mii_emu/ui_gl/mii_sokol_audio.c

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/*
* mui_sokol_audio.c
*
* Copyright (C) 2024 Michel Pollet <buserror@gmail.com>
*
* SPDX-License-Identifier: MIT
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <ctype.h>
#include <unistd.h>
#include "mii.h"
#include <fcntl.h>
#define SOKOL
#ifdef SOKOL
#define SOKOL_IMPL
#include "sokol_audio.h"
#endif
#ifdef MINIAUDIO
#define MINIAUDIO_IMPLEMENTATION
#define MA_NO_WAV
#define MA_NO_MP3
#define MA_NO_FLAC
#define MA_ENABLE_ONLY_SPECIFIC_BACKENDS
//#define MA_ENABLE_PULSEAUDIO
#define MA_ENABLE_ALSA
#include "miniaudio.h"
#endif
static void
mii_sokol_audio_stop(
mii_audio_sink_t *sink)
{
#ifdef SOKOL
saudio_shutdown();
#endif
}
static void
mii_sokol_audio_write(
mii_audio_sink_t *sink,
mii_audio_source_t *source)
{
// mii_audio_buffer_t *fifo = &source->fifo;
// mii_audio_frame_t *frame = mii_audio_buffer_write_ptr(fifo);
}
/* This is very pedestrian, but it helps with the compiler explorer to
* see what gets vectorized in here -- as it turns out, -O3 seems to do
* a slightly better job at it than trying to use the generic gcc vectoring
* extensions. So I keep the scalar code instead */
unsigned int
_mix_sample_buffer(
const float volume,
unsigned int num_frames,
const float src[num_frames],
float dst[num_frames])
{
#define fmin -1.0f
#define fmax 1.0f
while (num_frames) {
float s = *src;
float d = *dst;
float m = s * volume;
float a = d + m;
d = a > fmax ? fmax : a < fmin ? fmin : a;
*dst = d;
dst++;
src++;
num_frames--;
}
return num_frames;
}
static void __attribute__((unused))
_sokol_stream_cb(
float * buffer,
int num_frames,
int num_channels,
void *user_data)
{
mii_audio_sink_t *sink = user_data;
mii_audio_run(sink);
mii_audio_source_t *s;
// audio buffer is not zeroed.
const uint num_samples = num_frames * num_channels;
memset(buffer, 0, num_samples * sizeof(float));
uint count = 0;
float inter[num_samples];
SLIST_FOREACH(s, &sink->source, self) {
mii_audio_frame_t *f = &s->fifo;
uint avail = mii_audio_frame_get_read_size(f);
if (avail > num_samples)
avail = num_samples;
uint dst;
if (sink->muted) { // just advance read pointer
mii_audio_frame_read_offset(f, avail);
} else {
/*
* Wait for a full buffer of audio available before we start
* taking it, otherwise we'd be padding the end of the frame
* with zeroes, creating horrible click.
* Once the engine is started, we're OK to take whatever is
* available, as we'll be padding the end of the frame with
* the last sample we read, which is a lot less noticeable.
*/
if ((s->last_read == 0 && avail >= num_samples) ||
((s->last_read > 0 && avail > 0))) {
dst = mii_audio_frame_read_count(f, avail, inter);
count += dst;
_mix_sample_buffer(s->vol_multiplier, dst, inter, buffer);
s->last_read = dst;
} else
s->last_read = 0;
}
}
}
#ifdef MINIAUDIO
static void
_ma_stream_cb(
ma_device* pDevice,
void* pOutput,
const void* pInput,
ma_uint32 frameCount)
{
_sokol_stream_cb(pOutput, frameCount, 1, pDevice->pUserData);
}
#endif
/*
* these make sure the audio buffer is aligned to 32 bytes
*/
static void *
_audio_aligned_alloc(
size_t size,
void* user_data)
{
void *ptr = NULL;
posix_memalign(&ptr, 32, size);
return ptr;
}
static void
_audio_free(
void *ptr,
void *user_data)
{
free(ptr);
}
static void
mii_sokol_audio_start(
mii_audio_sink_t *sink)
{
printf("mii_sokol_audio_start\n");
#ifdef SOKOL
saudio_setup(&(saudio_desc){
.stream_userdata_cb = _sokol_stream_cb,
.user_data = sink,
.num_channels = 1,
.sample_rate = 44100,
.buffer_frames = 1024,
// .logger.func = slog_func,
.allocator.alloc_fn = _audio_aligned_alloc,
.allocator.free_fn = _audio_free,
});
#endif
#ifdef MINIAUDIO
ma_device_config config = ma_device_config_init(ma_device_type_playback);
config.playback.format = ma_format_f32;
config.playback.channels = 1;
config.sampleRate = 44100;
config.dataCallback = _ma_stream_cb;
config.pUserData = sink;
ma_device device;
if (ma_device_init(NULL, &config, &device) != MA_SUCCESS) {
printf("%s: miniaudio failed to open playback device.\n", __func__);
return;
}
if (ma_device_start(&device) != MA_SUCCESS) {
printf("%s: miniaudio failed to start playback device.\n", __func__);
ma_device_uninit(&device);
return;
}
#endif
}
static const struct mii_audio_driver_t mii_audio_driver = {
.start = mii_sokol_audio_start,
.stop = mii_sokol_audio_stop,
.write = mii_sokol_audio_write,
};
void
mii_sokol_audio_init(
mii_t *mii)
{
mii_audio_sink_t *sink = &mii->audio;
mii_audio_set_driver(sink, &mii_audio_driver);
}