mii_emu/libmui/mui/mui_cdef_buttons.c

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/*
* mui_cdef_buttons.c
*
* Copyright (C) 2023 Michel Pollet <buserror@gmail.com>
*
* SPDX-License-Identifier: MIT
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <ctype.h>
#include <unistd.h>
#include "mui.h"
#include "cg.h"
extern const mui_control_color_t mui_control_color[MUI_CONTROL_STATE_COUNT];
#define BUTTON_INSET 4
void
mui_button_draw(
mui_window_t * win,
mui_control_t * c,
mui_drawable_t *dr )
{
c2_rect_t f = c->frame;
c2_rect_offset(&f, win->content.l, win->content.t);
struct cg_ctx_t * cg = mui_drawable_get_cg(dr);
cg_set_source_color(cg, &CG_COLOR(mui_control_color[c->state].frame));
if (c->style == MUI_BUTTON_STYLE_DEFAULT) {
cg_set_line_width(cg, 3);
cg_round_rectangle(cg, f.l, f.t,
c2_rect_width(&f), c2_rect_height(&f),
10, 10);
cg_stroke(cg);
c2_rect_inset(&f, BUTTON_INSET, BUTTON_INSET);
}
mui_font_t * main = TAILQ_FIRST(&win->ui->fonts);
stb_ttc_measure m = {};
mui_font_text_measure(main, c->title, &m);
int title_width = m.x1 - m.x0;
c2_rect_t title = f;
title.r = title.l + title_width + 1;
title.b = title.t + m.ascent - m.descent;
c2_rect_offset(&title, -m.x0 +
(int)((c2_rect_width(&f) / 2) - (c2_rect_width(&title)) / 2),
(c2_rect_height(&f) / 2) - (c2_rect_height(&title) / 2));
mui_drawable_clip_push(dr, &f);
cg = mui_drawable_get_cg(dr);
c2_rect_t inner = f;
c2_rect_inset(&inner, 1, 1);
cg_set_line_width(cg, 2);
cg_round_rectangle(cg, inner.l, inner.t,
c2_rect_width(&inner), c2_rect_height(&inner), 6, 6);
cg_set_source_color(cg, &CG_COLOR(mui_control_color[c->state].fill));
cg_fill_preserve(cg);
// cg_rectangle(cg, title.l, title.t,
// c2_rect_width(&title), c2_rect_height(&title));
cg_set_source_color(cg, &CG_COLOR(mui_control_color[c->state].frame));
cg_stroke(cg);
mui_font_text_draw(main, dr,
C2_PT(title.l, title.t), c->title, strlen(c->title),
mui_control_color[c->state].text);
mui_drawable_clip_pop(dr);
}
void
mui_check_rad_draw(
mui_window_t * win,
mui_control_t * c,
mui_drawable_t *dr )
{
mui_font_t * main = mui_font_find(win->ui, "main");
c2_rect_t f = c->frame;
c2_rect_offset(&f, win->content.l, win->content.t);
c2_rect_t box = f;
box.r = box.l + (main->size * 0.95);
box.b = box.t + (main->size * 0.95);
c2_rect_offset(&box, 0, (c2_rect_height(&f) / 2) - (c2_rect_height(&box) / 2));
c2_rect_t title = f;
title.l = box.r + 8;
struct cg_ctx_t * cg = mui_drawable_get_cg(dr);
mui_drawable_clip_push(dr, &f);
// draw the box/circle
if (c->style == MUI_BUTTON_STYLE_RADIO) {
cg_circle(cg, box.l + (c2_rect_width(&box) / 2),
box.t + (c2_rect_height(&box) / 2),
c2_rect_width(&box) / 2);
cg_set_source_color(cg, &CG_COLOR(mui_control_color[c->state].fill));
cg_fill_preserve(cg);
cg_set_line_width(cg, 2);
cg_set_source_color(cg, &CG_COLOR(mui_control_color[c->state].frame));
cg_stroke(cg);
if (c->value) { // fill the inside circle
c2_rect_inset(&box, 5, 5);
cg_circle(cg, box.l + (c2_rect_width(&box) / 2),
box.t + (c2_rect_height(&box) / 2),
c2_rect_width(&box) / 2);
cg_fill(cg);
}
} else {
cg_rectangle(cg, box.l, box.t,
c2_rect_width(&box), c2_rect_height(&box));
cg_set_source_color(cg, &CG_COLOR(mui_control_color[c->state].fill));
cg_fill_preserve(cg);
cg_set_line_width(cg, 2);
cg_set_source_color(cg, &CG_COLOR(mui_control_color[c->state].frame));
cg_stroke(cg);
// now the cross
if (c->value) {
cg_set_line_width(cg, 2);
cg_move_to(cg, box.l, box.t);
cg_line_to(cg, box.r, box.b);
cg_move_to(cg, box.r, box.t);
cg_line_to(cg, box.l, box.b);
cg_stroke(cg);
}
}
mui_font_textbox(main, dr,
title, c->title, 0,
c->state == MUI_CONTROL_STATE_DISABLED ?
mui_control_color[c->state].text :
mui_control_color[0].text,
MUI_TEXT_ALIGN_MIDDLE);
mui_drawable_clip_pop(dr);
}
static bool
mui_button_mouse(
struct mui_control_t * c,
mui_event_t * ev)
{
if (c->state == MUI_CONTROL_STATE_DISABLED)
return false;
c2_rect_t f = c->frame;
c2_rect_offset(&f, c->win->content.l, c->win->content.t);
switch (ev->type) {
case MUI_EVENT_BUTTONDOWN: {
if (c2_rect_contains_pt(&f, &ev->mouse.where))
mui_control_set_state(c, MUI_CONTROL_STATE_CLICKED);
} break;
case MUI_EVENT_BUTTONUP: {
if (c->state != MUI_CONTROL_STATE_CLICKED)
break;
mui_control_set_state(c, MUI_CONTROL_STATE_NORMAL);
switch (c->style) {
case MUI_BUTTON_STYLE_NORMAL:
case MUI_BUTTON_STYLE_DEFAULT:
break;
/* Look for all other matching radio buttons, turn
* their values off, before setting this one to on */
case MUI_BUTTON_STYLE_RADIO: {
if (c->uid_mask) {
mui_control_t * c2 = NULL;
TAILQ_FOREACH(c2, &c->win->controls, self) {
if (c2->type == MUI_CONTROL_BUTTON &&
c2->style == MUI_BUTTON_STYLE_RADIO &&
(c2->uid & c->uid_mask) == (c->uid & c->uid_mask) &&
c2 != c) {
// printf("OFF %4.4s\n", (char*)&c2->uid);
mui_control_set_value(c2, false);
}
}
}
// printf("ON %4.4s\n", (char*)&c->uid);
mui_control_set_value(c, true);
} break;
case MUI_BUTTON_STYLE_CHECKBOX:
mui_control_set_value(c,
!mui_control_get_value(c));
break;
}
mui_control_action(c, MUI_CONTROL_ACTION_SELECT, NULL);
} break;
case MUI_EVENT_DRAG: {
if (c2_rect_contains_pt(&f, &ev->mouse.where))
mui_control_set_state(c, MUI_CONTROL_STATE_CLICKED);
else
mui_control_set_state(c, MUI_CONTROL_STATE_NORMAL);
} break;
}
return true;
}
static bool
mui_cdef_button(
struct mui_control_t * c,
uint8_t what,
void * param)
{
switch (what) {
case MUI_CDEF_INIT:
break;
case MUI_CDEF_DISPOSE:
break;
case MUI_CDEF_DRAW: {
mui_drawable_t * dr = param;
switch (c->style) {
case MUI_BUTTON_STYLE_NORMAL:
case MUI_BUTTON_STYLE_DEFAULT:
mui_button_draw(c->win, c, dr);
break;
case MUI_BUTTON_STYLE_CHECKBOX:
case MUI_BUTTON_STYLE_RADIO:
mui_check_rad_draw(c->win, c, dr);
break;
default:
return false;
}
} break;
case MUI_CDEF_EVENT: {
mui_event_t *ev = param;
// printf("%s event %d where %dx%d\n", __func__, ev->type,
// ev->mouse.where.x,
// ev->mouse.where.y);
switch (ev->type) {
case MUI_EVENT_BUTTONUP:
case MUI_EVENT_DRAG:
case MUI_EVENT_BUTTONDOWN: {
return mui_button_mouse(c, ev);
} break;
}
} break;
case MUI_CDEF_SELECT: {
if (c->style == MUI_BUTTON_STYLE_CHECKBOX) {
mui_control_set_value(c, !c->value);
}
} break;
}
return false;
}
mui_control_t *
mui_button_new(
mui_window_t * win,
c2_rect_t frame,
uint8_t style,
const char * title,
uint32_t uid )
{
switch (style) {
case MUI_BUTTON_STYLE_NORMAL:
break;
case MUI_BUTTON_STYLE_DEFAULT:
c2_rect_inset(&frame, -BUTTON_INSET, -BUTTON_INSET);
break;
case MUI_BUTTON_STYLE_CHECKBOX:
break;
case MUI_BUTTON_STYLE_RADIO:
break;
}
mui_control_t * c = mui_control_new(
win, MUI_CONTROL_BUTTON, mui_cdef_button,
frame, title, uid, 0);
c->style = style;
return c;
}