect_t title = f;
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title.l = box.r + 8;
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struct cg_ctx_t * cg = mui_drawable_get_cg(dr);
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mui_drawable_clip_push(dr, &f);
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// draw the box/circle
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if (c->style == MUI_BUTTON_STYLE_RADIO) {
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cg_circle(cg, box.l + (c2_rect_width(&box) / 2),
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box.t + (c2_rect_height(&box) / 2),
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c2_rect_width(&box) / 2);
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cg_set_source_color(cg, &CG_COLOR(mui_control_color[c->state].fill));
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cg_fill_preserve(cg);
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cg_set_line_width(cg, 2);
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cg_set_source_color(cg, &CG_COLOR(mui_control_color[c->state].frame));
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cg_stroke(cg);
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if (c->value) { // fill the inside circle
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c2_rect_inset(&box, 5, 5);
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cg_circle(cg, box.l + (c2_rect_width(&box) / 2),
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box.t + (c2_rect_height(&box) / 2),
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c2_rect_width(&box) / 2);
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cg_fill(cg);
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}
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} else {
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cg_rectangle(cg, box.l, box.t,
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c2_rect_width(&box), c2_rect_height(&box));
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cg_set_source_color(cg, &CG_COLOR(mui_control_color[c->state].fill));
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cg_fill_preserve(cg);
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cg_set_line_width(cg, 2);
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cg_set_source_color(cg, &CG_COLOR(mui_control_color[c->state].frame));
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cg_stroke(cg);
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// now the cross
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if (c->value) {
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cg_set_line_width(cg, 2);
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cg_move_to(cg, box.l, box.t);
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cg_line_to(cg, box.r, box.b);
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cg_move_to(cg, box.r, box.t);
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cg_line_to(cg, box.l, box.b);
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cg_stroke(cg);
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}
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}
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mui_font_textbox(main, dr,
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title, c->title, 0,
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mui_control_color[0].text,
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MUI_TEXT_ALIGN_MIDDLE);
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mui_drawable_clip_pop(dr);
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}
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static bool
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mui_button_mouse(
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struct mui_control_t * c,
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mui_event_t * ev)
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{
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if (c->state == MUI_CONTROL_STATE_DISABLED)
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return false;
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c2_rect_t f = c->frame;
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c2_rect_offset(&f, c->win->content.l, c->win->content.t);
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switch (ev->type) {
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case MUI_EVENT_BUTTONDOWN: {
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if (c2_rect_contains_pt(&f, &ev->mouse.where))
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mui_control_set_state(c, MUI_CONTROL_STATE_CLICKED);
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} break;
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case MUI_EVENT_BUTTONUP: {
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if (c->state != MUI_CONTROL_STATE_CLICKED)
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break;
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mui_control_set_state(c, MUI_CONTROL_STATE_NORMAL);
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switch (c->style) {
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case MUI_BUTTON_STYLE_NORMAL:
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case MUI_BUTTON_STYLE_DEFAULT:
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break;
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/* Look for all other matching radio buttons, turn
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* their values off, before setting this one to on */
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case MUI_BUTTON_STYLE_RADIO: {
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if (c->uid_mask) {
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mui_control_t * c2 = NULL;
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TAILQ_FOREACH(c2, &c->win->controls, self) {
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if (c2->type == MUI_CONTROL_BUTTON &&
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c2->style == MUI_BUTTON_STYLE_RADIO &&
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(c2->uid & c->uid_mask) == (c->uid & c->uid_mask) &&
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c2 != c) {
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// printf("OFF %4.4s\n", (char*)&c2->uid);
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mui_control_set_value(c2, false);
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}
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}
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}
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// printf("ON %4.4s\n", (char*)&c->uid);
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mui_control_set_value(c, true);
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} break;
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case MUI_BUTTON_STYLE_CHECKBOX:
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mui_control_set_value(c,
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!mui_control_get_value(c));
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break;
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}
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mui_control_action(c, MUI_CONTROL_ACTION_SELECT, NULL);
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} break;
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case MUI_EVENT_DRAG: {
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if (c2_rect_contains_pt(&f, &ev->mouse.where))
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mui_control_set_state(c, MUI_CONTROL_STATE_CLICKED);
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else
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mui_control_set_state(c, MUI_CONTROL_STATE_NORMAL);
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} break;
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}
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return true;
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}
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static bool
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mui_cdef_button(
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struct mui_control_t * c,
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uint8_t what,
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void * param)
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{
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switch (what) {
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case MUI_CDEF_INIT:
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break;
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case MUI_CDEF_DISPOSE:
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break;
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case MUI_CDEF_DRAW: {
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mui_drawable_t * dr = param;
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switch (c->style) {
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case MUI_BUTTON_STYLE_NORMAL:
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case MUI_BUTTON_STYLE_DEFAULT:
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mui_button_draw(c->win, c, dr);
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break;
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case MUI_BUTTON_STYLE_CHECKBOX:
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case MUI_BUTTON_STYLE_RADIO:
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mui_check_rad_draw(c->win, c, dr);
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break;
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default:
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return false;
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}
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} break;
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case MUI_CDEF_EVENT: {
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mui_event_t *ev = param;
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// printf("%s event %d where %dx%d\n", __func__, ev->type,
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// ev->mouse.where.x,
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// ev->mouse.where.y);
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switch (ev->type) {
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case MUI_EVENT_BUTTONUP:
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case MUI_EVENT_DRAG:
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case MUI_EVENT_BUTTONDOWN: {
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return mui_button_mouse(c, ev);
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} break;
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}
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} break;
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case MUI_CDEF_SELECT: {
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if (c->style == MUI_BUTTON_STYLE_CHECKBOX) {
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mui_control_set_value(c, !c->value);
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}
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} break;
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}
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return false;
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}
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mui_control_t *
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mui_button_new(
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mui_window_t * win,
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c2_rect_t frame,
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uint8_t style,
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const char * title,
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uint32_t uid )
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{
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switch (style) {
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case MUI_BUTTON_STYLE_NORMAL:
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break;
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case MUI_BUTTON_STYLE_DEFAULT:
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c2_rect_inset(&frame, -BUTTON_INSET, -BUTTON_INSET);
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break;
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case MUI_BUTTON_STYLE_CHECKBOX:
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break;
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case MUI_BUTTON_STYLE_RADIO:
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break;
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}
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mui_control_t * c = mui_control_new(
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win, MUI_CONTROL_BUTTON, mui_cdef_button,
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frame, title, uid, 0);
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c->style = style;
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return c;
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}
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